BOOM AND DOOM!
G40 w/tech captain walker vs dawgoneit
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British buy 4 armour and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
3 armour and 11 mech_infantrys moved from Eastern Persia to Persia
British take Persia from Germans
1 armour and 4 mech_infantrys moved from India to Eastern PersiaCombat - British
Non Combat Move - British
Place Units - British
3 armour placed in Union of South Africa
1 armour and 1 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
British collect 28 PUs (2 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys -
yes you win.
on the flip side of that. we haven’t been playing that way
(not saying you didn’t win fare and square). I just wasn’t paying attention to that.
it is my great loss.
awesome game man -
we can keep playing for world domination if you want…I’ve never played a game like that before.
-
IT IS!!! anybodys game at this point also. but you all ready won.
BUT!!! I would love to see how this turns out -
only thing is I all ready kamied my forces.
I would do things different on my last go with America I kamied in to Italian shores. -
let’s go ahead and try for world domination!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
1 mech_infantry moved from Syria to Iraq
1 armour moved from Caucasus to Iraq
1 armour and 1 mech_infantry moved from Ukraine to CaucasusPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians :
Syria : 1 flag
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 15 infantry and 1 mech_infantry
Caucasus : 1 armour and 1 mech_infantry
Greece : 1 flag, 1 aaGun, 1 artillery and 6 infantry
Iraq : 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 73 / 112
Russians : 6 / 0
Japanese : 0 / 0
Americans : 64 / 89
Chinese : 23 / 29
British : 30 / 28
UK_Pacific : 17 / 24
Italians : 13 / 18
ANZAC : 35 / 45
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
you forgot to unload your transports in 91…you can do that on anzac’s turn
-
if we go for it I have to ask if I could redo my last round after japan. I thought the game was over so I killed my men on purpose.
-
ok…we can do that
-
Thank you 8-)
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Gibraltar to 93 Sea Zone
1 infantry moved from Evenkiyskiy to Urals
Americans take Urals from Germans
1 infantry moved from Timguska to Novosibirsk
1 artillery moved from Timguska to Novosibirsk
13 fighters moved from Tsinghai to Persia
2 fighters moved from West India to Persia
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Gibraltar to 93 Sea Zone
1 infantry moved from Evenkiyskiy to Urals
Americans take Urals from Germans
1 infantry moved from Timguska to Novosibirsk
1 artillery moved from Timguska to Novosibirsk
13 fighters moved from Tsinghai to Persia
2 fighters moved from West India to Persia
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 93 Sea Zone
Americans attack with 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
Germans defend with 1 submarine
Americans win with 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Novosibirsk
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans win, taking Novosibirsk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Battle in Persia
Americans attack with 15 fighters
Germans defend with 4 armour, 1 factory_minor, 3 infantry and 8 mech_infantrys; Italians defend with 1 armour and 1 mech_infantry
Americans win, taking Southern France from Germans with 10 fighters remaining. Battle score for attacker is 25
Casualties for Germans: 4 armour, 3 infantry and 8 mech_infantrys
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 5 fighters
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - Americans
1 artillery and 1 infantry moved from Timguska to Kansu
3 armour moved from Jehol to Suiyuyan
1 infantry moved from Yakut S.S.R. to Yenisey
1 armour moved from Korea to Jehol
8 fighters moved from Persia to Eastern Persia
2 fighters moved from Persia to Eastern Persia
4 armour, 3 artilleries and 4 infantry moved from Morocco to Algeria
4 armour moved from Algeria to Tunisia
1 tactical_bomber moved from 93 Sea Zone to Tunisia
3 cruisers and 4 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
2 carriers, 1 destroyer and 1 submarine placed in 101 Sea Zone
4 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 72 PUs; end with 73 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 7 infantry moved from Yunnan to BurmaNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - British
2 mech_infantrys moved from Eastern Persia to Turkmenistan
1 armour moved from Eastern Persia to Turkmenistan
2 armour and 9 mech_infantrys moved from Eastern Persia to Persia
British take Persia from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Eastern Persia to Turkmenistan
1 armour moved from Eastern Persia to Turkmenistan
2 armour and 9 mech_infantrys moved from Eastern Persia to Persia
British take Persia from GermansCombat - British
Battle in Turkmenistan
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
British win, taking Turkmenistan from Germans with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 infantry
Casualties for British: 2 mech_infantrysNon Combat Move - British
1 armour and 4 mech_infantrys moved from India to Eastern Persia
1 carrier moved from 81 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from Union of South Africa to 72 Sea ZonePlace Units - British
2 fighters placed in Union of South Africa
1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
British collect 28 PUs (2 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone
3 fighters and 1 tactical_bomber moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 98 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 93 Sea Zone
Italians attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Italians roll dice for 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transportNon Combat Move - Italians
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter moved from 98 Sea Zone to Iraq
1 mech_infantry moved from Syria to Egypt
1 armour moved from Caucasus to Iraq
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians :
Egypt : 1 mech_infantry
Syria : 1 flag
Northern Italy : 1 factory_major and 2 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 14 infantry and 1 tactical_bomber
Caucasus : 1 armour and 1 mech_infantry
Greece : 1 flag, 1 aaGun, 1 artillery and 6 infantry
97 Sea Zone : 1 destroyer
Iraq : 1 armour and 1 fighter
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 65 / 112
Russians : 6 / 0
Japanese : 0 / 0
Americans : 72 / 98
Chinese : 23 / 29
British : 30 / 28
UK_Pacific : 17 / 22
Italians : 13 / 18
ANZAC : 35 / 45
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 7 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
7 armour, 3 fighters and 2 tactical_bombers moved from Eastern Persia to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 7 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
7 armour, 3 fighters and 2 tactical_bombers moved from Eastern Persia to IraqCombat - ANZAC
Battle in Iraq
ANZAC attack with 7 armour, 3 fighters and 2 tactical_bombers
Germans defend with 1 aaGun, 3 armour, 1 bomber, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 tactical_bomber; Italians defend with 1 armour and 1 fighter
ANZAC win, taking Iraq from Germans with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Germans: 1 aaGun, 3 armour, 1 bomber, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for ANZAC: 6 armour
Casualties for Italians: 1 armour and 1 fighterNon Combat Move - ANZAC
3 fighters and 2 tactical_bombers moved from Iraq to Persia
7 armour moved from West India to Persia
3 armour, 1 artillery and 5 infantry moved from Burma to India
3 armour moved from India to West India
1 fighter and 1 infantry moved from Shan State to Burma
1 fighter moved from Burma to Eastern Persia
3 armour moved from French Indo China to Burma
5 destroyers moved from 79 Sea Zone to 72 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 35 Sea Zone
3 transports moved from 19 Sea Zone to 6 Sea Zone
2 armour and 1 mech_infantry moved from Japan to 6 Sea Zone
2 armour, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
3 armour moved from Jehol to Suiyuyan
2 armour and 1 mech_infantry moved from 19 Sea Zone to Jehol
1 artillery and 1 infantry moved from Amur to Buryatia
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Queensland to Shan StatePlace Units - ANZAC
3 armour placed in French Indo China
3 armour placed in Japan
1 armour and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 37 PUs; end with 37 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 42 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - French
Turn Complete - French





