14L G40 AxisandAlliesPlayer (Allies +9) vs Shin Ji (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 armour
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Sikang
                1 infantry moved from Sikang to Szechwan

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - British
                1 infantry moved from Scotland to 109 Sea Zone
                1 infantry and 1 transport moved from 109 Sea Zone to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Germany
                1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra


  • Changing that art to a mech.

  • '15

    Cool beans.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 artillery, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Scotland to 109 Sea Zone
                1 infantry and 1 transport moved from 109 Sea Zone to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Germany
                1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra

    Combat - British
                Battle in Germany
                    British captures 59PUs while taking Germans capital
                    British converts factory_major into different units
                Battle in Norway
                Battle in Sumatra

    Non Combat Move - British
                1 carrier and 1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                2 fighters moved from Scotland to United Kingdom
                2 aaGuns and 2 infantry moved from Scotland to United Kingdom
                1 fighter moved from Persia to Egypt
                3 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Persia to Eastern Persia
                1 mech_infantry moved from Persia to West India
                3 aaGuns, 2 artilleries, 18 infantry and 1 mech_infantry moved from Burma to India
                1 battleship and 1 cruiser moved from 39 Sea Zone to 55 Sea Zone

    Place Units - British
                1 transport placed in 110 Sea Zone
                3 mech_infantrys placed in Persia
                1 artillery and 1 fighter placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Removing units owned by British from Union of South Africa: 1 artillery
                EDIT: Adding units owned by British to Union of South Africa: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 41 PUs; end with 100 PUs total

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry


  • That 100 looks simply divine.  :evil:

  • '15

    Satanic is more like it.  Never seen anyone do this before.

  • '15

    Well, no.  I have seen that before!

    Gah!  The classic blunder!


  • @Shin:

    Satanic is more like it.� Never seen anyone do this before.

    It’s actually a pretty common move. I’ll be honest though, I’ve never seen anyone pull it off when there was a single US transport with nothing to support it in the Atlantic. Usually US needs enough in the area to force Germany to stay grounded and/or get wiped out if they did scramble.  :-D

    I was stupid enough to let people do it do me twice before I finally learned my lesson. :|

  • '15

    See, I blame posting while punchy from sleep deprivation.  I knew all about that move!

    Oh well.  This game has been a series of poorly thought out experiments anyway.

  • '15

    It’s early as hell, but I’m ready to call it.  That’s too big of a screw up to really come back from, even though japan is doing really well.

    Want a rematch?


  • I wasn’t sure if you would call it or not as I didn’t know your temperment. I know I would probably have called it. And I disagree with how well Japan’s doing. I think they’ve crested. Although it’s entirely possible they might take out India, but I still think they’re about reached their peak. But that’s just my opinion.

    I’ll take a rematch. Rebid or same bids?

  • '15

    Same bid is fine for me.  Sub off Egypt, Inf in NG.


  • @Shin:

    Same bid is fine for me.  Sub off Egypt, Inf in NG.

    I take it you want the allies with that bid if I’m interpreting that correct?

    Ah, well that’s not the same bid. We’re switching bids.  :wink:

  • '15

    ?  When I think same bid I think same numerical value.


  • Well, switching sides then.  :-D

    I just wanted to be clear of who was going to play the allies and who got to play the evil warlord as your post was a little ambiguous. I’m not opposed with you being the allies at +9, I just wanted to ensure I knew whether I needed to start the game off or wait for you to start the game.

  • '15

    Well, it’s not like anyone bids for the Axis anymore, eh?  :mrgreen:

    Yes, we’re switiching sides.  I will play the Allies, and you will play the Axis.

    Probably just as well, since I seem to be better at Allies anyway.


  • @Shin:

    Probably just as well, since I seem to be better at Allies anyway.

    Hehe, why do you think I went so low to grab the allies from you?  :wink:

    I took a peak at your record and figured I was better off sticking to your weak suit than playing you to your strength.  :evil:

    Game up soon.

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