G40 Vold and meatgrinder (axis) vs Bar91 and AK_Grown


  • Vold: don’t we have 9 Fts?
    That is 9 rolls of 1 against your 2 ones. Are you sure you want to SBR?
    If so, I am sure AmGrown agrees, but yes: send up all 9.
    Lose my Frog first.


  • @wittmann:

    Vold: don’t we have 9 Fts?
    That is 9 rolls of 1 against your 2 ones. Are you sure you want to SBR?
    If so, I am sure AmGrown agrees, but yes: send up all 9.
    Lose my Frog first.

    Agreed.


  • US would be next in loss order if required.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 bomber; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 bomber and 1 fighter moved from Normandy Bordeaux to United Kingdom

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 destroyer
                    Americans defend with 2 transports
                    Italians win, taking 99 Sea Zone from British with 1 destroyer remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Air Battle in United Kingdom
                    Italians attacks with 2 units heading to United Kingdom
                    British launches 9 interceptors out of United Kingdom
                    1 fighter owned by the Italians lost in United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
                    Bombing raid in United Kingdom causes 5 damage total.
                Cleaning up after air battles

    Non Combat Move - Italians
                1 bomber moved from United Kingdom to Western Germany

    Place Units - Italians
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 16 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 cruiser moved from 44 Sea Zone to 34 Sea Zone
                1 cruiser moved from 44 Sea Zone to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 artillery moved from 34 Sea Zone to Paulau Island
                1 infantry moved from 34 Sea Zone to Paulau Island

    Combat - ANZAC
                Battle in Paulau Island
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 destroyer moved from 44 Sea Zone to 34 Sea Zone
                1 armour moved from Jehol to Suiyuyan
                1 fighter moved from Jehol to Kansu
                1 artillery, 2 fighters and 2 infantry moved from Jehol to Manchuria
                1 carrier moved from 44 Sea Zone to 41 Sea Zone
                1 fighter moved from Queensland to 41 Sea Zone
                1 destroyer moved from 44 Sea Zone to 41 Sea Zone
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 bomber placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for ANZAC :

    Paulau Island : 1 flag, 1 artillery
        Formosa : 1 flag
        Okinawa : 1 flag
        Manchuria : 1 artillery, 2 fighters and 2 infantry
        Suiyuyan : 1 armour
        Kansu : 1 fighter
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 1 aaGun, 1 artillery and 2 infantry
        Celebes : 1 flag
        Dutch New Guinea : 1 flag
        41 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 submarine
        35 Sea Zone : 1 flag
        34 Sea Zone : 2 cruisers, 1 destroyer and 1 transport
        17 Sea Zone : 1 flag
        54 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 70 / 99
        Russians : 0 / 0
        Japanese : 16 / 25
        Americans : 59 / 84
        Chinese : 23 / 29
        British : 35 / 35
        UK_Pacific : 28 / 33
        Italians : 13 / 16
        ANZAC : 15 / 28
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 15

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 2 infantry
        United Kingdom : 1 fighter

    Production/PUs Summary :

    Germans : 70 / 99
        Russians : 0 / 0
        Japanese : 16 / 25
        Americans : 59 / 84
        Chinese : 23 / 29
        British : 35 / 35
        UK_Pacific : 28 / 33
        Italians : 13 / 16
        ANZAC : 15 / 28
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 16

    Politics - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 93 PUs;
                Germans buy 2 armour, 7 artilleries, 1 bomber, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                7 artilleries and 7 infantry moved from Scotland to United Kingdom
                2 fighters moved from 111 Sea Zone to United Kingdom
                6 transports moved from 111 Sea Zone to 112 Sea Zone
                6 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
                6 artilleries, 6 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
                6 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
                7 bombers and 1 tactical_bomber moved from Western Germany to United Kingdom
                2 bombers moved from Germany to United Kingdom

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 13 artilleries, 9 bombers, 2 fighters, 13 infantry and 1 tactical_bomber
                    French defend with 1 fighter; British defend with 1 airfield, 4 armour, 2 artilleries, 1 factory_major, 5 fighters, 1 harbour, 14 infantry and 1 mech_infantry; Americans defend with 3 artilleries, 2 bombers, 3 fighters and 3 infantry
                    British win with 4 fighters remaining. Battle score for attacker is -33
                    Casualties for Germans: 13 artilleries, 7 bombers, 2 fighters, 13 infantry and 1 tactical_bomber
                    Casualties for French: 1 fighter
                    Casualties for British: 4 armour, 2 artilleries, 2 fighters, 14 infantry and 1 mech_infantry
                    Casualties for Americans: 3 artilleries, 2 bombers, 2 fighters and 3 infantry
                    2 bombers owned by the Germans retreated

