G40 Vold and meatgrinder (axis) vs Bar91 and AK_Grown

  • 13

    Whittman, these young single kids are dragging their feet.  Apparently they have “Lives” or something…

    Want to spin off a 1v1 with me?  Non league?

    V

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Ridiculous! Have you told them all these late nights, clubbing and chasing girls will catch them up when they are 40?
    Would love to Vold, but I am meant to be entertaining my 5 year old during the day, while my wife works 9-5. I am so bored and spend all day on The forum, looking at nothing, waiting yo do a go, but fear suddenly having 6 goes to do, then being overloaded!
    I have lined up two League games for September, so I reach 8 completed. And I do have a job!
    I am trying not to let the forum take over my life, but am doing a bad job of it. I used to read during my (little) free time, now I sit on my phone. Regrettably, I must say no, sorry. Leo

  • 13

    Less forums…more gaming…easy peasy  :evil:

    I too am one of the busiest people I know, but lately I’m finding myself short of games to play for some reason (and I’m packing for a move in two weeks - heh).

    I don’t want to pile on too many league game atm for the same reasons as you, which is why I was looking for a low key non-league.

    Fishing will be over in a month so maybe we’ll see Bar and Grown more often then.  My fishing is done for the season.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Fishing: that is worse than I thought! Clubbing and chasing girls, after a 10 hour day working in a restaurant is what I did for 15 years, before I got married and had Maddy.
    I am vegetarian, but never liked fishing even when I was younger and spent the whole summer at the seaside in Italy. My dad and his brothers do that.
    I have always been happy in the house, with a game open.

    Good luck in the move. Is that still in Alaska? For work, or just moving house?
    I see Bar did his go? Is he ok?

  • 13

    Yea, I’m still in Alaska.  Just a housing upgrade from our 2 bedroom apartment for the family (2 kids and the wife).  It was cozy, but we need another room where I can hang my G40 map  8-)

    Bar’s still in our Napoleonic, but is probably going to be out of real games until the fall.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Good luck and enjoy the extra space. (Not sure the wife will!)
    I am hoping to get a group going in winter, when no one wants to stay in the garden any more. I hope to get the other children’s dads together. Two seem interested.(They used to play D&D and like board games.)
    Say hi to Bar for me please.

  • 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Combat Move - Russians

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 7 PUs; 3 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Jehol to Shantung
                1 fighter moved from Manchuria to Shantung
                4 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                2 infantry moved from 8 Sea Zone to Aleutian Islands
                1 cruiser and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 bomber moved from Japan to 21 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                1 cruiser moved from 6 Sea Zone to 25 Sea Zone
                1 bomber moved from Japan to 25 Sea Zone
                2 battleships, 2 cruisers, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from Manchuria to 19 Sea Zone

    Combat - Japanese
                Battle in 21 Sea Zone
                    Japanese attack with 1 bomber, 1 cruiser and 1 destroyer
                    ANZAC defend with 1 destroyer and 1 submarine
                    Japanese win with 1 bomber remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 cruiser and 1 destroyer
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                Battle in Shantung
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                    retreated to Shantung
                    Chinese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 2 battleships, 2 cruisers, 3 fighters and 4 tactical_bombers
                    Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
                    Units damaged: 2 battleships owned by the Japanese
                    Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 57
                    Casualties for Japanese: 2 cruisers
                    Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber, 1 cruiser and 1 transport
                    Americans defend with 1 destroyer
                    Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 bomber
                    Casualties for Americans: 1 destroyer
                Battle in Midway
                    Japanese attack with 2 infantry
                    Americans defend with 1 airfield and 1 bomber
                    Japanese win, taking Midway from Americans with 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 bomber
                Battle in Aleutian Islands

    Non Combat Move - Japanese
                3 fighters and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to Japan
                1 bomber moved from 21 Sea Zone to Japan
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from Shantung to Jehol
                1 artillery, 3 infantry and 1 mech_infantry moved from Manchuria to Jehol
                1 carrier, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
                1 carrier moved from 6 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 fighter placed in Japan
                1 artillery and 2 infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,3,1
                Japanese collect 28 PUs (1 lost to blockades); end with 35 PUs total

  • 13

    It’s been a week so I took the liberty of going in Meat’s place.

