G40 Vold and meatgrinder (axis) vs Bar91 and AK_Grown

  • '13

    3 Kami’s on the carrier


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone
                1 bomber moved from Eastern United States to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from 26 Sea Zone to 25 Sea Zone
                1 armour moved from Philippines to 35 Sea Zone
                1 armour and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 armour moved from 19 Sea Zone to Kiangsu
                1 fighter moved from 26 Sea Zone to 25 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 37 Sea Zone to 19 Sea Zone
                      Americans take 36 Sea Zone from Japanese
                      Americans take 20 Sea Zone from Japanese
                      Americans take 37 Sea Zone from Japanese
                2 fighters moved from 43 Sea Zone to 19 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 4,6,1
                    Units damaged: 1 carrier owned by the Americans
                Battle in 19 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                    Japanese defend with 1 cruiser and 1 destroyer
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 19 Sea Zone, round 2 :  2/6 hits
                        Japanese roll dice for 1 cruiser and 1 destroyer in 19 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 cruiser and 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 3 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 25 Sea Zone, round 2 :  2/5 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Kiangsu
                Battle in 92 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 92 Sea Zone
                        Americans roll dice for 1 fighter in 92 Sea Zone, round 3 :  1/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
                    Italians win, taking Kiangsu from Japanese with no units remaining. Battle score for attacker is -8
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 fighter and 1 submarine
                Battle in 104 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter in 104 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 bomber in 110 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
                    Germans win with no units remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                1 fighter moved from 104 Sea Zone to Gibraltar
                1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from 19 Sea Zone to 20 Sea Zone
                1 carrier moved from 43 Sea Zone to 20 Sea Zone
                2 fighters moved from 37 Sea Zone to India
                3 fighters moved from 25 Sea Zone to 26 Sea Zone
                1 bomber moved from 25 Sea Zone to Midway
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from Gibraltar to 91 Sea Zone
                4 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone
                4 infantry moved from 82 Sea Zone to French Equatorial Africa
                2 mech_infantrys moved from Western United States to Alaska

    Place Units - Americans
                1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
                1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States
                Americans undo move 2.
                1 fighter placed in Western United States
                1 artillery, 1 bomber and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 artillery and 2 infantry moved from Kweichow to Shensi
                1 fighter moved from Kweichow to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Shensi, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 3 :  0/3 hits
                        Japanese roll dice for 1 artillery in Shensi, round 3 :  0/1 hits
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 4 :  0/3 hits
                        Japanese roll dice for 1 artillery in Shensi, round 4 :  0/1 hits
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 5 :  2/3 hits
                        Japanese roll dice for 1 artillery in Shensi, round 5 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kweichow
                1 artillery moved from Anhwe to Kweichow
                1 artillery and 1 infantry moved from Hunan to Kweichow

    Place Units - Chinese
                3 artilleries and 1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 armour, 3 fighters and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Egypt to Northwest Persia
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
                2 fighters moved from Iraq to Northwest Persia
                2 fighters moved from Yunnan to Sikang
                1 mech_infantry moved from Yunnan to Sikang

    Combat - British
                Battle in Sikang
                    British attack with 2 fighters and 1 mech_infantry
                    Germans defend with 2 armour
                        British roll dice for 2 fighters and 1 mech_infantry in Sikang, round 2 :  2/3 hits
                        Germans roll dice for 2 armour in Sikang, round 2 :  0/2 hits
                        2 armour owned by the Germans lost in Sikang
                    British win, taking Sikang from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 armour
                Battle in Turkmenistan
                    British attack with 1 artillery and 2 infantry
                    Germans defend with 1 artillery
                        British roll dice for 1 artillery and 2 infantry in Turkmenistan, round 2 :  0/3 hits
                        Germans roll dice for 1 artillery in Turkmenistan, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 2 infantry in Turkmenistan, round 3 :  2/3 hits
                        Germans roll dice for 1 artillery in Turkmenistan, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Turkmenistan
                    British win, taking Turkmenistan from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Northwest Persia
                    British attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                        British roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Northwest Persia, round 2 :  5/6 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 :  2/2 hits
                        2 infantry owned by the British, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                2 fighters moved from Northwest Persia to Egypt
                4 armour and 2 mech_infantrys moved from Iraq to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Iraq to Trans-Jordan
                1 artillery and 2 infantry moved from Iraq to Trans-Jordan
                1 bomber moved from Northwest Persia to Egypt
                5 infantry moved from West India to Eastern Persia
                1 armour moved from India to Eastern Persia
                5 infantry moved from India to West India
                1 artillery moved from India to West India
                2 fighters moved from Sikang to Yunnan
                2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
                2 infantry moved from Yunnan to Szechwan
                2 aaGuns and 2 artilleries moved from Kwangtung to Kwangsi
                1 aaGun and 2 infantry moved from Yunnan to Kwangsi
                4 infantry moved from Burma to India
                2 infantry moved from Tunisia to Libya
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - British
                3 fighters placed in Egypt
                1 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
                British collect 35 PUs (1 lost to blockades); end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                2 armour and 3 mech_infantrys placed in India
                3 infantry placed in Kwangtung

