@Entek italy up
G40 Vold and meatgrinder (axis) vs Bar91 and AK_Grown
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 scramble option for italy 
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 No scramble 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 13 Purchase Units - British 
 British repair 5 damage on 1 factory_major; Remaining resources: 25 PUs;
 British buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British 
 7 fighters moved from Egypt to 97 Sea Zone
 2 armour and 3 mech_infantrys moved from Eastern Persia to Kazakhstan
 2 infantry moved from Sikang to Kazakhstan
 1 mech_infantry moved from Tsinghai to Kazakhstan
 1 armour moved from Shensi to Kazakhstan
 1 armour and 1 mech_infantry moved from Kiangsi to Shantung
 2 fighters moved from Eastern Persia to Kazakhstan
 1 bomber moved from Egypt to KazakhstanCombat - British 
 Battle in 97 Sea Zone
 British attack with 7 fighters
 Germans defend with 1 destroyer and 6 transports; Italians defend with 2 transports
 British roll dice for 7 fighters in 97 Sea Zone, round 2 : 3/7 hits
 Germans roll dice for 1 destroyer and 8 transports in 97 Sea Zone, round 2 : 1/1 hits
 1 transport owned by the Germans, 1 fighter owned by the British, 1 destroyer owned by the Germans and 1 transport owned by the Italians lost in 97 Sea Zone
 5 transports owned by the Germans and 1 transport owned by the Italians lost in 97 Sea Zone
 British win with 6 fighters remaining. Battle score for attacker is 54
 Casualties for Germans: 1 destroyer and 6 transports
 Casualties for British: 1 fighter
 Casualties for Italians: 2 transports
 Battle in Shantung
 British attack with 1 armour and 1 mech_infantry
 Japanese defend with 1 artillery and 1 infantry
 British roll dice for 1 armour and 1 mech_infantry in Shantung, round 2 : 1/2 hits
 Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits
 1 infantry owned by the Japanese lost in Shantung
 British roll dice for 1 armour and 1 mech_infantry in Shantung, round 3 : 1/2 hits
 Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits
 1 artillery owned by the Japanese lost in Shantung
 British win, taking Shantung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 artillery and 1 infantry
 Battle in Kazakhstan
 British attack with 3 armour, 1 bomber, 2 fighters, 2 infantry and 4 mech_infantrys
 Germans defend with 3 armour and 2 mech_infantrys
 British roll dice for 3 armour, 1 bomber, 2 fighters, 2 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 4/12 hits
 Germans roll dice for 3 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/5 hits
 1 infantry owned by the British, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Kazakhstan
 British roll dice for 3 armour, 1 bomber, 2 fighters, 1 infantry and 4 mech_infantrys in Kazakhstan, round 3 : 4/11 hits
 Germans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits
 1 infantry owned by the British and 1 armour owned by the Germans lost in Kazakhstan
 British win, taking Kazakhstan from Germans with 3 armour, 1 bomber, 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 20
 Casualties for Germans: 3 armour and 2 mech_infantrys
 Casualties for British: 2 infantryNon Combat Move - British 
 1 bomber moved from Kazakhstan to Eastern Persia
 2 infantry moved from Persia to Iraq
 2 infantry moved from Eastern Persia to Persia
 6 fighters moved from 97 Sea Zone to Malta
 2 fighters moved from Kazakhstan to Eastern Persia
 1 armour and 1 mech_infantry moved from India to Eastern Persia
 3 infantry moved from Eastern Persia to Persia
 2 infantry moved from Persia to Iraq
 4 infantry moved from West India to Eastern Persia
 1 artillery moved from Eastern Persia to Persia
 1 armour moved from India to Yunnan
 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
 2 infantry moved from Tobruk to Libya
 1 infantry moved from Union of South Africa to 71 Sea Zone
 1 artillery and 3 infantry moved from Egypt to Alexandria
 1 artillery and 3 infantry moved from Egypt to Trans-Jordan
 3 armour and 1 mech_infantry moved from Egypt to Iraq
 1 mech_infantry moved from Egypt to IraqPlace Units - British 
 5 infantry placed in United Kingdom
 British undo move 1.
