G40 Vold and meatgrinder (axis) vs Bar91 and AK_Grown


  • Sure you have enough income Vold?
    Meatgrinder: please do your go; my Russian is tired of running!

  • '13

    It’s nice - but I wanna be Oprah Rich  :mrgreen:

  • '13

    Whittman, these young single kids are dragging their feet.  Apparently they have “Lives” or something…

    Want to spin off a 1v1 with me?  Non league?

    V


  • Ridiculous! Have you told them all these late nights, clubbing and chasing girls will catch them up when they are 40?
    Would love to Vold, but I am meant to be entertaining my 5 year old during the day, while my wife works 9-5. I am so bored and spend all day on The forum, looking at nothing, waiting yo do a go, but fear suddenly having 6 goes to do, then being overloaded!
    I have lined up two League games for September, so I reach 8 completed. And I do have a job!
    I am trying not to let the forum take over my life, but am doing a bad job of it. I used to read during my (little) free time, now I sit on my phone. Regrettably, I must say no, sorry. Leo

  • '13

    Less forums…more gaming…easy peasy  :evil:

    I too am one of the busiest people I know, but lately I’m finding myself short of games to play for some reason (and I’m packing for a move in two weeks - heh).

    I don’t want to pile on too many league game atm for the same reasons as you, which is why I was looking for a low key non-league.

    Fishing will be over in a month so maybe we’ll see Bar and Grown more often then.  My fishing is done for the season.


  • Fishing: that is worse than I thought! Clubbing and chasing girls, after a 10 hour day working in a restaurant is what I did for 15 years, before I got married and had Maddy.
    I am vegetarian, but never liked fishing even when I was younger and spent the whole summer at the seaside in Italy. My dad and his brothers do that.
    I have always been happy in the house, with a game open.

    Good luck in the move. Is that still in Alaska? For work, or just moving house?
    I see Bar did his go? Is he ok?

  • '13

    Yea, I’m still in Alaska.  Just a housing upgrade from our 2 bedroom apartment for the family (2 kids and the wife).  It was cozy, but we need another room where I can hang my G40 map  8-)

    Bar’s still in our Napoleonic, but is probably going to be out of real games until the fall.


  • Good luck and enjoy the extra space. (Not sure the wife will!)
    I am hoping to get a group going in winter, when no one wants to stay in the garden any more. I hope to get the other children’s dads together. Two seem interested.(They used to play D&D and like board games.)
    Say hi to Bar for me please.

  • '13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Combat Move - Russians

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 7 PUs; 3 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Jehol to Shantung
                1 fighter moved from Manchuria to Shantung
                4 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                2 infantry moved from 8 Sea Zone to Aleutian Islands
                1 cruiser and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 bomber moved from Japan to 21 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                1 cruiser moved from 6 Sea Zone to 25 Sea Zone
                1 bomber moved from Japan to 25 Sea Zone
                2 battleships, 2 cruisers, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from Manchuria to 19 Sea Zone

    Combat - Japanese
                Battle in 21 Sea Zone
                    Japanese attack with 1 bomber, 1 cruiser and 1 destroyer
                    ANZAC defend with 1 destroyer and 1 submarine
                    Japanese win with 1 bomber remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 cruiser and 1 destroyer
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                Battle in Shantung
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                    retreated to Shantung
                    Chinese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 2 battleships, 2 cruisers, 3 fighters and 4 tactical_bombers
                    Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
                    Units damaged: 2 battleships owned by the Japanese
                    Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 57
                    Casualties for Japanese: 2 cruisers
                    Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber, 1 cruiser and 1 transport
                    Americans defend with 1 destroyer
                    Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 bomber
                    Casualties for Americans: 1 destroyer
                Battle in Midway
                    Japanese attack with 2 infantry
                    Americans defend with 1 airfield and 1 bomber
                    Japanese win, taking Midway from Americans with 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 bomber
                Battle in Aleutian Islands

    Non Combat Move - Japanese
                3 fighters and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to Japan
                1 bomber moved from 21 Sea Zone to Japan
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from Shantung to Jehol
                1 artillery, 3 infantry and 1 mech_infantry moved from Manchuria to Jehol
                1 carrier, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
                1 carrier moved from 6 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 fighter placed in Japan
                1 artillery and 2 infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,3,1
                Japanese collect 28 PUs (1 lost to blockades); end with 35 PUs total

  • '13

    It’s been a week so I took the liberty of going in Meat’s place.

    I’m sure he will not mind so long as you do not take Japan this turn - so please resist the urge to do that  :-D


  • Go on, let us!
    Wasn’t expecting you to post for a while. Not moving just yet then?

  • '13

    Still moving - I just couldn’t sleep and was having AnA withdrawls.


  • I have been known to sneak downstairs, when that happens.
    Is annoying though, as invariably the other player does not do his turn and I have nothing To do when I wake!


  • Give me a day to look at the board and see how bad we’re getting beat.  Will do the moves probably Monday.