    Turn Complete - UK_Pacific
                UK_Pacific collect 28 PUs; end with 28 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 armour and 3 mech_infantrys
                    Some Units in Kwangtung change ownership: 3 infantry

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                2 infantry moved from 94 Sea Zone to Algeria

    Combat - Italians
                Battle in Algeria

    Non Combat Move - Italians

    Place Units - Italians
                2 transports placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                2 infantry moved from 94 Sea Zone to Algeria

    Combat - Italians
                Battle in Algeria

    Non Combat Move - Italians

    Place Units - Italians
                2 transports placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Philippines to 21 Sea Zone
                1 fighter moved from Philippines to 21 Sea Zone
                1 fighter moved from Philippines to 21 Sea Zone
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone
                1 destroyer moved from 34 Sea Zone to 21 Sea Zone
                1 submarine moved from 17 Sea Zone to 21 Sea Zone
                      ANZAC take 17 Sea Zone from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Philippines to 21 Sea Zone
                1 fighter moved from Philippines to 21 Sea Zone
                1 fighter moved from Philippines to 21 Sea Zone
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone
                1 destroyer moved from 34 Sea Zone to 21 Sea Zone
                1 submarine moved from 17 Sea Zone to 21 Sea Zone
                      ANZAC take 17 Sea Zone from Japanese

    Combat - ANZAC
                ANZAC creates battle in territory 35 Sea Zone
                Battle in 21 Sea Zone
                    ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 1 submarine
                    ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 carrier and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 carrier, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from 21 Sea Zone to 35 Sea Zone
                1 fighter moved from 21 Sea Zone to 35 Sea Zone
                1 fighter moved from 21 Sea Zone to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                1 fighter moved from 35 Sea Zone to Philippines
                1 armour moved from Kiangsi to Anhwe
                1 infantry moved from Kiangsi to Anhwe
                1 armour moved from Anhwe to Hopei

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for ANZAC :

    Hopei : 1 armour
        Anhwe : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 1 artillery, 2 fighters and 1 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag
        35 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
        21 Sea Zone : 1 destroyer and 1 submarine
        17 Sea Zone : 1 flag
        54 Sea Zone : 2 destroyers and 1 transport

    Production/PUs Summary :

    Germans : 70 / 100
        Russians : 0 / 0
        Japanese : 29 / 35
        Americans : 54 / 79
        Chinese : 16 / 21
        British : 35 / 41
        UK_Pacific : 28 / 33
        Italians : 14 / 14
        ANZAC : 13 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 2 infantry
        United Kingdom : 1 fighter

    Production/PUs Summary :

    Germans : 70 / 100
        Russians : 0 / 0
        Japanese : 29 / 35
        Americans : 54 / 79
        Chinese : 16 / 21
        British : 35 / 41
        UK_Pacific : 28 / 33
        Italians : 14 / 14
        ANZAC : 13 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 bombers, 6 mech_infantrys and 3 transports; Remaining resources: 7 PUs;

    Combat Move - Germans
                3 fighters moved from Yugoslavia to 92 Sea Zone
                1 bomber moved from Southern Italy to 92 Sea Zone
                1 bomber moved from Western Germany to 92 Sea Zone
                5 bombers moved from Western Germany to 91 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                7 armour moved from Caucasus to Northwest Persia
                2 mech_infantrys moved from Volgograd to Northwest Persia

