G40 Vold and meatgrinder (axis) vs Bar91 and AK_Grown


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 airfield, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 2 destroyers and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from Turkmenistan to Kazakhstan
                      British take Kazakhstan from Germans
                1 mech_infantry moved from Sikang to Tsinghai
                      Chinese take Tsinghai from Germans

    Combat - British

    Non Combat Move - British
                1 armour moved from Eastern Persia to Iraq
                2 artilleries moved from Trans-Jordan to Egypt
                3 infantry moved from Trans-Jordan to Egypt
                5 infantry moved from Eastern Persia to Persia
                1 artillery and 5 infantry moved from West India to Eastern Persia
                2 armour and 3 mech_infantrys moved from India to Eastern Persia
                4 infantry moved from India to West India
                2 infantry moved from Szechwan to Sikang
                1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
                1 armour moved from Yunnan to Shensi
                2 fighters moved from Yunnan to Eastern Persia
                3 infantry moved from Trans-Jordan to Egypt
                2 infantry moved from Libya to Tobruk
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 artilleries and 2 infantry moved from Kwangsi to Yunnan
                2 aaGuns moved from Kwangsi to Kwangtung
                1 aaGun moved from Kwangsi to Yunnan

    Place Units - British
                1 airfield, 2 fighters and 1 infantry placed in Egypt
                1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                2 armour and 1 mech_infantry placed in India
                2 destroyers placed in 20 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 28 PUs; end with 29 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 armour and 1 mech_infantry
                    Some Units in 20 Sea Zone change ownership: 2 destroyers

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 4 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Cyprus

    Combat - Italians
                Battle in Cyprus

    Non Combat Move - Italians
                1 transport moved from 94 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 18 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Formosa
                1 infantry moved from 20 Sea Zone to Formosa

    Combat - ANZAC
                Battle in Formosa

    Non Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour moved from Queensland to 54 Sea Zone
                1 armour, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 armour moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 35 Sea Zone to 21 Sea Zone
                1 infantry moved from Anhwe to Chahar
                1 armour moved from Hopei to Chahar

    Place Units - ANZAC
                1 destroyer and 2 transports placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Formosa : 1 flag, 1 artillery and 1 infantry
        Chahar : 1 armour and 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 1 armour, 1 artillery, 2 fighters and 2 infantry
        Celebes : 1 flag
        Dutch New Guinea : 1 flag
        35 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
        20 Sea Zone : 1 transport
        21 Sea Zone : 1 destroyer
        17 Sea Zone : 1 flag
        54 Sea Zone : 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 69 / 105
        Russians : 0 / 0
        Japanese : 27 / 35
        Americans : 54 / 79
        Chinese : 18 / 18
        British : 35 / 40
        UK_Pacific : 28 / 34
        Italians : 14 / 23
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from United Kingdom to 104 Sea Zone
                1 fighter moved from 104 Sea Zone to Gibraltar

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 69 / 105
        Russians : 0 / 0
        Japanese : 27 / 35
        Americans : 54 / 79
        Chinese : 18 / 18
        British : 35 / 40
        UK_Pacific : 28 / 34
        Italians : 14 / 23
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Politics - Russians

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Combat Move - Russians

    Turn Complete - Russians

  • '13

    I figured the lone Russian was too bundled up and drunk on vodka to move - best to just keep him where he is.

    On the UK air raid, I figured only a can of peaches in sugar syrup would be bold enough have sent that lone fighter up to intercept 5 bombers.  Buuuut if you insist on getting sticky we can roll that intercept in forum and (if you hit) adjust based on the dice rolls in the bombing run.

    I spoke to Meat tonight; I’ll give him a few days to do Japan before taking another of his turns.

