G40 Vold and meatgrinder (axis) vs Bar91 and AK_Grown

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 15

    Combat Move - Russians

    Turn Complete - Russians

  • '13

    test

  • '13

    again


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 5 infantry; Remaining resources: 2 PUs; 3 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Amur to Siberia
                      Japanese take Siberia from Americans
                1 armour and 1 mech_infantry moved from Siberia to Sakha
                1 bomber moved from Japan to 3 Sea Zone
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                1 tactical_bomber moved from Japan to 7 Sea Zone
                1 fighter moved from Japan to 7 Sea Zone
                1 fighter moved from 6 Sea Zone to Shantung
                1 tactical_bomber moved from 6 Sea Zone to Shantung
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to Shantung

    Combat - Japanese
                Battle in Shantung
                    Japanese attack with 1 fighter and 2 tactical_bombers
                    Chinese defend with 1 artillery; Americans defend with 1 fighter
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Americans: 1 fighter
                    Casualties for Chinese: 1 artillery
                Battle in 7 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 2 transports
                    Japanese win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in Sakha
                    Japanese attack with 1 armour and 1 mech_infantry
                    Americans defend with 1 armour
                    Japanese win, taking Sakha from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in 3 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 16 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 bomber moved from 3 Sea Zone to Amur
                1 tactical_bomber moved from 7 Sea Zone to Amur
                1 fighter moved from 7 Sea Zone to Amur
                1 fighter moved from 16 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                1 fighter moved from Shantung to 6 Sea Zone
                1 tactical_bomber moved from Shantung to 6 Sea Zone
                1 fighter moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Manchuria to Korea
                1 infantry moved from Manchuria to Amur
                1 infantry moved from Manchuria to Amur

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                3 infantry placed in Manchuria
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 23 PUs; end with 25 PUs total


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 3 armour, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 4 Sea Zone to 6 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 3 infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone
                1 mech_infantry moved from Midway to 25 Sea Zone
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                4 carriers, 1 cruiser, 6 fighters and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                      Americans take Siberia from Japanese
                4 infantry moved from Egypt to 81 Sea Zone
                4 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
                4 infantry moved from 99 Sea Zone to Cyprus

    Combat - Americans


  • Kamikaze action on Japan.

    I’m not going home-land, I’m going Korea.


  • You did not need to tell him AKGrown. Or Are you sleeping with an enemy spy?


  • we’ll reroll if need be.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 3 armour, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 4 Sea Zone to 6 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 3 infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone
                1 mech_infantry moved from Midway to 25 Sea Zone
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                4 carriers, 1 cruiser, 6 fighters and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                      Americans take Siberia from Japanese
                4 infantry moved from Egypt to 81 Sea Zone
                4 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
                4 infantry moved from 99 Sea Zone to Cyprus

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 submarines and 3 transports
                    Japanese defend with 2 battleships, 3 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers
                        Americans roll dice for 5 submarines in 6 Sea Zone, round 2 :  2/5 hits
                    Units damaged: 2 carriers owned by the Japanese
                        Americans roll dice for 4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 3 transports in 6 Sea Zone, round 2 :  7/8 hits
                    Units damaged: 2 battleships owned by the Japanese
                        Japanese roll dice for 2 battleships, 3 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 :  7/11 hits
                    Units damaged: 2 carriers owned by the Americans
                        1 fighter owned by the Americans, 2 carriers owned by the Americans, 3 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 5 submarines in 6 Sea Zone, round 3 :  3/5 hits
                        2 battleships owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 transports in 6 Sea Zone, round 3 :  5/7 hits
                        Japanese roll dice for 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 :  3/5 hits
                        3 fighters owned by the Americans, 2 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 5 submarines and 3 transports remaining. Battle score for attacker is 76
                    Casualties for Japanese: 2 battleships, 3 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers
                    Casualties for Americans: 2 carriers and 4 fighters
                Battle in Korea
                    Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Korea, round 2 :  1/6 hits
                        Japanese roll dice for 1 infantry in Korea, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                    Americans win, taking Korea from Japanese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Cyprus
                    Americans attack with 4 infantry
                    Italians defend with 2 infantry
                        Americans roll dice for 4 infantry in Cyprus, round 2 :  3/4 hits
                        Italians roll dice for 2 infantry in Cyprus, round 2 :  0/2 hits
                        2 infantry owned by the Italians lost in Cyprus
                    Americans win, taking Cyprus from Italians with 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry

    Non Combat Move - Americans
                2 fighters could not land in 6 Sea Zone and were removed
                2 fighters moved from Gibraltar to United Kingdom
                1 fighter moved from 107 Sea Zone to United Kingdom
                2 armour and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
                2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                2 submarines moved from 10 Sea Zone to 15 Sea Zone

    Place Units - Americans
                1 armour, 1 fighter and 2 infantry placed in Eastern United States
                2 armour and 1 infantry placed in Western United States
                3 transports placed in 10 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 artilleries and 2 infantry moved from Jehol to Manchuria
                1 fighter moved from Kweichow to Manchuria

