BOOM AND DOOM!
G40 w/tech captain walker vs dawgoneit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British repair 0 damage on 1 factory_minor; Remaining resources: 28 PUs;
British buy 3 armour and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour and 3 mech_infantrys moved from Eastern Persia to India
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian CongoNon Combat Move - British
Place Units - British
3 armour placed in Egypt
1 fighter placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
British collect 28 PUs (4 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Greece to EgyptCombat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.Non Combat Move - Italians
2 mech_infantrys moved from Caucasus to Iraq
1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
1 armour moved from Ukraine to Caucasus
1 armour moved from Romania to Ukraine
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 bomber moved from Egypt to Greece
1 bomber moved from Greece to Southern Italy
3 infantry moved from France to Northern ItalyPlace Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Italians collect 10 PUs (2 lost to blockades); end with 10 PUs totalTerritory Summary for Italians :
Romania : 1 armour and 1 mech_infantry
Northern Italy : 1 factory_major, 6 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 8 infantry
Ukraine : 1 armour
Caucasus : 1 armour
95 Sea Zone : 1 submarine
93 Sea Zone : 1 flag
Greece : 1 flag, 1 aaGun, 1 artillery, 1 bomber and 6 infantry
Iraq : 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 75 / 108
Russians : 6 / 0
Japanese : 0 / 0
Americans : 61 / 86
Chinese : 23 / 29
British : 32 / 33
UK_Pacific : 17 / 22
Italians : 12 / 10
ANZAC : 35 / 49
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 6 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
5 destroyers moved from 20 Sea Zone to 38 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
3 transports moved from 36 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from Queensland to Shan State
3 armour moved from West India to India
4 armour moved from Burma to India
7 armour moved from French Indo China to Burma
1 artillery and 3 infantry moved from French Indo China to Shan State
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Trans-Jordan to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 6 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
5 destroyers moved from 20 Sea Zone to 38 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
3 transports moved from 36 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from Queensland to Shan State
3 armour moved from West India to India
4 armour moved from Burma to India
7 armour moved from French Indo China to Burma
1 artillery and 3 infantry moved from French Indo China to Shan State
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Trans-Jordan to EgyptNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - ANZAC
3 armour placed in French Indo China
3 armour placed in Japan
1 fighter and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 35 PUs; end with 35 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 45 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Iwo Jima : 1 flag
Paulau Island : 1 flag
Marshall Islands : 1 flag
Formosa : 1 flag, 1 infantry
Korea : 1 artillery and 1 infantry
Japan : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Okinawa : 1 flag
Marianas : 1 flag
Siam : 1 flag
Hainan : 1 flag, 1 harbour
Tsinghai : 1 fighter
Shan State : 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers
Burma : 7 armour
India : 7 armour
Queensland : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
French Indo China : 1 flag, 3 armour and 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
46 Sea Zone : 3 transports
38 Sea Zone : 5 destroyers
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 3 transports
54 Sea Zone : 1 transport
Trans-Jordan : 1 infantry
Egypt : 1 infantryProduction/PUs Summary :
Germans : 75 / 108
Russians : 6 / 0
Japanese : 0 / 0
Americans : 61 / 86
Chinese : 23 / 29
British : 32 / 33
UK_Pacific : 17 / 22
Italians : 12 / 10
ANZAC : 35 / 45
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Eire : 1 flagProduction/PUs Summary :
Germans : 75 / 108
Russians : 6 / 0
Japanese : 0 / 0
Americans : 61 / 86
Chinese : 23 / 29
British : 32 / 33
UK_Pacific : 17 / 22
Italians : 12 / 10
ANZAC : 35 / 45
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 102 PUs; 0 techTokens;
Germans buy 1 aaGun, 6 armour, 1 bomber, 5 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
5 mech_infantrys moved from Iraq to Trans-Jordan
12 armour moved from Persia to Trans-Jordan
1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from British
1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia
1 fighter and 1 tactical_bomber moved from Northwest Persia to Eastern Persia
4 bombers moved from Caucasus to Timguska
2 infantry moved from Urals to Timguska -
do you want to submerge your sub in 104?