    V


  • I agree on the intercepting.
    I think bombers are too strong in global. Have always said so. Also, it is wrong that interceptors hit on a one. Should be a two, like I think it was in Anniversary. Need to check that out.
    Have a fun day.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 3 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Jehol to Shantung
                1 artillery moved from Jehol to Shantung
                1 infantry moved from Jehol to Anhwe
                      Japanese take Anhwe from Chinese
                1 fighter moved from Jehol to Shantung
                1 tactical_bomber moved from Japan to 16 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone
                1 bomber moved from Japan to 20 Sea Zone
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
                1 fighter moved from 19 Sea Zone to 20 Sea Zone
                1 fighter moved from 19 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in Shantung
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shantung from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 21 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 20 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 transport; British defend with 2 destroyers
                    Japanese win, taking 20 Sea Zone from Americans with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
                    Casualties for ANZAC: 1 transport
                    Casualties for British: 2 destroyers
                Battle in 16 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 tactical_bomber moved from 16 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
                2 battleships and 2 carriers moved from 19 Sea Zone to 6 Sea Zone
                1 bomber moved from 20 Sea Zone to Japan
                2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from Shantung to Japan
                1 mech_infantry moved from Jehol to Ulaanbaatar
                1 infantry moved from Jehol to Shantung
                1 infantry moved from Manchuria to Jehol

    Place Units - Japanese
                1 destroyer and 1 submarine placed in 6 Sea Zone
                1 armour and 2 infantry placed in Manchuria
                3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 30 PUs total


  • Hi Meatgrinder. If you have had a holiday, I hope you had a great time.


  • Action on Japan.


  • @AK_Grown:

    Action on Japan.

    No kamikaze off the coast.  I’ll only use them if you go after the homelands.  Later guys, hope you are all having a great Labor Day weekend.


  • @wittmann:

    Hi Meatgrinder. If you have had a holiday, I hope you had a great time.

    Thank you sir and right back at ya.  BTW, you guys have really been doing a number on me in the Pac, good game.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 3 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from Trans-Jordan to 99 Sea Zone
                1 fighter moved from 33 Sea Zone to 20 Sea Zone
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 armour moved from Aleutian Islands to 8 Sea Zone
                1 armour and 1 transport moved from 8 Sea Zone to 3 Sea Zone
                1 armour moved from 3 Sea Zone to Soviet Far East
                1 armour moved from Chahar to Buyant-Uhaa
                      Americans take Buyant-Uhaa from Japanese
                1 armour moved from Buyant-Uhaa to Amur
                      Americans take Amur from Japanese

    Combat - Americans
                Battle in 99 Sea Zone
                    Americans attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 99 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 20 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 20 Sea Zone
                    Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Soviet Far East

    Non Combat Move - Americans
                1 fighter moved from 20 Sea Zone to Kwangtung
                1 carrier moved from 33 Sea Zone to 26 Sea Zone
                1 submarine moved from 25 Sea Zone to 17 Sea Zone
                1 submarine moved from 25 Sea Zone to 7 Sea Zone
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                1 submarine moved from 8 Sea Zone to 4 Sea Zone
                1 transport moved from 25 Sea Zone to 26 Sea Zone
                2 fighters moved from 8 Sea Zone to 26 Sea Zone
                1 carrier moved from 8 Sea Zone to 10 Sea Zone
                1 destroyer moved from 8 Sea Zone to 3 Sea Zone
                2 mech_infantrys moved from Alaska to Western United States
                1 aaGun and 2 infantry moved from British Columbia to Alaska
                1 bomber moved from Eastern United States to United Kingdom
                3 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
                1 cruiser, 1 destroyer and 3 transports moved from 101 Sea Zone to 106 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 fighter moved from Trans-Jordan to Malta
                1 fighter moved from 99 Sea Zone to Egypt

    Place Units - Americans
                3 submarines placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 carrier placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone
                1 bomber and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Combat Move - British
                7 fighters moved from Egypt to 97 Sea Zone
                2 armour and 3 mech_infantrys moved from Eastern Persia to Kazakhstan
                2 infantry moved from Sikang to Kazakhstan
                1 mech_infantry moved from Tsinghai to Kazakhstan
                1 armour moved from Shensi to Kazakhstan
                1 armour and 1 mech_infantry moved from Kiangsi to Shantung
                2 fighters moved from Eastern Persia to Kazakhstan
                1 bomber moved from Egypt to Kazakhstan


