Assumed no scramble in 113 due to the TUV differential, but let me know if you want to roll it out.
L14 G40 Helmutpower (Axis) vs Odonis (Allies+10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 fighters and 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Reseting Bonus Movement of Units
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 armour moved from Bulgaria to Greece
Russians take Greece from Italians
1 armour moved from Greece to Albania
Russians take Albania from Italians
1 infantry moved from Slovakia Hungary to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
1 armour moved from Bulgaria to Romania
1 infantry moved from Vologda to Archangel
Russians take Archangel from GermansCombat - Russians
Battle in Romania
Russians attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 armour
Russians win, taking Romania from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Russians
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun, 6 artilleries, 5 infantry and 1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Suiyuyan to KansuPlace Units - Russians
2 fighters and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 armour and 1 mech_infantry moved from Korea to Buryatia
1 armour moved from Ulaanbaatar to Yenisey
2 armour moved from Tsagaan Olom to Olgiy
Japanese take Olgiy from Russians
2 armour moved from Olgiy to Timguska
1 artillery moved from Yenisey to Timguska
1 armour moved from Yenisey to Urals
Japanese take Evenkiyskiy from Russians
Japanese take Urals from Russians
1 armour moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
3 armour, 1 infantry and 2 mech_infantrys moved from Timguska to NovosibirskCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
3 armour placed in Korea
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
Japanese collect 33 PUs (3 lost to blockades); end with 34 PUs totalProduction/PUs Summary :
Germans : 35 / 57
Russians : 31 / 57
Japanese : 36 / 34
Americans : 55 / 79
Chinese : 23 / 29
British : 33 / 106
UK_Pacific : 16 / 21
Italians : 14 / 25
ANZAC : 14 / 25
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 1 factory_minor, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 armour moved from Norway to Karelia
Americans take Finland from Germans
Russians take Karelia from Germans
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
2 bombers moved from United Kingdom to Denmark
3 fighters moved from United Kingdom to Denmark
2 fighters moved from United Kingdom to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines -
scramble off Denmark?
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No!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 1 factory_minor, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 armour moved from Norway to Karelia
Americans take Finland from Germans
Russians take Karelia from Germans
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
2 bombers moved from United Kingdom to Denmark
3 fighters moved from United Kingdom to Denmark
2 fighters moved from United Kingdom to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Americans creates battle in territory 95 Sea Zone
Battle in Philippines
Battle in 95 Sea Zone
Americans attack with 1 submarine
Italians defend with 2 destroyers
Italians win, taking Philippines from Japanese with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Denmark
Americans attack with 1 artillery, 2 bombers, 3 fighters and 1 infantry
Germans defend with 3 infantry
Americans win, taking Denmark from Germans with 1 artillery, 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Americans
3 fighters moved from Denmark to Norway
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 10 Sea Zone to 26 Sea Zone
8 submarines moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
2 destroyers moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from India to Russia
5 fighters moved from Shan State to Tsinghai
2 bombers moved from Eastern United States to United Kingdom
2 bombers moved from Denmark to Romania
1 transport moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
1 factory_minor placed in NorwayTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
5 artilleries and 3 infantry moved from Shensi to Kansu
2 artilleries and 2 infantry moved from Jehol to Manchuria
1 infantry moved from Chahar to Jehol
3 artilleries moved from Hopei to SuiyuyanPlace Units - Chinese
5 artilleries and 3 infantry placed in Kansu
Chinese undo move 1.
5 artilleries and 3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
4 fighters moved from Slovakia Hungary to Western Germany
1 fighter moved from Norway to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from Norway to Western Germany
3 infantry moved from Caucasus to Volgograd
Russians take Volgograd from Germans
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 armour and 2 mech_infantrys moved from Kazakhstan to Samara
1 transport moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 armour moved from Tunisia to Morocco
British take Algeria from Italians -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 infantry moved from Caucasus to Volgograd
Russians take Volgograd from Germans
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 armour and 2 mech_infantrys moved from Kazakhstan to Samara
1 fighter moved from Russia to Samara
1 transport moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 armour moved from Tunisia to Morocco
British take Algeria from Italians -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
2 fighters moved from Norway to 113 Sea Zone
1 transport moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 armour moved from Tunisia to Morocco
British take Algeria from Italians
1 mech_infantry moved from Caucasus to Ukraine
Russians take Ukraine from Germans
1 armour moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from Kazakhstan to Samara
1 fighter moved from Russia to Samara
1 infantry moved from Caucasus to Volgograd
Russians take Volgograd from Germans -
sorry for the multiple postings pre-combat, just needed to get the battles right before proceeding.
