@Elrood That’s somewhat true, but G is mostly a one-trick pony, take Paris. While the Centrals have won many, but not most of our games without G taking Paris, as the other players and their strategies and abilities took center stage.
G40 Vold and meatgrinder (axis) vs Bar91 and AK_Grown
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
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I figured the lone Russian was too bundled up and drunk on vodka to move - best to just keep him where he is.
On the UK air raid, I figured only a can of peaches in sugar syrup would be bold enough have sent that lone fighter up to intercept 5 bombers. Buuuut if you insist on getting sticky we can roll that intercept in forum and (if you hit) adjust based on the dice rolls in the bombing run.
I spoke to Meat tonight; I’ll give him a few days to do Japan before taking another of his turns.
V
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I agree on the intercepting.
I think bombers are too strong in global. Have always said so. Also, it is wrong that interceptors hit on a one. Should be a two, like I think it was in Anniversary. Need to check that out.
Have a fun day. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Jehol to Shantung
1 artillery moved from Jehol to Shantung
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 fighter moved from Jehol to Shantung
1 tactical_bomber moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 bomber moved from Japan to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in Shantung
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 transport; British defend with 2 destroyers
Japanese win, taking 20 Sea Zone from Americans with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for ANZAC: 1 transport
Casualties for British: 2 destroyers
Battle in 16 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 tactical_bomber moved from 16 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
2 battleships and 2 carriers moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from 20 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Shantung to Japan
1 mech_infantry moved from Jehol to Ulaanbaatar
1 infantry moved from Jehol to Shantung
1 infantry moved from Manchuria to JeholPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour and 2 infantry placed in Manchuria
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total -
Hi Meatgrinder. If you have had a holiday, I hope you had a great time.
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Action on Japan.
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Action on Japan.
No kamikaze off the coast. I’ll only use them if you go after the homelands. Later guys, hope you are all having a great Labor Day weekend.
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@wittmann:
Hi Meatgrinder. If you have had a holiday, I hope you had a great time.
Thank you sir and right back at ya. BTW, you guys have really been doing a number on me in the Pac, good game.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Trans-Jordan to 99 Sea Zone
1 fighter moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
1 armour moved from Aleutian Islands to 8 Sea Zone
1 armour and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Soviet Far East
1 armour moved from Chahar to Buyant-Uhaa
Americans take Buyant-Uhaa from Japanese
1 armour moved from Buyant-Uhaa to Amur
Americans take Amur from JapaneseCombat - Americans
Battle in 99 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 20 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Soviet Far EastNon Combat Move - Americans
1 fighter moved from 20 Sea Zone to Kwangtung
1 carrier moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 17 Sea Zone
1 submarine moved from 25 Sea Zone to 7 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 8 Sea Zone to 4 Sea Zone
1 transport moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from 8 Sea Zone to 26 Sea Zone
1 carrier moved from 8 Sea Zone to 10 Sea Zone
1 destroyer moved from 8 Sea Zone to 3 Sea Zone
2 mech_infantrys moved from Alaska to Western United States
1 aaGun and 2 infantry moved from British Columbia to Alaska
1 bomber moved from Eastern United States to United Kingdom
3 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 cruiser, 1 destroyer and 3 transports moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Trans-Jordan to Malta
1 fighter moved from 99 Sea Zone to EgyptPlace Units - Americans
3 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 bomber and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Combat Move - British
7 fighters moved from Egypt to 97 Sea Zone
2 armour and 3 mech_infantrys moved from Eastern Persia to Kazakhstan
2 infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Tsinghai to Kazakhstan
1 armour moved from Shensi to Kazakhstan
1 armour and 1 mech_infantry moved from Kiangsi to Shantung
2 fighters moved from Eastern Persia to Kazakhstan
1 bomber moved from Egypt to Kazakhstan -
scramble option for italy
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - British
British repair 5 damage on 1 factory_major; Remaining resources: 25 PUs;
British buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
