@Entek China is up
G40 Vold and meatgrinder (axis) vs Bar91 and AK_Grown
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Run away!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 cruiser, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Timguska to Kansu
2 infantry moved from Olgiy to Kansu
1 artillery moved from Jehol to Chahar
1 mech_infantry moved from Anhwe to Chahar
1 tactical_bomber moved from Manchuria to Chahar
1 fighter moved from Manchuria to Chahar
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea ZoneCombat - Japanese
Battle in Chahar
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese win, taking Chahar from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Kansu
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 2 infantry
Japanese win, taking Kansu from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer and 1 submarineNon Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to Kwangtung
1 fighter moved from 35 Sea Zone to Kwangtung
2 battleships, 3 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 cruiser moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Shantung to Anhwe
1 tactical_bomber moved from Chahar to Manchuria
1 fighter moved from Chahar to Manchuria
3 artilleries moved from Kiangsi to Kwangtung
1 infantry moved from Hunan to KiangsiPlace Units - Japanese
3 infantry placed in Manchuria
3 infantry placed in Kwangtung
1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 1 cruiser, 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
4 fighters moved from 45 Sea Zone to PhilippinesCombat - Americans
Battle in Philippines
Americans attack with 1 armour, 4 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 4 fighters and 1 infantry in Philippines, round 2 : 1/6 hits
Japanese roll dice for 2 infantry in Philippines, round 2 : 2/2 hits
1 fighter owned by the Americans, 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans roll dice for 1 armour and 3 fighters in Philippines, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Philippines, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is -17
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 fighters and 1 infantryNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 45 Sea Zone to 37 Sea Zone
2 fighters moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Philippines to 43 Sea Zone
1 carrier moved from 45 Sea Zone to 43 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Western United States to British Columbia
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 artilleries and 1 bomber placed in Eastern United States
2 armour and 3 infantry placed in Western United States
1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
Americans undo move 3.
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
2 artilleries and 2 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to Chahar
1 artillery moved from Suiyuyan to Chahar
1 fighter moved from Shensi to ChaharCombat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Anhwe, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries in Anhwe, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits
1 artillery owned by the Chinese and 1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Chahar
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 : 0/3 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Chahar, round 2 : 0/2 hits
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 3 : 1/3 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Chahar, round 3 : 2/2 hits
1 artillery owned by the Chinese, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
Chinese roll dice for 1 fighter in Chahar, round 4 : 1/1 hits
Japanese roll dice for 1 artillery in Chahar, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Chahar
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Kweichow
1 artillery moved from Shensi to Kweichow
1 artillery moved from Szechwan to KweichowPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Szechwan
1 infantry placed in Kweichow
1 artillery placed in Hunan
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 1 bomber, 4 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 5 artilleries, 15 infantry and 1 mech_infantry moved from Kwangsi to Kwangtung
1 armour moved from Yunnan to Kwangtung
2 fighters moved from Yunnan to Kwangtung
1 artillery and 3 infantry moved from Persia to Northwest Persia
1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea ZoneCombat - British
Battle in Northwest Persia
British attack with 1 artillery and 3 infantry
Germans defend with 2 armour
British roll dice for 1 artillery and 3 infantry in Northwest Persia, round 2 : 1/4 hits
Germans roll dice for 2 armour in Northwest Persia, round 2 : 2/2 hits
2 infantry owned by the British and 1 armour owned by the Germans lost in Northwest Persia
British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 3 : 0/2 hits