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submerge
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 102 PUs; 0 techTokens;
Germans buy 1 aaGun, 6 armour, 1 bomber, 5 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
5 mech_infantrys moved from Iraq to Trans-Jordan
12 armour moved from Persia to Trans-Jordan
1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from British
1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia
1 fighter and 1 tactical_bomber moved from Northwest Persia to Eastern Persia
4 bombers moved from Caucasus to Timguska
2 infantry moved from Urals to TimguskaCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers in 104 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Timguska
Germans attack with 4 bombers and 2 infantry
Americans defend with 1 artillery
Germans roll dice for 4 bombers and 2 infantry in Timguska, round 2 : 3/6 hits
Americans roll dice for 1 artillery in Timguska, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Timguska
Germans win, taking Timguska from Americans with 4 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Trans-Jordan
Germans attack with 12 armour and 5 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 12 armour and 5 mech_infantrys in Trans-Jordan, round 2 : 6/17 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 12 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Eastern Persia
Germans attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Eastern Persia, round 2 : 1/6 hits
British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Eastern Persia
Germans win, taking Eastern Persia from British with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Eastern Persia to Iraq
1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
1 mech_infantry moved from Kazakhstan to Eastern Persia
1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Volgograd to Kazakhstan
4 bombers moved from Timguska to Caucasus
2 armour and 5 mech_infantrys moved from Caucasus to Iraq
1 aaGun moved from Northwest Persia to Iraq
3 armour and 4 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
2 infantry moved from Bryansk to Russia
2 infantry moved from Belarus to Bryansk
2 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 1 infantry moved from Volgograd to Samara
3 mech_infantrys moved from Eastern Poland to Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
2 bombers moved from 104 Sea Zone to Western Germany
3 armour moved from Persia to Trans-JordanPlace Units - Germans
3 armour placed in Iraq
3 mech_infantrys placed in Persia
1 aaGun placed in Russia
3 infantry placed in Volgograd
2 infantry placed in Russia
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in Germany
1 bomber placed in Western Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 77 PUs; end with 77 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag
Timguska : 1 flag, 2 infantry
Kazakhstan : 1 flag, 1 infantry
Trans-Jordan : 1 flag, 15 armour and 5 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 7 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 2 fighters, 1 harbour and 12 infantry
Germany : 1 factory_major and 1 mech_infantry
Norway : 2 infantry
Denmark : 2 infantry
Belarus : 1 flag, 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 infantry and 3 mech_infantrys
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 2 infantry
Eastern Poland : 1 flag, 4 mech_infantrys
Bessarabia : 1 flag
Russia : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 4 infantry and 2 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 3 armour, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Turkmenistan : 1 flag, 1 artillery and 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 4 infantry and 3 mech_infantrys
Caucasus : 1 flag, 3 armour, 4 bombers and 7 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag, 1 artillery and 1 infantry
112 Sea Zone : 1 submarine
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
104 Sea Zone : 1 submarine
93 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
99 Sea Zone : 1 submarine
Iraq : 1 flag, 1 aaGun, 5 armour, 1 factory_minor, 3 fighters, 5 mech_infantrys and 3 tactical_bombers
Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
Northwest Persia : 1 flag
Persia : 1 flag, 3 armour, 1 factory_minor and 3 mech_infantrys
115 Sea Zone : 2 transports
98 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 77 / 108
Russians : 6 / 0
Japanese : 0 / 0
Americans : 60 / 86
Chinese : 23 / 29
British : 31 / 33
UK_Pacific : 17 / 22
Italians : 12 / 10
ANZAC : 35 / 45
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Germans
2 artilleries and 2 infantry moved from Yenisey to Timguska
13 fighters moved from Yakut S.S.R. to Timguska
1 fighter and 1 tactical_bomber moved from Tsinghai to Turkmenistan
2 fighters and 1 tactical_bomber moved from Tsinghai to Eastern Persia
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
2 cruisers moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
3 fighters moved from Tobruk to 99 Sea Zone -
scramble orders please sz95
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Germans
2 artilleries and 2 infantry moved from Yenisey to Timguska
13 fighters moved from Yakut S.S.R. to Timguska
1 fighter and 1 tactical_bomber moved from Tsinghai to Turkmenistan
2 fighters and 1 tactical_bomber moved from Tsinghai to Eastern Persia
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
2 cruisers moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
3 fighters moved from Tobruk to 99 Sea ZoneCombat - Americans
Battle in Timguska
Americans attack with 2 artilleries, 13 fighters and 2 infantry
Germans defend with 2 infantry
Americans win, taking Timguska from Germans with 2 artilleries, 13 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 98 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans win, taking 98 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 99 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Americans win, taking 99 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 95 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 2 destroyers and 1 submarine
Italians defend with 1 submarine
Americans win with 1 carrier, 2 cruisers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Turkmenistan
Americans attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Americans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 tactical_bomber
Battle in Eastern Persia
Americans attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Americans win with 1 fighter remaining. Battle score for attacker is -11
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 fighter and 1 tactical_bomber
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win, taking 93 Sea Zone from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
3 fighters moved from 99 Sea Zone to Egypt
1 artillery and 1 infantry moved from Alexandria to Egypt
4 armour, 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
4 armour, 3 artilleries, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
4 armour, 3 artilleries and 7 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern Persia to West India
1 fighter moved from Turkmenistan to West India
13 fighters moved from Timguska to Tsinghai
1 infantry moved from Buryatia to Yakut S.S.R.
