Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
82bb2d1b-0b91-4e5f-bdc4-c9f3277f037a-image.png
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from France to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Southern Italy to Holland Belgium
1 tactical_bomber moved from Southern Italy to Holland Belgium
1 infantry moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Western Ukraine
1 infantry moved from Eastern Poland to Baltic States
5 artilleries and 19 infantry moved from Eastern Poland to Western Ukraine
2 tactical_bombers moved from Poland to Baltic States
2 bombers moved from Poland to Baltic States
Combat - Germans
Battle in Belarus
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/5 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 5 artilleries and 19 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 5 artilleries and 19 infantry in Western Ukraine, round 2 : 4/25 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 5 artilleries and 19 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 bombers, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 infantry and 2 tactical_bombers in Baltic States, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Western Ukraine
6 armour and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
8 armour and 8 mech_infantrys moved from Poland to Eastern Poland
2 tactical_bombers moved from Baltic States to Eastern Poland
2 bombers moved from Baltic States to Eastern Poland
3 armour and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 aaGun moved from Poland to Germany
1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Egypt to Northern Italy
1 submarine moved from 114 Sea Zone to 112 Sea Zone
Place Units - Germans
4 infantry placed in Western Germany
9 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 40 PUs (1 lost to blockades); end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Production/PUs Summary :
Germans : 41 / 45
Russians : 31 / 46
Japanese : 61 / 69
Americans : 50 / 70
Chinese : 6 / 8
British : 27 / 33
UK_Pacific : 6 / 6
Italians : 23 / 33
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 16 PUs;
Combat Move - Russians
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 artillery and 7 infantry moved from Finland to Karelia
2 infantry moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
1 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Novgorod to Belarus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 16 PUs;
Combat Move - Russians
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 artillery and 7 infantry moved from Finland to Karelia
2 infantry moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
1 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Novgorod to Belarus
Combat - Russians
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Baltic States to Russia
2 aaGuns, 4 armour, 5 artilleries, 13 infantry and 3 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Ukraine to Bryansk
1 aaGun moved from Archangel to Vologda
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 53 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 58 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Amur
6 artilleries and 12 infantry moved from Manchuria to Amur
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
4 artilleries, 6 infantry and 1 mech_infantry moved from Yunnan to Szechwan
7 fighters and 6 tactical_bombers moved from Anhwe to Szechwan
2 bombers moved from Philippines to Szechwan
1 carrier moved from 20 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Jehol to Szechwan
1 tactical_bomber moved from Jehol to 44 Sea Zone
1 cruiser and 1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 1 submarine and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 submarines, 1 tactical_bomber and 2 transports
ANZAC defend with 1 submarine
Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 tactical_bomber and 2 transports in 44 Sea Zone, round 2 : 5/8 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Amur
Japanese attack with 1 armour, 6 artilleries and 12 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 6 artilleries and 12 infantry in Amur, round 2 : 5/19 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 6 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 4 artilleries, 2 bombers, 7 fighters, 6 infantry, 1 mech_infantry and 7 tactical_bombers
Chinese defend with 1 fighter and 18 infantry
Japanese roll dice for 4 artilleries, 2 bombers, 7 fighters, 6 infantry, 1 mech_infantry and 7 tactical_bombers in Szechwan, round 2 : 14/27 hits
Chinese roll dice for 1 fighter and 18 infantry in Szechwan, round 2 : 6/19 hits
6 infantry owned by the Japanese and 14 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 4 artilleries, 2 bombers, 7 fighters, 1 mech_infantry and 7 tactical_bombers in Szechwan, round 3 : 8/21 hits
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 : 2/5 hits
1 fighter owned by the Chinese, 4 infantry owned by the Chinese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 artilleries, 2 bombers, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Japanese: 1 artillery, 6 infantry and 1 mech_infantry
Casualties for Chinese: 1 fighter and 18 infantry
Non Combat Move - Japanese
1 aaGun moved from Manchuria to Amur
1 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
4 fighters moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from Korea to Amur
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Kwangsi to Yunnan
2 bombers, 7 fighters and 7 tactical_bombers moved from Szechwan to Yunnan
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Manchuria
2 artilleries and 1 infantry placed in French Indo China
2 infantry placed in Japan
1 factory_minor placed in Malaya
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Production/PUs Summary :
Germans : 36 / 45
Russians : 35 / 64
Japanese : 65 / 70
Americans : 50 / 70
Chinese : 3 / 8
British : 27 / 33
UK_Pacific : 6 / 6
Italians : 23 / 33
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
3 transports moved from 101 Sea Zone to 106 Sea Zone
4 infantry moved from Ontario to Quebec
1 armour, 1 artillery and 1 infantry moved from Eastern United States to Quebec
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to 30 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
2 mech_infantrys moved from Alberta Saskatchewan Manitoba to Western United States
Place Units - Americans
1 fighter and 2 infantry placed in Western United States
1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from 110 Sea Zone to Holland Belgium
2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
2 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from 110 Sea Zone to Holland Belgium
2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
2 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Battle in Normandy Bordeaux
British attack with 2 infantry and 1 mech_infantry
Italians defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win, taking Normandy Bordeaux from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 1 aaGun, 1 artillery and 1 infantry
Battle in Holland Belgium
British attack with 1 armour, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
British win, taking Holland Belgium from Germans with 1 armour, 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 bomber moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to 110 Sea Zone
1 artillery moved from Iraq to Persia
3 aaGuns, 4 artilleries, 1 fighter and 19 infantry moved from India to Burma
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 battleship moved from 70 Sea Zone to 83 Sea Zone
1 cruiser, 2 destroyers and 1 transport moved from 83 Sea Zone to 91 Sea Zone
Place Units - British
3 artilleries and 3 infantry placed in United Kingdom
British undo move 1.
3 artilleries and 3 infantry placed in United Kingdom
2 armour placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Romania to Baltic States
2 fighters moved from Romania to Baltic States
1 artillery moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
Combat - Italians
Battle in Persia
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 0/2 hits
British roll dice for 1 artillery in Persia, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Persia
Italians roll dice for 1 artillery in Persia, round 3 : 0/1 hits
British roll dice for 1 artillery in Persia, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Persia, round 4 : 0/1 hits
British roll dice for 1 artillery in Persia, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Persia, round 5 : 0/1 hits
British roll dice for 1 artillery in Persia, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Persia, round 6 : 0/1 hits
British roll dice for 1 artillery in Persia, round 6 : 1/1 hits
1 artillery owned by the Italians lost in Persia
British win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Holland Belgium
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour
Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
British roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
British roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 0/3 hits
British roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits
British roll dice for 1 mech_infantry in Normandy Bordeaux, round 4 : 0/1 hits
1 mech_infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Iraq
Italians attack with 1 artillery and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 0/4 hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 3 infantry in Iraq, round 3 : 0/4 hits
British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 3 infantry in Iraq, round 4 : 1/4 hits
British roll dice for 1 infantry in Iraq, round 4 : 0/1 hits
1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Baltic States
Italians attack with 1 armour and 2 fighters
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 fighters in Baltic States, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 fighter
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from Trans-Jordan to Egypt
1 fighter moved from Baltic States to Germany
4 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Western Germany to France
1 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Western Germany
Place Units - Italians
3 artilleries and 7 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Production/PUs Summary :
Germans : 36 / 45
Russians : 34 / 64
Japanese : 64 / 70
Americans : 50 / 71
Chinese : 3 / 5
British : 27 / 35
UK_Pacific : 7 / 7
Italians : 24 / 36
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
3 infantry moved from Tunisia to Libya
French take Libya from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
3 infantry moved from Tunisia to Libya
French take Libya from Italians
Combat - French
Battle in 80 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
French win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 bombers and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
10 armour, 5 artilleries, 19 infantry and 10 mech_infantrys moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
2 bombers moved from Eastern Poland to Norway
Combat - Germans
Battle in Norway
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Norway, round 2 : 4/4 hits
Russians roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 10 armour, 5 artilleries, 19 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour, 5 artilleries, 19 infantry and 10 mech_infantrys in Bryansk, round 2 : 16/44 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 10 armour, 5 artilleries, 19 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Western Ukraine to Bryansk
1 fighter and 2 tactical_bombers moved from Western Germany to Eastern Poland
1 fighter moved from Northern Italy to Eastern Poland
2 bombers moved from Norway to Germany
1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
10 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
4 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 bombers and 3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Germany: 2 infantry
EDIT: Turning off Edit Mode
Production/PUs Summary :
Germans : 44 / 54
Russians : 26 / 64
Japanese : 64 / 70
Americans : 50 / 71
Chinese : 3 / 5
British : 27 / 35
UK_Pacific : 7 / 7
Italians : 23 / 36
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 9 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
3 infantry moved from Belarus to Baltic States
4 infantry moved from Karelia to Novgorod
1 submarine moved from 125 Sea Zone to 112 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 9 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
3 infantry moved from Belarus to Baltic States
4 infantry moved from Karelia to Novgorod
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Combat - Russians
Battle in Baltic States
Russians attack with 3 infantry
Italians defend with 1 armour
Russians win, taking Baltic States from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Novgorod
Russians attack with 4 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 1 submarine
Germans win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Non Combat Move - Russians
1 aaGun moved from Vologda to Russia
Place Units - Russians
9 armour and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 destroyers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Suiyuyan to Kansu
1 armour, 6 artilleries and 14 infantry moved from Amur to Buryatia
2 armour and 1 mech_infantry moved from Manchuria to Buryatia
2 bombers moved from Yunnan to Kansu
2 fighters and 2 tactical_bombers moved from Yunnan to Kansu
1 fighter and 1 tactical_bomber moved from Yunnan to Kansu
1 infantry moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from Yunnan to Shan State
Combat - Japanese
Japanese creates battle in territory 44 Sea Zone
Battle in Kansu
Japanese attack with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Kansu, round 2 : 2/9 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 4/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Buryatia
Japanese attack with 3 armour, 6 artilleries, 14 infantry and 1 mech_infantry
Russians defend with 2 aaGuns and 15 infantry
Japanese roll dice for 3 armour, 6 artilleries, 14 infantry and 1 mech_infantry in Buryatia, round 2 : 7/24 hits
Russians roll dice for 2 aaGuns and 15 infantry in Buryatia, round 2 : 5/15 hits
5 infantry owned by the Russians, 5 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Buryatia
Japanese roll dice for 3 armour, 6 artilleries, 9 infantry and 1 mech_infantry in Buryatia, round 3 : 6/19 hits
Russians roll dice for 10 infantry in Buryatia, round 3 : 4/10 hits
6 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Buryatia
Japanese roll dice for 3 armour, 6 artilleries, 5 infantry and 1 mech_infantry in Buryatia, round 4 : 4/15 hits
Russians roll dice for 4 infantry in Buryatia, round 4 : 2/4 hits
4 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Buryatia
Japanese win, taking Buryatia from Russians with 3 armour, 6 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 22
Casualties for Japanese: 11 infantry
Casualties for Russians: 2 aaGuns and 15 infantry
Non Combat Move - Japanese
1 aaGun moved from Amur to Buryatia
3 fighters and 3 tactical_bombers moved from Kansu to Shensi
2 bombers moved from Kansu to Shensi
1 artillery and 1 infantry moved from Yunnan to French Indo China
2 fighters and 2 tactical_bombers moved from Shan State to Malaya
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery moved from Celebes to 44 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 44 Sea Zone to 36 Sea Zone
2 artilleries and 1 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
3 armour placed in Manchuria
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Production/PUs Summary :
Germans : 42 / 54
Russians : 29 / 38
Japanese : 67 / 72
Americans : 50 / 71
Chinese : 1 / 5
British : 27 / 35
UK_Pacific : 6 / 7
Italians : 22 / 36
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 armour and 1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 armour and 1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Holland Belgium
Combat - Americans
Americans creates battle in territory 44 Sea Zone
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking 44 Sea Zone from Japanese, taking Normandy Bordeaux from Italians with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 artillery
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
1 bomber moved from Holland Belgium to United Kingdom
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
3 transports moved from 101 Sea Zone to 106 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 cruiser and 1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Western United States to 30 Sea Zone
1 cruiser, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
2 armour, 2 artilleries, 1 fighter and 5 infantry placed in Eastern United States
Americans undo move 2.
2 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber placed in Eastern United States
1 infantry placed in Central United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - British
1 bomber moved from United Kingdom to 113 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State