Germans roll dice for 1 armour in Northwest Persia, round 3 : 1/1 hits
1 infantry owned by the British lost in Northwest Persia
British roll dice for 1 artillery in Northwest Persia, round 4 : 1/1 hits
Germans roll dice for 1 armour in Northwest Persia, round 4 : 0/1 hits
1 armour owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 2 armour
Casualties for British: 3 infantry
Battle in Kwangtung
British attack with 2 armour, 5 artilleries, 2 fighters, 15 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 6 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry and 4 tactical_bombers
AA fire in Kwangtung : 0/2 hits
British roll dice for 2 armour, 5 artilleries, 2 fighters, 15 infantry and 1 mech_infantry in Kwangtung, round 2 : 9/25 hits
Japanese roll dice for 1 aaGun, 6 artilleries, 2 fighters, 8 infantry and 4 tactical_bombers in Kwangtung, round 2 : 7/20 hits
7 infantry owned by the British, 8 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kwangtung
British roll dice for 2 armour, 5 artilleries, 2 fighters, 8 infantry and 1 mech_infantry in Kwangtung, round 3 : 6/18 hits
Japanese roll dice for 6 artilleries, 2 fighters and 4 tactical_bombers in Kwangtung, round 3 : 5/12 hits
5 infantry owned by the British and 6 artilleries owned by the Japanese lost in Kwangtung
British roll dice for 2 armour, 5 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Kwangtung, round 4 : 7/13 hits
Japanese roll dice for 2 fighters and 4 tactical_bombers in Kwangtung, round 4 : 3/6 hits
3 infantry owned by the British, 4 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 2 armour, 5 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 72
Casualties for Japanese: 1 aaGun, 6 artilleries, 2 fighters, 8 infantry and 4 tactical_bombers
Casualties for British: 15 infantryNon Combat Move - British
2 aaGuns moved from Kwangsi to Kwangtung
3 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from Eastern Persia to Persia
1 artillery and 2 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Yunnan
3 infantry moved from India to West India
2 infantry moved from India to West India
4 infantry moved from India to Burma
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Iraq
2 armour moved from Egypt to Iraq
2 fighters moved from Malta to Iraq
2 infantry moved from Algeria to Tunisia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 submarines moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from Kwangtung to YunnanPlace Units - British
1 transport placed in 106 Sea Zone
4 infantry placed in United Kingdom
2 armour and 1 bomber placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 armour, 1 artillery and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
2 destroyers moved from 97 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from British
Italians take 97 Sea Zone from BritishCombat - Italians
Battle in 92 Sea Zone
Italians attack with 2 destroyers
British defend with 2 submarines
Italians win with 1 destroyer remaining. Battle score for attacker is 4
Casualties for British: 2 submarines
Casualties for Italians: 1 destroyerNon Combat Move - Italians
2 artilleries and 2 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kiangsi
1 infantry moved from 20 Sea Zone to KiangsiCombat - ANZAC
Battle in Kiangsi
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Kiangsi from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 34 Sea Zone to 19 Sea Zone
1 destroyer moved from 45 Sea Zone to 21 Sea Zone
1 submarine moved from 34 Sea Zone to 17 Sea Zone
1 cruiser moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from Celebes to Philippines
1 fighter moved from Celebes to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Queensland to Philippines
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Kiangsi : 1 armour and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 3 fighters
Celebes : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
35 Sea Zone : 1 cruiser and 1 destroyer
20 Sea Zone : 1 transport
21 Sea Zone : 1 destroyer
19 Sea Zone : 1 destroyer and 1 submarine
17 Sea Zone : 1 submarine
54 Sea Zone : 1 carrier, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 71 / 95
Russians : 0 / 0
Japanese : 34 / 42
Americans : 54 / 79
Chinese : 10 / 15
British : 36 / 41
UK_Pacific : 28 / 33
Italians : 13 / 14
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Combat Move - French
Turn Complete - French
Territory Summary for French :
Gibraltar : 2 infantry
United Kingdom : 1 fighterProduction/PUs Summary :
Germans : 71 / 95
Russians : 0 / 0
Japanese : 34 / 42
Americans : 54 / 79
Chinese : 10 / 15
British : 36 / 41
UK_Pacific : 28 / 33
Italians : 13 / 14
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Guys, I am away next week and will not anger my beautiful, A&A understanding, wife by taking the lap top away, I request, therefore, that somebody move my brave Red for me.
Please also tell Bar that it is his Prussian go in Napoleon and that I wish him well. Thank you. -
We’ll make sure B does his turn in the 8-way! I’ve been following that a little bit.
I’ll move your lone guy if needed.
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Thanks. I know you would like in on Napoleon. Have not forgotten.
Might see if people would like to play a second soon as the Summer Hols are over. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 artilleries, 3 bombers, 3 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Germans
1 bomber and 3 fighters moved from Southern Italy to 98 Sea Zone
1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 armour moved from Caucasus to Northwest Persia
1 artillery moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 destroyer moved from 97 Sea Zone to 98 Sea ZoneCombat - Germans
Battle in Northwest Persia
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 artillery
Germans win, taking Northwest Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery
Battle in 98 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 3 fighters
British defend with 1 battleship and 1 cruiser
Germans win, taking 98 Sea Zone from Neutral with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 32
Casualties for British: 1 battleship and 1 cruiserNon Combat Move - Germans
1 bomber moved from 98 Sea Zone to Southern Italy
3 fighters moved from 98 Sea Zone to Greece
3 fighters moved from Western Germany to Yugoslavia
2 artilleries moved from France to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Normandy Bordeaux to France
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to Western Germany
3 infantry moved from Western Germany to Northern Italy
2 tactical_bombers moved from Caucasus to Greece
2 tactical_bombers moved from Kazakhstan to GreecePlace Units - Germans
3 artilleries, 3 bombers and 3 infantry placed in Western Germany
1 airfield placed in Yugoslavia
3 transports placed in 97 Sea ZoneTurn Complete - Germans
Germans collect 71 PUs; end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Hopei to Chahar
Chinese take Chahar from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Turn Complete - Russians
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I took liberties with the Russian in Whitt’s absence - he was quite willing.
Meat go ahead and go. If the Russian troop reports my moves as offensive, ak can change them in edit.
V
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 bomber moved from Japan to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Kansu to Shensi
1 artillery moved from Kansu to Shensi
1 fighter moved from Manchuria to 19 Sea Zone
1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
Japanese win with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
1 bomber moved from 20 Sea Zone to Japan
1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Jehol
1 fighter moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from 19 Sea Zone to ManchuriaPlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria
2 destroyers placed in 6 Sea Zone
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 bomber moved from Eastern United States to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Kiangsu
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 37 Sea Zone to 19 Sea Zone
Americans take 36 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
Americans take 37 Sea Zone from Japanese
2 fighters moved from 43 Sea Zone to 19 Sea ZoneCombat - Americans
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kamikaze action for Japan.
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Need orders to use Kamikaze or not.
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3 Kami’s on the carrier
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 bomber moved from Eastern United States to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Kiangsu
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 37 Sea Zone to 19 Sea Zone
Americans take 36 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
Americans take 37 Sea Zone from Japanese
2 fighters moved from 43 Sea Zone to 19 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 4,6,1
Units damaged: 1 carrier owned by the Americans
Battle in 19 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 cruiser and 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 19 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 cruiser and 1 destroyer in 19 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 20
Casualties for Japanese: 1 cruiser and 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kiangsu
Battle in 92 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Americans roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
Italians win, taking Kiangsu from Japanese with no units remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 fighter and 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 104 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 destroyer
Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 fighter moved from 104 Sea Zone to Gibraltar
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 19 Sea Zone to 20 Sea Zone
1 carrier moved from 43 Sea Zone to 20 Sea Zone
2 fighters moved from 37 Sea Zone to India
3 fighters moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from 25 Sea Zone to Midway
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone
4 infantry moved from 82 Sea Zone to French Equatorial Africa
2 mech_infantrys moved from Western United States to AlaskaPlace Units - Americans
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States
Americans undo move 2.
1 fighter placed in Western United States
1 artillery, 1 bomber and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs