G40 w/tech captain walker vs dawgoneit

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                1 artillery moved from Vologda to Archangel
                1 tactical_bomber moved from Russia to Archangel
                1 fighter moved from Russia to Archangel
                1 armour moved from Russia to Archangel
                4 infantry moved from Russia to Smolensk
                1 artillery moved from Russia to Smolensk
                5 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Smolensk
                1 artillery moved from Russia to Bryansk

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                1 artillery moved from Vologda to Archangel
                1 tactical_bomber moved from Russia to Archangel
                1 fighter moved from Russia to Archangel
                1 armour moved from Russia to Archangel
                4 infantry moved from Russia to Smolensk
                1 artillery moved from Russia to Smolensk
                5 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Smolensk
                1 artillery moved from Russia to Bryansk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 artillery and 5 infantry
                    Germans defend with 2 artilleries and 1 mech_infantry
                    Russians win, taking Smolensk from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 artilleries and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery and 5 infantry
                    Germans defend with 1 artillery and 2 infantry
                    Russians win, taking Bryansk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Archangel
                    Russians attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 4 infantry
                    Russians win, taking Archangel from Germans with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Archangel to Russia
                1 fighter moved from Archangel to Russia
                1 infantry moved from Novosibirsk to Timguska
                1 infantry moved from Samara to Novosibirsk
                1 infantry moved from Tambov to Samara
                1 infantry moved from Russia to Vologda
                1 artillery moved from Russia to Vologda
                1 infantry moved from Russia to Vologda

    Place Units - Russians
                2 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total

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    what a heck of a game we have going.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 8 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                2 infantry moved from French Indo China to Shan State
                1 infantry moved from French Indo China to Yunnan
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 bomber moved from Kwangsi to Borneo
                1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Szechwan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 :  0/4 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 :  0/4 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 4 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 4 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 :  2/4 hits
                        Chinese roll dice for 1 mech_infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Borneo
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Americans defend with 1 armour
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 :  1/3 hits
                        UK_Pacific roll dice for 1 armour in Borneo, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 armour
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from Borneo to Kwangsi
                1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi
                1 mech_infantry moved from Kiangsu to Hopei
                1 mech_infantry moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from 6 Sea Zone to Korea
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                1 artillery and 2 infantry placed in Shantung
                1 transport placed in 6 Sea Zone
                4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,2,6,5,5,4,1,3
                Japanese collect 52 PUs (2 lost to blockades); end with 52 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Kwangsi : 1 flag, 1 airfield, 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
        Korea : 1 artillery, 1 fighter and 1 infantry
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun
        Hainan : 1 harbour
        Yunnan : 1 flag, 1 mech_infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 mech_infantry
        Hunan : 1 flag
        Hopei : 1 flag, 1 mech_infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Borneo : 1 flag, 1 artillery
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Yenisey : 1 flag, 1 infantry
        Yakut S.S.R. : 1 flag
        French Indo China : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 infantry
        44 Sea Zone : 1 flag, 1 destroyer
        43 Sea Zone : 1 flag, 1 transport
        35 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 2 transports
        63 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 59 / 82
        Russians : 18 / 18
        Japanese : 54 / 52
        Americans : 54 / 75
        Chinese : 5 / 5
        British : 36 / 32
        UK_Pacific : 9 / 14
        Italians : 12 / 22
        ANZAC : 14 / 22
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                1 armour, 5 artilleries, 6 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 armour, 5 artilleries, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                4 fighters moved from Morocco to Gibraltar
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 fighter moved from India to Yunnan
                3 submarines moved from 10 Sea Zone to 8 Sea Zone
                1 destroyer moved from 8 Sea Zone to 7 Sea Zone
                2 submarines moved from 3 Sea Zone to 8 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 infantry moved from Amur to Manchuria
                1 mech_infantry moved from Buryatia to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                1 armour moved from Soviet Far East to Sakha
                1 mech_infantry moved from British Columbia to 1 Sea Zone
                1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 mech_infantry moved from Western United States to British Columbia

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                1 armour, 5 artilleries, 6 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 armour, 5 artilleries, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                4 fighters moved from Morocco to Gibraltar
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 fighter moved from India to Yunnan
                3 submarines moved from 10 Sea Zone to 8 Sea Zone
                1 destroyer moved from 8 Sea Zone to 7 Sea Zone
                2 submarines moved from 3 Sea Zone to 8 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 infantry moved from Amur to Manchuria
                1 mech_infantry moved from Buryatia to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                1 armour moved from Soviet Far East to Sakha
                1 mech_infantry moved from British Columbia to 1 Sea Zone
                1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 mech_infantry moved from Western United States to British Columbia

