@Witt I can do it for you and show you how it’s done :-D
G40 Vold and meatgrinder (axis) vs Bar91 and AK_Grown
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
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test
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again
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 destroyer and 5 infantry; Remaining resources: 2 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Americans
1 armour and 1 mech_infantry moved from Siberia to Sakha
1 bomber moved from Japan to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from Japan to 7 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
1 fighter moved from 6 Sea Zone to Shantung
1 tactical_bomber moved from 6 Sea Zone to Shantung
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to ShantungCombat - Japanese
Battle in Shantung
Japanese attack with 1 fighter and 2 tactical_bombers
Chinese defend with 1 artillery; Americans defend with 1 fighter
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 fighter
Casualties for Chinese: 1 artillery
Battle in 7 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Sakha
Japanese attack with 1 armour and 1 mech_infantry
Americans defend with 1 armour
Japanese win, taking Sakha from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in 3 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 bomber moved from 3 Sea Zone to Amur
1 tactical_bomber moved from 7 Sea Zone to Amur
1 fighter moved from 7 Sea Zone to Amur
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from Shantung to 6 Sea Zone
1 tactical_bomber moved from Shantung to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to AmurPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 infantry placed in Manchuria
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 23 PUs; end with 25 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Midway to 25 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 6 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
4 carriers, 1 cruiser, 6 fighters and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
4 infantry moved from Egypt to 81 Sea Zone
4 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
4 infantry moved from 99 Sea Zone to CyprusCombat - Americans
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Kamikaze action on Japan.
I’m not going home-land, I’m going Korea.
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You did not need to tell him AKGrown. Or Are you sleeping with an enemy spy?
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we’ll reroll if need be.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Midway to 25 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 6 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
4 carriers, 1 cruiser, 6 fighters and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
4 infantry moved from Egypt to 81 Sea Zone
4 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
4 infantry moved from 99 Sea Zone to CyprusCombat - Americans
Battle in 6 Sea Zone
Americans attack with 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 submarines and 3 transports
Japanese defend with 2 battleships, 3 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 3 transports in 6 Sea Zone, round 2 : 7/8 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 7/11 hits
Units damaged: 2 carriers owned by the Americans
1 fighter owned by the Americans, 2 carriers owned by the Americans, 3 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 5 submarines in 6 Sea Zone, round 3 : 3/5 hits
2 battleships owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 transports in 6 Sea Zone, round 3 : 5/7 hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 3/5 hits
3 fighters owned by the Americans, 2 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 5 submarines and 3 transports remaining. Battle score for attacker is 76
Casualties for Japanese: 2 battleships, 3 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers
Casualties for Americans: 2 carriers and 4 fighters
Battle in Korea
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Korea, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Cyprus
Americans attack with 4 infantry
Italians defend with 2 infantry
Americans roll dice for 4 infantry in Cyprus, round 2 : 3/4 hits
Italians roll dice for 2 infantry in Cyprus, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Cyprus
Americans win, taking Cyprus from Italians with 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Americans
2 fighters could not land in 6 Sea Zone and were removed
2 fighters moved from Gibraltar to United Kingdom
1 fighter moved from 107 Sea Zone to United Kingdom
2 armour and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 submarines moved from 10 Sea Zone to 15 Sea ZonePlace Units - Americans
1 armour, 1 fighter and 2 infantry placed in Eastern United States
2 armour and 1 infantry placed in Western United States
3 transports placed in 10 Sea Zone
1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 2 infantry moved from Jehol to Manchuria
1 fighter moved from Kweichow to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 3 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 factory_minor and 3 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Manchuria, round 2 : 3/6 hits
Japanese roll dice for 3 infantry in Manchuria, round 2 : 2/3 hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 3 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantry
Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Chinese
1 fighter moved from Manchuria to Jehol
2 artilleries moved from Anhwe to Jehol
2 infantry moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Kweichow to ShensiPlace Units - Chinese
4 infantry placed in Kweichow
2 artilleries and 2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Purchase Units - British
British repair 7 damage on 1 factory_major; Remaining resources: 22 PUs;
British buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 cruiser and 3 transports; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Szechwan to Kazakhstan
British take Kazakhstan from Germans
1 artillery and 4 infantry moved from Eastern Persia to Turkmenistan
4 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
2 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
2 infantry moved from Persia to Northwest Persia
2 fighters moved from Persia to Northwest Persia
2 infantry moved from Tunisia to Algeria
British take Algeria from Italians
1 bomber and 3 fighters moved from Egypt to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 6 armour, 1 artillery, 1 bomber, 5 fighters, 8 infantry and 4 mech_infantrys
Germans defend with 2 armour and 1 mech_infantry
British roll dice for 6 armour, 1 artillery, 1 bomber, 5 fighters, 8 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 9/25 hits
Germans roll dice for 2 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits
1 infantry owned by the British, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 6 armour, 1 artillery, 1 bomber, 5 fighters, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Turkmenistan
British attack with 1 artillery and 4 infantry
Germans defend with 1 armour
British roll dice for 1 artillery and 4 infantry in Turkmenistan, round 2 : 0/5 hits
Germans roll dice for 1 armour in Turkmenistan, round 2 : 0/1 hits
British roll dice for 1 artillery and 4 infantry in Turkmenistan, round 3 : 1/5 hits
Germans roll dice for 1 armour in Turkmenistan, round 3 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Turkmenistan
British win, taking Turkmenistan from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Northwest Persia to Egypt
1 bomber moved from Northwest Persia to Egypt
3 fighters moved from Northwest Persia to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
1 artillery and 3 infantry moved from Alexandria to Egypt
2 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
4 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
1 artillery and 2 infantry moved from India to West India
4 infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
1 aaGun, 2 artilleries and 2 infantry moved from Szechwan to Sikang
3 fighters moved from Gibraltar to United KingdomPlace Units - British
3 armour placed in United Kingdom
1 mech_infantry placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
3 transports placed in 20 Sea Zone
UK_Pacific undo move 1.
1 cruiser and 2 transports placed in 20 Sea Zone
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Units Change Ownership
Some Units in 39 Sea Zone change ownership: 1 transport
Some Units in 20 Sea Zone change ownership: 1 cruiser and 2 transports -
@wittmann:
You did not need to tell him AKGrown. Or Are you sleeping with an enemy spy?
I offered him his choice of Geisha girls and all the kimchi he could eat. :evil:
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Kamikaze action on Japan.
I’m not going home-land, I’m going Korea.
I do want to kamikaze your carriers. One to each carrier coming. Thanks.
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I’ll wait on Italy until you guys resolve that
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Yeah - still not 100% sure. We talked at the BBQ and he said yes, then not sure. I will call him to resolve.
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Do your turn Vold. Kamikazes will most likely be used next turn when he drops his destroyer and I attack him again.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 3 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 bomber and 1 fighter moved from Normandy Bordeaux to United Kingdom -
Very well.
UK Intercepts?
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Vold: don’t we have 9 Fts?
That is 9 rolls of 1 against your 2 ones. Are you sure you want to SBR?
If so, I am sure AmGrown agrees, but yes: send up all 9.
Lose my Frog first. -
@wittmann:
Vold: don’t we have 9 Fts?
That is 9 rolls of 1 against your 2 ones. Are you sure you want to SBR?
If so, I am sure AmGrown agrees, but yes: send up all 9.
Lose my Frog first.Agreed.