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G40 w/tech captain walker vs dawgoneit

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    real fun game. one of my favorites!

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Iraq to Syria
                      Italians take Syria from British
                1 bomber and 1 fighter moved from Southern Italy to 99 Sea Zone
                1 bomber moved from Greece to 93 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 bomber and 1 fighter
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 bomber and 1 fighter in 99 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 99 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 99 Sea Zone
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber and 1 fighter
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Italians roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 bomber owned by the Italians lost in 93 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 bomber
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                1 fighter moved from 93 Sea Zone to Southern Italy
                6 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
                1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy
                1 fighter and 1 tactical_bomber moved from Iraq to Southern Italy
                1 mech_infantry moved from Iraq to Persia
                1 armour moved from Caucasus to Persia
                1 armour moved from Ukraine to Caucasus
                1 armour and 1 mech_infantry moved from Romania to Ukraine

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
                Italians collect 12 PUs (1 lost to blockades); end with 12 PUs total

    Territory Summary for Italians :

    Syria : 1 flag, 1 mech_infantry
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 14 infantry, 1 mech_infantry and 1 tactical_bomber
        Ukraine : 1 armour and 1 mech_infantry
        Caucasus : 1 armour
        Greece : 1 flag, 1 aaGun, 1 artillery and 6 infantry
        Persia : 1 armour and 1 mech_infantry
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 75 / 108
        Russians : 6 / 0
        Japanese : 0 / 0
        Americans : 62 / 87
        Chinese : 23 / 29
        British : 30 / 27
        UK_Pacific : 17 / 22
        Italians : 13 / 12
        ANZAC : 35 / 45
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    yeah , this game’s been pretty good!

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - ANZAC
                ANZAC buy 5 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                7 armour moved from India to Eastern Persia
                7 armour moved from Burma to West India
                1 artillery and 5 infantry moved from Shan State to Burma
                2 fighters and 2 tactical_bombers moved from Shan State to Eastern Persia
                1 fighter moved from Tsinghai to Eastern Persia
                3 armour moved from French Indo China to Burma
                5 destroyers moved from 38 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from Korea to Amur
                3 armour moved from Japan to 6 Sea Zone
                3 armour and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                3 armour moved from 19 Sea Zone to Jehol
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                1 fighter moved from Queensland to Shan State
                1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 transport moved from 46 Sea Zone to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 46 Sea Zone

    Place Units - ANZAC
                1 tactical_bomber placed in Queensland
                3 armour placed in French Indo China
                2 armour and 1 mech_infantry placed in Japan

    Turn Complete - ANZAC
                ANZAC collect 35 PUs; end with 35 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 45 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag
        Paulau Island : 1 flag
        Marshall Islands : 1 flag
        Formosa : 1 flag, 1 infantry
        Japan : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Jehol : 3 armour
        Okinawa : 1 flag
        Marianas : 1 flag
        Siam : 1 flag
        Hainan : 1 flag, 1 harbour
        Shan State : 1 fighter and 1 infantry
        Burma : 3 armour, 1 artillery and 5 infantry
        Queensland : 1 airfield, 1 factory_minor, 1 harbour and 1 tactical_bomber
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
        Amur : 1 artillery and 1 infantry
        French Indo China : 1 flag, 3 armour and 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        44 Sea Zone : 1 flag
        46 Sea Zone : 1 artillery and 1 transport
        37 Sea Zone : 1 transport
        20 Sea Zone : 1 flag
        19 Sea Zone : 1 flag, 3 transports
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag
        54 Sea Zone : 2 transports
        West India : 7 armour
        Egypt : 1 infantry
        Eastern Persia : 7 armour, 3 fighters and 2 tactical_bombers
        79 Sea Zone : 5 destroyers

    Production/PUs Summary :

    Germans : 75 / 108
        Russians : 6 / 0
        Japanese : 0 / 0
        Americans : 62 / 87
        Chinese : 23 / 29
        British : 30 / 27
        UK_Pacific : 17 / 22
        Italians : 13 / 12
        ANZAC : 35 / 45
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Eire : 1 flag