  • We are not being beaten.
    We will overcome.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 bomber, 1 cruiser, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                2 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Western United States to Aleutian Islands
                1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 destroyer moved from 10 Sea Zone to 8 Sea Zone
                1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
                2 fighters moved from 26 Sea Zone to Midway
                1 fighter moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from 20 Sea Zone to 21 Sea Zone
                2 artilleries and 6 infantry moved from Morocco to Algeria
                1 fighter moved from Gibraltar to Algeria
                1 bomber moved from Eastern United States to Algeria
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 carrier moved from 10 Sea Zone to 8 Sea Zone

    Combat - Americans
                Battle in 8 Sea Zone
                    Americans attack with 1 carrier, 1 destroyer, 1 submarine and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                    Americans win with 1 carrier, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter, 3 submarines and 1 transport
                    Japanese defend with 1 cruiser and 1 transport
                        Americans roll dice for 3 submarines in 25 Sea Zone, round 2 :  1/3 hits
                        1 cruiser owned by the Japanese lost in 25 Sea Zone
                        Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 25 Sea Zone, round 2 :  1/2 hits
                        1 transport owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer, 1 fighter, 3 submarines and 1 transport remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 cruiser and 1 transport
                Battle in 21 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 fighters in 21 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans lost in 21 Sea Zone
                        Americans roll dice for 1 fighter in 21 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 21 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in 92 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 4 :  1/1 hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Germans lost in 92 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Algeria
                    Americans attack with 2 artilleries, 1 bomber, 1 fighter and 6 infantry
                    Germans defend with 4 bombers, 3 fighters and 3 tactical_bombers; Italians defend with 2 infantry
                        Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 6 infantry in Algeria, round 2 :  3/10 hits
                        Italians roll dice for 4 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Algeria, round 2 :  5/12 hits
                        3 bombers owned by the Germans and 5 infantry owned by the Americans lost in Algeria
                        Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Algeria, round 3 :  3/5 hits
                        Italians roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Algeria, round 3 :  5/9 hits
                        1 fighter owned by the Americans, 2 artilleries owned by the Americans, 1 bomber owned by the Germans, 1 infantry owned by the Americans, 1 bomber owned by the Americans and 2 infantry owned by the Italians lost in Algeria
                    Italians win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 4 bombers
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 2 artilleries, 1 bomber, 1 fighter and 6 infantry
                Battle in Midway
                    Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 airfield and 1 infantry
                        Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Midway, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Midway, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Midway
                    Americans win, taking Midway from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Aleutian Islands
                    Americans attack with 1 armour, 1 fighter and 1 infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 armour, 1 fighter and 1 infantry in Aleutian Islands, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in Aleutian Islands, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Aleutian Islands
                        Americans roll dice for 1 armour, 1 fighter and 1 infantry in Aleutian Islands, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Aleutian Islands, round 3 :  1/1 hits
                        1 infantry owned by the Americans lost in Aleutian Islands
                        Americans roll dice for 1 armour and 1 fighter in Aleutian Islands, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Aleutian Islands, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Aleutian Islands
                    Americans win, taking Aleutian Islands from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Aleutian Islands to 8 Sea Zone
                1 fighter moved from 25 Sea Zone to 8 Sea Zone
                2 fighters moved from Midway to 26 Sea Zone
                1 carrier moved from 20 Sea Zone to 33 Sea Zone
                1 fighter moved from 21 Sea Zone to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                4 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 transports moved from 82 Sea Zone to 71 Sea Zone
                2 fighters moved from India to Trans-Jordan
                1 armour moved from Kiangsu to Chahar

    Place Units - Americans
                1 cruiser, 2 destroyers and 1 transport placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                2 transports placed in 10 Sea Zone
                1 artillery placed in Western United States
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Kweichow to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Suiyuyan, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Suiyuyan, round 3 :  2/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Kweichow
                1 artillery and 2 infantry moved from Kweichow to Shensi
                1 infantry moved from Szechwan to Shensi
                1 artillery moved from Kweichow to Shensi
                2 artilleries moved from Kweichow to Hopei

    Place Units - Chinese
                3 artilleries and 3 infantry placed in Kweichow

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,4,1,2,5,3,1,6,3
                Chinese collect 12 PUs (5 lost to blockades); end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 airfield, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 2 destroyers and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from Turkmenistan to Kazakhstan
                      British take Kazakhstan from Germans
                1 mech_infantry moved from Sikang to Tsinghai
                      Chinese take Tsinghai from Germans

    Combat - British

    Non Combat Move - British
                1 armour moved from Eastern Persia to Iraq
                2 artilleries moved from Trans-Jordan to Egypt
                3 infantry moved from Trans-Jordan to Egypt
                5 infantry moved from Eastern Persia to Persia
                1 artillery and 5 infantry moved from West India to Eastern Persia
                2 armour and 3 mech_infantrys moved from India to Eastern Persia
                4 infantry moved from India to West India
                2 infantry moved from Szechwan to Sikang
                1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
                1 armour moved from Yunnan to Shensi
                2 fighters moved from Yunnan to Eastern Persia
                3 infantry moved from Trans-Jordan to Egypt
                2 infantry moved from Libya to Tobruk
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 artilleries and 2 infantry moved from Kwangsi to Yunnan
                2 aaGuns moved from Kwangsi to Kwangtung
                1 aaGun moved from Kwangsi to Yunnan

    Place Units - British
                1 airfield, 2 fighters and 1 infantry placed in Egypt
                1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                2 armour and 1 mech_infantry placed in India
                2 destroyers placed in 20 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 28 PUs; end with 29 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 armour and 1 mech_infantry
                    Some Units in 20 Sea Zone change ownership: 2 destroyers

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