G40 Vold and meatgrinder (axis) vs Bar91 and AK_Grown


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 15

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 2 infantry
        United Kingdom : 1 fighter

    Production/PUs Summary :

    Germans : 70 / 99
        Russians : 0 / 0
        Japanese : 16 / 25
        Americans : 59 / 84
        Chinese : 23 / 29
        British : 35 / 35
        UK_Pacific : 28 / 33
        Italians : 13 / 16
        ANZAC : 15 / 28
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 16

    Politics - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 93 PUs;
                Germans buy 2 armour, 7 artilleries, 1 bomber, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                7 artilleries and 7 infantry moved from Scotland to United Kingdom
                2 fighters moved from 111 Sea Zone to United Kingdom
                6 transports moved from 111 Sea Zone to 112 Sea Zone
                6 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
                6 artilleries, 6 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
                6 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
                7 bombers and 1 tactical_bomber moved from Western Germany to United Kingdom
                2 bombers moved from Germany to United Kingdom

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 13 artilleries, 9 bombers, 2 fighters, 13 infantry and 1 tactical_bomber
                    French defend with 1 fighter; British defend with 1 airfield, 4 armour, 2 artilleries, 1 factory_major, 5 fighters, 1 harbour, 14 infantry and 1 mech_infantry; Americans defend with 3 artilleries, 2 bombers, 3 fighters and 3 infantry
                    British win with 4 fighters remaining. Battle score for attacker is -33
                    Casualties for Germans: 13 artilleries, 7 bombers, 2 fighters, 13 infantry and 1 tactical_bomber
                    Casualties for French: 1 fighter
                    Casualties for British: 4 armour, 2 artilleries, 2 fighters, 14 infantry and 1 mech_infantry
                    Casualties for Americans: 3 artilleries, 2 bombers, 2 fighters and 3 infantry
                    2 bombers owned by the Germans retreated

    Non Combat Move - Germans
                2 bombers moved from United Kingdom to Western Germany
                1 carrier, 2 destroyers and 1 transport moved from 111 Sea Zone to 110 Sea Zone
                3 transports moved from 114 Sea Zone to 113 Sea Zone
                2 artilleries and 2 infantry moved from Germany to Western Germany
                2 armour moved from Romania to Ukraine

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Russia
                3 mech_infantrys placed in Ukraine
                3 artilleries placed in Volgograd
                1 fighter placed in 110 Sea Zone
                4 artilleries, 1 bomber and 5 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 70 PUs; end with 70 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 110 Sea Zone: 1 transport
                EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

  • '13

    Weak effort - but I am persistent! :evil:


  • Unlucky Vold.
    Meatgrinder, please do Japan. Forget about my one Russian, if he is even still
    Alive!

  • '13

    Not really unlucky - I flubbed my transport deployment to avoid the bomber so 4 land units couldn’t take part in the fun.  It probably made the difference.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 5 infantry; Remaining resources: 3 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Sakha to Siberia
                1 armour moved from Sakha to Siberia
                1 infantry moved from Amur to Buryatia
                1 fighter and 1 tactical_bomber moved from Amur to Siberia
                1 destroyer moved from 7 Sea Zone to 15 Sea Zone
                1 bomber moved from Amur to 15 Sea Zone

    Combat - Japanese
                Battle in Siberia
                    Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 1 infantry
                    Japanese win, taking Siberia from Americans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 15 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    Americans defend with 2 submarines
                    Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines

    Non Combat Move - Japanese
                1 bomber moved from 15 Sea Zone to Japan
                1 tactical_bomber moved from Siberia to Japan
                1 fighter moved from Siberia to Japan

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                5 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,3,2,1,5,5,3,4,5,4,2
                Japanese collect 9 PUs (8 lost to blockades); end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 airfield, 2 destroyers, 1 factory_minor, 1 fighter, 1 harbour and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
                Battle in 6 Sea Zone
                    Americans attack with 2 carriers, 1 destroyer, 5 submarines and 3 transports
                    Japanese defend with 1 destroyer, 1 fighter and 1 tactical_bomber
                        Americans roll dice for 5 submarines in 6 Sea Zone, round 2 :  2/5 hits
                        Americans roll dice for 2 carriers, 1 destroyer and 3 transports in 6 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 :  1/3 hits
                        1 carrier owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    5 submarines owned by the Americans Submerged
                        Americans roll dice for 1 carrier, 1 destroyer and 3 transports in 6 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 carrier, 1 destroyer and 3 transports in 6 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 4 :  1/2 hits
                        1 carrier owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 1 destroyer and 3 transports in 6 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 5 :  2/2 hits
                        1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
                        2 transports owned by the Americans lost in 6 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -53
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 2 carriers, 1 destroyer and 3 transports
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 carrier, 2 destroyers, 1 fighter and 6 transports
                        Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 carrier, 2 destroyers, 1 fighter and 6 transports in 110 Sea Zone, round 2 :  2/4 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Americans lost in 110 Sea Zone
                    Germans win with 1 carrier, 2 destroyers, 1 fighter and 6 transports remaining. Battle score for attacker is -18
                    Casualties for Americans: 1 destroyer and 1 fighter
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                    1 fighter owned by the Germans forced to land in Normandy Bordeaux

    Non Combat Move - Americans
                1 carrier, 1 cruiser and 1 destroyer moved from 107 Sea Zone to 109 Sea Zone
                2 armour and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                2 armour, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                2 armour and 2 infantry moved from 109 Sea Zone to United Kingdom
                1 fighter moved from Eastern United States to 109 Sea Zone
                1 mech_infantry moved from Western United States to Alaska

    Place Units - Americans
                2 destroyers placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                1 airfield, 1 factory_minor and 1 harbour placed in Korea

    Turn Complete - Americans
                Americans collect 58 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy nothing; Remaining resources: 29 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                2 artilleries moved from Jehol to Anhwe
                1 fighter moved from Jehol to Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 52 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 58 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 16

    Purchase Units - British
                British repair 6 damage on 1 airfield and 1 factory_major; Remaining resources: 28 PUs;
                British buy 1 armour, 1 carrier and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 bomber, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to 113 Sea Zone
                1 bomber moved from Egypt to Caucasus
                2 fighters moved from Egypt to 99 Sea Zone
                6 armour and 4 mech_infantrys moved from Northwest Persia to Caucasus
                1 artillery and 7 infantry moved from Northwest Persia to Caucasus
                3 fighters moved from Trans-Jordan to Caucasus
                1 armour moved from Kazakhstan to Novosibirsk
                      British take Novosibirsk from Germans
                1 armour moved from Novosibirsk to Kazakhstan
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                2 infantry moved from Burma to 38 Sea Zone
                2 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Hainan

    Combat - British
                Battle in 113 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 4 transports
                        4 transports owned by the Germans lost in 113 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 28
                    Casualties for Germans: 4 transports
                Battle in 99 Sea Zone
                    British attack with 2 fighters
                    Italians defend with 1 destroyer
                        British roll dice for 2 fighters in 99 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 99 Sea Zone
                    British win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Hainan
                Battle in Caucasus
                    British attack with 6 armour, 1 artillery, 1 bomber, 3 fighters, 7 infantry and 4 mech_infantrys
                    Germans defend with 3 infantry
                        British roll dice for 6 armour, 1 artillery, 1 bomber, 3 fighters, 7 infantry and 4 mech_infantrys in Caucasus, round 2 :  8/22 hits
                        Germans roll dice for 3 infantry in Caucasus, round 2 :  2/3 hits
                        2 infantry owned by the British and 3 infantry owned by the Germans lost in Caucasus
                    British win, taking Hainan from Japanese, taking Caucasus from Germans with 6 armour, 1 artillery, 1 bomber, 3 fighters, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                3 fighters moved from Caucasus to Northwest Persia
                1 bomber moved from Caucasus to Northwest Persia
                2 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
                2 infantry moved from Trans-Jordan to Iraq
                4 infantry moved from Eastern Persia to Turkmenistan
                1 artillery and 3 infantry moved from Turkmenistan to Kazakhstan
                1 aaGun, 2 artilleries and 2 infantry moved from Sikang to Kazakhstan
                1 armour moved from Eastern Persia to Kazakhstan
                1 artillery and 2 infantry moved from West India to Eastern Persia
                2 armour and 1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Algeria to Tunisia
                2 fighters moved from 99 Sea Zone to Egypt
                1 fighter moved from 113 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 tactical_bomber moved from Kwangtung to Korea
                4 infantry moved from Yunnan to Szechwan

    Place Units - British
                1 carrier placed in 110 Sea Zone
                1 armour and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total

    Place Units - UK_Pacific
                1 destroyer placed in 20 Sea Zone
                1 armour, 1 bomber, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 28 PUs; end with 28 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
                    Some Units in 20 Sea Zone change ownership: 1 destroyer


  • It is getting down to the wire!

    Meat, if you want to reroll anything for the battle in sz6 - let me know.  We can get that done on the forums.

  • '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 bomber; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 bomber moved from Western Germany to 110 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone

  • '13

    Scramble UK?

    nice move on 113.  I was half hoping you would do that, and half hoping you wouldn’t :P  heh

  • '13

    need OOL as well.


  • That is so tempting…

    I will NOT scramble.  France is up to Wittman though.  Here is hoping that the carrier and plane get a hit.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 bomber; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 bomber moved from Western Germany to 110 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone

    Combat - Italians
                Battle in 110 Sea Zone
                    Germans loiter and taunt with ; Italians attack with 2 bombers, 1 fighter and 1 tactical_bomber
                    British defend with 1 carrier and 1 fighter
                    Italians win with 2 bombers and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for British: 1 carrier and 1 fighter
                    Casualties for Italians: 1 tactical_bomber

    Non Combat Move - Italians
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                2 bombers moved from 110 Sea Zone to Western Germany

    Place Units - Italians
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 artillery moved from Paulau Island to 34 Sea Zone
                1 artillery, 2 cruisers, 1 destroyer and 1 transport moved from 34 Sea Zone to 17 Sea Zone
                1 artillery moved from 17 Sea Zone to Iwo Jima
                1 artillery, 1 fighter and 2 infantry moved from Manchuria to Amur

    Combat - ANZAC
                Battle in Iwo Jima
                    ANZAC attack with 1 artillery
                    Japanese defend with 1 infantry
                    Japanese win with no units remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery
                Battle in Amur
                    ANZAC attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Amur from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Amur to Manchuria
                1 fighter moved from Manchuria to Kansu
                1 armour moved from Suiyuyan to Kansu
                1 fighter moved from Kansu to Kazakhstan
                1 fighter moved from 41 Sea Zone to 80 Sea Zone
                1 carrier, 2 destroyers and 1 submarine moved from 41 Sea Zone to 79 Sea Zone
                1 fighter moved from 80 Sea Zone to Persia
                1 artillery moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 bomber moved from Queensland to India
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from 41 Sea Zone to Sumatra

    Place Units - ANZAC
                2 bombers placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    Territory Summary for ANZAC :

    Paulau Island : 1 flag
        Formosa : 1 flag
        Okinawa : 1 flag
        Manchuria : 1 fighter
        Kansu : 1 armour and 1 fighter
        India : 1 bomber
        Queensland : 1 aaGun, 1 airfield, 2 bombers, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 1 aaGun, 1 artillery and 2 infantry
        Amur : 1 flag, 1 artillery and 1 infantry
        Kazakhstan : 1 fighter
        Celebes : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 artillery and 1 infantry
        41 Sea Zone : 1 transport
        35 Sea Zone : 1 flag
        17 Sea Zone : 1 flag, 2 cruisers, 1 destroyer and 1 transport
        79 Sea Zone : 1 carrier, 2 destroyers and 1 submarine
        Persia : 1 fighter

    Production/PUs Summary :

    Germans : 67 / 95
        Russians : 0 / 0
        Japanese : 16 / 11
        Americans : 58 / 85
        Chinese : 23 / 58
        British : 38 / 38
        UK_Pacific : 28 / 33
        Italians : 13 / 22
        ANZAC : 16 / 30
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 16

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 2 infantry

    Production/PUs Summary :

    Germans : 67 / 95
        Russians : 0 / 0
        Japanese : 16 / 11
        Americans : 58 / 85
        Chinese : 23 / 58
        British : 38 / 38
        UK_Pacific : 28 / 33
        Italians : 13 / 22
        ANZAC : 16 / 30
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 17

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 3 destroyers, 2 fighters, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                6 transports moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 111 Sea Zone
                6 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
                6 artilleries, 6 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
                6 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
                1 bomber moved from Western Germany to 110 Sea Zone
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                2 armour and 3 mech_infantrys moved from Ukraine to Caucasus
                4 armour, 4 artilleries and 7 mech_infantrys moved from Volgograd to Caucasus
                1 mech_infantry moved from Russia to Novosibirsk
                      Germans take Novosibirsk from British

  • '13

    Scramble UK to 110?


  • no scramble.

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