keep in mind that the allies will want to choose OOL in any big sea battles…
G40 Vold and meatgrinder (axis) vs Bar91 and AK_Grown
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3 Kami’s on the carrier
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 bomber moved from Eastern United States to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Kiangsu
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 37 Sea Zone to 19 Sea Zone
Americans take 36 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
Americans take 37 Sea Zone from Japanese
2 fighters moved from 43 Sea Zone to 19 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 4,6,1
Units damaged: 1 carrier owned by the Americans
Battle in 19 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 cruiser and 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 19 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 cruiser and 1 destroyer in 19 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 20
Casualties for Japanese: 1 cruiser and 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kiangsu
Battle in 92 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Americans roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
Italians win, taking Kiangsu from Japanese with no units remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 fighter and 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 104 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 destroyer
Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 fighter moved from 104 Sea Zone to Gibraltar
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 19 Sea Zone to 20 Sea Zone
1 carrier moved from 43 Sea Zone to 20 Sea Zone
2 fighters moved from 37 Sea Zone to India
3 fighters moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from 25 Sea Zone to Midway
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone
4 infantry moved from 82 Sea Zone to French Equatorial Africa
2 mech_infantrys moved from Western United States to AlaskaPlace Units - Americans
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States
Americans undo move 2.
1 fighter placed in Western United States
1 artillery, 1 bomber and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery and 2 infantry moved from Kweichow to Shensi
1 fighter moved from Kweichow to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Shensi, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 4 : 0/3 hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 5 : 2/3 hits
Japanese roll dice for 1 artillery in Shensi, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Kweichow
1 artillery moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Hunan to KweichowPlace Units - Chinese
3 artilleries and 1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 3 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Egypt to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
2 fighters moved from Iraq to Northwest Persia
2 fighters moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to SikangCombat - British
Battle in Sikang
British attack with 2 fighters and 1 mech_infantry
Germans defend with 2 armour
British roll dice for 2 fighters and 1 mech_infantry in Sikang, round 2 : 2/3 hits
Germans roll dice for 2 armour in Sikang, round 2 : 0/2 hits
2 armour owned by the Germans lost in Sikang
British win, taking Sikang from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Turkmenistan
British attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Turkmenistan, round 2 : 0/3 hits
Germans roll dice for 1 artillery in Turkmenistan, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Turkmenistan, round 3 : 2/3 hits
Germans roll dice for 1 artillery in Turkmenistan, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Turkmenistan
British win, taking Turkmenistan from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Northwest Persia
British attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Northwest Persia, round 2 : 5/6 hits
Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 2/2 hits
2 infantry owned by the British, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - British
2 fighters moved from Northwest Persia to Egypt
4 armour and 2 mech_infantrys moved from Iraq to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Iraq to Trans-Jordan
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Northwest Persia to Egypt
5 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
5 infantry moved from India to West India
1 artillery moved from India to West India
2 fighters moved from Sikang to Yunnan
2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
2 infantry moved from Yunnan to Szechwan
2 aaGuns and 2 artilleries moved from Kwangtung to Kwangsi
1 aaGun and 2 infantry moved from Yunnan to Kwangsi
4 infantry moved from Burma to India
2 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
3 fighters placed in Egypt
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
British collect 35 PUs (1 lost to blockades); end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
2 armour and 3 mech_infantrys placed in India
3 infantry placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour and 3 mech_infantrys
Some Units in Kwangtung change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to AlgeriaCombat - Italians
Battle in AlgeriaNon Combat Move - Italians
Place Units - Italians
2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to AlgeriaCombat - Italians
Battle in AlgeriaNon Combat Move - Italians
Place Units - Italians
2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Philippines to 21 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 34 Sea Zone to 21 Sea Zone
1 submarine moved from 17 Sea Zone to 21 Sea Zone
ANZAC take 17 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Philippines to 21 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 34 Sea Zone to 21 Sea Zone
1 submarine moved from 17 Sea Zone to 21 Sea Zone
ANZAC take 17 Sea Zone from JapaneseCombat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 armour moved from Kiangsi to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 armour moved from Anhwe to HopeiPlace Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Hopei : 1 armour