 1 fighter and 4 infantry placed in United Kingdom
 1 infantry placed in EgyptTurn Complete - British 
 British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific 
 1 armour, 8 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 28 PUs; end with 28 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
 Some Units in India change ownership: 1 armour, 8 infantry and 1 mech_infantry
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 That will probably be game if you take London. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 13 Purchase Units - Italians 
 Italians buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians Non Combat Move - Italians 
 1 fighter moved from Southern Italy to Normandy BordeauxPlace Units - Italians 
 1 bomber and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians 
 Italians collect 14 PUs; end with 14 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
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 I think you know better than that :P 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 13 Purchase Units - ANZAC 
 ANZAC buy 1 cruiser, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 transport moved from 35 Sea Zone to 20 Sea Zone
 1 infantry moved from Formosa to 20 Sea Zone
 1 artillery moved from Formosa to 20 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
 1 artillery moved from 19 Sea Zone to Okinawa
 1 infantry moved from 19 Sea Zone to Okinawa
 1 armour moved from Chahar to Jehol
 1 infantry moved from Chahar to JeholCombat - ANZAC 
 Battle in Okinawa
 Battle in Jehol
 ANZAC attack with 1 armour and 1 infantry
 Japanese defend with 1 infantry
 ANZAC win, taking Okinawa from Japanese, taking Jehol from Japanese with 1 armour remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC 
 1 destroyer moved from 35 Sea Zone to 21 Sea Zone
 1 aaGun, 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
 1 aaGun, 1 artillery, 1 destroyer, 1 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
 1 infantry moved from 35 Sea Zone to Philippines
 1 artillery moved from 35 Sea Zone to Philippines
 1 aaGun moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC 
 1 infantry placed in Queensland
 1 infantry placed in New South Wales
 1 cruiser and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 15 PUs; end with 15 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC : Formosa : 1 flag 
 Jehol : 1 armour
 Okinawa : 1 flag, 1 artillery and 1 infantry
 Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
 New Zealand : 1 airfield and 1 harbour
 New South Wales : 1 factory_minor, 1 harbour and 1 infantry
 Philippines : 1 aaGun, 1 armour, 2 artilleries, 2 fighters and 3 infantry
 Celebes : 1 flag
 Dutch New Guinea : 1 flag
 35 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports
 21 Sea Zone : 1 destroyer
 19 Sea Zone : 1 transport
 17 Sea Zone : 1 flag
 54 Sea Zone : 1 cruiser and 1 transportProduction/PUs Summary : Germans : 69 / 97 
 Russians : 0 / 0
 Japanese : 22 / 30
 Americans : 56 / 81
 Chinese : 20 / 23
 British : 35 / 35
 UK_Pacific : 28 / 33
 Italians : 14 / 19
 ANZAC : 15 / 25
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 The French? 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 13 Combat Move - French Non Combat Move - French 
 1 fighter moved from Gibraltar to 91 Sea Zone
 1 fighter moved from 91 Sea Zone to 104 Sea Zone
 1 fighter moved from 104 Sea Zone to United KingdomTurn Complete - French 
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 Sorry! I blame old age and being driven insane by my 5 year old. 
 Have fun. Goodnight all.
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 TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 14 Politics - Germans Purchase Units - Germans 
 Germans buy 1 airfield, 6 artilleries, 1 bomber, 1 carrier, 7 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans 
 5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
 1 tactical_bomber moved from Western Germany to 110 Sea Zone
 2 fighters moved from Southern Italy to 110 Sea Zone
 1 fighter moved from France to United Kingdom
 1 bomber moved from Holland Belgium to United Kingdom
 4 infantry moved from Western Germany to 112 Sea Zone
 5 artilleries, 2 destroyers, 9 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
 5 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
 1 tactical_bomber moved from Western Germany to 110 Sea Zone
 7 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
 5 armour, 3 infantry and 4 mech_infantrys moved from Volgograd to Kazakhstan
 1 armour moved from Caucasus to Kazakhstan
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 UK Scramble? If you’re at work, you have 2 UK FI and 1 FR FI against my 2 destroyers, 2 FI’s and 2 TacB’s And Whitt - I have a 5 AND a 6 year old. Want to guess how many times I’ve forgotten France? :roll: 
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 School starts today, at last. It is only because she does not stop talking! I suppose it is also 
 Because she is an only child; she tried to involve me with everything. It can get tiresome.
 Hope your two are good and you have enjoyed having them home for the holidays.
