@Entek italy up
G40 Vold and meatgrinder (axis) vs Bar91 and AK_Grown
- 
					
					
					
					
 Less forums…more gaming…easy peasy :evil: I too am one of the busiest people I know, but lately I’m finding myself short of games to play for some reason (and I’m packing for a move in two weeks - heh). I don’t want to pile on too many league game atm for the same reasons as you, which is why I was looking for a low key non-league. Fishing will be over in a month so maybe we’ll see Bar and Grown more often then. My fishing is done for the season. 
- 
					
					
					
					
 Fishing: that is worse than I thought! Clubbing and chasing girls, after a 10 hour day working in a restaurant is what I did for 15 years, before I got married and had Maddy. 
 I am vegetarian, but never liked fishing even when I was younger and spent the whole summer at the seaside in Italy. My dad and his brothers do that.
 I have always been happy in the house, with a game open.Good luck in the move. Is that still in Alaska? For work, or just moving house? 
 I see Bar did his go? Is he ok?
- 
					
					
					
					
 Yea, I’m still in Alaska. Just a housing upgrade from our 2 bedroom apartment for the family (2 kids and the wife). It was cozy, but we need another room where I can hang my G40 map 8-) Bar’s still in our Napoleonic, but is probably going to be out of real games until the fall. 
- 
					
					
					
					
 Good luck and enjoy the extra space. (Not sure the wife will!) 
 I am hoping to get a group going in winter, when no one wants to stay in the garden any more. I hope to get the other children’s dads together. Two seem interested.(They used to play D&D and like board games.)
 Say hi to Bar for me please.
- 
					
					
					
					
 TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 12 Combat Move - Russians 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 12 Combat Move - Russians Non Combat Move - Russians Turn Complete - Russians 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 12 Purchase Units - Japanese 
 Japanese buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 7 PUs; 3 SuicideAttackTokens;Combat Move - Japanese 
 1 infantry moved from Jehol to Shantung
 1 fighter moved from Manchuria to Shantung
 4 infantry moved from Japan to 6 Sea Zone
 2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
 2 infantry moved from 8 Sea Zone to Aleutian Islands
 1 cruiser and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone
 1 bomber moved from Japan to 21 Sea Zone
 2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
 2 infantry moved from 25 Sea Zone to Midway
 1 cruiser moved from 6 Sea Zone to 25 Sea Zone
 1 bomber moved from Japan to 25 Sea Zone
 2 battleships, 2 cruisers, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
 1 tactical_bomber moved from Manchuria to 19 Sea ZoneCombat - Japanese 
 Battle in 21 Sea Zone
 Japanese attack with 1 bomber, 1 cruiser and 1 destroyer
 ANZAC defend with 1 destroyer and 1 submarine
 Japanese win with 1 bomber remaining. Battle score for attacker is -6
 Casualties for Japanese: 1 cruiser and 1 destroyer
 Casualties for ANZAC: 1 destroyer and 1 submarine
 Battle in Shantung
 Japanese attack with 1 fighter and 1 infantry
 Chinese defend with 1 infantry
 retreated to Shantung
 Chinese win with 1 infantry remaining. Battle score for attacker is -3
 Casualties for Japanese: 1 infantry
 Battle in 19 Sea Zone
 Japanese attack with 2 battleships, 2 cruisers, 3 fighters and 4 tactical_bombers
 Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
 Units damaged: 2 battleships owned by the Japanese
 Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 57
 Casualties for Japanese: 2 cruisers
 Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
 Battle in 25 Sea Zone
 Japanese attack with 1 bomber, 1 cruiser and 1 transport
 Americans defend with 1 destroyer
 Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is -4
 Casualties for Japanese: 1 bomber
 Casualties for Americans: 1 destroyer
 Battle in Midway
 Japanese attack with 2 infantry
 Americans defend with 1 airfield and 1 bomber
 Japanese win, taking Midway from Americans with 1 infantry remaining. Battle score for attacker is 9
 Casualties for Japanese: 1 infantry
 Casualties for Americans: 1 bomber
 Battle in Aleutian IslandsNon Combat Move - Japanese 
 3 fighters and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
 1 tactical_bomber moved from 6 Sea Zone to Japan
 1 bomber moved from 21 Sea Zone to Japan
 1 destroyer moved from 6 Sea Zone to 21 Sea Zone
 1 fighter moved from Shantung to Jehol
 1 artillery, 3 infantry and 1 mech_infantry moved from Manchuria to Jehol
 1 carrier, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
 1 carrier moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese 
 1 destroyer placed in 6 Sea Zone
 1 fighter placed in Japan
 1 artillery and 2 infantry placed in ManchuriaTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,3,1
 Japanese collect 28 PUs (1 lost to blockades); end with 35 PUs total
- 
					
