@Witt I can do it for you and show you how it’s done :-D
G40 Vold and meatgrinder (axis) vs Bar91 and AK_Grown
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we’ll reroll if need be.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Midway to 25 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 6 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
4 carriers, 1 cruiser, 6 fighters and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
4 infantry moved from Egypt to 81 Sea Zone
4 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
4 infantry moved from 99 Sea Zone to CyprusCombat - Americans
Battle in 6 Sea Zone
Americans attack with 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 submarines and 3 transports
Japanese defend with 2 battleships, 3 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 3 transports in 6 Sea Zone, round 2 : 7/8 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 7/11 hits
Units damaged: 2 carriers owned by the Americans
1 fighter owned by the Americans, 2 carriers owned by the Americans, 3 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 5 submarines in 6 Sea Zone, round 3 : 3/5 hits
2 battleships owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 transports in 6 Sea Zone, round 3 : 5/7 hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 3/5 hits
3 fighters owned by the Americans, 2 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 5 submarines and 3 transports remaining. Battle score for attacker is 76
Casualties for Japanese: 2 battleships, 3 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers
Casualties for Americans: 2 carriers and 4 fighters
Battle in Korea
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Korea, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Cyprus
Americans attack with 4 infantry
Italians defend with 2 infantry
Americans roll dice for 4 infantry in Cyprus, round 2 : 3/4 hits
Italians roll dice for 2 infantry in Cyprus, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Cyprus
Americans win, taking Cyprus from Italians with 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Americans
2 fighters could not land in 6 Sea Zone and were removed
2 fighters moved from Gibraltar to United Kingdom
1 fighter moved from 107 Sea Zone to United Kingdom
2 armour and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 submarines moved from 10 Sea Zone to 15 Sea ZonePlace Units - Americans
1 armour, 1 fighter and 2 infantry placed in Eastern United States
2 armour and 1 infantry placed in Western United States
3 transports placed in 10 Sea Zone
1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 2 infantry moved from Jehol to Manchuria
1 fighter moved from Kweichow to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 3 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 factory_minor and 3 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Manchuria, round 2 : 3/6 hits
Japanese roll dice for 3 infantry in Manchuria, round 2 : 2/3 hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 3 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantry
Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Chinese
1 fighter moved from Manchuria to Jehol
2 artilleries moved from Anhwe to Jehol
2 infantry moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Kweichow to ShensiPlace Units - Chinese
4 infantry placed in Kweichow
2 artilleries and 2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Purchase Units - British
British repair 7 damage on 1 factory_major; Remaining resources: 22 PUs;
British buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 cruiser and 3 transports; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Szechwan to Kazakhstan
British take Kazakhstan from Germans
1 artillery and 4 infantry moved from Eastern Persia to Turkmenistan
4 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
2 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
2 infantry moved from Persia to Northwest Persia
2 fighters moved from Persia to Northwest Persia
2 infantry moved from Tunisia to Algeria
British take Algeria from Italians
1 bomber and 3 fighters moved from Egypt to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 6 armour, 1 artillery, 1 bomber, 5 fighters, 8 infantry and 4 mech_infantrys
Germans defend with 2 armour and 1 mech_infantry
British roll dice for 6 armour, 1 artillery, 1 bomber, 5 fighters, 8 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 9/25 hits
Germans roll dice for 2 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits
1 infantry owned by the British, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 6 armour, 1 artillery, 1 bomber, 5 fighters, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Turkmenistan
British attack with 1 artillery and 4 infantry
Germans defend with 1 armour
British roll dice for 1 artillery and 4 infantry in Turkmenistan, round 2 : 0/5 hits
Germans roll dice for 1 armour in Turkmenistan, round 2 : 0/1 hits
British roll dice for 1 artillery and 4 infantry in Turkmenistan, round 3 : 1/5 hits
Germans roll dice for 1 armour in Turkmenistan, round 3 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Turkmenistan
British win, taking Turkmenistan from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Northwest Persia to Egypt
1 bomber moved from Northwest Persia to Egypt
3 fighters moved from Northwest Persia to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
1 artillery and 3 infantry moved from Alexandria to Egypt
2 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
4 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
1 artillery and 2 infantry moved from India to West India
4 infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
1 aaGun, 2 artilleries and 2 infantry moved from Szechwan to Sikang
3 fighters moved from Gibraltar to United KingdomPlace Units - British
3 armour placed in United Kingdom
1 mech_infantry placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
3 transports placed in 20 Sea Zone
UK_Pacific undo move 1.
1 cruiser and 2 transports placed in 20 Sea Zone
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Units Change Ownership
Some Units in 39 Sea Zone change ownership: 1 transport
Some Units in 20 Sea Zone change ownership: 1 cruiser and 2 transports -
@wittmann:
You did not need to tell him AKGrown. Or Are you sleeping with an enemy spy?
I offered him his choice of Geisha girls and all the kimchi he could eat. :evil:
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Kamikaze action on Japan.
I’m not going home-land, I’m going Korea.
I do want to kamikaze your carriers. One to each carrier coming. Thanks.
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I’ll wait on Italy until you guys resolve that
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Yeah - still not 100% sure. We talked at the BBQ and he said yes, then not sure. I will call him to resolve.
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Do your turn Vold. Kamikazes will most likely be used next turn when he drops his destroyer and I attack him again.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 3 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 bomber and 1 fighter moved from Normandy Bordeaux to United Kingdom -
Very well.
UK Intercepts?
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Vold: don’t we have 9 Fts?
That is 9 rolls of 1 against your 2 ones. Are you sure you want to SBR?
If so, I am sure AmGrown agrees, but yes: send up all 9.
Lose my Frog first. -
@wittmann:
Vold: don’t we have 9 Fts?
That is 9 rolls of 1 against your 2 ones. Are you sure you want to SBR?
If so, I am sure AmGrown agrees, but yes: send up all 9.
Lose my Frog first.Agreed.
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US would be next in loss order if required.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 3 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 bomber and 1 fighter moved from Normandy Bordeaux to United KingdomCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer
Americans defend with 2 transports
Italians win, taking 99 Sea Zone from British with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Air Battle in United Kingdom
Italians attacks with 2 units heading to United Kingdom
British launches 9 interceptors out of United Kingdom
1 fighter owned by the Italians lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in United Kingdom causes 5 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 bomber moved from United Kingdom to Western GermanyPlace Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 cruiser moved from 44 Sea Zone to 34 Sea Zone
1 cruiser moved from 44 Sea Zone to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau IslandCombat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 44 Sea Zone to 34 Sea Zone
1 armour moved from Jehol to Suiyuyan
1 fighter moved from Jehol to Kansu
1 artillery, 2 fighters and 2 infantry moved from Jehol to Manchuria
1 carrier moved from 44 Sea Zone to 41 Sea Zone
1 fighter moved from Queensland to 41 Sea Zone
1 destroyer moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Paulau Island : 1 flag, 1 artillery
Formosa : 1 flag
Okinawa : 1 flag
Manchuria : 1 artillery, 2 fighters and 2 infantry
Suiyuyan : 1 armour
Kansu : 1 fighter
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 aaGun, 1 artillery and 2 infantry
Celebes : 1 flag
Dutch New Guinea : 1 flag
41 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 submarine
35 Sea Zone : 1 flag
34 Sea Zone : 2 cruisers, 1 destroyer and 1 transport
17 Sea Zone : 1 flag
54 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 70 / 99
Russians : 0 / 0
Japanese : 16 / 25
Americans : 59 / 84
Chinese : 23 / 29
British : 35 / 35
UK_Pacific : 28 / 33
Italians : 13 / 16
ANZAC : 15 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Combat Move - French
Turn Complete - French
Territory Summary for French :
Gibraltar : 2 infantry
United Kingdom : 1 fighterProduction/PUs Summary :
Germans : 70 / 99
Russians : 0 / 0
Japanese : 16 / 25
Americans : 59 / 84
Chinese : 23 / 29
British : 35 / 35
UK_Pacific : 28 / 33
Italians : 13 / 16
ANZAC : 15 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Politics - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 93 PUs;
Germans buy 2 armour, 7 artilleries, 1 bomber, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
7 artilleries and 7 infantry moved from Scotland to United Kingdom
2 fighters moved from 111 Sea Zone to United Kingdom
6 transports moved from 111 Sea Zone to 112 Sea Zone
6 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
6 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
7 bombers and 1 tactical_bomber moved from Western Germany to United Kingdom
2 bombers moved from Germany to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 13 artilleries, 9 bombers, 2 fighters, 13 infantry and 1 tactical_bomber
French defend with 1 fighter; British defend with 1 airfield, 4 armour, 2 artilleries, 1 factory_major, 5 fighters, 1 harbour, 14 infantry and 1 mech_infantry; Americans defend with 3 artilleries, 2 bombers, 3 fighters and 3 infantry
British win with 4 fighters remaining. Battle score for attacker is -33
Casualties for Germans: 13 artilleries, 7 bombers, 2 fighters, 13 infantry and 1 tactical_bomber
Casualties for French: 1 fighter
Casualties for British: 4 armour, 2 artilleries, 2 fighters, 14 infantry and 1 mech_infantry
Casualties for Americans: 3 artilleries, 2 bombers, 2 fighters and 3 infantry
2 bombers owned by the Germans retreatedNon Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
1 carrier, 2 destroyers and 1 transport moved from 111 Sea Zone to 110 Sea Zone
3 transports moved from 114 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from Germany to Western Germany
2 armour moved from Romania to UkrainePlace Units - Germans
2 armour and 1 mech_infantry placed in Russia
3 mech_infantrys placed in Ukraine
3 artilleries placed in Volgograd
1 fighter placed in 110 Sea Zone
4 artilleries, 1 bomber and 5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 70 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
Weak effort - but I am persistent! :evil:
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Unlucky Vold.
Meatgrinder, please do Japan. Forget about my one Russian, if he is even still
Alive!