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 If we were rolling in person, I just might… NO scramble. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 14 Politics - Germans Purchase Units - Germans 
 Germans buy 1 airfield, 6 artilleries, 1 bomber, 1 carrier, 7 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans 
 5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
 1 tactical_bomber moved from Western Germany to 110 Sea Zone
 2 fighters moved from Southern Italy to 110 Sea Zone
 1 fighter moved from France to United Kingdom
 1 bomber moved from Holland Belgium to United Kingdom
 4 infantry moved from Western Germany to 112 Sea Zone
 5 artilleries, 2 destroyers, 9 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
 5 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
 1 tactical_bomber moved from Western Germany to 110 Sea Zone
 7 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
 5 armour, 3 infantry and 4 mech_infantrys moved from Volgograd to Kazakhstan
 1 armour moved from Caucasus to KazakhstanCombat - Germans 
 Battle in Kazakhstan
 Germans attack with 6 armour, 3 infantry and 4 mech_infantrys
 British defend with 3 armour and 4 mech_infantrys
 Germans win, taking Kazakhstan from British with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 17
 Casualties for Germans: 3 infantry and 2 mech_infantrys
 Casualties for British: 3 armour and 4 mech_infantrys
 Battle in United Kingdom
 Germans attack with 5 artilleries, 8 bombers, 4 fighters, 9 infantry and 2 tactical_bombers
 French defend with 1 fighter; British defend with 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 16 infantry and 1 mech_infantry; Americans defend with 1 aaGun and 1 bomber
 British win with 1 armour, 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -55
 Casualties for Germans: 5 artilleries, 2 bombers, 4 fighters, 9 infantry and 2 tactical_bombers
 Casualties for British: 5 aaGuns and 12 infantry
 Casualties for Americans: 1 aaGun and 1 bomber
 6 bombers owned by the Germans retreatedNon Combat Move - Germans 
 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
 6 bombers moved from United Kingdom to Western Germany
 2 artilleries and 2 infantry moved from Germany to Western Germany
 3 aaGuns moved from Holland Belgium to Normandy Bordeaux
 1 artillery and 1 infantry moved from Northern Italy to Western Germany
 1 mech_infantry moved from Caucasus to Northwest Persia
 1 armour and 1 mech_infantry moved from Ukraine to Volgograd
 1 infantry moved from Ukraine to Rostov
 6 mech_infantrys moved from Bessarabia to Rostov
 2 armour moved from Greece to Romania
 1 infantry moved from Greece to AlbaniaPlace Units - Germans 
 5 artilleries and 5 infantry placed in Western Germany
 Germans undo move 1.
 4 artilleries, 1 bomber and 4 infantry placed in Western Germany
 1 carrier placed in 110 Sea Zone
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 tactical_bombers
 EDIT: Adding units owned by Germans to 110 Sea Zone: 2 tactical_bombers
 EDIT: Turning off Edit Mode
 1 airfield placed in Normandy Bordeaux
 1 artillery and 2 infantry placed in Volgograd
 2 mech_infantrys placed in Ukraine
 1 artillery and 1 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 70 PUs; end with 71 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
 Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 14 Combat Move - Russians Combat - Russians Non Combat Move - Russians 
 1 infantry moved from Chahar to JeholTurn Complete - Russians 
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 I had to cover the scramble so I didn’t think I could pull it off this round. but poor dice and a mis-count of your surviving troops (poor interface) let you dig into more wing than I had wanted. We’ll see if I can complete the maneuver next round. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 14 Purchase Units - Japanese 
 Japanese buy 1 destroyer and 7 infantry; Remaining resources: 1 PUs; 3 SuicideAttackTokens;Combat Move - Japanese 
 2 units repaired.
 1 submarine moved from 6 Sea Zone to 19 Sea Zone
 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
 1 fighter moved from 6 Sea Zone to Jehol
 1 tactical_bomber moved from 6 Sea Zone to Jehol
 1 infantry moved from Manchuria to Jehol
 1 artillery moved from Manchuria to Jehol
 1 infantry moved from Manchuria to Amur
 1 mech_infantry moved from Ulaanbaatar to Amur
 1 armour moved from Manchuria to Amur
 1 fighter moved from 6 Sea Zone to Amur
 1 tactical_bomber moved from 6 Sea Zone to Amur
 1 fighter moved from 6 Sea Zone to 21 Sea Zone
 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
 1 bomber moved from Japan to JeholCombat - Japanese 
 Battle in 21 Sea Zone
 Japanese attack with 1 fighter and 1 tactical_bomber
 ANZAC defend with 1 destroyer
 Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for ANZAC: 1 destroyer
 Battle in 19 Sea Zone
 Japanese attack with 1 destroyer and 1 submarine
 ANZAC defend with 1 transport
 Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in Jehol
 Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
 ANZAC defend with 1 armour; Russians defend with 1 infantry
 Japanese win, taking Jehol from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
 Casualties for ANZAC: 1 armour
 Casualties for Russians: 1 infantry
 Battle in Amur
 Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
 Americans defend with 1 armour
 Japanese win, taking Amur from Americans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for Americans: 1 armourNon Combat Move - Japanese 
