No scramble in z93.
If I’m limited to only 3-plane scramble in z31, no scramble. If I can scramble 4, I will do 4 fighters. Not sure on the rule here.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries and 10 infantry moved from Hunan to Yunnan
1 infantry moved from Kiangsi to Kwangsi
4 infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Manchuria to Jehol
1 fighter moved from Jehol to Yunnan
2 artilleries and 1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kansu to Shensi
Place Units - Chinese
7 infantry placed in Yunnan
Chinese undo move 1.
1 infantry placed in Kansu
6 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 22 PUs; end with 24 PUs total
Territory Summary for Chinese :
Kwangsi : 1 infantry
Kiangsi : 1 artillery and 1 infantry
Jehol : 1 artillery and 2 infantry
Shensi : 1 infantry
Yunnan : 2 artilleries, 1 fighter and 16 infantry
Kweichow : 2 artilleries and 1 infantry
Kansu : 1 infantry
Chahar : 4 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 67 / 95
Russians : 3 / 0
Japanese : 46 / 52
Americans : 63 / 91
Chinese : 22 / 24
British : 30 / 28
UK_Pacific : 0 / 0
Italians : 17 / 14
ANZAC : 12 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Changing PUs for British from 0 to 1
EDIT: Turning off Edit Mode
4 armour and 2 mech_infantrys moved from Egypt to Tobruk
British take Alexandria from Italians
1 infantry moved from Iraq to Northwest Persia
2 bombers moved from Trans-Jordan to Northwest Persia
1 infantry moved from Morocco to Algeria
1 fighter moved from United Kingdom to Gibraltar
Combat - British
Battle in Tobruk
British attack with 4 armour and 2 mech_infantrys
Italians defend with 1 mech_infantry
British roll dice for 4 armour and 2 mech_infantrys in Tobruk, round 2 : 2/6 hits
Italians roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Northwest Persia
British attack with 2 bombers and 1 infantry
Germans defend with 1 armour
British roll dice for 2 bombers and 1 infantry in Northwest Persia, round 2 : 2/3 hits
Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Northwest Persia
British win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Trans-Jordan to Algeria
5 artilleries moved from Egypt to Alexandria
3 fighters moved from Trans-Jordan to Libya
1 infantry moved from Iraq to Persia
1 bomber moved from Northwest Persia to Anglo Egyptian Sudan
1 bomber moved from Northwest Persia to Ethiopia
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Place Units - British
3 mech_infantrys placed in Egypt
British undo move 1.
3 mech_infantrys placed in Union of South Africa
2 infantry placed in Iraq
1 fighter placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5
British collect 30 PUs; end with 31 PUs total
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Adding units owned by British to Egypt: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Yunnan: 2 aaGuns, 1 artillery, 8 infantry and 3 mech_infantrys
EDIT: Adding units owned by British to Kweichow: 2 infantry
EDIT: Removing units owned by British from Kweichow: 1 mech_infantry
EDIT: Adding units owned by British to Kweichow: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Hopei: 1 aaGun, 2 infantry and 1 mech_infantry
EDIT: Removing units owned by British from Hunan: 2 aaGuns, 1 artillery, 8 infantry and 1 mech_infantry
EDIT: Removing units owned by Chinese from Kiangsi: 1 artillery
EDIT: Adding units owned by Chinese to Hunan: 1 artillery
EDIT: Turning off Edit Mode
Territory Summary for British and UK_Pacific :
Yunnan : 2 aaGuns, 1 artillery, 8 infantry and 3 mech_infantrys
Kweichow : 1 aaGun and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 5 artilleries
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 4 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 bomber
Algeria : 2 fighters and 1 infantry
Tobruk : 1 flag, 4 armour and 2 mech_infantrys
Libya : 3 fighters
Ethiopia : 1 bomber
119 Sea Zone : 1 flag
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
Iraq : 1 flag, 1 factory_minor and 3 infantry
92 Sea Zone : 1 submarine
Persia : 1 infantry
Production/PUs Summary :
Germans : 67 / 95
Russians : 3 / 0
Japanese : 46 / 52
Americans : 63 / 91
Chinese : 22 / 24
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 17 / 14
ANZAC : 12 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun moved from Caucasus to Northwest Persia
1 aaGun and 1 infantry moved from Rostov to Caucasus
4 infantry moved from Northern Italy to Southern Italy
3 artilleries moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5
Italians collect 17 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in Malaya
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 infantry placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
ANZAC collect 13 PUs (2 lost to blockades); end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Territory Summary for ANZAC :
Malaya : 1 flag, 1 harbour and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 artillery
Dutch New Guinea : 1 flag
42 Sea Zone : 1 submarine
43 Sea Zone : 1 submarine
37 Sea Zone : 1 transport
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 7 destroyers, 2 fighters and 1 transport
Persia : 1 flag
Production/PUs Summary :
Germans : 67 / 95
Russians : 3 / 0
Japanese : 43 / 52
Americans : 63 / 91
Chinese : 22 / 24
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 17 / 19
ANZAC : 15 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Turn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 67 / 95
Russians : 3 / 0
Japanese : 43 / 52
Americans : 63 / 91
Chinese : 22 / 24
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 17 / 19
ANZAC : 15 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 4 bombers and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 armour moved from Turkmenistan to Persia
4 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 bomber moved from Ukraine to Iraq
1 bomber moved from Southern Italy to Persia
1 bomber moved from Western Germany to Tobruk
11 bombers moved from Southern Italy to Tobruk
Combat - Germans
Battle in Tobruk
Germans attack with 12 bombers
British defend with 4 armour and 2 mech_infantrys
Germans win with 10 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 bombers
Casualties for British: 4 armour and 2 mech_infantrys
Battle in Persia
Germans attack with 2 armour and 1 bomber
British defend with 1 infantry
Germans win, taking Persia from ANZAC with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Germans attack with 4 armour, 1 bomber and 2 mech_infantrys
British defend with 1 factory_minor and 3 infantry
Germans win, taking Iraq from British with 3 armour and 1 bomber remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 3 infantry
Non Combat Move - Germans
1 bomber moved from Iraq to Caucasus
1 bomber moved from Persia to Caucasus
3 mech_infantrys moved from Volgograd to Northwest Persia
17 armour moved from Kazakhstan to Northwest Persia
1 armour moved from Tsinghai to Caucasus
2 aaGuns and 1 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Karelia to Finland
2 fighters moved from Western Germany to Southern Italy
6 infantry moved from Northern Italy to Southern Italy
4 mech_infantrys moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to France
10 bombers moved from Tobruk to Southern Italy
3 mech_infantrys moved from Southern Italy to Western Germany
Place Units - Germans
3 armour placed in Caucasus
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
4 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 71 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Go for Japan.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 3 bombers, 1 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
1 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from Burma to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Ethiopia
3 artilleries and 3 infantry moved from West India to 79 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 79 Sea Zone to 81 Sea Zone
3 artilleries and 3 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 battleships and 2 cruisers moved from 79 Sea Zone to 81 Sea Zone
1 fighter moved from 79 Sea Zone to Ethiopia
Combat - Japanese
Battle in Ethiopia
Japanese attack with 2 fighters and 1 tactical_bomber
British defend with 1 bomber
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for British: 1 bomber
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anglo Egyptian Sudan
Japanese attack with 3 artilleries and 3 infantry
British defend with 1 bomber
Japanese win, taking Anglo Egyptian Sudan from British with 3 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Battle in Timguska
Japanese attack with 1 armour
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Non Combat Move - Japanese
5 carriers, 6 destroyers, 3 fighters, 2 submarines and 4 tactical_bombers moved from 79 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Ethiopia to British Somaliland
2 fighters and 1 tactical_bomber moved from India to 81 Sea Zone
2 armour moved from Eastern Persia to Iraq
1 bomber moved from India to Iraq
2 fighters and 2 tactical_bombers moved from Burma to Persia
1 armour moved from Burma to India
2 mech_infantrys moved from Burma to India
1 fighter and 1 tactical_bomber moved from Kwangsi to India
1 bomber moved from 37 Sea Zone to West India
1 submarine moved from 80 Sea Zone to 72 Sea Zone
Place Units - Japanese
1 transport placed in 79 Sea Zone
1 artillery and 1 infantry placed in West India
3 bombers placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,4,2,2,5,2,4,2,4,2,1,3,3,1,5
Japanese collect 30 PUs (15 lost to blockades); end with 32 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
GG. I will report.