    Combat - Chinese
                Battle in Manchuria
                    Chinese attack with 3 artilleries, 1 fighter and 2 infantry
                    Japanese defend with 1 factory_minor and 3 infantry
                        Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Manchuria, round 2 :  3/6 hits
                        Japanese roll dice for 3 infantry in Manchuria, round 2 :  2/3 hits
                        3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
                    Chinese win, taking Manchuria from Japanese with 3 artilleries and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 2 infantry
                Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in Manchuria

    Non Combat Move - Chinese
                1 fighter moved from Manchuria to Jehol
                2 artilleries moved from Anhwe to Jehol
                2 infantry moved from Kweichow to Szechwan
                1 artillery and 1 infantry moved from Kweichow to Shensi

    Place Units - Chinese
                4 infantry placed in Kweichow
                2 artilleries and 2 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 15

    Purchase Units - British
                British repair 7 damage on 1 factory_major; Remaining resources: 22 PUs;
                British buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 cruiser and 3 transports; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Szechwan to Kazakhstan
                      British take Kazakhstan from Germans
                1 artillery and 4 infantry moved from Eastern Persia to Turkmenistan
                4 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
                2 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
                2 infantry moved from Persia to Northwest Persia
                2 fighters moved from Persia to Northwest Persia
                2 infantry moved from Tunisia to Algeria
                      British take Algeria from Italians
                1 bomber and 3 fighters moved from Egypt to Northwest Persia

    Combat - British
                Battle in Northwest Persia
                    British attack with 6 armour, 1 artillery, 1 bomber, 5 fighters, 8 infantry and 4 mech_infantrys
                    Germans defend with 2 armour and 1 mech_infantry
                        British roll dice for 6 armour, 1 artillery, 1 bomber, 5 fighters, 8 infantry and 4 mech_infantrys in Northwest Persia, round 2 :  9/25 hits
                        Germans roll dice for 2 armour and 1 mech_infantry in Northwest Persia, round 2 :  1/3 hits
                        1 infantry owned by the British, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 6 armour, 1 artillery, 1 bomber, 5 fighters, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for Germans: 2 armour and 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Turkmenistan
                    British attack with 1 artillery and 4 infantry
                    Germans defend with 1 armour
                        British roll dice for 1 artillery and 4 infantry in Turkmenistan, round 2 :  0/5 hits
                        Germans roll dice for 1 armour in Turkmenistan, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 4 infantry in Turkmenistan, round 3 :  1/5 hits
                        Germans roll dice for 1 armour in Turkmenistan, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Germans lost in Turkmenistan
                    British win, taking Turkmenistan from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters moved from Northwest Persia to Egypt
                1 bomber moved from Northwest Persia to Egypt
                3 fighters moved from Northwest Persia to Trans-Jordan
                3 infantry moved from Egypt to Trans-Jordan
                1 artillery and 3 infantry moved from Alexandria to Egypt
                2 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
                4 infantry moved from West India to Eastern Persia
                1 armour moved from India to Eastern Persia
                1 artillery and 2 infantry moved from India to West India
                4 infantry moved from Burma to Yunnan
                2 infantry moved from India to Burma
                1 aaGun, 2 artilleries and 2 infantry moved from Szechwan to Sikang
                3 fighters moved from Gibraltar to United Kingdom

    Place Units - British
                3 armour placed in United Kingdom
                1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                3 transports placed in 20 Sea Zone
                UK_Pacific undo move 1.
                1 cruiser and 2 transports placed in 20 Sea Zone
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 28 PUs; end with 28 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
                Units Change Ownership
                    Some Units in 39 Sea Zone change ownership: 1 transport
                    Some Units in 20 Sea Zone change ownership: 1 cruiser and 2 transports


  • @wittmann:

    You did not need to tell him AKGrown. Or Are you sleeping with an enemy spy?

    I offered him his choice of Geisha girls and all the kimchi he could eat. :evil:


  • @AK_Grown:

    Kamikaze action on Japan.

    I’m not going home-land, I’m going Korea.

    I do want to kamikaze your carriers.  One to each carrier coming.  Thanks.

  • '13

    I’ll wait on Italy until you guys resolve that


  • Yeah - still not 100% sure.  We talked at the BBQ and he said yes, then not sure.  I will call him to resolve.


  • Do your turn Vold.  Kamikazes will most likely be used next turn when he drops his destroyer and I attack him again.

  • '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 bomber; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 bomber and 1 fighter moved from Normandy Bordeaux to United Kingdom

  • '13

    Very well.

    UK Intercepts?


  • Vold: don’t we have 9 Fts?
    That is 9 rolls of 1 against your 2 ones. Are you sure you want to SBR?
    If so, I am sure AmGrown agrees, but yes: send up all 9.
    Lose my Frog first.


  • @wittmann:

    Vold: don’t we have 9 Fts?
    That is 9 rolls of 1 against your 2 ones. Are you sure you want to SBR?
    If so, I am sure AmGrown agrees, but yes: send up all 9.
    Lose my Frog first.

    Agreed.

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