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 2 armour, 6 artilleries, 4 fighters, 8 infantry and 1 mech_infantry
                    Germans defend with 1 bomber, 1 harbour and 6 infantry; Italians defend with 1 aaGun, 3 fighters and 1 infantry
                    Americans win, taking Gibraltar from Germans with 2 armour, 6 artilleries, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 47
                    Casualties for Germans: 1 bomber and 6 infantry
                    Casualties for Italians: 1 aaGun, 3 fighters and 1 infantry
                    Casualties for Americans: 7 infantry
                Battle in Yunnan
                    Americans attack with 1 fighter
                    Japanese defend with 1 mech_infantry
                    Japanese win with no units remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 fighter
                Battle in Manchuria
                    Americans attack with 1 infantry
                    Japanese defend with 1 aaGun
                    Americans win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun

    Non Combat Move - Americans
                4 fighters moved from Gibraltar to Algeria

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 armour and 1 infantry placed in Eastern United States
                1 artillery, 1 fighter and 1 infantry placed in Western United States
                1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Kweichow

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 infantry
                    Japanese defend with 1 mech_infantry
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - British
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                3 infantry moved from Iraq to Northwest Persia
                1 artillery and 5 infantry moved from Persia to Northwest Persia
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 armour moved from Eastern Persia to Kazakhstan
                1 fighter moved from Eastern Persia to Kazakhstan
                2 artilleries moved from Burma to Shan State
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                3 armour moved from India to Shan State
                2 mech_infantrys moved from India to Shan State
                1 fighter and 1 tactical_bomber moved from India to French Indo China
                2 fighters moved from Burma to French Indo China
                1 tactical_bomber moved from 37 Sea Zone to French Indo China
                1 fighter moved from 37 Sea Zone to 43 Sea Zone

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British repair 0 damage on 1 factory_minor; Remaining resources: 26 PUs;
                British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                3 infantry moved from Iraq to Northwest Persia
                1 artillery and 5 infantry moved from Persia to Northwest Persia
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 armour moved from Eastern Persia to Kazakhstan
                1 fighter moved from Eastern Persia to Kazakhstan
                2 artilleries moved from Burma to Shan State
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                3 armour moved from India to Shan State
                2 mech_infantrys moved from India to Shan State
                1 fighter and 1 tactical_bomber moved from India to French Indo China
                2 fighters moved from Burma to French Indo China
                1 tactical_bomber moved from 37 Sea Zone to French Indo China
                1 fighter moved from 37 Sea Zone to 43 Sea Zone

    Combat - British
                Battle in French Indo China
                    British attack with 3 fighters and 2 tactical_bombers
                    Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
                    British win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for British: 2 fighters
                Battle in 43 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Shan State
                    British attack with 3 armour, 2 artilleries and 2 mech_infantrys
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 3 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kazakhstan
                    British attack with 1 armour, 1 fighter and 1 mech_infantry
                    Germans defend with 1 armour and 1 mech_infantry
                    British win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for British: 1 armour and 1 mech_infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Queensland: 1 tactical_bomber
                EDIT: Adding units owned by Americans to Malaya: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 fighter moved from Kazakhstan to Northwest Persia
                1 infantry moved from Eastern Persia to Turkmenistan
                2 infantry moved from Eastern Persia to Persia
                3 infantry moved from India to Burma
                2 mech_infantrys moved from West India to Burma
                1 artillery and 5 infantry moved from West India to India
                1 fighter moved from 43 Sea Zone to 37 Sea Zone
                1 fighter moved from French Indo China to 37 Sea Zone
                2 tactical_bombers moved from French Indo China to Burma
                1 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 artillery and 2 infantry placed in Iraq
                2 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
                British collect 35 PUs (1 lost to blockades); end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 artillery, 2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 bomber, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                3 mech_infantrys moved from Ukraine to Caucasus
                1 mech_infantry moved from Romania to Ukraine
                1 fighter moved from Southern Italy to France
                1 mech_infantry moved from Northern Italy to Romania

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                1 bomber placed in Southern Italy
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for Italians :

    France : 1 fighter
        Romania : 1 mech_infantry
        Northern Italy : 1 factory_major, 4 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        Ukraine : 1 mech_infantry
        Caucasus : 3 mech_infantrys
        95 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 aaGun and 3 infantry
        97 Sea Zone : 1 destroyer and 1 transport
        92 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 59 / 82
        Russians : 19 / 18
        Japanese : 47 / 52
        Americans : 54 / 75
        Chinese : 10 / 11
        British : 36 / 40
        UK_Pacific : 10 / 10
        Italians : 12 / 17
        ANZAC : 14 / 22
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    this games not looking very good for the axis!

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 destroyer moved from 54 Sea Zone to 63 Sea Zone
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                1 fighter moved from Burma to Kweichow

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 destroyer moved from 54 Sea Zone to 63 Sea Zone
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                1 fighter moved from Burma to Kweichow

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in 63 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 submarine
                    Japanese win with no units remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in Kweichow
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 mech_infantry
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in 44 Sea Zone
                    ANZAC attack with 2 destroyers
                    Japanese defend with 1 destroyer
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from Kweichow to Burma
                1 infantry moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                2 destroyers placed in 54 Sea Zone
                ANZAC undo move 1.
                1 destroyer placed in 54 Sea Zone
                1 destroyer placed in 62 Sea Zone
                2 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 6 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 artillery moved from Belarus to Archangel
                2 infantry moved from Novgorod to Archangel
                2 artilleries moved from Belarus to Smolensk
                1 infantry moved from Belarus to Smolensk
                1 artillery moved from Western Ukraine to Bryansk
                2 infantry moved from Ukraine to Bryansk
                2 mech_infantrys moved from Eastern Poland to Smolensk
                1 fighter moved from Novgorod to Archangel
                1 tactical_bomber moved from Novgorod to Smolensk
                1 armour moved from Eastern Poland to Smolensk
                1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
                1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
                1 infantry moved from Rostov to Bryansk
                1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
                1 bomber moved from Volgograd to Samara
                1 infantry moved from Volgograd to Samara

    Combat - Germans
                Battle in Samara
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Samara, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 armour, 2 artilleries, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 artillery and 4 infantry
                        Germans roll dice for 1 armour, 2 artilleries, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 :  4/7 hits
                        Russians roll dice for 1 artillery and 4 infantry in Smolensk, round 2 :  2/5 hits
                        4 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 1 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 :  3/5 hits
                        Russians roll dice for 1 artillery in Smolensk, round 3 :  1/1 hits
                        1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Russians: 1 artillery and 4 infantry
                Battle in Bryansk
                    Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 3 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 :  1/6 hits
                        Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 :  1/4 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                        Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 3 :  2/5 hits
                        Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 :  1/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                        Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 4 :  0/4 hits
                        Russians roll dice for 1 artillery in Bryansk, round 4 :  0/1 hits
                        Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 5 :  1/4 hits
                        Russians roll dice for 1 artillery in Bryansk, round 5 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in Archangel
                    Germans attack with 1 artillery, 1 fighter and 2 infantry
                    Russians defend with 1 armour and 1 artillery
                        Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 :  2/4 hits
                        Russians roll dice for 1 armour and 1 artillery in Archangel, round 2 :  1/2 hits
                        1 armour owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour and 1 artillery
                Battle in Sikang
                    Germans attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Germans win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
                1 tactical_bomber moved from Smolensk to Novgorod
                1 fighter moved from Archangel to Novgorod
                1 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Samara to Volgograd
                4 mech_infantrys moved from Germany to Poland
                2 mech_infantrys moved from Eastern Poland to Ukraine
                4 mech_infantrys moved from Poland to Eastern Poland
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 fighter moved from Western Germany to France
                1 fighter moved from Normandy Bordeaux to France
                1 armour and 1 mech_infantry moved from Caucasus to Volgograd
                2 armour and 2 mech_infantrys moved from Caucasus to Volgograd

    Place Units - Germans
                1 destroyer and 1 submarine placed in 93 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 98 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 95 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 bomber and 1 fighter placed in Western Germany
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Novgorod
                4 mech_infantrys placed in Germany
                Germans undo move 6.
                2 mech_infantrys placed in Western Germany
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 64 PUs; end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs

    Territory Summary for Germans :

    Sikang : 1 flag, 1 armour and 1 mech_infantry
        Kazakhstan : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters and 5 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 2 mech_infantrys
        Germany : 1 factory_major and 2 mech_infantrys
        Denmark : 2 infantry
        Belarus : 1 flag, 1 aaGun, 1 artillery and 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 artillery
        Rostov : 1 flag, 1 artillery and 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 1 artillery and 1 infantry
        Eastern Poland : 1 flag, 4 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 2 infantry and 5 mech_infantrys
        Western Ukraine : 1 flag, 1 infantry
        Volgograd : 1 flag, 4 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Caucasus : 1 flag
        Smolensk : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
        Samara : 1 flag, 1 infantry
        112 Sea Zone : 1 destroyer
        125 Sea Zone : 1 flag, 1 submarine
        95 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 destroyer and 1 submarine
        Bulgaria : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 64 / 84
        Russians : 15 / 18
        Japanese : 47 / 52
        Americans : 54 / 75
        Chinese : 9 / 11
        British : 36 / 40
        UK_Pacific : 10 / 10
        Italians : 12 / 17
        ANZAC : 14 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Vologda to Archangel
                1 artillery moved from Vologda to Archangel
                3 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Smolensk
                1 infantry moved from Russia to Samara
                1 artillery moved from Russia to Samara
                2 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                1 infantry moved from Russia to Samara
                1 infantry moved from Novosibirsk to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 infantry moved from Timguska to Yenisey

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Vologda to Archangel
                1 artillery moved from Vologda to Archangel
                3 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Smolensk
                1 infantry moved from Russia to Samara
                1 artillery moved from Russia to Samara
                2 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                1 infantry moved from Russia to Samara
                1 infantry moved from Novosibirsk to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 infantry moved from Timguska to Yenisey

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 armour, 1 artillery and 1 mech_infantry
                    Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Yenisey
                    Russians attack with 1 infantry
                    Japanese defend with 1 infantry
                    Japanese win with no units remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                    1 artillery owned by the Russians retreated to Vologda
                    Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Smolensk to Russia
                1 tactical_bomber moved from Smolensk to Russia

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 artillery and 1 fighter moved from Korea to Manchuria
                2 mech_infantrys moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 mech_infantry moved from Hopei to Suiyuyan
                1 bomber moved from Kwangsi to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 destroyer and 1 fighter moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Yunnan
                    Japanese attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 :  2/8 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
                    Japanese win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Manchuria
                    Japanese attack with 1 artillery and 1 fighter
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 fighter in Manchuria, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 fighter in Manchuria, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from Shantung to Anhwe
                1 infantry moved from Shantung to Anhwe
                1 bomber moved from Suiyuyan to Shantung
                3 mech_infantrys moved from Kiangsu to Kwangsi
                3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
                1 fighter moved from 16 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 destroyer and 1 fighter placed in 6 Sea Zone
                3 infantry placed in French Indo China
                1 artillery and 2 infantry placed in Kiangsu
                3 mech_infantrys placed in Shantung
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,3,5,4,1,3,2
                Japanese collect 50 PUs (2 lost to blockades); end with 50 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 bomber, 1 factory_minor and 3 mech_infantrys
        Kwangsi : 1 flag, 1 airfield and 3 mech_infantrys
        Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Kiangsi : 1 flag
        Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 artillery
        Hainan : 1 harbour
        Yunnan : 1 flag, 2 mech_infantrys
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag, 1 artillery and 2 infantry
        Borneo : 1 flag, 1 artillery
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Yenisey : 1 flag
        Amur : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 aaGun, 1 factory_minor, 3 fighters, 6 infantry and 3 tactical_bombers
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 infantry
        43 Sea Zone : 1 flag
        36 Sea Zone : 2 transports
        35 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 2 destroyers and 2 fighters

    Production/PUs Summary :

    Germans : 60 / 84
        Russians : 18 / 19
        Japanese : 52 / 50
        Americans : 54 / 75
        Chinese : 5 / 11
        British : 36 / 40
        UK_Pacific : 10 / 10
        Italians : 12 / 17
        ANZAC : 14 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Americans
                Americans spend 10 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover Heavy Bomber

    Activate Technology - Americans
                Americans activating Heavy Bomber

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 destroyer, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                5 submarines moved from 8 Sea Zone to 6 Sea Zone
                1 mech_infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
                1 mech_infantry moved from 5 Sea Zone to Amur
                1 armour moved from Sakha to Amur
                1 mech_infantry moved from Yakut S.S.R. to Yenisey
                      Russians take Yenisey from Japanese
                1 tactical_bomber moved from Malaya to 36 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from Algeria to 93 Sea Zone
                2 fighters moved from Algeria to 92 Sea Zone

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