I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?14L souL (Axis) v Trajan01 (Allies +10)
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On vacation until sunday, I will play then!
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no rush - enjoy. Mind dropping me a PM when you post (just so I don’t miss it).
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 unit repaired.
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from French
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 bomber moved from Southern Italy to Morocco
1 artillery moved from Southern France to 93 Sea Zone
1 artillery and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 artillery moved from Kenya to Belgian Congo
Italians take Belgian Congo from BritishCombat - Italians
Battle in Alexandria
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/5 hits
French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Morocco, round 3 : 3/4 hits
French roll dice for 1 infantry in Morocco, round 3 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Morocco
Italians win, taking Alexandria from British, taking Morocco from French with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for French: 2 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from Morocco to Libya
1 artillery moved from Tunisia to Libya
1 battleship and 2 cruisers moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from Greece to Romania
3 infantry moved from Greece to Bulgaria
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 armour moved from Southern France to YugoslaviaPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 artillery
British Somaliland : 1 flag, 1 infantry
Alexandria : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 harbour
Kenya : 1 flag
Morocco : 1 flag, 1 armour and 1 mech_infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Romania : 1 armour
Northern Italy : 1 artillery, 1 factory_major and 2 infantry
Libya : 2 artilleries, 1 bomber and 3 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
93 Sea Zone : 1 flag
Bulgaria : 3 infantry
Greece : 1 flag
97 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers and 1 transport
92 Sea Zone : 1 transport
Yugoslavia : 1 armour
98 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 46 / 49
Americans : 50 / 72
Chinese : 6 / 7
British : 30 / 31
UK_Pacific : 11 / 10
Italians : 20 / 36
ANZAC : 14 / 14
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 7 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Western Australia
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from Queensland to Western Australia
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Western Australia to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
EDIT: Adding units owned by ANZAC to Western Australia: 1 fighter
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 cruiser
EDIT: Removing units owned by ANZAC from South Australia: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to Western Australia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
I clearly screwed this up…those US Ftrs were supposed to be on Qns, then the Anz Ftrs on the CV.
You haven’t seen my best play so far. If I don’t show some improvement soon, don’t know how long this will last. -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 1 artillery, 3 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Romania to Baltic States
Germans take Eastern Poland from Russians
Germans take Baltic States from Russians
1 armour moved from Slovakia Hungary to Baltic States
1 armour, 3 artilleries and 16 infantry moved from Poland to Baltic States
7 mech_infantrys moved from Germany to Baltic States
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
1 infantry moved from Slovakia Hungary to Eastern Poland
2 bombers moved from Western Germany to United Kingdom
2 tactical_bombers moved from Holland Belgium to United Kingdom
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 119 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United KingdomCombat - Germans
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Intercept?
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no intercept
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 1 artillery, 3 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Romania to Baltic States
Germans take Eastern Poland from Russians
Germans take Baltic States from Russians
1 armour moved from Slovakia Hungary to Baltic States
1 armour, 3 artilleries and 16 infantry moved from Poland to Baltic States
7 mech_infantrys moved from Germany to Baltic States
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
1 infantry moved from Slovakia Hungary to Eastern Poland
2 bombers moved from Western Germany to United Kingdom
2 tactical_bombers moved from Holland Belgium to United Kingdom
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 119 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/5 hits
Bombing raid in United Kingdom rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 2 and causes: 1 damage to unit: airfield
Bombing raid in United Kingdom rolls: 4,2 and causes: 1 damage to unit: harbour
Bombing raid in United Kingdom causes 12 damage total. Damaged units is as follows: factory_major = 10, airfield = 1, harbour = 1
Battle in 119 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer; Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians and 1 destroyer owned by the British lost in 119 Sea Zone
