Can whoever is playing China, please remove my AA and put it in Hunan? I thought it was Hisachi’s.
G40 Vold and meatgrinder (axis) vs Bar91 and AK_Grown
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I had to cover the scramble so I didn’t think I could pull it off this round. but poor dice and a mis-count of your surviving troops (poor interface) let you dig into more wing than I had wanted.
We’ll see if I can complete the maneuver next round.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 destroyer and 7 infantry; Remaining resources: 1 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to Jehol
1 tactical_bomber moved from 6 Sea Zone to Jehol
1 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 infantry moved from Manchuria to Amur
1 mech_infantry moved from Ulaanbaatar to Amur
1 armour moved from Manchuria to Amur
1 fighter moved from 6 Sea Zone to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from Japan to JeholCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Jehol
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 armour; Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 armour
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 armour
Japanese win, taking Amur from Americans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Japanese
1 tactical_bomber moved from Amur to 6 Sea Zone
1 fighter moved from Amur to 6 Sea Zone
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Jehol to 6 Sea Zone
1 fighter moved from Jehol to 6 Sea Zone
1 bomber moved from Jehol to JapanPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 infantry placed in Manchuria
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 24 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 1 destroyer, 5 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 armour moved from Soviet Far East to Sakha
Americans take Siberia from Japanese
Americans take Sakha from Japanese
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from Kwangtung to 19 Sea Zone
1 fighter moved from Malta to 92 Sea Zone
1 fighter moved from Egypt to 92 Sea Zone
1 destroyer moved from 104 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Americans roll dice for 1 fighter in 19 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 fighters moved from 92 Sea Zone to Gibraltar
3 artilleries and 3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 carrier and 1 fighter moved from 101 Sea Zone to 107 Sea Zone
1 destroyer moved from 106 Sea Zone to 107 Sea Zone
1 cruiser moved from 106 Sea Zone to 107 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 3 Sea Zone to 4 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 3 Sea Zone to 2 Sea Zone
2 infantry moved from Alaska to 2 Sea Zone
2 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 19 Sea Zone to Shantung
4 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry and 2 transports moved from 71 Sea Zone to 81 Sea ZonePlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
3 armour, 1 bomber and 5 infantry placed in Eastern United States
Americans undo move 2.
2 armour, 1 bomber and 2 infantry placed in Eastern United States
1 armour and 3 infantry placed in Western United States
2 submarines placed in 10 Sea Zone
Americans undo move 4.
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 3 infantry moved from Anhwe to Jehol
1 fighter moved from Kweichow to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 3 artilleries, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Jehol, round 2 : 2/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to Kweichow
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Sikang
1 artillery moved from Kansu to Shensi
2 artilleries moved from Kweichow to Shensi
2 infantry moved from Kweichow to Shensi
2 artilleries moved from Kweichow to Szechwan
2 artilleries moved from Kweichow to AnhwePlace Units - Chinese
2 infantry placed in Shensi
1 artillery and 3 infantry placed in Kweichow
1 artillery placed in ShantungTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Purchase Units - British
British repair 0 damage on 1 factory_major; Remaining resources: 30 PUs;
British buy 10 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Libya to Tunisia
British take Tunisia from Germans
2 infantry moved from Iraq to Northwest Persia
1 bomber and 2 fighters moved from Eastern Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Shantung to Manchuria
2 infantry moved from Persia to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 1 bomber, 2 fighters and 4 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 bomber, 2 fighters and 4 infantry in Northwest Persia, round 2 : 0/7 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the British lost in Northwest Persia
British roll dice for 1 bomber, 2 fighters and 3 infantry in Northwest Persia, round 3 : 4/6 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Manchuria
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 factory_minor and 4 infantry
British roll dice for 1 armour and 1 mech_infantry in Manchuria, round 2 : 0/2 hits
Japanese roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits
1 mech_infantry owned by the British lost in Manchuria
British roll dice for 1 armour in Manchuria, round 3 : 1/1 hits
Japanese roll dice for 4 infantry in Manchuria, round 3 : 1/4 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in Manchuria
Japanese win with 3 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - British
1 infantry moved from Eastern Persia to Turkmenistan
1 aaGun, 1 armour, 2 artilleries and 2 infantry moved from Yunnan to Szechwan
1 infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
2 fighters moved from Northwest Persia to Persia
1 bomber moved from Northwest Persia to Egypt
2 armour moved from Iraq to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
4 infantry moved from India to West India
4 infantry moved from India to Burma
1 infantry moved from 81 Sea Zone to Egypt
3 fighters moved from Malta to Egypt
3 fighters moved from Malta to Gibraltar
1 infantry moved from Persia to IraqPlace Units - British
10 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 tactical_bomber placed in Kwangtung
1 armour, 1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 artillery and 4 infantry
Some Units in Kwangtung change ownership: 1 tactical_bomber -
It’ll be close again in London! Mwahahha!
