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G40 w/tech captain walker vs dawgoneit

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - Japanese

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,4,3,6,4
                Japanese collect 4 PUs (4 lost to blockades); end with 4 PUs total

    Territory Summary for Japanese :

    Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 19 infantry
        43 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 70 / 97
        Russians : 7 / 0
        Japanese : 8 / 4
        Americans : 61 / 86
        Chinese : 23 / 29
        British : 36 / 38
        UK_Pacific : 17 / 22
        Italians : 12 / 18
        ANZAC : 27 / 40
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 4 cruisers, 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                20 fighters and 2 tactical_bombers moved from Korea to Japan
                1 armour moved from Timguska to Urals
                1 armour moved from Iraq to Persia
                2 armour moved from Egypt to Trans-Jordan
                3 artilleries and 2 infantry moved from Alexandria to Egypt
                1 artillery and 2 infantry moved from Tobruk to Alexandria
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 submarine moved from 92 Sea Zone to 96 Sea Zone
                4 transports moved from 89 Sea Zone to 101 Sea Zone
                5 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 89 Sea Zone to 91 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 artillery moved from Suiyuyan to Kansu

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                7 infantry moved from Shensi to Kansu
                6 infantry moved from Shensi to Tsinghai
                1 artillery moved from Shensi to Kansu
                1 artillery moved from Shensi to Tsinghai
                1 artillery moved from Shensi to Sikang

    Place Units - Chinese
                6 infantry placed in Sikang
                1 infantry placed in Tsinghai
                1 artillery placed in Sikang
                1 artillery placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 airfield
        Kansu : 3 artilleries and 15 infantry
        Tsinghai : 4 artilleries and 15 infantry
        Sikang : 4 artilleries and 15 infantry

    Production/PUs Summary :

    Germans : 70 / 97
        Russians : 7 / 0
        Japanese : 8 / 4
        Americans : 61 / 86
        Chinese : 23 / 29
        British : 36 / 38
        UK_Pacific : 17 / 22
        Italians : 12 / 18
        ANZAC : 27 / 40
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 8 times
                3 was rolled 10 times
                4 was rolled 10 times
                5 was rolled 14 times
                6 was rolled 13 times
            Average roll : 3.419
            Median : 3.500
            Variance : 1.068
            Standard Deviation : 1.034
            Total rolls : 74

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 8 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.966
            Standard Deviation : 0.983
            Total rolls : 30

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 10 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 9 times
            Average roll : 3.415
            Median : 3.000
            Variance : 0.725
            Standard Deviation : 0.851
            Total rolls : 41

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - British
                1 artillery and 2 infantry moved from Tsinghai to Kazakhstan

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - British
                British repair 5 damage on 1 factory_minor; Remaining resources: 37 PUs;
                British buy 5 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from Tsinghai to Kazakhstan

    Combat - British
                Battle in Kazakhstan
                    British attack with 1 artillery and 2 infantry
                    Germans defend with 1 artillery
                        British roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 :  2/3 hits
                        Germans roll dice for 1 artillery in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
                    British win, taking Kazakhstan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 aaGun and 1 infantry moved from Iraq to Persia
                1 armour and 4 mech_infantrys moved from Eastern Persia to Persia
                1 armour and 4 mech_infantrys moved from India to Eastern Persia

    Place Units - British
                3 armour placed in Persia
                2 armour and 1 mech_infantry placed in Union of South Africa
                1 infantry placed in Quebec

    Turn Complete - British
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
                British collect 28 PUs (9 lost to blockades); end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

    Place Units - UK_Pacific
                1 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 armour and 4 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Kweichow : 1 aaGun
        India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 4 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Kazakhstan : 1 flag, 1 artillery and 1 infantry
        35 Sea Zone : 1 flag
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 3 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 factory_minor and 1 harbour
        Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 aaGun, 1 airfield and 5 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 8 infantry
        Syria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Turkmenistan : 1 flag
        Iraq : 1 flag, 1 factory_minor
        Eastern Persia : 1 flag, 1 armour and 4 mech_infantrys
        81 Sea Zone : 1 carrier
        Persia : 1 flag, 2 aaGuns, 12 armour, 3 artilleries, 1 factory_minor, 4 fighters, 13 infantry and 12 mech_infantrys

    Production/PUs Summary :