					
					
					
 It’s been a week so I took the liberty of going in Meat’s place. I’m sure he will not mind so long as you do not take Japan this turn - so please resist the urge to do that :-D 
- 
					
					
					
					
 Go on, let us! 
 Wasn’t expecting you to post for a while. Not moving just yet then?
- 
					
					
					
					
 Still moving - I just couldn’t sleep and was having AnA withdrawls. 
- 
					
					
					
					
 I have been known to sneak downstairs, when that happens. 
 Is annoying though, as invariably the other player does not do his turn and I have nothing To do when I wake!
- 
					
					
					
					
 Give me a day to look at the board and see how bad we’re getting beat. Will do the moves probably Monday. 
- 
					
					
					
					
 We are not being beaten. 
 We will overcome.
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 12 Purchase Units - Americans 
 Americans buy 3 artilleries, 1 bomber, 1 cruiser, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
 1 submarine moved from 10 Sea Zone to 8 Sea Zone
 2 submarines moved from 10 Sea Zone to 25 Sea Zone
 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
 1 fighter moved from Western United States to Aleutian Islands
 1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
 1 destroyer moved from 10 Sea Zone to 8 Sea Zone
 1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
 2 fighters moved from 26 Sea Zone to Midway
 1 fighter moved from 26 Sea Zone to 25 Sea Zone
 1 submarine moved from 26 Sea Zone to 25 Sea Zone
 2 fighters moved from 20 Sea Zone to 21 Sea Zone
 2 artilleries and 6 infantry moved from Morocco to Algeria
 1 fighter moved from Gibraltar to Algeria
 1 bomber moved from Eastern United States to Algeria
 1 submarine moved from 91 Sea Zone to 92 Sea Zone
 1 carrier moved from 10 Sea Zone to 8 Sea ZoneCombat - Americans 
 Battle in 8 Sea Zone
 Americans attack with 1 carrier, 1 destroyer, 1 submarine and 1 transport
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 8 Sea Zone
 Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
 Americans win with 1 carrier, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in 25 Sea Zone
 Americans attack with 1 destroyer, 1 fighter, 3 submarines and 1 transport
 Japanese defend with 1 cruiser and 1 transport
 Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits
 1 cruiser owned by the Japanese lost in 25 Sea Zone
 Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 25 Sea Zone, round 2 : 1/2 hits
 1 transport owned by the Japanese lost in 25 Sea Zone
 Americans win with 1 destroyer, 1 fighter, 3 submarines and 1 transport remaining. Battle score for attacker is 19
 Casualties for Japanese: 1 cruiser and 1 transport
 Battle in 21 Sea Zone
 Americans attack with 2 fighters
 Japanese defend with 1 destroyer
 Americans roll dice for 2 fighters in 21 Sea Zone, round 2 : 0/2 hits
 Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
 1 fighter owned by the Americans lost in 21 Sea Zone
 Americans roll dice for 1 fighter in 21 Sea Zone, round 3 : 1/1 hits
 Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits
 1 destroyer owned by the Japanese lost in 21 Sea Zone
 Americans win with 1 fighter remaining. Battle score for attacker is -2
 Casualties for Japanese: 1 destroyer
 Casualties for Americans: 1 fighter
 Battle in 92 Sea Zone
 Americans attack with 1 submarine
 Germans defend with 1 destroyer
 Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
 Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
 Germans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
 Americans roll dice for 1 submarine in 92 Sea Zone, round 4 : 1/1 hits
 Germans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits
 1 destroyer owned by the Germans lost in 92 Sea Zone
 Americans win with 1 submarine remaining. Battle score for attacker is 8
 Casualties for Germans: 1 destroyer
 Battle in Algeria
 Americans attack with 2 artilleries, 1 bomber, 1 fighter and 6 infantry
 Germans defend with 4 bombers, 3 fighters and 3 tactical_bombers; Italians defend with 2 infantry
 Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 6 infantry in Algeria, round 2 : 3/10 hits
 Italians roll dice for 4 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Algeria, round 2 : 5/12 hits
 3 bombers owned by the Germans and 5 infantry owned by the Americans lost in Algeria
 Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Algeria, round 3 : 3/5 hits
 Italians roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Algeria, round 3 : 5/9 hits
 1 fighter owned by the Americans, 2 artilleries owned by the Americans, 1 bomber owned by the Germans, 1 infantry owned by the Americans, 1 bomber owned by the Americans and 2 infantry owned by the Italians lost in Algeria
 Italians win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
 Casualties for Germans: 4 bombers
 Casualties for Italians: 2 infantry
 Casualties for Americans: 2 artilleries, 1 bomber, 1 fighter and 6 infantry
 Battle in Midway
 Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
 Japanese defend with 1 airfield and 1 infantry
 Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Midway, round 2 : 2/4 hits
 Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits
 1 infantry owned by the Japanese lost in Midway
 Americans win, taking Midway from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Aleutian Islands
 Americans attack with 1 armour, 1 fighter and 1 infantry
 Japanese defend with 2 infantry
 Americans roll dice for 1 armour, 1 fighter and 1 infantry in Aleutian Islands, round 2 : 1/3 hits
 Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits
 1 infantry owned by the Japanese lost in Aleutian Islands
 Americans roll dice for 1 armour, 1 fighter and 1 infantry in Aleutian Islands, round 3 : 0/3 hits
 Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits
 1 infantry owned by the Americans lost in Aleutian Islands
 Americans roll dice for 1 armour and 1 fighter in Aleutian Islands, round 4 : 1/2 hits
 Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits
 1 infantry owned by the Japanese lost in Aleutian Islands
 Americans win, taking Aleutian Islands from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
 Casualties for Japanese: 2 infantry
 Casualties for Americans: 1 infantryNon Combat Move - Americans 
 1 fighter moved from Aleutian Islands to 8 Sea Zone
 1 fighter moved from 25 Sea Zone to 8 Sea Zone
 2 fighters moved from Midway to 26 Sea Zone
 1 carrier moved from 20 Sea Zone to 33 Sea Zone
 1 fighter moved from 21 Sea Zone to 33 Sea Zone
 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
 1 destroyer moved from 26 Sea Zone to 16 Sea Zone
 4 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
 2 transports moved from 82 Sea Zone to 71 Sea Zone
 2 fighters moved from India to Trans-Jordan
 1 armour moved from Kiangsu to ChaharPlace Units - Americans 
 1 cruiser, 2 destroyers and 1 transport placed in 101 Sea Zone
 2 artilleries and 2 infantry placed in Eastern United States
 2 transports placed in 10 Sea Zone
 1 artillery placed in Western United States
 1 bomber placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 54 PUs; end with 54 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 12 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 artillery and 1 infantry moved from Shensi to Suiyuyan
 1 fighter moved from Kweichow to SuiyuyanCombat - Chinese 
 Battle in Suiyuyan
 Chinese attack with 1 artillery, 1 fighter and 1 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/3 hits
 Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
 Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Suiyuyan, round 3 : 2/3 hits
 Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
 1 infantry owned by the Japanese lost in Suiyuyan
 Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Suiyuyan to Kweichow
 1 artillery and 2 infantry moved from Kweichow to Shensi
 1 infantry moved from Szechwan to Shensi
 1 artillery moved from Kweichow to Shensi
 2 artilleries moved from Kweichow to HopeiPlace Units - Chinese 
 3 artilleries and 3 infantry placed in KweichowTurn Complete - Chinese 
 Total Cost from Convoy Blockades: 5
 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,4,1,2,5,3,1,6,3
 Chinese collect 12 PUs (5 lost to blockades); end with 12 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 12 Purchase Units - British 
 British buy 1 airfield, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 2 armour, 2 destroyers and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British 
 1 artillery and 2 infantry moved from Turkmenistan to Kazakhstan
 British take Kazakhstan from Germans
 1 mech_infantry moved from Sikang to Tsinghai