    Production/PUs Summary :

    Germans : 75 / 108
        Russians : 6 / 0
        Japanese : 0 / 0
        Americans : 62 / 87
        Chinese : 23 / 29
        British : 30 / 27
        UK_Pacific : 17 / 22
        Italians : 13 / 12
        ANZAC : 35 / 45
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 12 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                3 bombers moved from Caucasus to 95 Sea Zone
                3 bombers and 2 fighters moved from Western Germany to 95 Sea Zone
                15 armour and 5 mech_infantrys moved from Trans-Jordan to Egypt
                5 armour, 3 fighters, 5 mech_infantrys and 3 tactical_bombers moved from Iraq to Egypt
                1 bomber moved from Caucasus to Egypt

    Combat - Germans
                Battle in 95 Sea Zone
                    Germans attack with 6 bombers and 2 fighters
                    Americans defend with 1 carrier, 2 cruisers, 2 destroyers and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Germans roll dice for 6 bombers and 2 fighters in 95 Sea Zone, round 2 :  4/8 hits
                        Americans roll dice for 1 carrier, 2 cruisers and 2 destroyers in 95 Sea Zone, round 2 :  1/5 hits
                        2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Germans lost in 95 Sea Zone
                        Germans roll dice for 6 bombers and 1 fighter in 95 Sea Zone, round 3 :  7/7 hits
                        Americans roll dice for 2 cruisers in 95 Sea Zone, round 3 :  1/2 hits
                        2 cruisers owned by the Americans and 1 fighter owned by the Germans lost in 95 Sea Zone
                    Germans win with 6 bombers remaining. Battle score for attacker is 36
                    Casualties for Germans: 2 fighters
                    Casualties for Americans: 1 carrier, 2 cruisers and 2 destroyers
                Battle in Egypt
                    Germans attack with 20 armour, 1 bomber, 3 fighters, 10 mech_infantrys and 3 tactical_bombers
                    ANZAC defend with 1 infantry; British defend with 1 aaGun, 8 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry; Americans defend with 2 armour, 5 artilleries, 4 fighters, 5 infantry and 1 tactical_bomber
                        AA fire in Egypt :  0/3 hits
                        Germans roll dice for 20 armour, 1 bomber, 3 fighters, 10 mech_infantrys and 3 tactical_bombers in Egypt, round 2 :  16/37 hits
                        British roll dice for 1 aaGun, 10 armour, 5 artilleries, 5 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 :  18/28 hits
                        1 armour owned by the British, 5 artilleries owned by the Americans, 1 infantry owned by the ANZAC, 8 armour owned by the Germans, 1 mech_infantry owned by the British, 2 armour owned by the Americans, 5 infantry owned by the Americans, 10 mech_infantrys owned by the Germans and 1 aaGun owned by the British lost in Egypt
                        Germans roll dice for 12 armour, 1 bomber, 3 fighters and 3 tactical_bombers in Egypt, round 3 :  10/19 hits
                        British roll dice for 7 armour, 5 fighters and 1 tactical_bomber in Egypt, round 3 :  7/13 hits
                        1 fighter owned by the Americans, 7 armour owned by the British, 4 armour owned by the Germans, 1 fighter owned by the British, 1 tactical_bomber owned by the Americans and 3 fighters owned by the Germans lost in Egypt
                        Germans roll dice for 8 armour, 1 bomber and 3 tactical_bombers in Egypt, round 4 :  10/12 hits
                        British roll dice for 3 fighters in Egypt, round 4 :  2/3 hits
                        3 fighters owned by the Americans and 2 tactical_bombers owned by the Germans lost in Egypt
                    Germans win, taking Egypt from British with 8 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Germans: 12 armour, 3 fighters, 10 mech_infantrys and 2 tactical_bombers
                    Casualties for British: 1 aaGun, 8 armour, 1 fighter and 1 mech_infantry
                    Casualties for Americans: 2 armour, 5 artilleries, 4 fighters, 5 infantry and 1 tactical_bomber

    Non Combat Move - Germans
                1 bomber moved from Egypt to Iraq
                1 tactical_bomber moved from Egypt to Iraq
                1 infantry moved from Kazakhstan to Turkmenistan
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Samara to Novosibirsk
                2 infantry moved from Archangel to Vologda
                2 infantry moved from Russia to Samara
                2 armour and 2 mech_infantrys moved from Caucasus to Iraq
                2 infantry moved from Volgograd to Caucasus
                1 armour and 4 mech_infantrys moved from Caucasus to Persia
                1 mech_infantry moved from Caucasus to Persia
                3 mech_infantrys moved from Bryansk to Caucasus
                3 armour and 3 mech_infantrys moved from Ukraine to Caucasus
                3 mech_infantrys moved from Novgorod to Bryansk
                2 infantry moved from Bryansk to Tambov
                2 infantry moved from Belarus to Bryansk
                2 infantry moved from Novgorod to Archangel
                2 infantry moved from Novgorod to Belarus
                4 mech_infantrys moved from Eastern Poland to Ukraine
                2 transports moved from 115 Sea Zone to 113 Sea Zone
                6 bombers moved from 95 Sea Zone to France

    Place Units - Germans
                1 destroyer and 1 submarine placed in 112 Sea Zone
                1 bomber and 1 fighter placed in Western Germany
                1 submarine placed in 93 Sea Zone
                3 infantry placed in Persia
                1 armour, 1 infantry and 1 mech_infantry placed in Iraq
                2 armour and 1 infantry placed in Volgograd
                3 infantry placed in Russia
                3 infantry placed in Ukraine
                1 infantry and 2 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
                Germans collect 76 PUs (1 lost to blockades); end with 76 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 1 infantry
        Trans-Jordan : 1 flag
        Egypt : 1 flag, 8 armour, 1 factory_minor and 1 harbour
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 artilleries, 6 bombers, 1 factory_minor and 7 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 12 infantry
        Germany : 1 factory_major and 1 mech_infantry
        Norway : 2 infantry
        Denmark : 2 infantry
        Belarus : 1 flag, 2 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 2 infantry and 3 mech_infantrys
        Rostov : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 2 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 5 infantry and 2 mech_infantrys
        Tambov : 1 flag, 2 infantry
        Ukraine : 1 flag, 1 factory_minor, 3 infantry and 4 mech_infantrys
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag, 1 infantry
        Vologda : 1 flag, 2 infantry
        Volgograd : 1 flag, 2 armour, 1 factory_minor and 1 infantry
        Turkmenistan : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        Caucasus : 1 flag, 3 armour, 2 infantry and 6 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag, 1 artillery and 2 infantry
        112 Sea Zone : 1 destroyer and 2 submarines
        119 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag
        113 Sea Zone : 2 transports
        93 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 flag, 1 aaGun, 3 armour, 1 bomber, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
        Northwest Persia : 1 flag
        Persia : 1 flag, 4 armour, 1 factory_minor, 3 infantry and 8 mech_infantrys
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 77 / 112
        Russians : 6 / 0
        Japanese : 0 / 0
        Americans : 62 / 87
        Chinese : 23 / 29
        British : 28 / 27
        UK_Pacific : 17 / 22
        Italians : 13 / 12
        ANZAC : 35 / 45
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    ok…this is it. The allies need to take back one vc or surrender to Germany!

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Combat Move - Japanese

    Turn Complete - Japanese

    Territory Summary for Japanese :

    43 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 77 / 112
        Russians : 6 / 0
        Japanese : 0 / 0
        Americans : 62 / 87
        Chinese : 23 / 29
        British : 28 / 27
        UK_Pacific : 17 / 22
        Italians : 13 / 12
        ANZAC : 35 / 45
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Americans
                Americans buy 7 bombers and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                4 armour, 3 artilleries and 7 infantry moved from Morocco to 91 Sea Zone
                4 armour, 3 artilleries, 3 cruisers, 1 destroyer, 7 infantry and 7 transports moved from 91 Sea Zone to 95 Sea Zone
                4 armour, 3 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy
                1 infantry moved from Evenkiyskiy to Urals
                      Americans take Urals from Germans
                2 artilleries and 2 infantry moved from Timguska to Novosibirsk
                11 fighters moved from Tsinghai to Persia
                2 fighters moved from Tsinghai to Persia
                2 fighters moved from West India to Persia
                3 armour moved from Jehol to Suiyuyan
                1 armour moved from Korea to Buryatia
                1 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Gibraltar to 109 Sea Zone
                1 destroyer moved from 104 Sea Zone to 109 Sea Zone

    Combat - Americans
                Americans creates battle in territory 93 Sea Zone
                Battle in Novosibirsk
                    Americans attack with 2 artilleries and 2 infantry
                    Germans defend with 1 infantry
                    Americans win, taking Novosibirsk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Southern Italy
                    Americans attack with 4 armour, 3 artilleries and 7 infantry
                    Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 14 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians win with 4 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -29
                    Casualties for Italians: 2 aaGuns, 1 bomber and 2 infantry
                    Casualties for Americans: 4 armour, 3 artilleries and 7 infantry
                Battle in 109 Sea Zone
                    Americans attack with 1 destroyer and 1 tactical_bomber
                    Germans defend with 1 submarine
                    Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Persia
                    Americans attack with 15 fighters
                    Germans defend with 4 armour, 1 factory_minor, 3 infantry and 8 mech_infantrys; Italians defend with 1 armour and 1 mech_infantry
                    Americans win with 6 fighters remaining. Battle score for attacker is -15
                    Casualties for Germans: 4 armour, 3 infantry and 8 mech_infantrys
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    Casualties for Americans: 9 fighters

    Non Combat Move - Americans
                6 fighters moved from Persia to Eastern Persia
                1 tactical_bomber moved from 109 Sea Zone to United Kingdom

    Place Units - Americans
                7 bombers and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - British
                British buy 4 armour and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - British
                3 armour and 11 mech_infantrys moved from Eastern Persia to Persia
                      British take Persia from Germans
                1 armour and 4 mech_infantrys moved from India to Eastern Persia

    Combat - British

    Non Combat Move - British

    Place Units - British
                3 armour placed in Union of South Africa
                1 armour and 1 infantry placed in Quebec

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
                British collect 28 PUs (2 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                2 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 19 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
                Some Units in India change ownership: 2 armour and 2 mech_infantrys

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    yes you win.

    on the flip side of that. we haven’t been playing that way
    (not saying you didn’t win fare and square). I just wasn’t paying attention to that.
    it is my great loss.
    awesome game man

  • 23 21 20 19 17 16 15 13

    we can keep playing for world domination if you want…I’ve never played a game like that before.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    IT IS!!! anybodys game at this point also. but you all ready won.
    BUT!!! I would love to see how this turns out

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    only thing is I all ready kamied my forces.
    I would do things different on my last go with America I kamied in to Italian shores.

  • 23 21 20 19 17 16 15 13

    let’s go  ahead and try for world domination!

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
                1 mech_infantry moved from Syria to Iraq
                1 armour moved from Caucasus to Iraq
                1 armour and 1 mech_infantry moved from Ukraine to Caucasus

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for Italians :

    Syria : 1 flag
        Northern Italy : 1 factory_major and 1 infantry
        Southern Italy : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 15 infantry and 1 mech_infantry
        Caucasus : 1 armour and 1 mech_infantry
        Greece : 1 flag, 1 aaGun, 1 artillery and 6 infantry
        Iraq : 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 73 / 112
        Russians : 6 / 0
        Japanese : 0 / 0
        Americans : 64 / 89
        Chinese : 23 / 29
        British : 30 / 28
        UK_Pacific : 17 / 24
        Italians : 13 / 18
        ANZAC : 35 / 45
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    you  forgot to unload your transports in 91…you can do that on anzac’s turn

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    if we go for it I have to ask if I could redo my last round after japan. I thought the game was over so I killed my men on purpose.

  • 23 21 20 19 17 16 15 13

    ok…we can do that

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