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 5 bombers
                    British defend with 1 destroyer and 1 transport; Americans defend with 2 destroyers, 1 submarine and 2 transports
                    1 submarine owned by the Americans Submerged
                    Germans win with 4 bombers remaining. Battle score for attacker is 33
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 destroyer and 1 transport
                    Casualties for Americans: 2 destroyers and 2 transports
                Battle in Northwest Persia
                    Germans attack with 7 armour and 2 mech_infantrys
                    British defend with 1 artillery
                    Germans win, taking Northwest Persia from British with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Tunisia
                Battle in 92 Sea Zone
                    Germans attack with 2 bombers, 1 destroyer and 3 fighters
                    Americans defend with 1 carrier and 1 destroyer
                    Units damaged: 1 carrier owned by the Americans
                    Germans win, taking Tunisia from British with 2 bombers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 24
                    Casualties for Americans: 1 carrier and 1 destroyer

    Non Combat Move - Germans
                2 bombers moved from 92 Sea Zone to Southern Italy
                4 bombers moved from 91 Sea Zone to Algeria
                3 fighters moved from 92 Sea Zone to Algeria
                1 destroyer moved from 97 Sea Zone to 94 Sea Zone
                2 fighters moved from Greece to Southern Italy
                1 tactical_bomber moved from Greece to Southern Italy
                3 tactical_bombers moved from Greece to Algeria
                2 artilleries and 3 infantry moved from Western Germany to Northern Italy
                1 armour moved from Northern Italy to Romania
                6 mech_infantrys moved from Western Germany to Yugoslavia
                2 armour moved from Tsinghai to Volgograd
                1 destroyer moved from 98 Sea Zone to 94 Sea Zone
                1 fighter moved from Greece to Southern Italy

    Place Units - Germans
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                4 bombers placed in Western Germany
                3 transports placed in 97 Sea Zone

    Turn Complete - Germans
                Germans collect 71 PUs; end with 78 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 85 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs


  • Sure you have enough income Vold?
    Meatgrinder: please do your go; my Russian is tired of running!

  • '13

    It’s nice - but I wanna be Oprah Rich  :mrgreen:

  • '13

    Whittman, these young single kids are dragging their feet.  Apparently they have “Lives” or something…

    Want to spin off a 1v1 with me?  Non league?

    V


  • Ridiculous! Have you told them all these late nights, clubbing and chasing girls will catch them up when they are 40?
    Would love to Vold, but I am meant to be entertaining my 5 year old during the day, while my wife works 9-5. I am so bored and spend all day on The forum, looking at nothing, waiting yo do a go, but fear suddenly having 6 goes to do, then being overloaded!
    I have lined up two League games for September, so I reach 8 completed. And I do have a job!
    I am trying not to let the forum take over my life, but am doing a bad job of it. I used to read during my (little) free time, now I sit on my phone. Regrettably, I must say no, sorry. Leo

  • '13

    Less forums…more gaming…easy peasy  :evil:

    I too am one of the busiest people I know, but lately I’m finding myself short of games to play for some reason (and I’m packing for a move in two weeks - heh).

    I don’t want to pile on too many league game atm for the same reasons as you, which is why I was looking for a low key non-league.

    Fishing will be over in a month so maybe we’ll see Bar and Grown more often then.  My fishing is done for the season.


  • Fishing: that is worse than I thought! Clubbing and chasing girls, after a 10 hour day working in a restaurant is what I did for 15 years, before I got married and had Maddy.
    I am vegetarian, but never liked fishing even when I was younger and spent the whole summer at the seaside in Italy. My dad and his brothers do that.
    I have always been happy in the house, with a game open.

    Good luck in the move. Is that still in Alaska? For work, or just moving house?
    I see Bar did his go? Is he ok?

  • '13

    Yea, I’m still in Alaska.  Just a housing upgrade from our 2 bedroom apartment for the family (2 kids and the wife).  It was cozy, but we need another room where I can hang my G40 map  8-)

    Bar’s still in our Napoleonic, but is probably going to be out of real games until the fall.


  • Good luck and enjoy the extra space. (Not sure the wife will!)
    I am hoping to get a group going in winter, when no one wants to stay in the garden any more. I hope to get the other children’s dads together. Two seem interested.(They used to play D&D and like board games.)
    Say hi to Bar for me please.

  • '13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Combat Move - Russians

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

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