Germans win, taking 119 Sea Zone from British with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Russians: 1 submarine
Casualties for British: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 119 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
2 tactical_bombers moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun moved from Germany to Poland
1 aaGun moved from France to Holland Belgium
1 fighter moved from Southern Italy to Western Germany
5 infantry moved from Finland to KareliaPlace Units - Germans
1 submarine placed in 112 Sea Zone
8 mech_infantrys placed in Germany
1 artillery and 1 infantry placed in Western Germany
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Romania : 2 artilleries and 9 infantry
Poland : 2 aaGuns
Germany : 1 factory_major, 2 infantry and 8 mech_infantrys
Holland Belgium : 1 aaGun, 1 artillery, 1 infantry and 2 tactical_bombers
Southern Italy : 3 fighters
Karelia : 1 flag, 6 infantry
Baltic States : 1 flag, 1 aaGun, 3 armour, 3 artilleries, 16 infantry and 7 mech_infantrys
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 infantry
112 Sea Zone : 2 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
119 Sea Zone : 1 flag, 1 destroyer
Bulgaria : 1 flag
Yugoslavia : 1 flag, 6 armour and 1 mech_infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 44 / 49
Russians : 34 / 37
Japanese : 46 / 49
Americans : 50 / 72
Chinese : 6 / 7
British : 30 / 31
UK_Pacific : 11 / 10
Italians : 20 / 36
ANZAC : 14 / 26
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Western Ukraine to Eastern Poland
2 fighters and 1 tactical_bomber moved from Novgorod to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
2 aaGuns, 2 armour, 1 artillery, 17 infantry and 1 mech_infantry moved from Belarus to Novgorod
2 aaGuns, 2 artilleries and 4 infantry moved from Western Ukraine to Ukraine
5 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Bryansk to Ukraine
3 artilleries and 3 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 21 Sea Zone to 43 Sea Zone
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Hunan to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Kwangsi to Java
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from Kwangsi to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to SzechwanCombat - Japanese
Battle in Celebes
Battle in Sumatra
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Sumatra
Japanese win, taking Celebes from Dutch, taking Sumatra from UK_Pacific with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 3/4 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/6 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Szechwan
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 2/7 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
2 bombers moved from Java to Malaya
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
3 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
1 aaGun, 2 artilleries and 3 infantry moved from Anhwe to Kweichow
1 artillery and 3 infantry moved from Chahar to Hopei
7 infantry moved from Jehol to Chahar
1 battleship and 2 destroyers moved from 21 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 45 Sea Zone to 37 Sea Zone
1 carrier and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangtung to KwangsiPlace Units - Japanese
1 factory_minor placed in French Indo China
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 7 fighters, 1 infantry and 5 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 2 artilleries and 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 aaGun, 2 artilleries and 3 infantry
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 artillery and 3 infantry
Szechwan : 1 flag, 1 infantry and 1 mech_infantry
Chahar : 1 flag, 7 infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 artillery, 2 bombers, 1 harbour and 1 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 aaGun, 1 artillery and 1 factory_minor
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery
Sumatra : 1 flag, 1 armour
42 Sea Zone : 1 flag, 1 cruiser, 1 submarine and 1 transport
41 Sea Zone : 1 transport
44 Sea Zone : 1 transport
43 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport
36 Sea Zone : 1 battleship, 2 destroyers and 1 transport
6 Sea Zone : 1 carrier, 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 43 / 49
Russians : 35 / 40
Japanese : 62 / 68
Americans : 50 / 72
Chinese : 2 / 7
British : 30 / 31
UK_Pacific : 6 / 10
Italians : 20 / 36
ANZAC : 10 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser, 1 submarine and 1 transport
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans, 1 destroyer owned by the Americans, 1 cruiser owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 cruiser, 1 submarine and 1 transport
Casualties for Americans: 1 destroyer and 1 fighter
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in PhilippinesNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 26 Sea Zone to 30 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to 106 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
2 destroyers and 1 transport placed in 101 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Shensi
5 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kansu
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Kansu, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Chinese roll dice for 5 infantry in Kansu, round 3 : 1/5 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
