G40 Vold and meatgrinder (axis) vs Bar91 and AK_Grown

  • '13

    I had to cover the scramble so I didn’t think I could pull it off this round.  but poor dice and a mis-count of your surviving troops (poor interface)  let you dig into more wing than I had wanted.

    We’ll see if I can complete the maneuver next round.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 7 infantry; Remaining resources: 1 PUs; 3 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to Jehol
                1 tactical_bomber moved from 6 Sea Zone to Jehol
                1 infantry moved from Manchuria to Jehol
                1 artillery moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Amur
                1 mech_infantry moved from Ulaanbaatar to Amur
                1 armour moved from Manchuria to Amur
                1 fighter moved from 6 Sea Zone to Amur
                1 tactical_bomber moved from 6 Sea Zone to Amur
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
                1 bomber moved from Japan to Jehol

    Combat - Japanese
                Battle in 21 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Jehol
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 armour; Russians defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Amur
                    Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 1 armour
                    Japanese win, taking Amur from Americans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Japanese
                1 tactical_bomber moved from Amur to 6 Sea Zone
                1 fighter moved from Amur to 6 Sea Zone
                1 fighter moved from 21 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Jehol to 6 Sea Zone
                1 fighter moved from Jehol to 6 Sea Zone
                1 bomber moved from Jehol to Japan

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                3 infantry placed in Manchuria
                4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 24 PUs; end with 25 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 3 armour, 1 bomber, 1 destroyer, 5 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 armour moved from Soviet Far East to Sakha
                      Americans take Siberia from Japanese
                      Americans take Sakha from Japanese
                1 submarine moved from 17 Sea Zone to 19 Sea Zone
                1 destroyer moved from 20 Sea Zone to 19 Sea Zone
                1 fighter moved from Kwangtung to 19 Sea Zone
                1 fighter moved from Malta to 92 Sea Zone
                1 fighter moved from Egypt to 92 Sea Zone
                1 destroyer moved from 104 Sea Zone to 92 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 19 Sea Zone
                        Americans roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Japanese lost in 19 Sea Zone
                        Americans roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 4 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Americans lost in 19 Sea Zone
                        Americans roll dice for 1 fighter in 19 Sea Zone, round 5 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 5 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 92 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 92 Sea Zone to Gibraltar
                3 artilleries and 3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
                3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
                1 bomber moved from Eastern United States to United Kingdom
                1 carrier and 1 fighter moved from 101 Sea Zone to 107 Sea Zone
                1 destroyer moved from 106 Sea Zone to 107 Sea Zone
                1 cruiser moved from 106 Sea Zone to 107 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 3 Sea Zone to 4 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 3 Sea Zone to 2 Sea Zone
                2 infantry moved from Alaska to 2 Sea Zone
                2 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                2 infantry moved from 3 Sea Zone to Soviet Far East
                1 fighter moved from 19 Sea Zone to Shantung
                4 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone

    Place Units - Americans
                1 destroyer and 2 transports placed in 101 Sea Zone
                3 armour, 1 bomber and 5 infantry placed in Eastern United States
                Americans undo move 2.
                2 armour, 1 bomber and 2 infantry placed in Eastern United States
                1 armour and 3 infantry placed in Western United States
                2 submarines placed in 10 Sea Zone
                Americans undo move 4.
                2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 artilleries and 3 infantry moved from Anhwe to Jehol
                1 fighter moved from Kweichow to Jehol

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 3 artilleries, 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Jehol, round 2 :  2/7 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Kweichow
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Shensi to Sikang
                1 artillery moved from Kansu to Shensi
                2 artilleries moved from Kweichow to Shensi
                2 infantry moved from Kweichow to Shensi
                2 artilleries moved from Kweichow to Szechwan
                2 artilleries moved from Kweichow to Anhwe

    Place Units - Chinese
                2 infantry placed in Shensi
                1 artillery and 3 infantry placed in Kweichow
                1 artillery placed in Shantung

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 14

    Purchase Units - British
                British repair 0 damage on 1 factory_major; Remaining resources: 30 PUs;
                British buy 10 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Libya to Tunisia
                      British take Tunisia from Germans
                2 infantry moved from Iraq to Northwest Persia
                1 bomber and 2 fighters moved from Eastern Persia to Northwest Persia
                1 armour and 1 mech_infantry moved from Shantung to Manchuria
                2 infantry moved from Persia to Northwest Persia

