BOOM AND DOOM!
G40 w/tech captain walker vs dawgoneit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 fighter moved from Burma to Yunnan
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 2,2 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 fighters moved from France to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 artillery, 1 fighter and 2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Archangel to Vologda
1 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Novgorod to Vologda
1 fighter moved from Novgorod to Smolensk
2 artilleries and 2 infantry moved from Ukraine to Bryansk
1 armour and 5 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
4 armour and 3 mech_infantrys moved from Volgograd to Bryansk
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
1 artillery moved from Archangel to Vologda
1 artillery moved from Belarus to Smolensk
1 mech_infantry moved from Novgorod to Bryansk
2 artilleries and 3 infantry moved from Volgograd to Samara
1 artillery and 1 infantry moved from Rostov to Tambov
1 bomber moved from Volgograd to TambovCombat - Germans
Battle in Samara
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries and 3 infantry in Samara, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans roll dice for 2 artilleries and 2 infantry in Samara, round 3 : 0/4 hits
Russians roll dice for 1 artillery in Samara, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Samara
Germans roll dice for 2 artilleries and 1 infantry in Samara, round 4 : 2/3 hits
Russians roll dice for 1 artillery in Samara, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits
Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Bryansk
Germans attack with 5 armour, 2 artilleries, 1 fighter, 3 infantry, 13 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 5 armour, 2 artilleries, 1 fighter, 3 infantry, 13 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 4/25 hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 5 armour, 2 artilleries, 1 fighter, 2 infantry, 13 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 91 Sea Zone
Germans attack with 2 bombers, 2 fighters and 2 submarines
Americans defend with 3 cruisers, 1 submarine and 8 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers and 2 fighters in 91 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 3 cruisers and 8 transports in 91 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans, 3 cruisers owned by the Americans and 2 submarines owned by the Germans lost in 91 Sea Zone
8 transports owned by the Americans lost in 91 Sea Zone
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 86
Casualties for Germans: 2 submarines
Casualties for Americans: 3 cruisers, 1 submarine and 8 transports
Battle in Tambov
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Smolensk to Novgorod
1 tactical_bomber moved from Vologda to Novgorod
1 aaGun moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Novgorod to Belarus
1 bomber moved from Tambov to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
2 fighters moved from 91 Sea Zone to Gibraltar
2 bombers moved from 91 Sea Zone to Southern France
4 infantry moved from France to Southern France
2 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
1 destroyer and 1 submarine placed in 93 Sea Zone
1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 infantry and 2 mech_infantrys placed in Novgorod
1 artillery and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Germans :
Sikang : 1 flag
Gibraltar : 2 fighters
Southern France : 1 flag, 2 bombers, 1 factory_minor, 1 harbour and 4 infantry
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
Poland : 2 mech_infantrys
Germany : 1 factory_major
Denmark : 2 infantry
Holland Belgium : 1 artillery and 2 infantry
Belarus : 1 flag, 1 artillery and 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 aaGun, 5 armour, 2 artilleries, 2 infantry and 13 mech_infantrys
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 2 mech_infantrys
Bessarabia : 1 flag
Tambov : 1 flag, 1 artillery and 1 infantry
Ukraine : 1 flag, 2 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Western Ukraine : 1 flag
Vologda : 1 flag, 1 artillery and 1 infantry
Volgograd : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Caucasus : 1 flag
Smolensk : 1 flag, 1 artillery and 1 infantry
Samara : 1 flag, 2 artilleries and 1 infantry
112 Sea Zone : 1 destroyer
125 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 1 flag
93 Sea Zone : 1 destroyer and 1 submarine
Bulgaria : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 63 / 83
Russians : 15 / 19
Japanese : 44 / 50
Americans : 54 / 79
Chinese : 6 / 7
British : 36 / 41
UK_Pacific : 11 / 11
Italians : 14 / 24
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I didn’t submerge your sub in 91….I thought you would want it to take the hit from my subs and give your cruisers a better chance at surviving. ok?
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Yupper.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 artillery moved from Manchuria to Amur
2 fighters moved from Japan to Amur
1 bomber moved from Shantung to AmurCombat - Japanese
Battle in Amur
Japanese attack with 1 artillery, 1 bomber and 2 fighters
Americans defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 fighters in Amur, round 2 : 3/4 hits
Russians roll dice for 1 armour and 1 mech_infantry in Amur, round 2 : 1/2 hits
1 mech_infantry owned by the Americans, 1 armour owned by the Americans and 1 artillery owned by the Japanese lost in Amur
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 armour and 1 mech_infantryNon Combat Move - Japanese
2 fighters moved from Amur to 6 Sea Zone
1 bomber moved from Amur to Japan
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
3 mech_infantrys moved from Shantung to Kiangsi
2 mech_infantrys moved from Kwangsi to French Indo ChinaPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor and 3 infantry
Kwangsi : 1 flag, 1 airfield and 1 mech_infantry
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag, 1 artillery, 2 infantry and 3 mech_infantrys
Japan : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 artillery
Chahar : 1 flag
Anhwe : 1 flag
Borneo : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 7 infantry, 2 mech_infantrys and 3 tactical_bombers
Celebes : 1 flag, 1 infantry
43 Sea Zone : 1 flag
35 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 2 destroyers and 2 fightersProduction/PUs Summary :
Germans : 63 / 83
Russians : 15 / 15
Japanese : 44 / 44
Americans : 54 / 79
Chinese : 6 / 7
British : 36 / 41
UK_Pacific : 11 / 11
Italians : 14 / 24
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 submarines moved from 7 Sea Zone to 6 Sea Zone
2 destroyers moved from 7 Sea Zone to 6 Sea Zone
2 destroyers moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Soviet Far East to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
2 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Libya to 92 Sea Zone
1 fighter moved from Tunisia to 93 Sea Zone
1 fighter moved from Libya to Morocco
1 tactical_bomber moved from Malaya to Kwangsi
1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Soviet Far East to Amur
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from Western United States to Central United States
1 artillery moved from Western United States to British Columbia
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone -
do you want to use your last 2 kami’s?
