Please use last map
Odonis (Axis) vs JuanSpain (Allies +10) Low luck G40L
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 fighters; Remaining resources: 0 PUs;Politics - ANZAC
ANZAC takes Political Action: Political Action Allies To War With TrueNeutrals
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - ANZAC
4 fighters moved from Eastern Persia to Saudi Arabia
1 infantry moved from West India to 79 Sea Zone
1 artillery moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Saudi Arabia
1 artillery moved from 76 Sea Zone to Saudi Arabia
2 carriers moved from 79 Sea Zone to 76 Sea ZoneCombat - ANZAC
Battle in Saudi Arabia
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Neutral_True defend with 2 infantry
ANZAC win, taking Saudi Arabia from Neutral_True with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - ANZAC
4 fighters moved from Saudi Arabia to Iraq
2 infantry moved from Trans-Jordan to Iraq
3 fighters moved from Shan State to Eastern Persia
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
3 submarines moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 46 Sea Zone to 34 Sea ZonePlace Units - ANZAC
1 bomber and 2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 destroyers, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
Reseting Bonus Movement of Units
8 armour and 4 mech_infantrys moved from Northwest Persia to Persia
Germans take Persia from British
8 armour and 4 mech_infantrys moved from Persia to Iraq
2 fighters and 2 tactical_bombers moved from Caucasus to Iraq
2 bombers moved from Russia to Iraq
1 bomber moved from Samara to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 destroyers, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
Reseting Bonus Movement of Units
8 armour and 4 mech_infantrys moved from Northwest Persia to Persia
Germans take Persia from British
8 armour and 4 mech_infantrys moved from Persia to Iraq
2 fighters and 2 tactical_bombers moved from Caucasus to Iraq
2 bombers moved from Russia to Iraq
1 bomber moved from Samara to IraqCombat - Germans
Battle in Iraq
Germans attack with 8 armour, 3 bombers, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
ANZAC defend with 4 fighters and 2 infantry; French defend with 2 infantry; British defend with 4 armour, 5 artilleries and 1 factory_minor
Germans win, taking Iraq from British with 4 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for ANZAC: 4 fighters and 2 infantry
Casualties for Germans: 4 armour, 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 4 armour and 5 artilleriesNon Combat Move - Germans
3 armour moved from Volgograd to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
3 armour moved from Russia to Volgograd
3 bombers moved from Western Germany to Southern Italy
2 artilleries moved from Western Germany to France
4 mech_infantrys moved from Western Germany to Germany
1 artillery moved from Germany to 114 Sea Zone
1 artillery and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
2 bombers moved from Iraq to Northwest Persia
1 mech_infantry moved from Western Germany to FrancePlace Units - Germans
2 infantry placed in Germany
5 infantry placed in Western Germany
1 fighter placed in Western Germany
1 destroyer placed in 112 Sea Zone
1 destroyer placed in 93 Sea Zone
3 armour placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
3 fighters moved from Northwest Persia to Saudi Arabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
3 fighters moved from Northwest Persia to Saudi ArabiaCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Saudi Arabia
Japanese attack with 3 fighters
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking 6 Sea Zone from Americans with 1 fighter remaining. Battle score for attacker is -13
Casualties for Japanese: 2 fighters
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter moved from Saudi Arabia to IraqPlace Units - Japanese
1 artillery placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3
Japanese collect 9 PUs (2 lost to blockades); end with 9 PUs total -
I skipped through your Russia turn but you can edit your two INF however you want.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Manchuria
5 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 airfield, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 5 damage on 1 factory_major; Remaining resources: 22 PUs;
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 3 mech_infantrys moved from Egypt to Iraq
3 armour moved from Eastern Persia to Iraq
British take Persia from Germans
1 fighter moved from Norway to 115 Sea Zone
1 infantry moved from Norway to Finland
British take Finland from GermansCombat - British
Battle in 115 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Iraq
British attack with 3 armour, 1 fighter and 3 mech_infantrys
Japanese defend with 1 fighter; Germans defend with 4 armour and 1 factory_minor
British win, taking Iraq from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Casualties for Germans: 4 armour
Casualties for British: 2 armour and 3 mech_infantrysNon Combat Move - British
1 mech_infantry moved from Eastern Persia to Iraq
1 fighter moved from Iraq to Egypt
3 artilleries moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from West India to Eastern Persia
3 armour moved from India to Eastern Persia
1 artillery moved from India to West India
1 infantry moved from India to West India
3 aaGuns moved from Yunnan to Burma
1 mech_infantry moved from Belgian Congo to Egypt
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Norway to Spain
2 infantry moved from Norway to 112 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
1 fighter moved from 115 Sea Zone to Norway
2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
2 artilleries moved from 91 Sea Zone to SpainPlace Units - British
1 airfield and 2 fighters placed in Egypt
2 artilleries and 1 infantry placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
Happy to use forum dice if you wish to scramble fighters to defend destroyer. Subs killed destroyer, so 2 fighters, 3 carriers and 2 destroyers would attack your 3 fighters in defense.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
Reseting Bonus Movement of Units
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Northwest Persia to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
Reseting Bonus Movement of Units
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Northwest Persia to IraqCombat - Italians
Battle in Iraq
Italians attack with 2 armour and 3 mech_infantrys
British defend with 1 armour, 1 factory_minor and 1 mech_infantry
Italians win, taking Iraq from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 infantry moved from Turkmenistan to Afghanistan
Italians take Afghanistan from Neutral_True
1 infantry moved from Caucasus to Turkey
Italians take Turkey from Neutral_True
1 infantry moved from Caucasus to Northwest Persia
2 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Turkmenistan
1 infantry moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_True
1 infantry moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 armour moved from Southern Italy to Switzerland
2 mech_infantrys moved from Southern Italy to Switzerland
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Novgorod to KareliaPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
1 armour placed in Volgograd
1 infantry placed in Novgorod
1 transport placed in 100 Sea ZoneTurn Complete - Italians
Italians collect 37 PUs; end with 37 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Queensland to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone -
Tokyo bay Scramble?
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none
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Queensland to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 1 bomber and 3 submarines; Americans loiter and taunt with
Japanese defend with 1 destroyer and 1 transport
ANZAC win, taking 35 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 bomber and 3 submarines remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - ANZAC
1 bomber moved from 6 Sea Zone to Korea
3 fighters moved from Eastern Persia to Persia
2 fighters moved from Queensland to Shan State
2 carriers moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 78 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 17 Sea ZonePlace Units - ANZAC
3 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 19 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 armour moved from Northwest Persia to Syria
Germans take Syria from French
1 armour moved from Northwest Persia to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Northwest Persia to Saudi Arabia
Germans take Saudi Arabia from ANZAC
3 bombers moved from Southern Italy to Egypt
2 bombers moved from Northwest Persia to Egypt -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 19 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 armour and 2 mech_infantrys moved from Novgorod to Finland
2 bombers moved from Northwest Persia to Egypt
3 bombers moved from Southern Italy to Egypt
1 armour moved from Northwest Persia to Syria
Germans take Syria from French
1 armour moved from Northwest Persia to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Northwest Persia to Saudi Arabia
Germans take Saudi Arabia from ANZAC -
Sorry, forgot my Finland Combat move. Scramble to intercept in Egypt?