1 fighter moved from Egypt to 98 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Tanganyika Territory to Belgian Congo
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 tactical_bomber moved from Egypt to Belgian Congo
1 fighter moved from India to 41 Sea Zone
1 destroyer moved from 79 Sea Zone to 38 Sea Zone
1 destroyer moved from 80 Sea Zone to 79 Sea ZoneCombat - British
Battle in Belgian Congo
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Belgian Congo, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Belgian Congo, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Iraq
British attack with 1 armour and 4 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits
British roll dice for 1 armour and 4 infantry in Iraq, round 2 : 2/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits
3 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 3 infantry
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 41 Sea Zone
British attack with 1 fighter; Americans loiter and taunt with
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 fighter moved from 41 Sea Zone to India
1 fighter moved from 98 Sea Zone to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from Belgian Congo to EgyptPlace Units - British
1 fighter, 1 infantry and 1 mech_infantry placed in Egypt
1 destroyer and 1 submarine placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1
British collect 33 PUs (1 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery, 1 carrier, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Romania to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
1 bomber moved from Southern Italy to Eastern Poland
1 fighter moved from Southern Italy to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 2 armour, 1 bomber and 1 fighter
Russians defend with 2 infantry
Italians roll dice for 2 armour, 1 bomber and 1 fighter in Eastern Poland, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 bomber moved from Eastern Poland to Bessarabia
1 fighter moved from Eastern Poland to Bessarabia
3 infantry moved from Bulgaria to Romania
2 fighters moved from Southern Italy to 97 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 mech_infantry moved from 97 Sea Zone to Yugoslavia
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Southern Italy to Northern Italy
1 armour moved from Morocco to Tunisia
1 bomber moved from Libya to Southern Italy
2 artilleries and 3 infantry moved from Libya to TobrukPlace Units - Italians
1 carrier and 1 transport placed in 97 Sea Zone
2 infantry placed in Southern Italy
Italians undo move 2.
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for Italians :
British Somaliland : 1 flag, 1 infantry
Alexandria : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 harbour
Morocco : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 1 armour
Romania : 3 infantry
Tobruk : 2 artilleries and 3 infantry
Northern Italy : 1 artillery, 1 factory_major and 6 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Eastern Poland : 1 flag, 2 armour
Bessarabia : 1 bomber and 1 fighter
93 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 transports
Yugoslavia : 1 artillery, 2 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 43 / 49
Russians : 34 / 40
Japanese : 58 / 68
Americans : 52 / 77
Chinese : 4 / 5
British : 34 / 33
UK_Pacific : 6 / 6
Italians : 19 / 34
ANZAC : 10 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 mech_infantry; Remaining resources: 6 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Western Australia to Queensland
1 artillery and 1 infantry moved from Western Australia to South Australia
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 mech_infantry placed in New South Wales
2 destroyers placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from RussiansCombat - Germans
Non Combat Move - Germans
1 aaGun, 3 armour, 3 artilleries, 14 infantry and 7 mech_infantrys moved from Baltic States to Eastern Poland
2 aaGuns moved from Poland to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
6 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
2 artilleries and 9 infantry moved from Romania to Bessarabia
2 infantry moved from Germany to Poland
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
6 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from Holland Belgium to Western Germany
3 fighters moved from Southern Italy to BessarabiaPlace Units - Germans
1 armour and 7 mech_infantrys placed in Germany
1 submarine placed in 112 Sea Zone
2 infantry placed in Germany
1 infantry placed in Western Germany
Germans undo move 4.
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 2 tactical_bombers
Poland : 2 infantry
Germany : 1 armour, 1 factory_major, 2 infantry and 7 mech_infantrys
Norway : 1 artillery and 1 infantry
Holland Belgium : 1 aaGun
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag, 1 infantry
Vyborg : 1 flag
Eastern Poland : 3 aaGuns, 3 armour, 3 artilleries, 14 infantry and 15 mech_infantrys
Bessarabia : 1 flag, 6 armour, 2 artilleries, 3 fighters, 9 infantry and 1 mech_infantry
Western Ukraine : 1 flag, 1 infantry
112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
119 Sea Zone : 1 flag
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 46 / 51
Russians : 31 / 40
Japanese : 58 / 68
Americans : 52 / 77
Chinese : 4 / 5
British : 34 / 33
UK_Pacific : 6 / 6
Italians : 19 / 34
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