    I’m sure he will not mind so long as you do not take Japan this turn - so please resist the urge to do that  :-D

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Go on, let us!
    Wasn’t expecting you to post for a while. Not moving just yet then?

  • 13

    Still moving - I just couldn’t sleep and was having AnA withdrawls.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I have been known to sneak downstairs, when that happens.
    Is annoying though, as invariably the other player does not do his turn and I have nothing To do when I wake!


  • Give me a day to look at the board and see how bad we’re getting beat.  Will do the moves probably Monday.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    We are not being beaten.
    We will overcome.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 bomber, 1 cruiser, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                2 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Western United States to Aleutian Islands
                1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 destroyer moved from 10 Sea Zone to 8 Sea Zone
                1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
                2 fighters moved from 26 Sea Zone to Midway
                1 fighter moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from 20 Sea Zone to 21 Sea Zone
                2 artilleries and 6 infantry moved from Morocco to Algeria
                1 fighter moved from Gibraltar to Algeria
                1 bomber moved from Eastern United States to Algeria
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 carrier moved from 10 Sea Zone to 8 Sea Zone

    Combat - Americans
                Battle in 8 Sea Zone
                    Americans attack with 1 carrier, 1 destroyer, 1 submarine and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                    Americans win with 1 carrier, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter, 3 submarines and 1 transport
                    Japanese defend with 1 cruiser and 1 transport
                        Americans roll dice for 3 submarines in 25 Sea Zone, round 2 :  1/3 hits
                        1 cruiser owned by the Japanese lost in 25 Sea Zone
                        Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 25 Sea Zone, round 2 :  1/2 hits
                        1 transport owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer, 1 fighter, 3 submarines and 1 transport remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 cruiser and 1 transport
                Battle in 21 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 fighters in 21 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans lost in 21 Sea Zone
                        Americans roll dice for 1 fighter in 21 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 21 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in 92 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 4 :  1/1 hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Germans lost in 92 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Algeria
                    Americans attack with 2 artilleries, 1 bomber, 1 fighter and 6 infantry
                    Germans defend with 4 bombers, 3 fighters and 3 tactical_bombers; Italians defend with 2 infantry
                        Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 6 infantry in Algeria, round 2 :  3/10 hits
                        Italians roll dice for 4 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Algeria, round 2 :  5/12 hits
                        3 bombers owned by the Germans and 5 infantry owned by the Americans lost in Algeria
                        Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Algeria, round 3 :  3/5 hits
                        Italians roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Algeria, round 3 :  5/9 hits
                        1 fighter owned by the Americans, 2 artilleries owned by the Americans, 1 bomber owned by the Germans, 1 infantry owned by the Americans, 1 bomber owned by the Americans and 2 infantry owned by the Italians lost in Algeria
                    Italians win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 4 bombers
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 2 artilleries, 1 bomber, 1 fighter and 6 infantry
                Battle in Midway
                    Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 airfield and 1 infantry
                        Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Midway, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Midway, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Midway
                    Americans win, taking Midway from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Aleutian Islands
                    Americans attack with 1 armour, 1 fighter and 1 infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 armour, 1 fighter and 1 infantry in Aleutian Islands, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in Aleutian Islands, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Aleutian Islands
                        Americans roll dice for 1 armour, 1 fighter and 1 infantry in Aleutian Islands, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Aleutian Islands, round 3 :  1/1 hits
                        1 infantry owned by the Americans lost in Aleutian Islands
                        Americans roll dice for 1 armour and 1 fighter in Aleutian Islands, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Aleutian Islands, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Aleutian Islands
                    Americans win, taking Aleutian Islands from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Aleutian Islands to 8 Sea Zone
                1 fighter moved from 25 Sea Zone to 8 Sea Zone
                2 fighters moved from Midway to 26 Sea Zone
                1 carrier moved from 20 Sea Zone to 33 Sea Zone
                1 fighter moved from 21 Sea Zone to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                4 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 transports moved from 82 Sea Zone to 71 Sea Zone
                2 fighters moved from India to Trans-Jordan
                1 armour moved from Kiangsu to Chahar

