G40 Vold and meatgrinder (axis) vs Bar91 and AK_Grown


  • That is so tempting…

    I will NOT scramble.  France is up to Wittman though.  Here is hoping that the carrier and plane get a hit.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 bomber; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 bomber moved from Western Germany to 110 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone

    Combat - Italians
                Battle in 110 Sea Zone
                    Germans loiter and taunt with ; Italians attack with 2 bombers, 1 fighter and 1 tactical_bomber
                    British defend with 1 carrier and 1 fighter
                    Italians win with 2 bombers and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for British: 1 carrier and 1 fighter
                    Casualties for Italians: 1 tactical_bomber

    Non Combat Move - Italians
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                2 bombers moved from 110 Sea Zone to Western Germany

    Place Units - Italians
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 artillery moved from Paulau Island to 34 Sea Zone
                1 artillery, 2 cruisers, 1 destroyer and 1 transport moved from 34 Sea Zone to 17 Sea Zone
                1 artillery moved from 17 Sea Zone to Iwo Jima
                1 artillery, 1 fighter and 2 infantry moved from Manchuria to Amur

    Combat - ANZAC
                Battle in Iwo Jima
                    ANZAC attack with 1 artillery
                    Japanese defend with 1 infantry
                    Japanese win with no units remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery
                Battle in Amur
                    ANZAC attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Amur from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Amur to Manchuria
                1 fighter moved from Manchuria to Kansu
                1 armour moved from Suiyuyan to Kansu
                1 fighter moved from Kansu to Kazakhstan
                1 fighter moved from 41 Sea Zone to 80 Sea Zone
                1 carrier, 2 destroyers and 1 submarine moved from 41 Sea Zone to 79 Sea Zone
                1 fighter moved from 80 Sea Zone to Persia
                1 artillery moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 bomber moved from Queensland to India
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from 41 Sea Zone to Sumatra

    Place Units - ANZAC
                2 bombers placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    Territory Summary for ANZAC :

    Paulau Island : 1 flag
        Formosa : 1 flag
        Okinawa : 1 flag
        Manchuria : 1 fighter
        Kansu : 1 armour and 1 fighter
        India : 1 bomber
        Queensland : 1 aaGun, 1 airfield, 2 bombers, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 1 aaGun, 1 artillery and 2 infantry
        Amur : 1 flag, 1 artillery and 1 infantry
        Kazakhstan : 1 fighter
        Celebes : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 artillery and 1 infantry
        41 Sea Zone : 1 transport
        35 Sea Zone : 1 flag
        17 Sea Zone : 1 flag, 2 cruisers, 1 destroyer and 1 transport
        79 Sea Zone : 1 carrier, 2 destroyers and 1 submarine
        Persia : 1 fighter

    Production/PUs Summary :

    Germans : 67 / 95
        Russians : 0 / 0
        Japanese : 16 / 11
        Americans : 58 / 85
        Chinese : 23 / 58
        British : 38 / 38
        UK_Pacific : 28 / 33
        Italians : 13 / 22
        ANZAC : 16 / 30
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 16

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 2 infantry

    Production/PUs Summary :

    Germans : 67 / 95
        Russians : 0 / 0
        Japanese : 16 / 11
        Americans : 58 / 85
        Chinese : 23 / 58
        British : 38 / 38
        UK_Pacific : 28 / 33
        Italians : 13 / 22
        ANZAC : 16 / 30
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 17

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 3 destroyers, 2 fighters, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                6 transports moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 111 Sea Zone
                6 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
                6 artilleries, 6 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
                6 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
                1 bomber moved from Western Germany to 110 Sea Zone
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                2 armour and 3 mech_infantrys moved from Ukraine to Caucasus
                4 armour, 4 artilleries and 7 mech_infantrys moved from Volgograd to Caucasus
                1 mech_infantry moved from Russia to Novosibirsk
                      Germans take Novosibirsk from British

  • '13

    Scramble UK to 110?


  • no scramble.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 17

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 3 destroyers, 2 fighters, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                6 transports moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 111 Sea Zone
                6 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
                6 artilleries, 6 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
                6 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
                1 bomber moved from Western Germany to 110 Sea Zone
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                2 armour and 3 mech_infantrys moved from Ukraine to Caucasus
                4 armour, 4 artilleries and 7 mech_infantrys moved from Volgograd to Caucasus
                1 mech_infantry moved from Russia to Novosibirsk
                      Germans take Novosibirsk from British

