G40 Vold and meatgrinder (axis) vs Bar91 and AK_Grown

  • '13

    Less forums…more gaming…easy peasy  :evil:

    I too am one of the busiest people I know, but lately I’m finding myself short of games to play for some reason (and I’m packing for a move in two weeks - heh).

    I don’t want to pile on too many league game atm for the same reasons as you, which is why I was looking for a low key non-league.

    Fishing will be over in a month so maybe we’ll see Bar and Grown more often then.  My fishing is done for the season.


  • Fishing: that is worse than I thought! Clubbing and chasing girls, after a 10 hour day working in a restaurant is what I did for 15 years, before I got married and had Maddy.
    I am vegetarian, but never liked fishing even when I was younger and spent the whole summer at the seaside in Italy. My dad and his brothers do that.
    I have always been happy in the house, with a game open.

    Good luck in the move. Is that still in Alaska? For work, or just moving house?
    I see Bar did his go? Is he ok?

  • '13

    Yea, I’m still in Alaska.  Just a housing upgrade from our 2 bedroom apartment for the family (2 kids and the wife).  It was cozy, but we need another room where I can hang my G40 map  8-)

    Bar’s still in our Napoleonic, but is probably going to be out of real games until the fall.


  • Good luck and enjoy the extra space. (Not sure the wife will!)
    I am hoping to get a group going in winter, when no one wants to stay in the garden any more. I hope to get the other children’s dads together. Two seem interested.(They used to play D&D and like board games.)
    Say hi to Bar for me please.

  • '13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Combat Move - Russians

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 7 PUs; 3 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Jehol to Shantung
                1 fighter moved from Manchuria to Shantung
                4 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                2 infantry moved from 8 Sea Zone to Aleutian Islands
                1 cruiser and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 bomber moved from Japan to 21 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                1 cruiser moved from 6 Sea Zone to 25 Sea Zone
                1 bomber moved from Japan to 25 Sea Zone
                2 battleships, 2 cruisers, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from Manchuria to 19 Sea Zone

    Combat - Japanese
                Battle in 21 Sea Zone
                    Japanese attack with 1 bomber, 1 cruiser and 1 destroyer
                    ANZAC defend with 1 destroyer and 1 submarine
                    Japanese win with 1 bomber remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 cruiser and 1 destroyer
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                Battle in Shantung
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                    retreated to Shantung
                    Chinese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 2 battleships, 2 cruisers, 3 fighters and 4 tactical_bombers
                    Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
                    Units damaged: 2 battleships owned by the Japanese
                    Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 57
                    Casualties for Japanese: 2 cruisers
                    Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber, 1 cruiser and 1 transport
                    Americans defend with 1 destroyer
                    Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 bomber
                    Casualties for Americans: 1 destroyer
                Battle in Midway
                    Japanese attack with 2 infantry
                    Americans defend with 1 airfield and 1 bomber
                    Japanese win, taking Midway from Americans with 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 bomber
                Battle in Aleutian Islands

    Non Combat Move - Japanese
                3 fighters and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to Japan
                1 bomber moved from 21 Sea Zone to Japan
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from Shantung to Jehol
                1 artillery, 3 infantry and 1 mech_infantry moved from Manchuria to Jehol
                1 carrier, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
                1 carrier moved from 6 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 fighter placed in Japan
                1 artillery and 2 infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,3,1
                Japanese collect 28 PUs (1 lost to blockades); end with 35 PUs total

  • '13

    It’s been a week so I took the liberty of going in Meat’s place.

    I’m sure he will not mind so long as you do not take Japan this turn - so please resist the urge to do that  :-D


  • Go on, let us!
    Wasn’t expecting you to post for a while. Not moving just yet then?

  • '13

    Still moving - I just couldn’t sleep and was having AnA withdrawls.


  • I have been known to sneak downstairs, when that happens.
    Is annoying though, as invariably the other player does not do his turn and I have nothing To do when I wake!


  • Give me a day to look at the board and see how bad we’re getting beat.  Will do the moves probably Monday.


  • We are not being beaten.
    We will overcome.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 bomber, 1 cruiser, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                2 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Western United States to Aleutian Islands
                1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 destroyer moved from 10 Sea Zone to 8 Sea Zone
                1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
                2 fighters moved from 26 Sea Zone to Midway
                1 fighter moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from 20 Sea Zone to 21 Sea Zone
                2 artilleries and 6 infantry moved from Morocco to Algeria
                1 fighter moved from Gibraltar to Algeria
                1 bomber moved from Eastern United States to Algeria
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 carrier moved from 10 Sea Zone to 8 Sea Zone