    Combat - British
                Battle in Northwest Persia
                    British attack with 1 bomber, 2 fighters and 4 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 bomber, 2 fighters and 4 infantry in Northwest Persia, round 2 :  0/7 hits
                        Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Northwest Persia
                        British roll dice for 1 bomber, 2 fighters and 3 infantry in Northwest Persia, round 3 :  4/6 hits
                        Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Manchuria
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 factory_minor and 4 infantry
                        British roll dice for 1 armour and 1 mech_infantry in Manchuria, round 2 :  0/2 hits
                        Japanese roll dice for 4 infantry in Manchuria, round 2 :  1/4 hits
                        1 mech_infantry owned by the British lost in Manchuria
                        British roll dice for 1 armour in Manchuria, round 3 :  1/1 hits
                        Japanese roll dice for 4 infantry in Manchuria, round 3 :  1/4 hits
                        1 armour owned by the British and 1 infantry owned by the Japanese lost in Manchuria
                    Japanese win with 3 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour and 1 mech_infantry

    Non Combat Move - British
                1 infantry moved from Eastern Persia to Turkmenistan
                1 aaGun, 1 armour, 2 artilleries and 2 infantry moved from Yunnan to Szechwan
                1 infantry moved from Persia to Eastern Persia
                1 artillery moved from Persia to Eastern Persia
                2 fighters moved from Northwest Persia to Persia
                1 bomber moved from Northwest Persia to Egypt
                2 armour moved from Iraq to Eastern Persia
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Trans-Jordan to Iraq
                4 infantry moved from India to West India
                4 infantry moved from India to Burma
                1 infantry moved from 81 Sea Zone to Egypt
                3 fighters moved from Malta to Egypt
                3 fighters moved from Malta to Gibraltar
                1 infantry moved from Persia to Iraq

    Place Units - British
                10 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                1 tactical_bomber placed in Kwangtung
                1 armour, 1 artillery and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 28 PUs; end with 28 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 armour, 1 artillery and 4 infantry
                    Some Units in Kwangtung change ownership: 1 tactical_bomber


  • It’ll be close again in London!  Mwahahha!

    So, playing into only a handful of 10+ turn games, I definitely see what I need to start focusing on.

  • '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 fighter moved from Normandy Bordeaux to 109 Sea Zone
                1 bomber moved from Southern Italy to 109 Sea Zone

    Combat - Italians

  • '13

    scramble to save the us tt’s in 109?

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 fighter moved from Normandy Bordeaux to 109 Sea Zone
                1 bomber moved from Southern Italy to 109 Sea Zone

    Combat - Italians
                Battle in 109 Sea Zone
                    Italians attack with 1 bomber and 1 fighter
                    Americans defend with 3 transports
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 21
                    Casualties for Americans: 3 transports

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from 109 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 armour moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
                1 armour, 1 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery moved from Okinawa to 19 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Jehol
                1 infantry moved from New South Wales to Queensland
                1 carrier, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 44 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                3 fighters moved from 35 Sea Zone to 19 Sea Zone
                3 fighters moved from 19 Sea Zone to Jehol
                1 infantry moved from Queensland to 54 Sea Zone
                1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 54 Sea Zone
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for ANZAC :

    Formosa : 1 flag
        Jehol : 1 armour, 1 artillery, 3 fighters and 2 infantry
        Okinawa : 1 flag
        Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 1 aaGun, 2 artilleries and 2 infantry
        Celebes : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        44 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers and 1 transport
        35 Sea Zone : 1 flag
        19 Sea Zone : 2 transports
        17 Sea Zone : 1 flag
        54 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 69 / 98
        Russians : 0 / 0
        Japanese : 21 / 25
        Americans : 57 / 84
        Chinese : 20 / 26
        British : 35 / 35
        UK_Pacific : 28 / 33
        Italians : 14 / 15
        ANZAC : 15 / 26
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 14

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 2 infantry
        United Kingdom : 1 fighter

    Production/PUs Summary :

    Germans : 69 / 98
        Russians : 0 / 0
        Japanese : 21 / 25
        Americans : 57 / 84
        Chinese : 20 / 26
        British : 35 / 35
        UK_Pacific : 28 / 33
        Italians : 14 / 15
        ANZAC : 15 / 26
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 15