    Germans : 69 / 97
        Russians : 7 / 0
        Japanese : 8 / 4
        Americans : 61 / 86
        Chinese : 23 / 29
        British : 37 / 33
        UK_Pacific : 17 / 22
        Italians : 12 / 18
        ANZAC : 27 / 40
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 23 times
                2 was rolled 13 times
                3 was rolled 16 times
                4 was rolled 10 times
                5 was rolled 19 times
                6 was rolled 15 times
            Average roll : 3.354
            Median : 3.000
            Variance : 1.095
            Standard Deviation : 1.046
            Total rolls : 96

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.100
            Median : 3.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 8 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.966
            Standard Deviation : 0.983
            Total rolls : 30

    Germans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.100
            Median : 3.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 10 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 9 times
            Average roll : 3.415
            Median : 3.000
            Variance : 0.725
            Standard Deviation : 0.851
            Total rolls : 41

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 mech_infantrys moved from Ukraine to Caucasus
                1 armour moved from Romania to Ukraine
                1 armour moved from Northern Italy to Romania
                1 fighter moved from Volgograd to Caucasus
                1 tactical_bomber moved from Southern Italy to Caucasus
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 armour and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for Italians :

    France : 3 infantry
        Romania : 1 armour
        Northern Italy : 1 armour, 1 factory_major, 3 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
        Ukraine : 1 armour
        Caucasus : 1 fighter, 2 mech_infantrys and 1 tactical_bomber
        95 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 aaGun, 1 artillery, 2 bombers and 6 infantry
        97 Sea Zone : 1 destroyer
        92 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 69 / 97
        Russians : 7 / 0
        Japanese : 8 / 4
        Americans : 61 / 86
        Chinese : 23 / 29
        British : 37 / 33
        UK_Pacific : 17 / 22
        Italians : 12 / 17
        ANZAC : 27 / 40
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 3 armour and 2 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                4 armour and 2 artilleries moved from Caroline Islands to 33 Sea Zone
                4 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Japan
                1 infantry moved from 6 Sea Zone to Japan
                5 destroyers moved from 6 Sea Zone to 20 Sea Zone
                4 armour, 1 artillery, 3 infantry and 5 transports moved from 33 Sea Zone to 36 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 fighters moved from Queensland to Shan State

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 3 armour and 2 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                4 armour and 2 artilleries moved from Caroline Islands to 33 Sea Zone
                4 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Japan
                1 infantry moved from 6 Sea Zone to Japan
                5 destroyers moved from 6 Sea Zone to 20 Sea Zone
                4 armour, 1 artillery, 3 infantry and 5 transports moved from 33 Sea Zone to 36 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 fighters moved from Queensland to Shan State

    Combat - ANZAC
                Battle in Japan
                    ANZAC captures 4PUs while taking Japanese capital
                    ANZAC converts factory_major into different units

    Non Combat Move - ANZAC
                4 armour, 1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
                2 infantry moved from 37 Sea Zone to Shan State
                3 armour moved from French Indo China to Burma
                3 armour moved from Burma to West India
                1 armour moved from Szechwan to Burma

    Place Units - ANZAC
                3 armour placed in French Indo China
                2 tactical_bombers placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 35 PUs; end with 39 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 44 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 49 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - French

    Turn Complete - French

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    please skip Russia,

    dam pesky germans

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 9 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Volgograd to Kazakhstan
                1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Kazakhstan
                1 armour moved from Urals to Yenisey
                      Germans take Evenkiyskiy from Americans
                      Germans take Yenisey from Russians
                1 armour moved from Novosibirsk to Timguska
                      Germans take Timguska from Americans
                3 bombers, 2 fighters and 1 tactical_bomber moved from Volgograd to Persia
                1 fighter and 1 tactical_bomber moved from Caucasus to Persia
                1 bomber moved from Southern Italy to Persia
                16 armour and 14 mech_infantrys moved from Northwest Persia to Persia
                9 artilleries moved from Northwest Persia to Persia
                1 infantry moved from Northwest Persia to Persia
                2 mech_infantrys moved from Caucasus to Persia
                1 armour and 1 mech_infantry moved from Caucasus to Persia
                2 armour moved from Caucasus to Persia
                5 mech_infantrys moved from Caucasus to Iraq
                      Germans take Iraq from British
                1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
                2 bombers moved from Western Germany to 104 Sea Zone