    Combat - Americans
                Battle in 8 Sea Zone
                    Americans attack with 1 carrier, 1 destroyer, 1 submarine and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                    Americans win with 1 carrier, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter, 3 submarines and 1 transport
                    Japanese defend with 1 cruiser and 1 transport
                        Americans roll dice for 3 submarines in 25 Sea Zone, round 2 :  1/3 hits
                        1 cruiser owned by the Japanese lost in 25 Sea Zone
                        Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 25 Sea Zone, round 2 :  1/2 hits
                        1 transport owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer, 1 fighter, 3 submarines and 1 transport remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 cruiser and 1 transport
                Battle in 21 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 fighters in 21 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans lost in 21 Sea Zone
                        Americans roll dice for 1 fighter in 21 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 21 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in 92 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 4 :  1/1 hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Germans lost in 92 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Algeria
                    Americans attack with 2 artilleries, 1 bomber, 1 fighter and 6 infantry
                    Germans defend with 4 bombers, 3 fighters and 3 tactical_bombers; Italians defend with 2 infantry
                        Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 6 infantry in Algeria, round 2 :  3/10 hits
                        Italians roll dice for 4 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Algeria, round 2 :  5/12 hits
                        3 bombers owned by the Germans and 5 infantry owned by the Americans lost in Algeria
                        Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Algeria, round 3 :  3/5 hits
                        Italians roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Algeria, round 3 :  5/9 hits
                        1 fighter owned by the Americans, 2 artilleries owned by the Americans, 1 bomber owned by the Germans, 1 infantry owned by the Americans, 1 bomber owned by the Americans and 2 infantry owned by the Italians lost in Algeria
                    Italians win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 4 bombers
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 2 artilleries, 1 bomber, 1 fighter and 6 infantry
                Battle in Midway
                    Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 airfield and 1 infantry
                        Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Midway, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Midway, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Midway
                    Americans win, taking Midway from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Aleutian Islands
                    Americans attack with 1 armour, 1 fighter and 1 infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 armour, 1 fighter and 1 infantry in Aleutian Islands, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in Aleutian Islands, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Aleutian Islands
                        Americans roll dice for 1 armour, 1 fighter and 1 infantry in Aleutian Islands, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Aleutian Islands, round 3 :  1/1 hits
                        1 infantry owned by the Americans lost in Aleutian Islands
                        Americans roll dice for 1 armour and 1 fighter in Aleutian Islands, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Aleutian Islands, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Aleutian Islands
                    Americans win, taking Aleutian Islands from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Aleutian Islands to 8 Sea Zone
                1 fighter moved from 25 Sea Zone to 8 Sea Zone
                2 fighters moved from Midway to 26 Sea Zone
                1 carrier moved from 20 Sea Zone to 33 Sea Zone
                1 fighter moved from 21 Sea Zone to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                4 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 transports moved from 82 Sea Zone to 71 Sea Zone
                2 fighters moved from India to Trans-Jordan
                1 armour moved from Kiangsu to Chahar

    Place Units - Americans
                1 cruiser, 2 destroyers and 1 transport placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                2 transports placed in 10 Sea Zone
                1 artillery placed in Western United States
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Kweichow to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Suiyuyan, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Suiyuyan, round 3 :  2/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Kweichow
                1 artillery and 2 infantry moved from Kweichow to Shensi
                1 infantry moved from Szechwan to Shensi
                1 artillery moved from Kweichow to Shensi
                2 artilleries moved from Kweichow to Hopei

    Place Units - Chinese
                3 artilleries and 3 infantry placed in Kweichow

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,4,1,2,5,3,1,6,3
                Chinese collect 12 PUs (5 lost to blockades); end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 airfield, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 2 destroyers and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from Turkmenistan to Kazakhstan
                      British take Kazakhstan from Germans
                1 mech_infantry moved from Sikang to Tsinghai
                      Chinese take Tsinghai from Germans

    Combat - British

    Non Combat Move - British
                1 armour moved from Eastern Persia to Iraq
                2 artilleries moved from Trans-Jordan to Egypt
                3 infantry moved from Trans-Jordan to Egypt
                5 infantry moved from Eastern Persia to Persia
                1 artillery and 5 infantry moved from West India to Eastern Persia
                2 armour and 3 mech_infantrys moved from India to Eastern Persia
                4 infantry moved from India to West India
                2 infantry moved from Szechwan to Sikang
                1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
                1 armour moved from Yunnan to Shensi
                2 fighters moved from Yunnan to Eastern Persia
                3 infantry moved from Trans-Jordan to Egypt
                2 infantry moved from Libya to Tobruk
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 artilleries and 2 infantry moved from Kwangsi to Yunnan
                2 aaGuns moved from Kwangsi to Kwangtung
                1 aaGun moved from Kwangsi to Yunnan

    Place Units - British
                1 airfield, 2 fighters and 1 infantry placed in Egypt
                1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                2 armour and 1 mech_infantry placed in India
                2 destroyers placed in 20 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 28 PUs; end with 29 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 armour and 1 mech_infantry
                    Some Units in 20 Sea Zone change ownership: 2 destroyers

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 4 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Cyprus

    Combat - Italians
                Battle in Cyprus

    Non Combat Move - Italians
                1 transport moved from 94 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 18 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Formosa
                1 infantry moved from 20 Sea Zone to Formosa

    Combat - ANZAC
                Battle in Formosa

    Non Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour moved from Queensland to 54 Sea Zone
                1 armour, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 armour moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 35 Sea Zone to 21 Sea Zone
                1 infantry moved from Anhwe to Chahar
                1 armour moved from Hopei to Chahar

    Place Units - ANZAC
                1 destroyer and 2 transports placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Formosa : 1 flag, 1 artillery and 1 infantry
        Chahar : 1 armour and 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 1 armour, 1 artillery, 2 fighters and 2 infantry
        Celebes : 1 flag
        Dutch New Guinea : 1 flag
        35 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
        20 Sea Zone : 1 transport
        21 Sea Zone : 1 destroyer
        17 Sea Zone : 1 flag
        54 Sea Zone : 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 69 / 105
        Russians : 0 / 0
        Japanese : 27 / 35
        Americans : 54 / 79
        Chinese : 18 / 18
        British : 35 / 40
        UK_Pacific : 28 / 34
        Italians : 14 / 23
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from United Kingdom to 104 Sea Zone
                1 fighter moved from 104 Sea Zone to Gibraltar

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 69 / 105
        Russians : 0 / 0
        Japanese : 27 / 35
        Americans : 54 / 79
        Chinese : 18 / 18
        British : 35 / 40
        UK_Pacific : 28 / 34
        Italians : 14 / 23
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Politics - Russians

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