    Politics - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_major; Remaining resources: 95 PUs;
                Germans buy 7 artilleries, 2 bombers, 7 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 tactical_bombers moved from 110 Sea Zone to United Kingdom
                2 fighters moved from Normandy Bordeaux to United Kingdom
                4 bombers moved from Western Germany to United Kingdom
                1 carrier, 2 destroyers and 7 transports moved from 110 Sea Zone to 112 Sea Zone
                7 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone
                7 artilleries, 1 carrier, 2 destroyers, 7 infantry and 7 transports moved from 112 Sea Zone to 111 Sea Zone
                7 artilleries and 7 infantry moved from 111 Sea Zone to Scotland
                1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
                3 mech_infantrys moved from Rostov to Northwest Persia
                1 armour moved from Kazakhstan to Northwest Persia
                1 armour moved from Volgograd to Northwest Persia

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 8 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    1 tactical_bomber killed by AA
                    Bombing raid in United Kingdom rolls: 1 and causes: 1 damage to unit: airfield
                    Bombing raid in United Kingdom rolls: 8,3,5,8 and causes: 20 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 21 damage total.  Damaged units is as follows: airfield = 1, factory_major = 20
                Battle in Scotland
                Battle in Turkmenistan
                    Germans attack with 1 armour and 1 mech_infantry
                    British defend with 1 infantry
                    Germans win, taking Scotland from British, taking Turkmenistan from British with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 2 armour and 3 mech_infantrys
                    British defend with 3 infantry
                    Germans win, taking Northwest Persia from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 3 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                4 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
                1 infantry moved from Rostov to Caucasus
                2 mech_infantrys moved from Ukraine to Volgograd
                3 mech_infantrys moved from Rostov to Volgograd
                2 infantry moved from Volgograd to Caucasus
                2 fighters moved from United Kingdom to 111 Sea Zone
                4 bombers and 1 tactical_bomber moved from United Kingdom to Western Germany
                1 artillery and 1 infantry moved from Germany to Western Germany

    Place Units - Germans
                5 infantry placed in Western Germany
                5 artilleries placed in Western Germany
                2 artilleries, 2 bombers and 2 infantry placed in Germany
                3 transports placed in 113 Sea Zone
                Germans undo move 4.
                3 transports placed in 114 Sea Zone

    Turn Complete - Germans
                Germans collect 71 PUs; end with 72 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs

  • '13

    I know how you feel about your precious RAF, so I opted against the intercept to move things along.  If you wished to do an intercept let me know and we can roll it in-forum.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 15

    Combat Move - Russians

    Turn Complete - Russians

  • '13

    test

  • '13

    again


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 5 infantry; Remaining resources: 2 PUs; 3 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Amur to Siberia
                      Japanese take Siberia from Americans
                1 armour and 1 mech_infantry moved from Siberia to Sakha
                1 bomber moved from Japan to 3 Sea Zone
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                1 tactical_bomber moved from Japan to 7 Sea Zone
                1 fighter moved from Japan to 7 Sea Zone
                1 fighter moved from 6 Sea Zone to Shantung
                1 tactical_bomber moved from 6 Sea Zone to Shantung
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to Shantung

    Combat - Japanese
                Battle in Shantung
                    Japanese attack with 1 fighter and 2 tactical_bombers
                    Chinese defend with 1 artillery; Americans defend with 1 fighter
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Americans: 1 fighter
                    Casualties for Chinese: 1 artillery
                Battle in 7 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 2 transports
                    Japanese win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in Sakha
                    Japanese attack with 1 armour and 1 mech_infantry
                    Americans defend with 1 armour
                    Japanese win, taking Sakha from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in 3 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 16 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 bomber moved from 3 Sea Zone to Amur
                1 tactical_bomber moved from 7 Sea Zone to Amur
                1 fighter moved from 7 Sea Zone to Amur
                1 fighter moved from 16 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                1 fighter moved from Shantung to 6 Sea Zone
                1 tactical_bomber moved from Shantung to 6 Sea Zone
                1 fighter moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Manchuria to Korea
                1 infantry moved from Manchuria to Amur
                1 infantry moved from Manchuria to Amur

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                3 infantry placed in Manchuria
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 23 PUs; end with 25 PUs total


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 3 armour, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 4 Sea Zone to 6 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 3 infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone
                1 mech_infantry moved from Midway to 25 Sea Zone
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                4 carriers, 1 cruiser, 6 fighters and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                      Americans take Siberia from Japanese
                4 infantry moved from Egypt to 81 Sea Zone
                4 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
                4 infantry moved from 99 Sea Zone to Cyprus

    Combat - Americans


  • Kamikaze action on Japan.

    I’m not going home-land, I’m going Korea.


  • You did not need to tell him AKGrown. Or Are you sleeping with an enemy spy?

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