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 2 bombers, 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer and 1 submarine
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Kazakhstan
                    Germans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 :  4/8 hits
                        British roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 :  1/2 hits
                        1 infantry owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the British lost in Kazakhstan
                    Germans win, taking Kazakhstan from British with 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Persia
                    Germans attack with 19 armour, 9 artilleries, 4 bombers, 3 fighters, 1 infantry, 17 mech_infantrys and 2 tactical_bombers
                    British defend with 2 aaGuns, 12 armour, 3 artilleries, 1 factory_minor, 4 fighters, 13 infantry and 12 mech_infantrys; Americans defend with 1 armour
                        AA fire in Persia :  1/6 hits
                        1 fighter owned by the Germans lost in Persia
                        Germans roll dice for 19 armour, 9 artilleries, 4 bombers, 2 fighters, 1 infantry, 17 mech_infantrys and 2 tactical_bombers in Persia, round 2 :  24/54 hits
                        British roll dice for 2 aaGuns, 13 armour, 3 artilleries, 4 fighters, 13 infantry and 12 mech_infantrys in Persia, round 2 :  16/45 hits
                        13 infantry owned by the British, 1 infantry owned by the Germans, 9 mech_infantrys owned by the British, 9 artilleries owned by the Germans, 6 mech_infantrys owned by the Germans and 2 aaGuns owned by the British lost in Persia
                        Germans roll dice for 19 armour, 4 bombers, 2 fighters, 11 mech_infantrys and 2 tactical_bombers in Persia, round 3 :  19/38 hits
                        British roll dice for 13 armour, 3 artilleries, 4 fighters and 3 mech_infantrys in Persia, round 3 :  10/23 hits
                        12 armour owned by the British, 3 artilleries owned by the British, 3 mech_infantrys owned by the British, 1 armour owned by the Americans and 10 mech_infantrys owned by the Germans lost in Persia
                        Germans roll dice for 19 armour, 4 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Persia, round 4 :  17/28 hits
                        British roll dice for 4 fighters in Persia, round 4 :  2/4 hits
                        1 armour owned by the Germans, 4 fighters owned by the British and 1 mech_infantry owned by the Germans lost in Persia
                    Germans win, taking Persia from British with 18 armour, 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 104
                    Casualties for Germans: 1 armour, 9 artilleries, 1 fighter, 1 infantry and 17 mech_infantrys
                    Casualties for British: 2 aaGuns, 12 armour, 3 artilleries, 4 fighters, 13 infantry and 12 mech_infantrys
                    Casualties for Americans: 1 armour

    Non Combat Move - Germans
                4 bombers moved from Persia to Caucasus
                1 fighter and 1 tactical_bomber moved from Persia to Caucasus
                1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
                2 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                3 mech_infantrys moved from Bryansk to Caucasus
                1 artillery and 1 infantry moved from Vologda to Novosibirsk
                2 infantry moved from Nenetsia to Urals
                2 infantry moved from Belarus to Bryansk
                2 infantry moved from Novgorod to Belarus
                3 mech_infantrys moved from Novgorod to Bryansk
                4 mech_infantrys moved from Eastern Poland to Ukraine
                2 infantry moved from Germany to 113 Sea Zone
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                4 infantry moved from 115 Sea Zone to Novgorod
                3 mech_infantrys moved from Germany to Eastern Poland
                2 bombers moved from 104 Sea Zone to Western Germany

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Russia
                1 artillery and 2 infantry placed in Volgograd
                3 armour placed in Ukraine
                3 mech_infantrys placed in Novgorod
                4 infantry and 4 mech_infantrys placed in Germany
                1 submarine placed in 112 Sea Zone
                2 infantry placed in Western Germany
                1 infantry placed in France

    Turn Complete - Germans
                Germans collect 77 PUs; end with 77 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 88 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag
        Yenisey : 1 flag, 1 armour
        Timguska : 1 flag, 1 armour
        Kazakhstan : 1 flag, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 7 infantry
        Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 12 infantry
        Germany : 1 factory_major, 4 infantry and 4 mech_infantrys
        Norway : 2 infantry
        Denmark : 2 infantry
        Belarus : 1 flag, 2 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 2 infantry and 3 mech_infantrys
        Rostov : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag, 2 infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 3 mech_infantrys
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
        Tambov : 1 flag
        Ukraine : 1 flag, 3 armour, 1 factory_minor and 4 mech_infantrys
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag, 1 artillery and 1 infantry
        Vologda : 1 flag
        Volgograd : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 4 infantry and 3 mech_infantrys
        Caucasus : 1 flag, 2 armour, 4 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
        Smolensk : 1 flag
        Samara : 1 flag
        112 Sea Zone : 1 submarine
        119 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag
        104 Sea Zone : 1 destroyer and 1 submarine
        93 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 1 submarine
        99 Sea Zone : 1 submarine
        Iraq : 1 flag, 1 factory_minor and 5 mech_infantrys
        Northwest Persia : 1 flag, 1 aaGun, 2 fighters and 2 tactical_bombers
        Persia : 1 flag, 18 armour and 1 factory_minor
        115 Sea Zone : 2 transports
        98 Sea Zone : 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 77 / 108
        Russians : 6 / 0
        Japanese : 0 / 0
        Americans : 59 / 86
        Chinese : 23 / 29
        British : 32 / 33
        UK_Pacific : 17 / 22
        Italians : 12 / 17
        ANZAC : 35 / 49
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Combat Move - Japanese