Any scramble in SZ 113?
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No!
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Map attached
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Slovakia Hungary
Germans take Slovakia Hungary from Russians
1 artillery and 1 infantry moved from Northern Italy to Greater Southern Germany
1 fighter moved from Southern Italy to Greater Southern GermanyCombat - Italians
Battle in Greater Southern Germany
Italians attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Greater Southern Germany, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Greater Southern Germany
Italians win, taking Greater Southern Germany from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Greater Southern Germany to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Italians undo move 3.
1 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsProduction/PUs Summary :
Germans : 30 / 57
Russians : 29 / 57
Japanese : 34 / 34
Americans : 61 / 86
Chinese : 23 / 29
British : 37 / 39
UK_Pacific : 16 / 21
Italians : 13 / 18
ANZAC : 14 / 25
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 11 PUs;Combat Move - ANZAC
Reseting Bonus Movement of UnitsNon Combat Move - ANZAC
1 infantry moved from Libya to Tunisia
1 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Malaya to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 45 Sea Zone
2 artilleries and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 2 infantry moved from Queensland to New South Wales
2 destroyers moved from 54 Sea Zone to 45 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Northwest Persia to CaucasusTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 19 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Samara to Russia
2 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Smolensk to Russia
2 armour, 10 artilleries, 13 infantry and 1 mech_infantry moved from Bryansk to Russia
1 infantry moved from Germany to Poland
Germans take Poland from Russians
2 artilleries and 4 infantry moved from Normandy Bordeaux to Holland Belgium
3 infantry moved from Western Germany to Denmark
2 tactical_bombers moved from Western Germany to DenmarkCombat - Germans
Battle in Denmark
Germans attack with 3 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry; Americans defend with 1 artillery and 1 infantry
Germans roll dice for 3 infantry and 2 tactical_bombers in Denmark, round 2 : 2/5 hits
Americans roll dice for 2 artilleries and 2 infantry in Denmark, round 2 : 3/4 hits
1 infantry owned by the British, 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Germans roll dice for 2 tactical_bombers in Denmark, round 3 : 0/2 hits
Americans roll dice for 2 artilleries in Denmark, round 3 : 0/2 hits
Germans roll dice for 2 tactical_bombers in Denmark, round 4 : 1/2 hits
Americans roll dice for 2 artilleries in Denmark, round 4 : 0/2 hits
1 artillery owned by the Americans lost in Denmark
Germans roll dice for 2 tactical_bombers in Denmark, round 5 : 0/2 hits
Americans roll dice for 1 artillery in Denmark, round 5 : 0/1 hits
Germans roll dice for 2 tactical_bombers in Denmark, round 6 : 0/2 hits
Americans roll dice for 1 artillery in Denmark, round 6 : 0/1 hits
Germans roll dice for 2 tactical_bombers in Denmark, round 7 : 1/2 hits
Americans roll dice for 1 artillery in Denmark, round 7 : 0/1 hits
1 artillery owned by the British lost in Denmark
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 4 infantry
British defend with 2 infantry
Germans roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 2 : 0/6 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
Germans roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 3 : 2/6 hits
British roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Russia
Germans attack with 4 armour, 13 artilleries, 19 infantry and 2 mech_infantrys
British defend with 5 fighters; Russians defend with 2 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber; Americans defend with 1 bomber
Germans roll dice for 4 armour, 13 artilleries, 19 infantry and 2 mech_infantrys in Russia, round 2 : 13/38 hits
Russians roll dice for 2 aaGuns, 2 armour, 6 artilleries, 1 bomber, 7 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 12/34 hits
10 infantry owned by the Russians, 12 infantry owned by the Germans, 1 bomber owned by the Americans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 4 armour, 13 artilleries, 7 infantry and 2 mech_infantrys in Russia, round 3 : 10/26 hits
Russians roll dice for 2 armour, 6 artilleries, 7 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 7/23 hits