3 armour moved from Korea to JeholPlace Units - Americans
1 cruiser, 1 destroyer, 1 submarine and 4 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 4 infantry placed in Eastern United States
1 armour placed in KoreaTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - British
3 armour and 11 mech_infantrys moved from India to Eastern Persia
British take Eastern Persia from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
British repair 0 damage on 1 factory_minor; Remaining resources: 29 PUs;
British buy 3 armour and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 armour and 11 mech_infantrys moved from India to Eastern Persia
British take Eastern Persia from GermansCombat - British
Non Combat Move - British
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from Union of South Africa to EgyptPlace Units - British
3 armour placed in Egypt
1 tactical_bomber placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
British collect 27 PUs (4 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
real fun game. one of my favorites!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Iraq to Syria
Italians take Syria from British
1 bomber and 1 fighter moved from Southern Italy to 99 Sea Zone
1 bomber moved from Greece to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 99 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 93 Sea Zone
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Italians roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 bomber owned by the Italians lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
6 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Iraq to Southern Italy
1 mech_infantry moved from Iraq to Persia
1 armour moved from Caucasus to Persia
1 armour moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Romania to UkrainePlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs totalTerritory Summary for Italians :
Syria : 1 flag, 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 14 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 armour and 1 mech_infantry
Caucasus : 1 armour
Greece : 1 flag, 1 aaGun, 1 artillery and 6 infantry
Persia : 1 armour and 1 mech_infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 75 / 108
Russians : 6 / 0
Japanese : 0 / 0
Americans : 62 / 87
Chinese : 23 / 29
British : 30 / 27
UK_Pacific : 17 / 22
Italians : 13 / 12
ANZAC : 35 / 45
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
yeah , this game’s been pretty good!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 5 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
Non Combat Move - ANZAC
7 armour moved from India to Eastern Persia
7 armour moved from Burma to West India
1 artillery and 5 infantry moved from Shan State to Burma
2 fighters and 2 tactical_bombers moved from Shan State to Eastern Persia
1 fighter moved from Tsinghai to Eastern Persia
3 armour moved from French Indo China to Burma
5 destroyers moved from 38 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from Korea to Amur
3 armour moved from Japan to 6 Sea Zone
3 armour and 3 transports moved from 6 Sea Zone to 19 Sea Zone
3 armour moved from 19 Sea Zone to Jehol
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from Queensland to Shan State
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 46 Sea ZonePlace Units - ANZAC
1 tactical_bomber placed in Queensland
3 armour placed in French Indo China
2 armour and 1 mech_infantry placed in JapanTurn Complete - ANZAC
ANZAC collect 35 PUs; end with 35 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 45 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Paulau Island : 1 flag
Marshall Islands : 1 flag
Formosa : 1 flag, 1 infantry
Japan : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Jehol : 3 armour
Okinawa : 1 flag
Marianas : 1 flag
Siam : 1 flag
Hainan : 1 flag, 1 harbour
Shan State : 1 fighter and 1 infantry
Burma : 3 armour, 1 artillery and 5 infantry
Queensland : 1 airfield, 1 factory_minor, 1 harbour and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Amur : 1 artillery and 1 infantry
French Indo China : 1 flag, 3 armour and 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
46 Sea Zone : 1 artillery and 1 transport
37 Sea Zone : 1 transport
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 3 transports
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag
54 Sea Zone : 2 transports
West India : 7 armour
Egypt : 1 infantry
Eastern Persia : 7 armour, 3 fighters and 2 tactical_bombers
79 Sea Zone : 5 destroyersProduction/PUs Summary :
Germans : 75 / 108
Russians : 6 / 0
Japanese : 0 / 0
Americans : 62 / 87
Chinese : 23 / 29
British : 30 / 27
UK_Pacific : 17 / 22
Italians : 13 / 12
ANZAC : 35 / 45
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