7 fighters moved from Egypt to 97 Sea Zone
2 armour and 3 mech_infantrys moved from Eastern Persia to Kazakhstan
2 infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Tsinghai to Kazakhstan
1 armour moved from Shensi to Kazakhstan
1 armour and 1 mech_infantry moved from Kiangsi to Shantung
2 fighters moved from Eastern Persia to Kazakhstan
1 bomber moved from Egypt to KazakhstanCombat - British
Battle in 97 Sea Zone
British attack with 7 fighters
Germans defend with 1 destroyer and 6 transports; Italians defend with 2 transports
British roll dice for 7 fighters in 97 Sea Zone, round 2 : 3/7 hits
Germans roll dice for 1 destroyer and 8 transports in 97 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Germans, 1 fighter owned by the British, 1 destroyer owned by the Germans and 1 transport owned by the Italians lost in 97 Sea Zone
5 transports owned by the Germans and 1 transport owned by the Italians lost in 97 Sea Zone
British win with 6 fighters remaining. Battle score for attacker is 54
Casualties for Germans: 1 destroyer and 6 transports
Casualties for British: 1 fighter
Casualties for Italians: 2 transports
Battle in Shantung
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Shantung, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Shantung
British roll dice for 1 armour and 1 mech_infantry in Shantung, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Shantung
British win, taking Shantung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kazakhstan
British attack with 3 armour, 1 bomber, 2 fighters, 2 infantry and 4 mech_infantrys
Germans defend with 3 armour and 2 mech_infantrys
British roll dice for 3 armour, 1 bomber, 2 fighters, 2 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 4/12 hits
Germans roll dice for 3 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/5 hits
1 infantry owned by the British, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Kazakhstan
British roll dice for 3 armour, 1 bomber, 2 fighters, 1 infantry and 4 mech_infantrys in Kazakhstan, round 3 : 4/11 hits
Germans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 3 armour, 1 bomber, 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 3 armour and 2 mech_infantrys
Casualties for British: 2 infantryNon Combat Move - British
1 bomber moved from Kazakhstan to Eastern Persia
2 infantry moved from Persia to Iraq
2 infantry moved from Eastern Persia to Persia
6 fighters moved from 97 Sea Zone to Malta
2 fighters moved from Kazakhstan to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
3 infantry moved from Eastern Persia to Persia
2 infantry moved from Persia to Iraq
4 infantry moved from West India to Eastern Persia
1 artillery moved from Eastern Persia to Persia
1 armour moved from India to Yunnan
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Tobruk to Libya
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery and 3 infantry moved from Egypt to Alexandria
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
3 armour and 1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Egypt to IraqPlace Units - British
5 infantry placed in United Kingdom
British undo move 1.
1 fighter and 4 infantry placed in United Kingdom
1 infantry placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 armour, 8 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 1 armour, 8 infantry and 1 mech_infantry -
That will probably be game if you take London.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Southern Italy to Normandy BordeauxPlace Units - Italians
1 bomber and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
I think you know better than that :P
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
1 artillery moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 infantry moved from 19 Sea Zone to Okinawa
1 armour moved from Chahar to Jehol
1 infantry moved from Chahar to JeholCombat - ANZAC
Battle in Okinawa
Battle in Jehol
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Okinawa from Japanese, taking Jehol from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 artillery, 1 destroyer, 1 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 aaGun moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
1 infantry placed in Queensland
1 infantry placed in New South Wales
1 cruiser and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Formosa : 1 flag
Jehol : 1 armour
Okinawa : 1 flag, 1 artillery and 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 aaGun, 1 armour, 2 artilleries, 2 fighters and 3 infantry
Celebes : 1 flag
Dutch New Guinea : 1 flag
35 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports
21 Sea Zone : 1 destroyer
19 Sea Zone : 1 transport
17 Sea Zone : 1 flag
54 Sea Zone : 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 69 / 97
Russians : 0 / 0
Japanese : 22 / 30
Americans : 56 / 81
Chinese : 20 / 23
British : 35 / 35
UK_Pacific : 28 / 33
Italians : 14 / 19
ANZAC : 15 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
The French?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 104 Sea Zone to United KingdomTurn Complete - French
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Sorry! I blame old age and being driven insane by my 5 year old.
Have fun. Goodnight all.