G40 Vold and meatgrinder (axis) vs Bar91 and AK_Grown


  • @wittmann:

    Congratulations both.
    I think that might be the end of us, but last word is AKGrown’s.

    I take Volgograd and they don’t have 8.  No troops and I might be able to withstand the incoming offensive.  I mean, they have to keep all VC’s for ONE full turn yeah?  It would be a long shot…


  • Yeah, go ahead and do your turn Meat.  I’d like to see this through to the very end.

  • '13

    @wittmann:

    Did you just conquer England: you horror!
    Well done Vold. The French have nowhere  to hide now.

    I think that was way too many rounds to be called ‘Well Done’ on my part.  I defer the compliment to Mr. Grown and his excellent defense of the Island.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 1 fighter; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to 17 Sea Zone
                1 destroyer moved from 15 Sea Zone to 17 Sea Zone

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 2 cruisers, 1 destroyer and 1 transport
                    Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 31
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 2 cruisers, 1 destroyer and 1 transport

    Non Combat Move - Japanese
                1 bomber, 1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Japan

    Place Units - Japanese
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,5,4,1,1,3,4,1,5,3
                Japanese collect 8 PUs (8 lost to blockades); end with 9 PUs total

  • '13

    I think my partner is a little busy so I thought I’d lend a hand to push us across the finish line a little quicker


  • Appreciate it!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 mech_infantry moved from Korea to Siberia
                1 infantry moved from Soviet Far East to Siberia

    Combat - Americans
                Battle in Siberia
                    Americans attack with 1 armour, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                        Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Siberia, round 2 :  0/3 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Siberia, round 2 :  1/2 hits
                        1 infantry owned by the Americans lost in Siberia
                        Americans roll dice for 1 armour and 1 mech_infantry in Siberia, round 3 :  0/2 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Siberia, round 3 :  0/2 hits
                        Americans roll dice for 1 armour and 1 mech_infantry in Siberia, round 4 :  1/2 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Siberia, round 4 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in Siberia
                        Americans roll dice for 1 armour and 1 mech_infantry in Siberia, round 5 :  0/2 hits
                        Japanese roll dice for 1 armour in Siberia, round 5 :  0/1 hits
                        Americans roll dice for 1 armour and 1 mech_infantry in Siberia, round 6 :  0/2 hits
                        Japanese roll dice for 1 armour in Siberia, round 6 :  0/1 hits
                        Americans roll dice for 1 armour and 1 mech_infantry in Siberia, round 7 :  1/2 hits
                        Japanese roll dice for 1 armour in Siberia, round 7 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 armour owned by the Japanese lost in Siberia
                    Americans win, taking Siberia from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Americans
                3 armour and 3 infantry moved from Western United States to 10 Sea Zone
                3 armour, 2 destroyers, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                3 armour and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 3 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports moved from 109 Sea Zone to 91 Sea Zone

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                2 armour, 2 artilleries and 4 infantry placed in Eastern United States
                1 bomber and 2 fighters placed in Korea

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy nothing; Remaining resources: 58 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Jehol to Anhwe
                2 artilleries moved from Jehol to Chahar
                3 artilleries moved from Manchuria to Jehol

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 81 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 87 PUs


  • Wait…you can’t blitz through VC’s?

    Yeah, this game is over.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 17

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 bomber and 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                2 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
                2 armour and 1 mech_infantry moved from Iraq to Caucasus
                1 armour moved from Kazakhstan to Samara
                1 infantry moved from Kazakhstan to Samara
                1 bomber moved from Northwest Persia to Caucasus
                2 fighters moved from Northwest Persia to Caucasus
                1 fighter moved from Northwest Persia to Caucasus
                3 artilleries and 4 infantry moved from Kazakhstan to Volgograd
                      British take Volgograd from Germans
                1 armour moved from Kazakhstan to Volgograd
                1 bomber moved from India to Samara
                2 fighters moved from Egypt to Caucasus

    Combat - British
                Battle in Samara
                    British attack with 1 armour, 1 bomber and 1 infantry
                    Germans defend with 1 armour
                        British roll dice for 1 armour, 1 bomber and 1 infantry in Samara, round 2 :  2/3 hits
                        Germans roll dice for 1 armour in Samara, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Samara
                    British win, taking Samara from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Caucasus
                    British attack with 4 armour, 1 bomber, 5 fighters and 2 mech_infantrys
                    Germans defend with 5 armour
                        British roll dice for 4 armour, 1 bomber, 5 fighters and 2 mech_infantrys in Caucasus, round 2 :  6/12 hits
                        Germans roll dice for 5 armour in Caucasus, round 2 :  3/5 hits
                        1 bomber owned by the British, 5 armour owned by the Germans and 2 mech_infantrys owned by the British lost in Caucasus
                    British win, taking Caucasus from Germans with 4 armour and 5 fighters remaining. Battle score for attacker is 10
                    Casualties for Germans: 5 armour
                    Casualties for British: 1 bomber and 2 mech_infantrys