5 infantry owned by the Russians, 7 infantry owned by the Germans, 3 artilleries owned by the Russians and 2 mech_infantrys owned by the Russians lost in Russia
Germans roll dice for 4 armour, 13 artilleries and 2 mech_infantrys in Russia, round 4 : 7/19 hits
Russians roll dice for 2 armour, 3 artilleries, 7 fighters and 1 tactical_bomber in Russia, round 4 : 7/13 hits
1 tactical_bomber owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Russians, 1 fighter owned by the Russians, 5 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 4 armour and 8 artilleries in Russia, round 5 : 3/12 hits
Russians roll dice for 6 fighters in Russia, round 5 : 5/6 hits
1 fighter owned by the Russians, 2 fighters owned by the British and 5 artilleries owned by the Germans lost in Russia
Germans roll dice for 4 armour and 3 artilleries in Russia, round 6 : 3/7 hits
Russians roll dice for 3 fighters in Russia, round 6 : 2/3 hits
3 fighters owned by the British and 2 artilleries owned by the Germans lost in Russia
Germans captures 57PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 armour and 1 artillery remaining. Battle score for attacker is 79
Casualties for Germans: 12 artilleries, 19 infantry and 2 mech_infantrys
Casualties for British: 5 fighters
Casualties for Russians: 2 aaGuns, 2 armour, 6 artilleries, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 1 bomberNon Combat Move - Germans
2 tactical_bombers moved from Denmark to Western GermanyPlace Units - Germans
3 infantry placed in Germany
10 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in Southern France
Germans undo move 4.
3 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 38 PUs; end with 95 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 100 PUsProduction/PUs Summary :
Germans : 38 / 100
Russians : 24 / 0
Japanese : 34 / 34
Americans : 61 / 86
Chinese : 23 / 29
British : 34 / 39
UK_Pacific : 16 / 21
Italians : 13 / 18
ANZAC : 14 / 35
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
Reseting Bonus Movement of Units
1 infantry moved from Rostov to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Tambov to Samara
Russians take Samara from Germans
1 infantry moved from Archangel to Smolensk
Russians take Smolensk from Germans
1 armour moved from Albania to Yugoslavia
Russians take Yugoslavia from Italians
1 armour moved from Romania to Western Ukraine
Russians take Eastern Poland from Italians
Russians take Western Ukraine from Italians
1 artillery moved from Romania to Bessarabia
Russians take Bessarabia from Germans
1 armour moved from Yugoslavia to Romania
1 infantry moved from Kansu to Olgiy
Russians take Olgiy from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
Reseting Bonus Movement of Units
1 infantry moved from Rostov to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Tambov to Samara
Russians take Samara from Germans
1 infantry moved from Archangel to Smolensk
Russians take Smolensk from Germans
1 armour moved from Albania to Yugoslavia
Russians take Yugoslavia from Italians
1 armour moved from Romania to Western Ukraine
Russians take Eastern Poland from Italians
Russians take Western Ukraine from Italians
1 artillery moved from Romania to Bessarabia
Russians take Bessarabia from Germans
1 armour moved from Yugoslavia to Romania
1 infantry moved from Kansu to Olgiy
Russians take Olgiy from JapaneseCombat - Russians
Non Combat Move - Russians
1 infantry moved from Novgorod to ArchangelTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 destroyers and 1 fighter; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 armour moved from Korea to Buryatia
2 armour and 1 mech_infantry moved from Buryatia to Yenisey
1 armour moved from Vologda to Samara
3 armour, 1 infantry and 2 mech_infantrys moved from Novosibirsk to Samara
1 artillery moved from Timguska to Novosibirsk
2 armour moved from Timguska to Samara
1 armour moved from Urals to SamaraCombat - Japanese
Battle in Samara
Japanese attack with 7 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 7 armour, 1 infantry and 2 mech_infantrys in Samara, round 2 : 3/10 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 7 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
Japanese collect 31 PUs (4 lost to blockades); end with 31 PUs totalProduction/PUs Summary :
Germans : 35 / 100
Russians : 31 / 0
Japanese : 35 / 31
Americans : 61 / 86
Chinese : 23 / 29
British : 34 / 39
UK_Pacific : 16 / 21
Italians : 8 / 18
ANZAC : 14 / 35
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





