@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Dawgoneit Axis -VS- mrcunego +10 Allies Game 2
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
2 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Politics - Germans
-
I clicked past the french post turn. So the game loads in the beginning of the german turn.
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Baltic States to Belarus
4 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
1 fighter moved from Eastern Poland to Belarus
2 bombers moved from Eastern Poland to Western Ukraine
1 artillery moved from Baltic States to Belarus -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Baltic States to Belarus
4 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
1 fighter moved from Eastern Poland to Belarus
2 bombers moved from Eastern Poland to Western Ukraine
1 artillery moved from Baltic States to BelarusCombat - Germans
Battle in Western Ukraine
Germans attack with 2 bombers and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Bessarabia from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Belarus to Eastern Poland
2 bombers moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Norway to Karelia
1 armour moved from Norway to Karelia
1 infantry moved from Norway to Finland
1 destroyer moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to Northern Italy
2 bombers moved from Eastern Poland to Southern Italy
1 aaGun, 3 artilleries and 4 infantry moved from Poland to Eastern Poland
1 artillery and 6 infantry moved from Germany to Poland
3 infantry moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in Norway
1 armour, 1 artillery and 8 infantry placed in Germany
1 infantry placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
I clicked past the french post turn. So the game loads in the beginning of the german turn.
its all good I will end up doing it my self eventually.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Russia to Western Ukraine
2 infantry moved from Archangel to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Archangel to Belarus
1 fighter moved from Russia to Belarus
3 infantry moved from Shensi to Szechwan
1 bomber moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Belarus, round 2 : 3/4 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Novgorod
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Szechwan
Russians attack with 3 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 infantry moved from Shensi to Hopei
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Belarus to Russia
1 bomber moved from Belarus to Russia
1 tactical_bomber moved from Novgorod to Bryansk
1 infantry moved from Ukraine to Bryansk
2 aaGuns, 10 artilleries and 5 infantry moved from Archangel to Smolensk
4 artilleries and 6 infantry moved from Russia to Bryansk
1 armour and 2 mech_infantrys moved from Iraq to EgyptPlace Units - Russians
2 artilleries, 1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory_minor, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 cruiser moved from 21 Sea Zone to 6 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
2 infantry moved from Shantung to Kiangsu
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 armour moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 artillery and 2 infantry moved from Yunnan to Szechwan
2 bombers moved from India to Szechwan
2 infantry moved from Shantung to Kiangsu -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory_minor, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 cruiser moved from 21 Sea Zone to 6 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
2 infantry moved from Shantung to Kiangsu
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 armour moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 artillery and 2 infantry moved from Yunnan to Szechwan
2 bombers moved from India to Szechwan
2 infantry moved from Shantung to KiangsuCombat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery, 2 bombers and 2 infantry
Russians defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Celebes
Japanese attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 2 infantry
Japanese win, taking Celebes from ANZAC with 1 armour remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 2 infantry
Battle in Kiangsu
Japanese attack with 4 infantry
Americans defend with 1 armour
Japanese win, taking Kiangsu from Chinese with 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in 6 Sea Zone
Japanese attack with 1 cruiser and 4 fighters
Americans defend with 1 cruiser, 4 destroyers and 2 submarines
retreated to 6 Sea Zone
Americans win with 1 cruiser, 3 destroyers and 2 submarines remaining. Battle score for attacker is -14
Casualties for Japanese: 1 cruiser and 1 fighter
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 fighters moved from 6 Sea Zone to Japan
1 destroyer moved from 34 Sea Zone to 42 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 3 submarines and 1 transport moved from 39 Sea Zone to 37 Sea Zone
3 armour moved from India to West India
2 bombers moved from Szechwan to India
1 infantry moved from French Indo China to Yunnan
1 fighter moved from 39 Sea Zone to Yunnan
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 aaGun moved from Shantung to KiangsuPlace Units - Japanese
1 factory_minor placed in French Indo China
3 armour placed in India
1 fighter and 1 infantry placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,5,3,5,5,6,3,3,4,1,3,6,3,2,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,4,1,3,6,5
Japanese collect 40 PUs (14 lost to blockades); end with 40 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 8 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 19 Sea Zone to 44 Sea ZoneCombat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 44 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 91 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 8 submarines and 1 transport
Germans defend with 1 cruiser, 1 destroyer and 2 submarines; Italians defend with 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Americans roll dice for 8 submarines in 91 Sea Zone, round 2 : 2/8 hits
Units damaged: 1 carrier owned by the Italians
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 transport in 91 Sea Zone, round 2 : 4/6 hits
Italians roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 4/6 hits
1 carrier owned by the Italians, 4 submarines owned by the Americans, 1 submarine owned by the Italians, 1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 91 Sea Zone
Americans roll dice for 4 submarines in 91 Sea Zone, round 3 : 2/4 hits
1 cruiser owned by the Germans and 1 cruiser owned by the Italians lost in 91 Sea Zone
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 transport in 91 Sea Zone, round 3 : 5/6 hits
Italians roll dice for 2 fighters in 91 Sea Zone, round 3 : 2/2 hits
Units damaged: 1 carrier owned by the Americans
1 fighter owned by the Americans and 2 fighters owned by the Italians lost in 91 Sea Zone
Americans win with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 1 transport remaining. Battle score for attacker is 52
Casualties for Germans: 1 cruiser, 1 destroyer and 2 submarines
Casualties for Italians: 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Casualties for Americans: 1 fighter and 4 submarines
Battle in 42 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in GibraltarNon Combat Move - Americans
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from Hawaiian Islands to Korea
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 carriers moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hopei to JeholPlace Units - Americans
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
1 fighter and 1 infantry placed in Eastern United States
2 armour and 1 infantry placed in KoreaTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
Americans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Hopei to Kweichow
1 fighter moved from Hopei to Kweichow
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Jehol
1 infantry moved from Anhwe to HunanPlace Units - Chinese
6 infantry placed in HunanTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - British
British repair 0 damage on 1 factory_minor; Remaining resources: 24 PUs;
British buy 1 destroyer and 5 infantry; Remaining resources: 1 PUs;Combat Move - British
1 unit repaired.
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 bomber moved from Union of South Africa to Eastern Persia
2 infantry moved from Persia to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 1 bomber and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 bomber and 2 infantry in Eastern Persia, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Eastern Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Eastern Persia to Persia
2 armour moved from Trans-Jordan to Persia
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Egypt to Alexandria
1 artillery moved from Alexandria to Egypt
1 infantry moved from Egypt to Alexandria
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to French West AfricaPlace Units - British
1 destroyer placed in 81 Sea Zone
2 infantry placed in Egypt
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
British collect 29 PUs (2 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTurn Complete - UK_Pacific
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Greece to Egypt -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Greece to EgyptCombat - Italians
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Trans-Jordan
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians win, taking Trans-Jordan from British, taking Gibraltar from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from Egypt to Greece
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea ZonePlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
3 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Queensland to 54 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 transport
Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 3 submarines and 3 transports
ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 transport in 37 Sea Zone, round 2 : 3/6 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 3 transports in 37 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the ANZAC
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 transport in 37 Sea Zone, round 3 : 2/6 hits
Japanese roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 3 transports in 37 Sea Zone, round 3 : 2/4 hits
2 submarines owned by the Japanese, 1 fighter owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 37 Sea Zone, round 4 : 3/5 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 3 transports in 37 Sea Zone, round 4 : 3/4 hits
1 cruiser owned by the Japanese, 1 carrier owned by the Japanese, 1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 37 Sea Zone, round 5 : 2/4 hits
Japanese roll dice for 1 battleship and 3 transports in 37 Sea Zone, round 5 : 1/1 hits
1 transport owned by the Japanese, 1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 37 Sea Zone
2 transports owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 53
Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser, 3 submarines and 3 transports
Casualties for ANZAC: 1 carrier, 2 destroyers, 1 fighter and 2 submarines
Battle in Malaya
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
ANZAC roll dice for 2 infantry in Trans-Jordan, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits
1 infantry owned by the ANZAC lost in Trans-Jordan
1 infantry owned by the ANZAC retreated to Egypt
Italians win, taking Malaya from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Battle in JavaNon Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Combat Move - French
2 infantry moved from Egypt to Trans-JordanCombat - French
Battle in Trans-Jordan
French attack with 2 infantry
Italians defend with 1 infantry
French roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the French lost in Trans-Jordan
French roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits
1 infantry owned by the French retreated to Egypt
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 destroyers moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Northern Italy to 91 Sea Zone
2 bombers moved from Southern Italy to 91 Sea Zone
3 tactical_bombers moved from Denmark to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Norway to 91 Sea Zone
4 armour, 8 infantry and 1 mech_infantry moved from Karelia to Novgorod
2 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Belarus
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 destroyers moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Northern Italy to 91 Sea Zone
2 bombers moved from Southern Italy to 91 Sea Zone
3 tactical_bombers moved from Denmark to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Norway to 91 Sea Zone
4 armour, 8 infantry and 1 mech_infantry moved from Karelia to Novgorod
2 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Belarus
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to BelarusCombat - Germans
Battle in Novgorod
Germans attack with 4 armour, 8 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 4 armour, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 2 bombers, 2 destroyers, 3 fighters and 4 tactical_bombers
British defend with 1 destroyer; Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 1 transport
Americans win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -28
Casualties for Germans: 2 bombers, 2 destroyers, 3 fighters and 4 tactical_bombers
Casualties for British: 1 destroyer
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 4 submarines
Battle in Belarus
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
5 armour moved from Eastern Poland to Novgorod
2 mech_infantrys moved from Eastern Poland to Novgorod
6 armour moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
5 artilleries and 7 infantry moved from Baltic States to Eastern Poland
1 artillery and 6 infantry moved from Poland to Eastern Poland
1 armour, 1 artillery and 11 infantry moved from Germany to Poland
1 armour moved from Poland to Eastern Poland
1 infantry moved from Finland to Karelia
1 transport moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
2 fighters placed in Western Germany
2 armour, 1 artillery, 6 infantry and 1 mech_infantry placed in Germany
1 infantry placed in NorwayTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 bomber moved from Russia to Ukraine
1 tactical_bomber moved from Bryansk to Western Ukraine
2 fighters moved from Russia to Belarus
1 fighter moved from Russia to Western UkraineCombat - Russians
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 fighters and 1 infantry in Belarus, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/4 hits
Germans roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 fighters moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
2 aaGuns, 10 artilleries and 3 infantry moved from Smolensk to Bryansk
2 artilleries and 7 infantry moved from Russia to Bryansk
1 bomber moved from Ukraine to Russia
2 aaGuns and 12 infantry moved from Manchuria to JeholPlace Units - Russians
1 armour and 9 infantry placed in Russia
1 armour placed in VolgogradTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 43 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries moved from West India to Eastern Persia
3 armour moved from West India to Eastern Persia
3 armour moved from India to Eastern Persia
1 mech_infantry moved from Yunnan to Malaya
1 fighter moved from Yunnan to Malaya
2 bombers moved from India to Malaya
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Szechwan to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Shantung
1 fighter moved from Japan to Shantung