    Turn Complete - Japanese

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Combat Move - Japanese

    Turn Complete - Japanese

    Territory Summary for Japanese :

    43 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 77 / 108
        Russians : 6 / 0
        Japanese : 0 / 0
        Americans : 59 / 86
        Chinese : 23 / 29
        British : 32 / 33
        UK_Pacific : 17 / 22
        Italians : 12 / 17
        ANZAC : 35 / 49
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    Everything in this game depends on Egypt now…the US is going to have to fortify that before the tigers start rolling in!

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Americans
                Americans buy 7 armour, 3 artilleries, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                2 armour moved from Trans-Jordan to Egypt
                1 artillery and 2 infantry moved from Alexandria to Egypt
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                3 fighters moved from Libya to 97 Sea Zone
                1 submarine moved from 96 Sea Zone to 97 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                2 destroyers moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                1 artillery moved from Kansu to Timguska
                1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Novosibirsk
                1 fighter moved from Yakut S.S.R. to Yenisey
                1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Timguska
                1 fighter moved from Yenisey to Novosibirsk
                12 fighters moved from Amur to Yenisey
                1 infantry moved from Amur to Buryatia
                1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
                2 infantry moved from Yakut S.S.R. to Yenisey
                1 artillery moved from Yakut S.S.R. to Yenisey
                1 fighter moved from Korea to Yenisey

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    scramble in sz97?

  • 2026 23 21 20 19 17 16 15 13

    no…you can have the dd…I’ll save the fighter.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Americans
                Americans buy 7 armour, 3 artilleries, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                2 armour moved from Trans-Jordan to Egypt
                1 artillery and 2 infantry moved from Alexandria to Egypt
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                3 fighters moved from Libya to 97 Sea Zone
                1 submarine moved from 96 Sea Zone to 97 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                2 destroyers moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                1 artillery moved from Kansu to Timguska
                1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Novosibirsk
                1 fighter moved from Yakut S.S.R. to Yenisey
                1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Timguska
                1 fighter moved from Yenisey to Novosibirsk
                12 fighters moved from Amur to Yenisey
                1 infantry moved from Amur to Buryatia
                1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
                2 infantry moved from Yakut S.S.R. to Yenisey
                1 artillery moved from Yakut S.S.R. to Yenisey
                1 fighter moved from Korea to Yenisey

    Combat - Americans
                Battle in Timguska
                    Americans attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 armour
                    Americans win, taking Timguska from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in 92 Sea Zone
                    Americans attack with 3 destroyers and 1 tactical_bomber
                    Italians defend with 1 destroyer
                    Americans win with 3 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Novosibirsk
                    Americans attack with 2 fighters and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in 97 Sea Zone
                    Americans attack with 3 fighters and 2 submarines
                    Italians defend with 1 destroyer
                    Americans win, taking 97 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Yenisey
                    Americans attack with 2 artilleries, 13 fighters and 3 infantry
                    Germans defend with 1 armour
                    Americans win, taking Yenisey from Germans with 2 artilleries, 13 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 submarine
                    Germans defend with 1 destroyer and 1 submarine
                    Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                1 fighter moved from 104 Sea Zone to 92 Sea Zone
                1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                4 cruisers, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                13 fighters moved from Yenisey to Yakut S.S.R.
                2 fighters and 1 tactical_bomber moved from Novosibirsk to Tsinghai
                1 fighter and 1 tactical_bomber moved from Timguska to Tsinghai
                3 fighters moved from 97 Sea Zone to Tobruk

    Place Units - Americans
                3 armour placed in Korea
                4 armour, 3 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States
                5 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 artilleries and 10 infantry moved from Kansu to Tsinghai

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - British
                British repair 0 damage on 1 factory_minor; Remaining resources: 28 PUs;
                British buy 3 armour and 1 fighter; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 3 mech_infantrys moved from Eastern Persia to India
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo

    Non Combat Move - British

    Place Units - British
                3 armour placed in Egypt
                1 fighter placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
                British collect 28 PUs (4 lost to blockades); end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

    Place Units - UK_Pacific
                1 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 armour and 4 mech_infantrys

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