    Place Units - Americans
                1 cruiser, 2 destroyers and 1 transport placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                2 transports placed in 10 Sea Zone
                1 artillery placed in Western United States
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Kweichow to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Suiyuyan, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Suiyuyan, round 3 :  2/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Kweichow
                1 artillery and 2 infantry moved from Kweichow to Shensi
                1 infantry moved from Szechwan to Shensi
                1 artillery moved from Kweichow to Shensi
                2 artilleries moved from Kweichow to Hopei

    Place Units - Chinese
                3 artilleries and 3 infantry placed in Kweichow

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,4,1,2,5,3,1,6,3
                Chinese collect 12 PUs (5 lost to blockades); end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 airfield, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 2 destroyers and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from Turkmenistan to Kazakhstan
                      British take Kazakhstan from Germans
                1 mech_infantry moved from Sikang to Tsinghai
                      Chinese take Tsinghai from Germans

    Combat - British

    Non Combat Move - British
                1 armour moved from Eastern Persia to Iraq
                2 artilleries moved from Trans-Jordan to Egypt
                3 infantry moved from Trans-Jordan to Egypt
                5 infantry moved from Eastern Persia to Persia
                1 artillery and 5 infantry moved from West India to Eastern Persia
                2 armour and 3 mech_infantrys moved from India to Eastern Persia
                4 infantry moved from India to West India
                2 infantry moved from Szechwan to Sikang
                1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
                1 armour moved from Yunnan to Shensi
                2 fighters moved from Yunnan to Eastern Persia
                3 infantry moved from Trans-Jordan to Egypt
                2 infantry moved from Libya to Tobruk
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 artilleries and 2 infantry moved from Kwangsi to Yunnan
                2 aaGuns moved from Kwangsi to Kwangtung
                1 aaGun moved from Kwangsi to Yunnan

    Place Units - British
                1 airfield, 2 fighters and 1 infantry placed in Egypt
                1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                2 armour and 1 mech_infantry placed in India
                2 destroyers placed in 20 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 28 PUs; end with 29 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 armour and 1 mech_infantry
                    Some Units in 20 Sea Zone change ownership: 2 destroyers

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 4 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Cyprus

    Combat - Italians
                Battle in Cyprus

    Non Combat Move - Italians
                1 transport moved from 94 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 18 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Formosa
                1 infantry moved from 20 Sea Zone to Formosa

    Combat - ANZAC
                Battle in Formosa

    Non Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour moved from Queensland to 54 Sea Zone
                1 armour, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 armour moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 35 Sea Zone to 21 Sea Zone
                1 infantry moved from Anhwe to Chahar
                1 armour moved from Hopei to Chahar

    Place Units - ANZAC
                1 destroyer and 2 transports placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Formosa : 1 flag, 1 artillery and 1 infantry
        Chahar : 1 armour and 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 1 armour, 1 artillery, 2 fighters and 2 infantry
        Celebes : 1 flag
        Dutch New Guinea : 1 flag
        35 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
        20 Sea Zone : 1 transport
        21 Sea Zone : 1 destroyer
        17 Sea Zone : 1 flag
        54 Sea Zone : 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 69 / 105
        Russians : 0 / 0
        Japanese : 27 / 35
        Americans : 54 / 79
        Chinese : 18 / 18
        British : 35 / 40
        UK_Pacific : 28 / 34
        Italians : 14 / 23
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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