  • scramble option for italy

  • '13

    No scramble


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Purchase Units - British
                British repair 5 damage on 1 factory_major; Remaining resources: 25 PUs;
                British buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                7 fighters moved from Egypt to 97 Sea Zone
                2 armour and 3 mech_infantrys moved from Eastern Persia to Kazakhstan
                2 infantry moved from Sikang to Kazakhstan
                1 mech_infantry moved from Tsinghai to Kazakhstan
                1 armour moved from Shensi to Kazakhstan
                1 armour and 1 mech_infantry moved from Kiangsi to Shantung
                2 fighters moved from Eastern Persia to Kazakhstan
                1 bomber moved from Egypt to Kazakhstan

    Combat - British
                Battle in 97 Sea Zone
                    British attack with 7 fighters
                    Germans defend with 1 destroyer and 6 transports; Italians defend with 2 transports
                        British roll dice for 7 fighters in 97 Sea Zone, round 2 :  3/7 hits
                        Germans roll dice for 1 destroyer and 8 transports in 97 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the Germans, 1 fighter owned by the British, 1 destroyer owned by the Germans and 1 transport owned by the Italians lost in 97 Sea Zone
                        5 transports owned by the Germans and 1 transport owned by the Italians lost in 97 Sea Zone
                    British win with 6 fighters remaining. Battle score for attacker is 54
                    Casualties for Germans: 1 destroyer and 6 transports
                    Casualties for British: 1 fighter
                    Casualties for Italians: 2 transports
                Battle in Shantung
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 armour and 1 mech_infantry in Shantung, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Shantung
                        British roll dice for 1 armour and 1 mech_infantry in Shantung, round 3 :  1/2 hits
                        Japanese roll dice for 1 artillery in Shantung, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shantung
                    British win, taking Shantung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Kazakhstan
                    British attack with 3 armour, 1 bomber, 2 fighters, 2 infantry and 4 mech_infantrys
                    Germans defend with 3 armour and 2 mech_infantrys
                        British roll dice for 3 armour, 1 bomber, 2 fighters, 2 infantry and 4 mech_infantrys in Kazakhstan, round 2 :  4/12 hits
                        Germans roll dice for 3 armour and 2 mech_infantrys in Kazakhstan, round 2 :  1/5 hits
                        1 infantry owned by the British, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Kazakhstan
                        British roll dice for 3 armour, 1 bomber, 2 fighters, 1 infantry and 4 mech_infantrys in Kazakhstan, round 3 :  4/11 hits
                        Germans roll dice for 1 armour in Kazakhstan, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Germans lost in Kazakhstan
                    British win, taking Kazakhstan from Germans with 3 armour, 1 bomber, 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 20
                    Casualties for Germans: 3 armour and 2 mech_infantrys
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 bomber moved from Kazakhstan to Eastern Persia
                2 infantry moved from Persia to Iraq
                2 infantry moved from Eastern Persia to Persia
                6 fighters moved from 97 Sea Zone to Malta
                2 fighters moved from Kazakhstan to Eastern Persia
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                3 infantry moved from Eastern Persia to Persia
                2 infantry moved from Persia to Iraq
                4 infantry moved from West India to Eastern Persia
                1 artillery moved from Eastern Persia to Persia
                1 armour moved from India to Yunnan
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                2 infantry moved from Tobruk to Libya
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery and 3 infantry moved from Egypt to Alexandria
                1 artillery and 3 infantry moved from Egypt to Trans-Jordan
                3 armour and 1 mech_infantry moved from Egypt to Iraq
                1 mech_infantry moved from Egypt to Iraq

    Place Units - British
                5 infantry placed in United Kingdom
                British undo move 1.
                1 fighter and 4 infantry placed in United Kingdom
                1 infantry placed in Egypt

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                1 armour, 8 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 28 PUs; end with 28 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
                Some Units in India change ownership: 1 armour, 8 infantry and 1 mech_infantry


  • That will probably be game if you take London.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 fighter moved from Southern Italy to Normandy Bordeaux

    Place Units - Italians
                1 bomber and 1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

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