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 6 artilleries, 2 bombers and 6 infantry
                    British defend with 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour and 2 infantry; Americans defend with 2 armour and 2 infantry
                    Germans captures 38PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 5 artilleries and 2 bombers remaining. Battle score for attacker is 28
                    Casualties for Germans: 1 artillery and 6 infantry
                    Casualties for British: 1 armour, 2 fighters and 2 infantry
                    Casualties for Americans: 2 armour and 2 infantry
                Battle in Caucasus
                    Germans attack with 6 armour, 4 artilleries and 10 mech_infantrys
                    British defend with 6 armour, 1 artillery, 5 infantry and 4 mech_infantrys
                    Germans win, taking Caucasus from British with 5 armour remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 armour, 4 artilleries and 10 mech_infantrys
                    Casualties for British: 6 armour, 1 artillery, 5 infantry and 4 mech_infantrys
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 armour moved from Russia to Samara
                2 bombers moved from United Kingdom to Western Germany
                1 destroyer moved from 111 Sea Zone to 110 Sea Zone
                1 bomber moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Western Ukraine
                2 infantry placed in Russia
                3 artilleries and 3 infantry placed in Western Germany
                3 destroyers placed in 97 Sea Zone
                2 fighters placed in Normandy Bordeaux

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,5,1,2
                Germans collect 71 PUs (5 lost to blockades); end with 109 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 114 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 119 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 134 PUs


  • Did you just conquer England: you horror!
    Well done Vold. The French have nowhere  to hide now.


  • My Hun partner is a souless bastage isn’t he?  Long live the Axis! :evil:


  • Congratulations both.
    I think that might be the end of us, but last word is AKGrown’s.


  • @wittmann:

    Congratulations both.
    I think that might be the end of us, but last word is AKGrown’s.

    I take Volgograd and they don’t have 8.  No troops and I might be able to withstand the incoming offensive.  I mean, they have to keep all VC’s for ONE full turn yeah?  It would be a long shot…


  • Yeah, go ahead and do your turn Meat.  I’d like to see this through to the very end.

  • '13

    @wittmann:

    Did you just conquer England: you horror!
    Well done Vold. The French have nowhere  to hide now.

    I think that was way too many rounds to be called ‘Well Done’ on my part.  I defer the compliment to Mr. Grown and his excellent defense of the Island.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 1 fighter; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to 17 Sea Zone
                1 destroyer moved from 15 Sea Zone to 17 Sea Zone

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 2 cruisers, 1 destroyer and 1 transport
                    Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 31
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 2 cruisers, 1 destroyer and 1 transport

    Non Combat Move - Japanese
                1 bomber, 1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Japan

    Place Units - Japanese
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,5,4,1,1,3,4,1,5,3
                Japanese collect 8 PUs (8 lost to blockades); end with 9 PUs total

  • '13

    I think my partner is a little busy so I thought I’d lend a hand to push us across the finish line a little quicker


  • Appreciate it!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 mech_infantry moved from Korea to Siberia
                1 infantry moved from Soviet Far East to Siberia

    Combat - Americans
                Battle in Siberia
                    Americans attack with 1 armour, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                        Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Siberia, round 2 :  0/3 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Siberia, round 2 :  1/2 hits
                        1 infantry owned by the Americans lost in Siberia
                        Americans roll dice for 1 armour and 1 mech_infantry in Siberia, round 3 :  0/2 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Siberia, round 3 :  0/2 hits
                        Americans roll dice for 1 armour and 1 mech_infantry in Siberia, round 4 :  1/2 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Siberia, round 4 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in Siberia
                        Americans roll dice for 1 armour and 1 mech_infantry in Siberia, round 5 :  0/2 hits
                        Japanese roll dice for 1 armour in Siberia, round 5 :  0/1 hits
                        Americans roll dice for 1 armour and 1 mech_infantry in Siberia, round 6 :  0/2 hits
                        Japanese roll dice for 1 armour in Siberia, round 6 :  0/1 hits
                        Americans roll dice for 1 armour and 1 mech_infantry in Siberia, round 7 :  1/2 hits
                        Japanese roll dice for 1 armour in Siberia, round 7 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 armour owned by the Japanese lost in Siberia
                    Americans win, taking Siberia from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Americans
                3 armour and 3 infantry moved from Western United States to 10 Sea Zone
                3 armour, 2 destroyers, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                3 armour and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 3 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports moved from 109 Sea Zone to 91 Sea Zone

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                2 armour, 2 artilleries and 4 infantry placed in Eastern United States
                1 bomber and 2 fighters placed in Korea

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy nothing; Remaining resources: 58 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Jehol to Anhwe
                2 artilleries moved from Jehol to Chahar
                3 artilleries moved from Manchuria to Jehol

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 81 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 87 PUs


  • Wait…you can’t blitz through VC’s?

    Yeah, this game is over.

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