    Non Combat Move - Germans
                2 bombers moved from United Kingdom to Western Germany
                1 carrier, 2 destroyers and 1 transport moved from 111 Sea Zone to 110 Sea Zone
                3 transports moved from 114 Sea Zone to 113 Sea Zone
                2 artilleries and 2 infantry moved from Germany to Western Germany
                2 armour moved from Romania to Ukraine

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Russia
                3 mech_infantrys placed in Ukraine
                3 artilleries placed in Volgograd
                1 fighter placed in 110 Sea Zone
                4 artilleries, 1 bomber and 5 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 70 PUs; end with 70 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 110 Sea Zone: 1 transport
                EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

  • '13

    Weak effort - but I am persistent! :evil:


  • Unlucky Vold.
    Meatgrinder, please do Japan. Forget about my one Russian, if he is even still
    Alive!

  • '13

    Not really unlucky - I flubbed my transport deployment to avoid the bomber so 4 land units couldn’t take part in the fun.  It probably made the difference.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 5 infantry; Remaining resources: 3 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Sakha to Siberia
                1 armour moved from Sakha to Siberia
                1 infantry moved from Amur to Buryatia
                1 fighter and 1 tactical_bomber moved from Amur to Siberia
                1 destroyer moved from 7 Sea Zone to 15 Sea Zone
                1 bomber moved from Amur to 15 Sea Zone

    Combat - Japanese
                Battle in Siberia
                    Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 1 infantry
                    Japanese win, taking Siberia from Americans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 15 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    Americans defend with 2 submarines
                    Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines

    Non Combat Move - Japanese
                1 bomber moved from 15 Sea Zone to Japan
                1 tactical_bomber moved from Siberia to Japan
                1 fighter moved from Siberia to Japan

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                5 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,3,2,1,5,5,3,4,5,4,2
                Japanese collect 9 PUs (8 lost to blockades); end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 airfield, 2 destroyers, 1 factory_minor, 1 fighter, 1 harbour and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
                Battle in 6 Sea Zone
                    Americans attack with 2 carriers, 1 destroyer, 5 submarines and 3 transports
                    Japanese defend with 1 destroyer, 1 fighter and 1 tactical_bomber
                        Americans roll dice for 5 submarines in 6 Sea Zone, round 2 :  2/5 hits
                        Americans roll dice for 2 carriers, 1 destroyer and 3 transports in 6 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 :  1/3 hits
                        1 carrier owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    5 submarines owned by the Americans Submerged
                        Americans roll dice for 1 carrier, 1 destroyer and 3 transports in 6 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 carrier, 1 destroyer and 3 transports in 6 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 4 :  1/2 hits
                        1 carrier owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 1 destroyer and 3 transports in 6 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 5 :  2/2 hits
                        1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
                        2 transports owned by the Americans lost in 6 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -53
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 2 carriers, 1 destroyer and 3 transports
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 carrier, 2 destroyers, 1 fighter and 6 transports
                        Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 carrier, 2 destroyers, 1 fighter and 6 transports in 110 Sea Zone, round 2 :  2/4 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Americans lost in 110 Sea Zone
                    Germans win with 1 carrier, 2 destroyers, 1 fighter and 6 transports remaining. Battle score for attacker is -18
                    Casualties for Americans: 1 destroyer and 1 fighter
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                    1 fighter owned by the Germans forced to land in Normandy Bordeaux

    Non Combat Move - Americans
                1 carrier, 1 cruiser and 1 destroyer moved from 107 Sea Zone to 109 Sea Zone
                2 armour and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                2 armour, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                2 armour and 2 infantry moved from 109 Sea Zone to United Kingdom
                1 fighter moved from Eastern United States to 109 Sea Zone
                1 mech_infantry moved from Western United States to Alaska

    Place Units - Americans
                2 destroyers placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                1 airfield, 1 factory_minor and 1 harbour placed in Korea

    Turn Complete - Americans
                Americans collect 58 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy nothing; Remaining resources: 29 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                2 artilleries moved from Jehol to Anhwe
                1 fighter moved from Jehol to Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 52 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 58 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 16

    Purchase Units - British
                British repair 6 damage on 1 airfield and 1 factory_major; Remaining resources: 28 PUs;
                British buy 1 armour, 1 carrier and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 bomber, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to 113 Sea Zone
                1 bomber moved from Egypt to Caucasus
                2 fighters moved from Egypt to 99 Sea Zone
                6 armour and 4 mech_infantrys moved from Northwest Persia to Caucasus
                1 artillery and 7 infantry moved from Northwest Persia to Caucasus
                3 fighters moved from Trans-Jordan to Caucasus
                1 armour moved from Kazakhstan to Novosibirsk
                      British take Novosibirsk from Germans
                1 armour moved from Novosibirsk to Kazakhstan
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                2 infantry moved from Burma to 38 Sea Zone
                2 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Hainan

    Combat - British
                Battle in 113 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 4 transports
                        4 transports owned by the Germans lost in 113 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 28
                    Casualties for Germans: 4 transports
                Battle in 99 Sea Zone
                    British attack with 2 fighters
                    Italians defend with 1 destroyer
                        British roll dice for 2 fighters in 99 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 99 Sea Zone
                    British win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Hainan
                Battle in Caucasus
                    British attack with 6 armour, 1 artillery, 1 bomber, 3 fighters, 7 infantry and 4 mech_infantrys
                    Germans defend with 3 infantry
                        British roll dice for 6 armour, 1 artillery, 1 bomber, 3 fighters, 7 infantry and 4 mech_infantrys in Caucasus, round 2 :  8/22 hits
                        Germans roll dice for 3 infantry in Caucasus, round 2 :  2/3 hits
                        2 infantry owned by the British and 3 infantry owned by the Germans lost in Caucasus
                    British win, taking Hainan from Japanese, taking Caucasus from Germans with 6 armour, 1 artillery, 1 bomber, 3 fighters, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                3 fighters moved from Caucasus to Northwest Persia
                1 bomber moved from Caucasus to Northwest Persia
                2 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
                2 infantry moved from Trans-Jordan to Iraq
                4 infantry moved from Eastern Persia to Turkmenistan
                1 artillery and 3 infantry moved from Turkmenistan to Kazakhstan
                1 aaGun, 2 artilleries and 2 infantry moved from Sikang to Kazakhstan
                1 armour moved from Eastern Persia to Kazakhstan
                1 artillery and 2 infantry moved from West India to Eastern Persia
                2 armour and 1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Algeria to Tunisia
                2 fighters moved from 99 Sea Zone to Egypt
                1 fighter moved from 113 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 tactical_bomber moved from Kwangtung to Korea
                4 infantry moved from Yunnan to Szechwan

    Place Units - British
                1 carrier placed in 110 Sea Zone
                1 armour and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total

    Place Units - UK_Pacific
                1 destroyer placed in 20 Sea Zone
                1 armour, 1 bomber, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 28 PUs; end with 28 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
                    Some Units in 20 Sea Zone change ownership: 1 destroyer


  • It is getting down to the wire!

    Meat, if you want to reroll anything for the battle in sz6 - let me know.  We can get that done on the forums.

  • '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 bomber; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 bomber moved from Western Germany to 110 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone

  • '13

    Scramble UK?

    nice move on 113.  I was half hoping you would do that, and half hoping you wouldn’t :P  heh

  • '13

    need OOL as well.


  • That is so tempting…

    I will NOT scramble.  France is up to Wittman though.  Here is hoping that the carrier and plane get a hit.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 bomber; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 bomber moved from Western Germany to 110 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone

    Combat - Italians
                Battle in 110 Sea Zone
                    Germans loiter and taunt with ; Italians attack with 2 bombers, 1 fighter and 1 tactical_bomber
                    British defend with 1 carrier and 1 fighter
                    Italians win with 2 bombers and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for British: 1 carrier and 1 fighter
                    Casualties for Italians: 1 tactical_bomber

    Non Combat Move - Italians
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                2 bombers moved from 110 Sea Zone to Western Germany

    Place Units - Italians
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

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