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yes…I’ll target two dd’s
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 submarines moved from 7 Sea Zone to 6 Sea Zone
2 destroyers moved from 7 Sea Zone to 6 Sea Zone
2 destroyers moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Soviet Far East to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
2 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Libya to 92 Sea Zone
1 fighter moved from Tunisia to 93 Sea Zone
1 fighter moved from Libya to Morocco
1 tactical_bomber moved from Malaya to Kwangsi
1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Soviet Far East to Amur
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from Western United States to Central United States
1 artillery moved from Western United States to British Columbia
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Gibraltar
Americans attack with 2 armour, 2 artilleries and 3 infantry
Germans defend with 2 fighters; Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 2 armour and 2 artilleries remaining. Battle score for attacker is 18
Casualties for Germans: 2 fighters
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 3 infantry
Battle in Kwangsi
Americans attack with 1 tactical_bomber
Japanese defend with 1 airfield and 1 mech_infantry
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 6 Sea Zone
Americans attack with 4 destroyers, 1 fighter, 2 submarines and 1 transport
Japanese defend with 1 carrier, 2 destroyers and 2 fighters
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 24
Casualties for Japanese: 1 carrier, 2 destroyers and 2 fighters
Casualties for Americans: 2 destroyers and 2 submarines
Battle in Korea
Battle in 93 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Germans win, taking Korea from Japanese with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 fighter moved from 92 Sea Zone to Morocco
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 6 Sea Zone to Amur
1 tactical_bomber moved from Kwangsi to YunnanPlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Germans
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Germans
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 artillery placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
3 artilleries and 18 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Hunan
1 tactical_bomber moved from Szechwan to Hunan
1 armour and 1 mech_infantry moved from Yunnan to Hopei
1 armour moved from Shan State to Yunnan
1 infantry moved from Burma to Shan State
2 artilleries and 6 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
2 fighters moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 artilleries and 18 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Hunan
1 tactical_bomber moved from Szechwan to Hunan
1 armour and 1 mech_infantry moved from Yunnan to Hopei
1 armour moved from Shan State to Yunnan
1 infantry moved from Burma to Shan State
2 artilleries and 6 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
2 fighters moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea ZoneCombat - British
Battle in 35 Sea Zone
British attack with 1 carrier, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
British win, taking 35 Sea Zone from Japanese with 1 carrier and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer
Battle in Caucasus
British attack with 3 artilleries and 19 infantry
Italians defend with 4 mech_infantrys
British win, taking Caucasus from Germans with 3 artilleries and 16 infantry remaining. Battle score for attacker is 7
Casualties for British: 3 infantry
Casualties for Italians: 4 mech_infantrys
Battle in Hopei
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Hopei from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hunan
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Hunan from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Hunan to Yunnan
2 infantry moved from Syria to Iraq
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Alexandria to Egypt
1 artillery and 3 infantry moved from Libya to Tobruk
1 armour moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Tunisia to Libya
3 fighters moved from United Kingdom to AlgeriaPlace Units - British
3 armour placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
3 infantry placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 bombers moved from Southern Italy to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 2 bombers and 1 submarine
Americans defend with 2 destroyers and 4 transports
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 2 bombers in 91 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 destroyers and 4 transports in 91 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
Italians roll dice for 2 bombers in 91 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer and 4 transports in 91 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans, 1 transport owned by the Americans and 1 bomber owned by the Italians lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 26
Casualties for Italians: 1 bomber and 1 submarine
Casualties for Americans: 2 destroyers and 4 transportsNon Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
2 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 armour and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 bomber and 2 infantry
Northern Italy : 1 armour, 1 factory_major and 4 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
Volgograd : 1 mech_infantry
95 Sea Zone : 1 destroyer and 1 submarine
93 Sea Zone : 1 flag
Greece : 1 flag, 1 aaGun and 3 infantry
97 Sea Zone : 1 destroyer
Yugoslavia : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 60 / 83
Russians : 17 / 15
Japanese : 37 / 44
Americans : 57 / 77
Chinese : 11 / 14
British : 36 / 41
UK_Pacific : 11 / 11
Italians : 14 / 19
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 3 infantry moved from Java to 42 Sea Zone
4 destroyers moved from 37 Sea Zone to 35 Sea Zone
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
2 infantry moved from 35 Sea Zone to Philippines -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 3 infantry moved from Java to 42 Sea Zone
