@dawgoneit America is up
G40 Vold and meatgrinder (axis) vs Bar91 and AK_Grown
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That is so tempting…
I will NOT scramble. France is up to Wittman though. Here is hoping that the carrier and plane get a hit.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 4 PUs;Combat Move - Italians
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea ZoneCombat - Italians
Battle in 110 Sea Zone
Germans loiter and taunt with ; Italians attack with 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 carrier and 1 fighter
Italians win with 2 bombers and 1 fighter remaining. Battle score for attacker is 15
Casualties for British: 1 carrier and 1 fighter
Casualties for Italians: 1 tactical_bomberNon Combat Move - Italians
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from 110 Sea Zone to Western GermanyPlace Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 4 PUs;Combat Move - ANZAC
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery, 2 cruisers, 1 destroyer and 1 transport moved from 34 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 artillery, 1 fighter and 2 infantry moved from Manchuria to AmurCombat - ANZAC
Battle in Iwo Jima
ANZAC attack with 1 artillery
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Amur
ANZAC attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Amur from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Amur to Manchuria
1 fighter moved from Manchuria to Kansu
1 armour moved from Suiyuyan to Kansu
1 fighter moved from Kansu to Kazakhstan
1 fighter moved from 41 Sea Zone to 80 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 fighter moved from 80 Sea Zone to Persia
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 bomber moved from Queensland to India
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to SumatraPlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for ANZAC :
Paulau Island : 1 flag
Formosa : 1 flag
Okinawa : 1 flag
Manchuria : 1 fighter
Kansu : 1 armour and 1 fighter
India : 1 bomber
Queensland : 1 aaGun, 1 airfield, 2 bombers, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 aaGun, 1 artillery and 2 infantry
Amur : 1 flag, 1 artillery and 1 infantry
Kazakhstan : 1 fighter
Celebes : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 artillery and 1 infantry
41 Sea Zone : 1 transport
35 Sea Zone : 1 flag
17 Sea Zone : 1 flag, 2 cruisers, 1 destroyer and 1 transport
79 Sea Zone : 1 carrier, 2 destroyers and 1 submarine
Persia : 1 fighterProduction/PUs Summary :
Germans : 67 / 95
Russians : 0 / 0
Japanese : 16 / 11
Americans : 58 / 85
Chinese : 23 / 58
British : 38 / 38
UK_Pacific : 28 / 33
Italians : 13 / 22
ANZAC : 16 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Combat Move - French
Turn Complete - French
Territory Summary for French :
Gibraltar : 2 infantry
Production/PUs Summary :
Germans : 67 / 95
Russians : 0 / 0
Japanese : 16 / 11
Americans : 58 / 85
Chinese : 23 / 58
British : 38 / 38
UK_Pacific : 28 / 33
Italians : 13 / 22
ANZAC : 16 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 destroyers, 2 fighters, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
6 transports moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
6 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
6 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
2 armour and 3 mech_infantrys moved from Ukraine to Caucasus
4 armour, 4 artilleries and 7 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from British -
Scramble UK to 110?
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no scramble.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 destroyers, 2 fighters, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
6 transports moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
6 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
6 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
2 armour and 3 mech_infantrys moved from Ukraine to Caucasus
4 armour, 4 artilleries and 7 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from BritishCombat - Germans
Battle in United Kingdom
Germans attack with 6 artilleries, 2 bombers and 6 infantry
British defend with 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour and 2 infantry; Americans defend with 2 armour and 2 infantry
Germans captures 38PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 5 artilleries and 2 bombers remaining. Battle score for attacker is 28
Casualties for Germans: 1 artillery and 6 infantry
Casualties for British: 1 armour, 2 fighters and 2 infantry
Casualties for Americans: 2 armour and 2 infantry
Battle in Caucasus
Germans attack with 6 armour, 4 artilleries and 10 mech_infantrys
British defend with 6 armour, 1 artillery, 5 infantry and 4 mech_infantrys
Germans win, taking Caucasus from British with 5 armour remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour, 4 artilleries and 10 mech_infantrys
Casualties for British: 6 armour, 1 artillery, 5 infantry and 4 mech_infantrys
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 armour moved from Russia to Samara
2 bombers moved from United Kingdom to Western Germany
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 bomber moved from 110 Sea Zone to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
2 infantry placed in Russia
3 artilleries and 3 infantry placed in Western Germany
3 destroyers placed in 97 Sea Zone
2 fighters placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,5,1,2
Germans collect 71 PUs (5 lost to blockades); end with 109 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 119 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 134 PUs -
Did you just conquer England: you horror!
Well done Vold. The French have nowhere to hide now. -
My Hun partner is a souless bastage isn’t he? Long live the Axis! :evil:
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Congratulations both.
I think that might be the end of us, but last word is AKGrown’s. -
@wittmann:
Congratulations both.
I think that might be the end of us, but last word is AKGrown’s.I take Volgograd and they don’t have 8. No troops and I might be able to withstand the incoming offensive. I mean, they have to keep all VC’s for ONE full turn yeah? It would be a long shot…
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Yeah, go ahead and do your turn Meat. I’d like to see this through to the very end.
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@wittmann:
Did you just conquer England: you horror!
Well done Vold. The French have nowhere to hide now.I think that was way too many rounds to be called ‘Well Done’ on my part. I defer the compliment to Mr. Grown and his excellent defense of the Island.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 fighter; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to 17 Sea Zone
1 destroyer moved from 15 Sea Zone to 17 Sea ZoneCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 2 cruisers, 1 destroyer and 1 transport
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 2 cruisers, 1 destroyer and 1 transportNon Combat Move - Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from 17 Sea Zone to JapanPlace Units - Japanese
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,5,4,1,1,3,4,1,5,3
Japanese collect 8 PUs (8 lost to blockades); end with 9 PUs total -
I think my partner is a little busy so I thought I’d lend a hand to push us across the finish line a little quicker
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Appreciate it!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Korea to Siberia
1 infantry moved from Soviet Far East to SiberiaCombat - Americans
Battle in Siberia
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Siberia, round 2 : 0/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Siberia, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Siberia
Americans roll dice for 1 armour and 1 mech_infantry in Siberia, round 3 : 0/2 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Siberia, round 3 : 0/2 hits
Americans roll dice for 1 armour and 1 mech_infantry in Siberia, round 4 : 1/2 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Siberia, round 4 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Siberia
Americans roll dice for 1 armour and 1 mech_infantry in Siberia, round 5 : 0/2 hits
Japanese roll dice for 1 armour in Siberia, round 5 : 0/1 hits
Americans roll dice for 1 armour and 1 mech_infantry in Siberia, round 6 : 0/2 hits
Japanese roll dice for 1 armour in Siberia, round 6 : 0/1 hits
Americans roll dice for 1 armour and 1 mech_infantry in Siberia, round 7 : 1/2 hits
Japanese roll dice for 1 armour in Siberia, round 7 : 1/1 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Americans
3 armour and 3 infantry moved from Western United States to 10 Sea Zone
3 armour, 2 destroyers, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 armour and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 91 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports moved from 109 Sea Zone to 91 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
2 armour, 2 artilleries and 4 infantry placed in Eastern United States
1 bomber and 2 fighters placed in KoreaTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 58 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Jehol to Anhwe
2 artilleries moved from Jehol to Chahar
3 artilleries moved from Manchuria to JeholTurn Complete - Chinese
Chinese collect 23 PUs; end with 81 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 87 PUs -
Wait…you can’t blitz through VC’s?
Yeah, this game is over.