 1 tactical_bomber moved from Amur to 6 Sea Zone
 1 fighter moved from Amur to 6 Sea Zone
 1 fighter moved from 21 Sea Zone to 6 Sea Zone
 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
 1 tactical_bomber moved from Jehol to 6 Sea Zone
 1 fighter moved from Jehol to 6 Sea Zone
 1 bomber moved from Jehol to JapanPlace Units - Japanese 
 1 destroyer placed in 6 Sea Zone
 3 infantry placed in Manchuria
 4 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 24 PUs; end with 25 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 14 Purchase Units - Americans 
 Americans buy 3 armour, 1 bomber, 1 destroyer, 5 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans 
 1 armour moved from Soviet Far East to Sakha
 Americans take Siberia from Japanese
 Americans take Sakha from Japanese
 1 submarine moved from 17 Sea Zone to 19 Sea Zone
 1 destroyer moved from 20 Sea Zone to 19 Sea Zone
 1 fighter moved from Kwangtung to 19 Sea Zone
 1 fighter moved from Malta to 92 Sea Zone
 1 fighter moved from Egypt to 92 Sea Zone
 1 destroyer moved from 104 Sea Zone to 92 Sea ZoneCombat - Americans 
 Battle in 19 Sea Zone
 Americans attack with 1 destroyer, 1 fighter and 1 submarine
 Japanese defend with 1 destroyer and 1 submarine
 Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 2 : 0/2 hits
 Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
 1 submarine owned by the Americans lost in 19 Sea Zone
 Americans roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 3 : 1/2 hits
 Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits
 Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits
 1 submarine owned by the Japanese lost in 19 Sea Zone
 Americans roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 4 : 0/2 hits
 Japanese roll dice for 1 destroyer in 19 Sea Zone, round 4 : 1/1 hits
 1 destroyer owned by the Americans lost in 19 Sea Zone
 Americans roll dice for 1 fighter in 19 Sea Zone, round 5 : 1/1 hits
 Japanese roll dice for 1 destroyer in 19 Sea Zone, round 5 : 0/1 hits
 1 destroyer owned by the Japanese lost in 19 Sea Zone
 Americans win with 1 fighter remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 destroyer and 1 submarine
 Casualties for Americans: 1 destroyer and 1 submarine
 Battle in 92 Sea Zone
 Americans attack with 1 destroyer and 2 fighters
 Germans defend with 1 destroyer
 Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits
 Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Germans lost in 92 Sea Zone
 Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
 Casualties for Germans: 1 destroyerNon Combat Move - Americans 
 2 fighters moved from 92 Sea Zone to Gibraltar
 3 artilleries and 3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
 3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
 3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
 1 bomber moved from Eastern United States to United Kingdom
 1 carrier and 1 fighter moved from 101 Sea Zone to 107 Sea Zone
 1 destroyer moved from 106 Sea Zone to 107 Sea Zone
 1 cruiser moved from 106 Sea Zone to 107 Sea Zone
 1 destroyer moved from 25 Sea Zone to 16 Sea Zone
 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
 1 destroyer moved from 3 Sea Zone to 4 Sea Zone
 1 carrier moved from 10 Sea Zone to 26 Sea Zone
 1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
 1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
 1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 transport moved from 3 Sea Zone to 2 Sea Zone
 2 infantry moved from Alaska to 2 Sea Zone
 2 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
 2 infantry moved from 3 Sea Zone to Soviet Far East
 1 fighter moved from 19 Sea Zone to Shantung
 4 infantry moved from Anglo Egyptian Sudan to Egypt
 1 infantry and 2 transports moved from 71 Sea Zone to 81 Sea ZonePlace Units - Americans 
 1 destroyer and 2 transports placed in 101 Sea Zone
 3 armour, 1 bomber and 5 infantry placed in Eastern United States
 Americans undo move 2.
 2 armour, 1 bomber and 2 infantry placed in Eastern United States
 1 armour and 3 infantry placed in Western United States
 2 submarines placed in 10 Sea Zone
 Americans undo move 4.
 2 submarines placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 57 PUs; end with 59 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 14 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 3 artilleries and 3 infantry moved from Anhwe to Jehol
 1 fighter moved from Kweichow to JeholCombat - Chinese 
 Battle in Jehol
 Chinese attack with 3 artilleries, 1 fighter and 3 infantry
 Japanese defend with 1 artillery and 1 infantry
 Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Jehol, round 2 : 2/7 hits
 Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits
 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Jehol
 Chinese win, taking Jehol from Japanese with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery and 1 infantry
 Casualties for Chinese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Jehol to Kweichow
 1 infantry moved from Shensi to Tsinghai
 1 infantry moved from Shensi to Sikang
 1 artillery moved from Kansu to Shensi
 2 artilleries moved from Kweichow to Shensi
 2 infantry moved from Kweichow to Shensi
 2 artilleries moved from Kweichow to Szechwan
 2 artilleries moved from Kweichow to AnhwePlace Units - Chinese 
 2 infantry placed in Shensi
 1 artillery and 3 infantry placed in Kweichow
 1 artillery placed in ShantungTurn Complete - Chinese 
 Chinese collect 20 PUs; end with 20 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs



 
		 
		