So, playing into only a handful of 10+ turn games, I definitely see what I need to start focusing on.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter moved from Normandy Bordeaux to 109 Sea Zone
1 bomber moved from Southern Italy to 109 Sea ZoneCombat - Italians
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scramble to save the us tt’s in 109?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter moved from Normandy Bordeaux to 109 Sea Zone
1 bomber moved from Southern Italy to 109 Sea ZoneCombat - Italians
Battle in 109 Sea Zone
Italians attack with 1 bomber and 1 fighter
Americans defend with 3 transports
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transportsNon Combat Move - Italians
1 bomber and 1 fighter moved from 109 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
1 armour, 1 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Okinawa to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from New South Wales to Queensland
1 carrier, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
3 fighters moved from 35 Sea Zone to 19 Sea Zone
3 fighters moved from 19 Sea Zone to Jehol
1 infantry moved from Queensland to 54 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesPlace Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
Formosa : 1 flag
Jehol : 1 armour, 1 artillery, 3 fighters and 2 infantry
Okinawa : 1 flag
Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 aaGun, 2 artilleries and 2 infantry
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
44 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers and 1 transport
35 Sea Zone : 1 flag
19 Sea Zone : 2 transports
17 Sea Zone : 1 flag
54 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 69 / 98
Russians : 0 / 0
Japanese : 21 / 25
Americans : 57 / 84
Chinese : 20 / 26
British : 35 / 35
UK_Pacific : 28 / 33
Italians : 14 / 15
ANZAC : 15 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Combat Move - French
Turn Complete - French
Territory Summary for French :
Gibraltar : 2 infantry
United Kingdom : 1 fighterProduction/PUs Summary :
Germans : 69 / 98
Russians : 0 / 0
Japanese : 21 / 25
Americans : 57 / 84
Chinese : 20 / 26
British : 35 / 35
UK_Pacific : 28 / 33
Italians : 14 / 15
ANZAC : 15 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_major; Remaining resources: 95 PUs;
Germans buy 7 artilleries, 2 bombers, 7 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Germans
2 tactical_bombers moved from 110 Sea Zone to United Kingdom
2 fighters moved from Normandy Bordeaux to United Kingdom
4 bombers moved from Western Germany to United Kingdom
1 carrier, 2 destroyers and 7 transports moved from 110 Sea Zone to 112 Sea Zone
7 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone
7 artilleries, 1 carrier, 2 destroyers, 7 infantry and 7 transports moved from 112 Sea Zone to 111 Sea Zone
7 artilleries and 7 infantry moved from 111 Sea Zone to Scotland
1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
3 mech_infantrys moved from Rostov to Northwest Persia
1 armour moved from Kazakhstan to Northwest Persia
1 armour moved from Volgograd to Northwest PersiaCombat - Germans
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 1 and causes: 1 damage to unit: airfield
Bombing raid in United Kingdom rolls: 8,3,5,8 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 21 damage total. Damaged units is as follows: airfield = 1, factory_major = 20
Battle in Scotland
Battle in Turkmenistan
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Scotland from British, taking Turkmenistan from British with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 2 armour and 3 mech_infantrys
British defend with 3 infantry
Germans win, taking Northwest Persia from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 infantry
Cleaning up after air battlesNon Combat Move - Germans
4 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
1 infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Volgograd
3 mech_infantrys moved from Rostov to Volgograd
2 infantry moved from Volgograd to Caucasus
2 fighters moved from United Kingdom to 111 Sea Zone
4 bombers and 1 tactical_bomber moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Germany to Western GermanyPlace Units - Germans
5 infantry placed in Western Germany
5 artilleries placed in Western Germany
2 artilleries, 2 bombers and 2 infantry placed in Germany
3 transports placed in 113 Sea Zone
Germans undo move 4.
3 transports placed in 114 Sea ZoneTurn Complete - Germans
Germans collect 71 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs -
I know how you feel about your precious RAF, so I opted against the intercept to move things along. If you wished to do an intercept let me know and we can roll it in-forum.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
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test
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again
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 destroyer and 5 infantry; Remaining resources: 2 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Americans
1 armour and 1 mech_infantry moved from Siberia to Sakha
1 bomber moved from Japan to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from Japan to 7 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
1 fighter moved from 6 Sea Zone to Shantung
1 tactical_bomber moved from 6 Sea Zone to Shantung
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to ShantungCombat - Japanese
Battle in Shantung
Japanese attack with 1 fighter and 2 tactical_bombers
Chinese defend with 1 artillery; Americans defend with 1 fighter
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 fighter
Casualties for Chinese: 1 artillery
Battle in 7 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Sakha
Japanese attack with 1 armour and 1 mech_infantry
Americans defend with 1 armour
Japanese win, taking Sakha from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in 3 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 bomber moved from 3 Sea Zone to Amur
1 tactical_bomber moved from 7 Sea Zone to Amur
1 fighter moved from 7 Sea Zone to Amur
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from Shantung to 6 Sea Zone
1 tactical_bomber moved from Shantung to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to AmurPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 infantry placed in Manchuria
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 23 PUs; end with 25 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Midway to 25 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 6 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
4 carriers, 1 cruiser, 6 fighters and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
4 infantry moved from Egypt to 81 Sea Zone
4 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
4 infantry moved from 99 Sea Zone to CyprusCombat - Americans
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Kamikaze action on Japan.
I’m not going home-land, I’m going Korea.
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You did not need to tell him AKGrown. Or Are you sleeping with an enemy spy?