    Non Combat Move - British
                1 aaGun moved from Kazakhstan to Volgograd
                4 infantry moved from Turkmenistan to Kazakhstan
                5 fighters moved from Caucasus to Northwest Persia
                1 infantry moved from Trans-Jordan to Egypt
                2 infantry moved from Iraq to Trans-Jordan
                1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                1 bomber moved from Samara to Kazakhstan
                4 infantry moved from Szechwan to Sikang
                1 cruiser and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 infantry moved from Hainan to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Tunisia to Libya

    Place Units - UK_Pacific
                1 bomber and 5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 28 PUs; end with 29 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
                Some Units in India change ownership: 1 bomber and 5 mech_infantrys


  • I guess we will see!

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 fighter moved from Normandy Bordeaux to Southern Italy
                2 bombers moved from Western Germany to Southern Italy

    Place Units - Italians
                1 destroyer and 2 transports placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

  • '13

    You cannot blitz through an enemy IC, actually.

    And I never assume it’s over - you have quite a few units for me to sweep away before it’s a done deal.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Amur to Buryatia
                1 fighter moved from Manchuria to Buryatia
                1 armour moved from Kansu to Timguska
                      ANZAC take Timguska from Japanese
                1 armour moved from Timguska to Novosibirsk
                1 fighter moved from Kansu to Novosibirsk
                1 fighter moved from Kazakhstan to Novosibirsk
                1 fighter moved from Persia to Novosibirsk
                1 bomber moved from India to Samara
                1 bomber moved from Samara to Russia

    Combat - ANZAC
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Russia causes 6 damage total.
                Battle in Buryatia
                    ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Buryatia from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Novosibirsk
                    ANZAC attack with 1 armour and 3 fighters
                    Germans defend with 1 mech_infantry
                    ANZAC win, taking Novosibirsk from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - ANZAC
                3 fighters moved from Novosibirsk to Samara
                1 bomber moved from Russia to Samara
                1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
                1 infantry moved from 79 Sea Zone to West India
                1 artillery moved from 79 Sea Zone to West India
                1 carrier, 2 destroyers and 1 submarine moved from 79 Sea Zone to 80 Sea Zone
                2 bombers moved from Queensland to 39 Sea Zone
                1 bomber moved from 39 Sea Zone to West India
                1 bomber moved from 39 Sea Zone to West India
                1 fighter moved from Buryatia to Buyant-Uhaa

    Place Units - ANZAC
                1 submarine placed in 54 Sea Zone
                2 bombers placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for ANZAC :

    Paulau Island : 1 flag
        Formosa : 1 flag
        Okinawa : 1 flag
        Queensland : 1 aaGun, 1 airfield, 2 bombers, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 1 aaGun, 1 artillery and 2 infantry
        Amur : 1 flag
        Timguska : 1 flag
        Buryatia : 1 flag, 1 artillery
        Celebes : 1 flag
        Dutch New Guinea : 1 flag
        35 Sea Zone : 1 flag
        17 Sea Zone : 1 flag
        Buyant-Uhaa : 1 fighter
        54 Sea Zone : 1 submarine
        West India : 1 artillery, 2 bombers and 1 infantry
        Novosibirsk : 1 flag, 1 armour
        Samara : 1 bomber and 3 fighters
        80 Sea Zone : 1 carrier, 2 destroyers and 1 submarine
        79 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 70 / 134
        Russians : 0 / 0
        Japanese : 13 / 9
        Americans : 59 / 84
        Chinese : 23 / 87
        British : 34 / 0
        UK_Pacific : 28 / 34
        Italians : 13 / 18
        ANZAC : 19 / 29
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 17

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 2 infantry

    Production/PUs Summary :

    Germans : 70 / 134
        Russians : 0 / 0
        Japanese : 13 / 9
        Americans : 59 / 84
        Chinese : 23 / 87
        British : 34 / 0
        UK_Pacific : 28 / 34
        Italians : 13 / 18
        ANZAC : 19 / 29
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 18

    Politics - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 2 factory_minors; Remaining resources: 122 PUs;
                Germans buy 2 armour, 6 artilleries, 3 bombers, 4 infantry, 4 mech_infantrys and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Ukraine to Caucasus
                1 armour moved from Russia to Novosibirsk
                3 bombers moved from Western Germany to Caucasus

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 3 bombers and 3 mech_infantrys
                    British defend with 4 armour
                    Germans win with 3 bombers remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for British: 4 armour
                Battle in Novosibirsk
                    Germans attack with 1 armour
                    ANZAC defend with 1 armour
                    ANZAC win with no units remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 armour
                    Casualties for Germans: 1 armour

    Non Combat Move - Germans
                1 mech_infantry moved from Western Ukraine to Rostov
                1 mech_infantry moved from Western Ukraine to Tambov
                1 mech_infantry moved from Western Ukraine to Russia
                3 artilleries and 2 infantry moved from Western Germany to Northern Italy
                1 infantry moved from Albania to Greece
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 destroyer moved from 110 Sea Zone to 103 Sea Zone
                1 fighter moved from 110 Sea Zone to Southern Italy
                2 fighters moved from Normandy Bordeaux to Southern Italy
                1 carrier and 6 transports moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                3 bombers moved from Caucasus to Greece

    Place Units - Germans
                3 infantry placed in Russia
                3 artilleries placed in Ukraine
                1 armour and 2 mech_infantrys placed in Western Ukraine
                Germans undo move 3.
                2 armour and 1 mech_infantry placed in Western Ukraine
                3 mech_infantrys placed in Novgorod
                3 artilleries, 3 bombers and 1 infantry placed in Western Germany
                3 transports placed in 97 Sea Zone

    Turn Complete - Germans
                Germans collect 70 PUs; end with 71 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 9 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber moved from Japan to Siberia

    Combat - Japanese
                Battle in Siberia
                    Japanese attack with 1 bomber
                    Americans defend with 1 armour
                    Americans win with 1 armour remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 bomber

    Non Combat Move - Japanese

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,6,5,1,4,1,6,4,1
                Japanese collect 8 PUs (5 lost to blockades); end with 17 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 103 Sea Zone
                1 fighter moved from 91 Sea Zone to 103 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                2 destroyers moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 armour moved from Siberia to Sakha
                      Americans take Sakha from Japanese

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 1 cruiser and 2 destroyers
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 cruiser and 2 destroyers in 92 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 92 Sea Zone
                    Americans win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 103 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 103 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 103 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 103 Sea Zone to 92 Sea Zone
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 104 Sea Zone to 92 Sea Zone
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                4 transports moved from 91 Sea Zone to 92 Sea Zone
                1 armour moved from Morocco to Tunisia
                2 armour, 1 artillery and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
                3 transports moved from 101 Sea Zone to 106 Sea Zone
                3 armour and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                3 armour, 2 destroyers, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
                3 armour and 3 infantry moved from 6 Sea Zone to Korea
                1 armour moved from Sakha to Amur

    Place Units - Americans
                1 bomber and 1 fighter placed in Korea
                1 cruiser placed in 6 Sea Zone
                1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                2 armour, 1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy nothing; Remaining resources: 87 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 artilleries moved from Anhwe to Kweichow
                2 artilleries moved from Chahar to Anhwe
                1 artillery moved from Jehol to Chahar
                2 artilleries moved from Jehol to Anhwe

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 110 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 116 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 18

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from Volgograd to Rostov
                1 artillery and 2 infantry moved from Volgograd to Tambov
                1 fighter moved from Northwest Persia to Rostov
                1 fighter moved from Northwest Persia to Tambov
                1 bomber moved from Kazakhstan to Russia
                1 bomber moved from India to Rostov

    Combat - British
                Battle in Rostov
                    British attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 :  1/5 hits
                        Italians roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Rostov
                    British win, taking Rostov from Italians with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Tambov
                    British attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Tambov
                    British win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Russia causes 5 damage total.

    Non Combat Move - British
                1 bomber moved from Russia to Volgograd
                1 armour moved from Samara to Volgograd
                1 fighter moved from Tambov to Volgograd
                1 fighter moved from Rostov to Volgograd
                1 bomber moved from Rostov to Volgograd
                4 infantry moved from Kazakhstan to Volgograd
                1 artillery and 2 infantry moved from Turkmenistan to Kazakhstan
                4 infantry moved from Sikang to Kazakhstan
                3 fighters moved from Northwest Persia to Egypt
                2 infantry moved from Trans-Jordan to Egypt
                1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
                5 mech_infantrys moved from India to Eastern Persia
                2 artilleries and 4 infantry moved from Kwangtung to 20 Sea Zone
                2 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 3 transports moved from 20 Sea Zone to 6 Sea Zone
                2 artilleries and 4 infantry moved from 6 Sea Zone to Korea
                2 aaGuns moved from Kwangtung to Kwangsi
                1 infantry moved from India to Burma
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Algeria to Tunisia

    Place Units - UK_Pacific
                3 armour, 1 bomber and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 28 PUs; end with 28 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
                Some Units in India change ownership: 3 armour, 1 bomber and 1 mech_infantry

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