Anhwe : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 artillery, 2 fighters and 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
35 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
21 Sea Zone : 1 destroyer and 1 submarine
17 Sea Zone : 1 flag
54 Sea Zone : 2 destroyers and 1 transportProduction/PUs Summary :
Germans : 70 / 100
Russians : 0 / 0
Japanese : 29 / 35
Americans : 54 / 79
Chinese : 16 / 21
British : 35 / 41
UK_Pacific : 28 / 33
Italians : 14 / 14
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Combat Move - French
Turn Complete - French
Territory Summary for French :
Gibraltar : 2 infantry
United Kingdom : 1 fighterProduction/PUs Summary :
Germans : 70 / 100
Russians : 0 / 0
Japanese : 29 / 35
Americans : 54 / 79
Chinese : 16 / 21
British : 35 / 41
UK_Pacific : 28 / 33
Italians : 14 / 14
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 4 bombers, 6 mech_infantrys and 3 transports; Remaining resources: 7 PUs;Combat Move - Germans
3 fighters moved from Yugoslavia to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
5 bombers moved from Western Germany to 91 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
7 armour moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest PersiaCombat - Germans
Battle in 91 Sea Zone
Germans attack with 5 bombers
British defend with 1 destroyer and 1 transport; Americans defend with 2 destroyers, 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Germans win with 4 bombers remaining. Battle score for attacker is 33
Casualties for Germans: 1 bomber
Casualties for British: 1 destroyer and 1 transport
Casualties for Americans: 2 destroyers and 2 transports
Battle in Northwest Persia
Germans attack with 7 armour and 2 mech_infantrys
British defend with 1 artillery
Germans win, taking Northwest Persia from British with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Tunisia
Battle in 92 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 3 fighters
Americans defend with 1 carrier and 1 destroyer
Units damaged: 1 carrier owned by the Americans
Germans win, taking Tunisia from British with 2 bombers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 24
Casualties for Americans: 1 carrier and 1 destroyerNon Combat Move - Germans
2 bombers moved from 92 Sea Zone to Southern Italy
4 bombers moved from 91 Sea Zone to Algeria
3 fighters moved from 92 Sea Zone to Algeria
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
2 fighters moved from Greece to Southern Italy
1 tactical_bomber moved from Greece to Southern Italy
3 tactical_bombers moved from Greece to Algeria
2 artilleries and 3 infantry moved from Western Germany to Northern Italy
1 armour moved from Northern Italy to Romania
6 mech_infantrys moved from Western Germany to Yugoslavia
2 armour moved from Tsinghai to Volgograd
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 fighter moved from Greece to Southern ItalyPlace Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
4 bombers placed in Western Germany
3 transports placed in 97 Sea ZoneTurn Complete - Germans
Germans collect 71 PUs; end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs -
Sure you have enough income Vold?
Meatgrinder: please do your go; my Russian is tired of running! -
It’s nice - but I wanna be Oprah Rich :mrgreen:
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Whittman, these young single kids are dragging their feet. Apparently they have “Lives” or something…
Want to spin off a 1v1 with me? Non league?
V
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Ridiculous! Have you told them all these late nights, clubbing and chasing girls will catch them up when they are 40?
Would love to Vold, but I am meant to be entertaining my 5 year old during the day, while my wife works 9-5. I am so bored and spend all day on The forum, looking at nothing, waiting yo do a go, but fear suddenly having 6 goes to do, then being overloaded!
I have lined up two League games for September, so I reach 8 completed. And I do have a job!
I am trying not to let the forum take over my life, but am doing a bad job of it. I used to read during my (little) free time, now I sit on my phone. Regrettably, I must say no, sorry. Leo -
Less forums…more gaming…easy peasy :evil:
I too am one of the busiest people I know, but lately I’m finding myself short of games to play for some reason (and I’m packing for a move in two weeks - heh).
I don’t want to pile on too many league game atm for the same reasons as you, which is why I was looking for a low key non-league.
Fishing will be over in a month so maybe we’ll see Bar and Grown more often then. My fishing is done for the season.
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Fishing: that is worse than I thought! Clubbing and chasing girls, after a 10 hour day working in a restaurant is what I did for 15 years, before I got married and had Maddy.
I am vegetarian, but never liked fishing even when I was younger and spent the whole summer at the seaside in Italy. My dad and his brothers do that.
I have always been happy in the house, with a game open.Good luck in the move. Is that still in Alaska? For work, or just moving house?
I see Bar did his go? Is he ok? -
Yea, I’m still in Alaska. Just a housing upgrade from our 2 bedroom apartment for the family (2 kids and the wife). It was cozy, but we need another room where I can hang my G40 map 8-)
Bar’s still in our Napoleonic, but is probably going to be out of real games until the fall.
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Good luck and enjoy the extra space. (Not sure the wife will!)
I am hoping to get a group going in winter, when no one wants to stay in the garden any more. I hope to get the other children’s dads together. Two seem interested.(They used to play D&D and like board games.)
Say hi to Bar for me please. -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Combat Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians