Scramble from Rome?
14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME II
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to 91 Sea Zone
1 battleship, 2 carriers and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 bomber and 2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone -
scramble in japan ?
-
also, kamikaze in japan?
also were does remaining fighters land? or what is ur casuality preferance? ships die first or planes?
will german fighters land in gibraltar or morroco? japanese fighters in tokyo or korea? -
Hi, 6 kamis on Battleship.
Max defense in all combats.
Fighters land in Gibraltar and Tokyo.
If only one fighter survives it is the Italian one.
Thx
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to 91 Sea Zone
1 battleship, 2 carriers and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 bomber and 2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea ZoneCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 3 hits. Rolls: 4,6,2,4,1,1
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 carriers and 5 fighters
Japanese defend with 2 carriers, 1 destroyer, 2 fighters and 4 tactical_bombers
Units damaged: 1 carrier owned by the Japanese
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -32
Casualties for Japanese: 2 carriers, 1 destroyer and 2 tactical_bombers
Casualties for Americans: 1 bomber, 2 carriers and 5 fighters
Battle in 91 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter; Italians defend with 1 cruiser and 1 fighter
Units damaged: 1 carrier owned by the Germans
retreated to 91 Sea Zone
Germans win with 1 cruiser and 2 fighters remaining. Battle score for attacker is -16
Casualties for Germans: 1 carrier and 1 destroyer
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 42 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 fighter owned by the Italians and 1 fighter owned by the Germans forced to land in Gibraltar
2 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from 91 Sea Zone to United Kingdom
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea ZonePlace Units - Americans
2 destroyers and 2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
7 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 factory_minor and 1 tactical_bomber; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Burma to 37 Sea Zone
1 tactical_bomber moved from Burma to 37 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 battleship and 1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 16 infantry moved from Burma to Yunnan
6 infantry moved from India to Burma
2 infantry moved from Tanganyika Territory to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Iraq
1 carrier and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
British take 106 Sea Zone from Germans
1 fighter moved from New Brunswick Nova Scotia to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 bomber moved from Eastern Persia to Iraq
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea ZoneCombat - British
Battle in Belgian Congo
British attack with 1 armour and 2 infantry
Italians defend with 1 infantry
British win, taking Belgian Congo from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Yunnan
British attack with 1 artillery and 16 infantry
Japanese defend with 1 artillery
British win, taking Yunnan from Japanese with 1 artillery and 16 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 91 Sea Zone
British attack with 1 carrier, 1 destroyer and 3 fighters
Germans defend with 1 cruiser
British win with 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 37 Sea Zone
British attack with 1 battleship, 1 cruiser, 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the British
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is -57
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship, 1 cruiser, 2 fighters and 1 tactical_bomber
2 fighters owned by the Japanese forced to land in MalayaNon Combat Move - British
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 transport moved from 79 Sea Zone to 80 Sea Zone
2 fighters moved from 91 Sea Zone to French West Africa
1 bomber moved from Iraq to Persia
1 fighter moved from Iraq to Persia
3 aaGuns moved from Burma to YunnanPlace Units - British
1 factory_minor placed in Persia
1 armour and 1 tactical_bomber placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 30 PUs totalPlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 6 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield and 1 factory_minor; Remaining resources: 5 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Italians
1 armour moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Baltic States
Italians take Baltic States from Russians
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 artillery moved from French Equatorial Africa to Belgian Congo
1 infantry moved from French Equatorial Africa to Belgian Congo
1 armour moved from Egypt to Belgian Congo
1 mech_infantry moved from Egypt to Belgian Congo
1 fighter moved from Gibraltar to 91 Sea Zone
2 fighters moved from Southern Italy to 91 Sea Zone
1 bomber moved from Libya to 91 Sea ZoneCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Belgian Congo
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 armour and 1 infantry
Italians win, taking Belgian Congo from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber and 3 fighters
British defend with 1 carrier, 1 destroyer and 1 fighter
Units damaged: 1 carrier owned by the British
Italians win with 3 fighters remaining. Battle score for attacker is 22
Casualties for British: 1 carrier, 1 destroyer and 1 fighter
Casualties for Italians: 1 bomberNon Combat Move - Italians
3 fighters moved from 91 Sea Zone to Gibraltar
1 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Yugoslavia to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
2 aaGuns moved from Yugoslavia to Romania
2 artilleries moved from Northern Italy to Yugoslavia
1 infantry moved from Romania to Eastern PolandPlace Units - Italians
1 factory_minor placed in Egypt
1 airfield placed in GibraltarTurn Complete - Italians
Italians collect 24 PUs; end with 29 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 battleship, 1 carrier, 1 cruiser and 1 transport
ANZAC win, taking 37 Sea Zone from Japanese with 1 cruiser and 3 fighters remaining. Battle score for attacker is 47
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser and 1 transport
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
2 bombers moved from Tunisia to French West Africa
1 fighter moved from Gibraltar to French West AfricaCombat - Germans
Battle in French West Africa
Germans attack with 2 bombers, 1 fighter and 2 infantry
French defend with 1 infantry; British defend with 2 fighters
Germans win, taking French West Africa from French with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Casualties for British: 2 fightersNon Combat Move - Germans
1 battleship moved from 92 Sea Zone to 91 Sea Zone
2 bombers moved from French West Africa to French Central Africa
1 fighter moved from French West Africa to French Central Africa
6 aaGuns, 1 armour, 13 artilleries, 16 infantry and 1 mech_infantry moved from Poland to Baltic States
2 mech_infantrys moved from Germany to Baltic States
5 armour moved from Germany to Baltic States
10 artilleries and 10 infantry moved from Germany to Poland
2 fighters moved from Egypt to Southern Italy
2 tactical_bombers moved from Egypt to Southern Italy
2 tactical_bombers moved from Egypt to Southern Italy
1 fighter moved from Egypt to Southern Italy
3 mech_infantrys moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
3 mech_infantrys moved from Holland Belgium to Normandy BordeauxPlace Units - Germans
1 carrier and 1 transport placed in 97 Sea Zone
1 infantry placed in France
3 mech_infantrys placed in Western Germany
4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Russians
Non Combat Move - Russians
1 mech_infantry moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber moved from Novgorod to Belarus
6 infantry moved from Bryansk to Belarus
2 artilleries and 18 infantry moved from Western Ukraine to Bryansk
5 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 infantry moved from Novgorod to Belarus
2 aaGuns and 18 infantry moved from Buryatia to AmurPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to Shan State
1 infantry moved from Malaya to Shan State
2 infantry moved from Kweichow to Szechwan
3 infantry moved from Shensi to Szechwan
2 bombers moved from Anhwe to Szechwan
2 artilleries moved from Shensi to Szechwan
2 fighters moved from Malaya to Shan State
1 tactical_bomber moved from 35 Sea Zone to Shan State
1 fighter moved from 35 Sea Zone to Shan State
1 submarine moved from 35 Sea Zone to 37 Sea Zone
3 carriers moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Java
1 fighter moved from 35 Sea Zone to Java
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from Malaya to Shan State
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in Sumatra
Battle in 42 Sea Zone
Japanese attack with 3 carriers, 1 cruiser, 1 destroyer and 1 transport
Americans defend with 1 submarine
Japanese win, taking Sumatra from Dutch, taking 42 Sea Zone from Americans with 3 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 battleship and 1 submarine
ANZAC defend with 1 cruiser
Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Celebes
Battle in Shan State
Japanese attack with 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 3 fighters
Japanese win, taking Celebes from Dutch, taking Shan State from UK_Pacific with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 3 fighters
Battle in Szechwan
Japanese attack with 2 artilleries, 2 bombers and 5 infantry
Chinese defend with 8 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 5 infantry
Casualties for Chinese: 8 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from 46 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 41 Sea Zone
2 fighters moved from Shan State to 41 Sea Zone
1 fighter moved from Shan State to Malaya
1 tactical_bomber moved from Shan State to Malaya
2 bombers moved from Szechwan to Kiangsu
2 infantry moved from Hunan to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
2 mech_infantrys moved from Kiangsu to Anhwe
1 aaGun, 1 artillery, 10 infantry and 1 mech_infantry moved from Manchuria to Korea
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 transport moved from 21 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 tactical_bombers moved from Japan to Philippines
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
1 factory_minor placed in ShantungTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 2 carriers, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Eastern United States to 87 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 54 Sea Zone to 35 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Queensland
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 119 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 87 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour, 1 infantry and 2 tactical_bombers
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
1 bomber moved from 87 Sea Zone to Southeast Mexico
2 infantry moved from 119 Sea Zone to Scotland
1 tactical_bomber moved from 44 Sea Zone to 35 Sea ZonePlace Units - Americans
1 battleship, 2 carriers and 1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
uk Sir?
-
yah coming up,
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 bomber and 1 fighter moved from Persia to Egypt
1 artillery and 3 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
9 infantry moved from Yunnan to Shan State
1 infantry moved from Burma to Shan State
5 infantry moved from Burma to YunnanCombat - British
Battle in Egypt
British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win, taking Egypt from Italians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Norway
Battle in Szechwan
British attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
British win, taking Norway from Germans, taking Szechwan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shan State
British attack with 10 infantry
Japanese defend with 1 armour and 1 infantry
British win, taking Shan State from Japanese with 9 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 bomber and 1 fighter moved from Egypt to Trans-JordanPlace Units - British
1 armour, 1 fighter and 1 infantry placed in Union of South Africa
1 tactical_bomber placed in PersiaTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,3
UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 artilleries, 3 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from French Central Africa to Nigeria
Italians take Nigeria from British
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 armour moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 armour moved from Rhodesia to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Romania to Bessarabia
3 infantry moved from Romania to BessarabiaCombat - Italians
Battle in Egypt
Italians attack with 1 artillery and 3 infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Egypt from British with 1 artillery and 1 infantry remaining. Battle score for attacker is -2
Casualties for British: 1 artillery
Casualties for Italians: 2 infantry
Battle in Bessarabia
Italians attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Belgian Congo to Tanganyika Territory
1 artillery moved from Belgian Congo to Tanganyika Territory
3 aaGuns moved from Romania to Bessarabia
1 aaGun moved from Romania to Eastern Poland
2 artilleries moved from Yugoslavia to Romania
2 fighters moved from Gibraltar to Southern ItalyPlace Units - Italians
3 transports placed in 97 Sea Zone
3 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 29 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs