Forgot to change the forum password, so here is the post manually:
@MadWaldi Japs are up
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 18
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 9 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to Siberia
Combat - Japanese
Battle in Siberia
Japanese attack with 1 bomber
Americans defend with 1 armour
Americans win with 1 armour remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber
Non Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,6,5,1,4,1,6,4,1
Japanese collect 8 PUs (5 lost to blockades); end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 103 Sea Zone
1 fighter moved from 91 Sea Zone to 103 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 armour moved from Siberia to Sakha
Americans take Sakha from Japanese
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 cruiser and 2 destroyers
Germans defend with 1 destroyer
Americans roll dice for 1 cruiser and 2 destroyers in 92 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 103 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 103 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 104 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
4 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Morocco to Tunisia
2 armour, 1 artillery and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
3 transports moved from 101 Sea Zone to 106 Sea Zone
3 armour and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 armour, 2 destroyers, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
3 armour and 3 infantry moved from 6 Sea Zone to Korea
1 armour moved from Sakha to Amur
Place Units - Americans
1 bomber and 1 fighter placed in Korea
1 cruiser placed in 6 Sea Zone
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 armour, 1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 87 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries moved from Anhwe to Kweichow
2 artilleries moved from Chahar to Anhwe
1 artillery moved from Jehol to Chahar
2 artilleries moved from Jehol to Anhwe
Turn Complete - Chinese
Chinese collect 23 PUs; end with 110 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 116 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 18
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Volgograd to Rostov
1 artillery and 2 infantry moved from Volgograd to Tambov
1 fighter moved from Northwest Persia to Rostov
1 fighter moved from Northwest Persia to Tambov
1 bomber moved from Kazakhstan to Russia
1 bomber moved from India to Rostov
Combat - British
Battle in Rostov
British attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 1/5 hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
British win, taking Rostov from Italians with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
British attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Tambov
British win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Russia causes 5 damage total.
Non Combat Move - British
1 bomber moved from Russia to Volgograd
1 armour moved from Samara to Volgograd
1 fighter moved from Tambov to Volgograd
1 fighter moved from Rostov to Volgograd
1 bomber moved from Rostov to Volgograd
4 infantry moved from Kazakhstan to Volgograd
1 artillery and 2 infantry moved from Turkmenistan to Kazakhstan
4 infantry moved from Sikang to Kazakhstan
3 fighters moved from Northwest Persia to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
5 mech_infantrys moved from India to Eastern Persia
2 artilleries and 4 infantry moved from Kwangtung to 20 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 3 transports moved from 20 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from 6 Sea Zone to Korea
2 aaGuns moved from Kwangtung to Kwangsi
1 infantry moved from India to Burma
1 infantry moved from Libya to Tobruk
1 infantry moved from Algeria to Tunisia
Place Units - UK_Pacific
3 armour, 1 bomber and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 3 armour, 1 bomber and 1 mech_infantry
COULD THIS BE IT?! :?
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Northern Italy to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
3 bombers and 1 fighter moved from Southern Italy to 98 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
Scramble Egypt?
no
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Northern Italy to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
3 bombers and 1 fighter moved from Southern Italy to 98 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Non Combat Move - Italians
3 bombers and 1 fighter moved from 98 Sea Zone to Greece
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Buryatia to Yakut S.S.R.
ANZAC take Yakut S.S.R. from Japanese
1 bomber moved from West India to Russia
1 bomber and 3 fighters moved from Samara to Russia
1 bomber moved from West India to Eastern Persia
1 bomber moved from Eastern Persia to Kazakhstan
1 bomber moved from Kazakhstan to Russia
1 infantry moved from West India to 79 Sea Zone
1 artillery moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 artillery moved from 76 Sea Zone to Italian Somaliland
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Buryatia to Yakut S.S.R.
ANZAC take Yakut S.S.R. from Japanese
1 bomber moved from West India to Russia
1 bomber and 3 fighters moved from Samara to Russia
1 bomber moved from West India to Eastern Persia
1 bomber moved from Eastern Persia to Kazakhstan
1 bomber moved from Kazakhstan to Russia
1 infantry moved from West India to 79 Sea Zone
1 artillery moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 artillery moved from 76 Sea Zone to Italian Somaliland
Combat - ANZAC
Battle in Italian Somaliland
Battle in Russia
ANZAC attack with 3 bombers and 3 fighters
Germans defend with 1 airfield, 1 factory_minor, 5 infantry and 1 mech_infantry
ANZAC win, taking Italian Somaliland from Italians with 2 bombers remaining. Battle score for attacker is -23
Casualties for Germans: 5 infantry and 1 mech_infantry
Casualties for ANZAC: 1 bomber and 3 fighters
Non Combat Move - ANZAC
1 bomber moved from Russia to Samara
1 bomber moved from Russia to Samara
1 bomber moved from Samara to Volgograd
1 fighter moved from Buyant-Uhaa to Novosibirsk
1 carrier, 2 destroyers and 1 submarine moved from 80 Sea Zone to 76 Sea Zone
1 submarine moved from 76 Sea Zone to 81 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 bombers moved from Queensland to 39 Sea Zone
1 bomber moved from 39 Sea Zone to West India
1 bomber moved from 39 Sea Zone to West India
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 bomber and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Territory Summary for ANZAC :
Paulau Island : 1 flag
Formosa : 1 flag
Okinawa : 1 flag
Queensland : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 aaGun, 1 artillery and 2 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 artillery
Timguska : 1 flag
Buryatia : 1 flag
Celebes : 1 flag
Dutch New Guinea : 1 flag
35 Sea Zone : 1 flag, 1 submarine
17 Sea Zone : 1 flag
54 Sea Zone : 1 transport
West India : 2 bombers
Italian Somaliland : 1 flag, 1 artillery and 1 infantry
Novosibirsk : 1 flag, 1 fighter
Volgograd : 1 bomber
Samara : 1 bomber
76 Sea Zone : 1 carrier, 2 destroyers and 1 transport
81 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 69 / 86
Russians : 0 / 0
Japanese : 11 / 17
Americans : 60 / 85
Chinese : 23 / 116
British : 36 / 0
UK_Pacific : 28 / 33
Italians : 12 / 12
ANZAC : 20 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 18
Combat Move - French
Turn Complete - French
Territory Summary for French :
Gibraltar : 2 infantry
Production/PUs Summary :
Germans : 69 / 86
Russians : 0 / 0
Japanese : 11 / 17
Americans : 60 / 85
Chinese : 23 / 116
British : 36 / 0
UK_Pacific : 28 / 33
Italians : 12 / 12
ANZAC : 20 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 19
Politics - Germans
Purchase Units - Germans
Germans repair 0 damage on 2 factory_minors; Remaining resources: 75 PUs;
Germans buy 3 artilleries, 1 bomber, 3 destroyers and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 1 mech_infantry moved from Western Ukraine to Rostov
3 artilleries moved from Ukraine to Rostov
2 destroyers moved from 97 Sea Zone to 92 Sea Zone
3 bombers moved from Western Germany to 92 Sea Zone
3 fighters moved from Southern Italy to 92 Sea Zone
3 bombers moved from Greece to 92 Sea Zone
Combat - Germans
Battle in Rostov
Germans attack with 2 armour, 3 artilleries and 1 mech_infantry
British defend with 1 artillery and 2 infantry
Germans win, taking Rostov from British with 2 armour and 2 artilleries remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Battle in 92 Sea Zone
Germans attack with 6 bombers, 2 destroyers and 3 fighters
Americans defend with 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 4 transports
Germans win with 6 bombers and 1 fighter remaining. Battle score for attacker is 68
Casualties for Germans: 2 destroyers and 2 fighters
Casualties for Americans: 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 4 transports
Non Combat Move - Germans
6 bombers and 1 fighter moved from 92 Sea Zone to Southern France
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
3 mech_infantrys moved from Novgorod to Belarus
3 mech_infantrys moved from Belarus to Bryansk
Place Units - Germans
3 infantry placed in Russia
3 artilleries placed in Western Ukraine
Germans undo move 2.
3 artilleries placed in Ukraine
3 infantry placed in Western Ukraine
1 destroyer placed in 110 Sea Zone
2 destroyers placed in 97 Sea Zone
1 bomber placed in Yugoslavia
3 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 71 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Please do Japan. There is no Russia, remember?
Soon though….
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 fighter; Remaining resources: 7 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
Place Units - Japanese
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,5,1,3,5,6,2,5,3,6,2,4,3,1
Japanese collect 3 PUs (8 lost to blockades); end with 10 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 19
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Korea to Japan
3 fighters moved from Korea to Japan
Option to scramble against bombing run.
Nah, I’ll let the AA shoot them down ;)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 19
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Korea to Japan
3 fighters moved from Korea to Japan
Combat - Americans
Air Battle in Japan
Americans attacks with 5 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/2 hits
Bombing raid in Japan rolls: 8,3 and causes: 11 damage to unit: factory_major
Bombing raid in Japan causes 11 damage total.
Cleaning up after air battles
Non Combat Move - Americans
3 fighters moved from Japan to Korea
2 bombers moved from Japan to Korea
1 artillery and 3 infantry moved from New Brunswick Nova Scotia to Eastern United States
3 transports moved from 106 Sea Zone to 101 Sea Zone
1 armour moved from Tunisia to Tobruk
Place Units - Americans
1 carrier placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
2 armour and 3 infantry placed in Eastern United States
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 116 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 23 PUs; end with 139 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 145 PUs