4 destroyers moved from 37 Sea Zone to 35 Sea Zone
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
2 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Paulau Island
ANZAC roll dice for 1 artillery in Paulau Island, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Paulau Island, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Paulau Island, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery in Paulau Island, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Paulau Island, round 5 : 1/1 hits
1 artillery owned by the ANZAC lost in Paulau Island
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for ANZAC :
Yunnan : 1 fighter
Borneo : 1 artillery and 1 infantry
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 2 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag, 1 transport
43 Sea Zone : 1 transport
35 Sea Zone : 6 destroyers and 1 transport
34 Sea Zone : 1 transport
54 Sea Zone : 1 transport
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 60 / 83
Russians : 17 / 15
Japanese : 28 / 44
Americans : 59 / 77
Chinese : 11 / 14
British : 36 / 41
UK_Pacific : 15 / 11
Italians : 14 / 19
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.810
Median : 4.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 21Japanese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.154
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
Territory Summary for French :
Yunnan : 1 fighter
United Kingdom : 2 infantry
Eire : 1 flag
Iraq : 1 infantryProduction/PUs Summary :
Germans : 60 / 83
Russians : 17 / 15
Japanese : 28 / 44
Americans : 59 / 77
Chinese : 11 / 14
British : 36 / 41
UK_Pacific : 15 / 11
Italians : 14 / 19
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.810
Median : 4.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 21Japanese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.154
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 3,5 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 artillery and 1 infantry moved from Vologda to Russia
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
2 artilleries moved from Samara to Russia
1 artillery and 1 infantry moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Novgorod to Russia
5 armour, 2 artilleries, 2 infantry and 13 mech_infantrys moved from Bryansk to Russia
1 artillery and 1 infantry moved from Tambov to Russia
1 bomber, 1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 armour moved from Ukraine to Russia
2 fighters moved from Western Germany to 110 Sea Zone
2 bombers moved from Southern France to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 8,4 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Battle in 110 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 destroyer
Germans roll dice for 2 fighters in 110 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Russia
Germans attack with 7 armour, 7 artilleries, 1 bomber, 2 fighters, 5 infantry, 13 mech_infantrys and 2 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 22 infantry and 1 tactical_bomber
AA fire in Russia : 0/5 hits
Germans roll dice for 7 armour, 7 artilleries, 1 bomber, 2 fighters, 5 infantry, 13 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 12/37 hits
Russians roll dice for 3 aaGuns, 1 artillery, 1 fighter, 22 infantry and 1 tactical_bomber in Russia, round 2 : 6/25 hits
9 infantry owned by the Russians, 5 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
Germans roll dice for 7 armour, 7 artilleries, 1 bomber, 2 fighters, 12 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 13/31 hits
Russians roll dice for 1 artillery, 1 fighter, 13 infantry and 1 tactical_bomber in Russia, round 3 : 8/16 hits
13 infantry owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 7 armour, 7 artilleries, 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 10/23 hits
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Russia, round 4 : 1/3 hits
1 tactical_bomber owned by the Russians, 1 artillery owned by the Russians, 1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Russia
Germans captures 15PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 7 armour, 6 artilleries, 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 51
Casualties for Germans: 1 artillery, 5 infantry and 9 mech_infantrys
Casualties for Russians: 3 aaGuns, 1 artillery, 1 fighter, 22 infantry and 1 tactical_bomberNon Combat Move - Germans
1 bomber, 2 fighters and 2 tactical_bombers moved from Russia to Ukraine
1 mech_infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery and 2 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
2 bombers moved from United Kingdom to Western Germany
1 artillery and 2 infantry moved from Holland Belgium to France
2 infantry moved from Southern France to France
2 mech_infantrys moved from Poland to Western Ukraine
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Western GermanyPlace Units - Germans
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
4 mech_infantrys placed in Germany
1 bomber and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUsTerritory Summary for Germans :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Germany : 1 factory_major and 4 mech_infantrys
Denmark : 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys
Rostov : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 7 armour, 6 artilleries, 1 factory_minor and 4 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Western Ukraine : 1 flag, 2 mech_infantrys
Novosibirsk : 1 flag, 1 infantry
Vologda : 1 flag
Volgograd : 1 flag, 1 artillery, 1 factory_minor and 5 infantry
Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 destroyer and 1 submarine
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
Bulgaria : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 64 / 99
Russians : 13 / 0
Japanese : 28 / 44
Americans : 59 / 77
Chinese : 11 / 14
British : 36 / 41
UK_Pacific : 15 / 11
Italians : 14 / 19
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Well I finally got Russia…I don’t know if that will help the axis much…Japan is looking pretty weak!