 Chinese take Tsinghai from GermansCombat - British Non Combat Move - British 
 1 armour moved from Eastern Persia to Iraq
 2 artilleries moved from Trans-Jordan to Egypt
 3 infantry moved from Trans-Jordan to Egypt
 5 infantry moved from Eastern Persia to Persia
 1 artillery and 5 infantry moved from West India to Eastern Persia
 2 armour and 3 mech_infantrys moved from India to Eastern Persia
 4 infantry moved from India to West India
 2 infantry moved from Szechwan to Sikang
 1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
 1 armour moved from Yunnan to Shensi
 2 fighters moved from Yunnan to Eastern Persia
 3 infantry moved from Trans-Jordan to Egypt
 2 infantry moved from Libya to Tobruk
 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
 2 artilleries and 2 infantry moved from Kwangsi to Yunnan
 2 aaGuns moved from Kwangsi to Kwangtung
 1 aaGun moved from Kwangsi to YunnanPlace Units - British 
 1 airfield, 2 fighters and 1 infantry placed in Egypt
 1 infantry placed in Union of South AfricaTurn Complete - British 
 British collect 35 PUs; end with 35 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific 
 2 armour and 1 mech_infantry placed in India
 2 destroyers placed in 20 Sea ZoneTurn Complete - UK_Pacific 
 UK_Pacific collect 28 PUs; end with 29 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
 Units Change Ownership
 Some Units in India change ownership: 2 armour and 1 mech_infantry
 Some Units in 20 Sea Zone change ownership: 2 destroyers
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 12 Purchase Units - Italians 
 Italians buy 1 fighter; Remaining resources: 4 PUs;Combat Move - Italians 
 2 infantry moved from Southern Italy to 97 Sea Zone
 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
 2 infantry moved from 99 Sea Zone to CyprusCombat - Italians 
 Battle in CyprusNon Combat Move - Italians 
 1 transport moved from 94 Sea Zone to 97 Sea ZonePlace Units - Italians 
 1 fighter placed in Southern ItalyTurn Complete - Italians 
 Italians collect 14 PUs; end with 18 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 12 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC 
 1 transport moved from 35 Sea Zone to 44 Sea Zone
 1 artillery moved from Celebes to 44 Sea Zone
 1 infantry moved from Celebes to 44 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
 1 artillery moved from 20 Sea Zone to Formosa
 1 infantry moved from 20 Sea Zone to FormosaCombat - ANZAC 
 Battle in FormosaNon Combat Move - ANZAC 
 1 infantry moved from Queensland to 54 Sea Zone
 1 armour moved from Queensland to 54 Sea Zone
 1 armour, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
 1 armour moved from 35 Sea Zone to Philippines
 1 infantry moved from 35 Sea Zone to Philippines
 1 destroyer moved from 35 Sea Zone to 21 Sea Zone
 1 infantry moved from Anhwe to Chahar
 1 armour moved from Hopei to ChaharPlace Units - ANZAC 
 1 destroyer and 2 transports placed in 54 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 15 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC : Formosa : 1 flag, 1 artillery and 1 infantry 
 Chahar : 1 armour and 1 infantry
 Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 New Zealand : 1 airfield and 1 harbour
 New South Wales : 1 factory_minor and 1 harbour
 Philippines : 1 armour, 1 artillery, 2 fighters and 2 infantry
 Celebes : 1 flag
 Dutch New Guinea : 1 flag
 35 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
 20 Sea Zone : 1 transport
 21 Sea Zone : 1 destroyer
 17 Sea Zone : 1 flag
 54 Sea Zone : 1 destroyer and 2 transportsProduction/PUs Summary : Germans : 69 / 105 
 Russians : 0 / 0
 Japanese : 27 / 35
 Americans : 54 / 79
 Chinese : 18 / 18
 British : 35 / 40
 UK_Pacific : 28 / 34
 Italians : 14 / 23
 ANZAC : 14 / 25
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 12 Combat Move - French Non Combat Move - French 
 1 fighter moved from United Kingdom to 104 Sea Zone
 1 fighter moved from 104 Sea Zone to GibraltarTurn Complete - French Territory Summary for French : Gibraltar : 1 fighter and 2 infantry Production/PUs Summary : Germans : 69 / 105 
 Russians : 0 / 0
 Japanese : 27 / 35
 Americans : 54 / 79
 Chinese : 18 / 18
 British : 35 / 40
 UK_Pacific : 28 / 34
 Italians : 14 / 23
 ANZAC : 14 / 25
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 13 Politics - Russians 



 
		 
		









