Odonis (Axis) vs JuanSpain (Allies +10) Low luck G40L

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 11 artilleries, 10 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 transport moved from 91 Sea Zone to 89 Sea Zone
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                2 artilleries moved from Morocco to 91 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 104 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                2 artilleries moved from 112 Sea Zone to Norway
                6 fighters moved from 110 Sea Zone to 112 Sea Zone
                3 carriers moved from 110 Sea Zone to 112 Sea Zone
                2 destroyers moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese

    Combat - Americans
                Battle in 112 Sea Zone
                    Americans attack with 3 carriers, 2 destroyers, 6 fighters, 1 submarine and 2 transports
                    Germans defend with 1 destroyer
                    Americans win with 3 carriers, 2 destroyers, 6 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Norway

    Non Combat Move - Americans
                5 artilleries moved from Central United States to 101 Sea Zone
                5 infantry moved from Central United States to 101 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 90 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 90 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to Morocco
                1 bomber moved from Egypt to Iraq
                10 transports moved from 106 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 submarine placed in 10 Sea Zone
                10 infantry placed in Eastern United States
                10 artilleries placed in Central United States
                1 artillery placed in Western United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                10 infantry moved from Tsinghai to Shensi
                2 artilleries moved from Tsinghai to Shensi
                1 artillery moved from Hopei to Shensi
                3 infantry moved from Hopei to Shensi
                5 artilleries moved from Sikang to Shensi
                3 infantry moved from Sikang to Shensi

    Place Units - Chinese
                5 artilleries and 3 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 5 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from 110 Sea Zone to Finland

    Combat - British
                Battle in Finland
                    British attack with 2 fighters
                    Germans defend with 1 mech_infantry
                    British win with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                2 fighters moved from Finland to Norway
                1 armour moved from United Kingdom to 110 Sea Zone
                3 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                3 infantry moved from 112 Sea Zone to Norway
                1 armour moved from 112 Sea Zone to Norway
                2 infantry moved from British Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from Quebec to 106 Sea Zone
                1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco
                3 armour moved from Eastern Persia to Iraq
                1 mech_infantry moved from Persia to Iraq
                2 infantry moved from Persia to Iraq
                2 artilleries moved from Persia to Iraq
                1 armour moved from Persia to Iraq
                1 infantry moved from Persia to Iraq
                2 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from West India to Eastern Persia
                3 artilleries moved from West India to Eastern Persia
                3 armour moved from India to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia
                3 aaGuns moved from Szechwan to Yunnan
                1 infantry moved from India to West India
                1 artillery moved from Burma to India
                1 infantry moved from Burma to India
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 fighter moved from Union of South Africa to Egypt

    Place Units - British
                3 artilleries placed in Iraq
                3 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 36 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                3 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 3 armour and 1 mech_infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Egypt: 1 mech_infantry
                EDIT: Adding units owned by Russians to Iraq: 1 mech_infantry
                EDIT: Adding units owned by British to United Kingdom: 2 artilleries
                EDIT: Removing units owned by British from United Kingdom: 1 factory_minor
                EDIT: Adding units owned by British to United Kingdom: 1 factory_minor
                EDIT: Turning off Edit Mode

  • '19 '18 '17 '16 '15

    I forgot tha the factory was minor in Uk, so had to exchange the 2 infantrys bought by repairing the 6 damage that I had.

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                2 armour and 1 mech_infantry moved from Caucasus to Iraq
                1 artillery and 3 mech_infantrys moved from Northwest Persia to Iraq
                7 fighters moved from Southern Italy to Iraq

  • '20 '19 '18 '15 '13

    What’s your OOL for NW Persia?

  • '19 '18 '17 '16 '15

    If you score more than average on first round, Bomber first. If you score below average on first round, save the Bomber on round 1. Max defense from round 2 if you do not retire.

  • '19 '18 '17 '16 '15

    Hi, it is 9 days since last post, defeat according to rules I think, are you there? wish to continue?

    Thanks

    Juan

  • '20 '19 '18 '15 '13

    Yup - sorry was on vacation

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                2 armour and 1 mech_infantry moved from Caucasus to Iraq
                1 artillery and 3 mech_infantrys moved from Northwest Persia to Iraq
                7 fighters moved from Southern Italy to Iraq

    Combat - Italians
                Battle in Iraq
                    Italians attack with 2 armour, 1 artillery, 7 fighters and 4 mech_infantrys
                    Russians defend with 1 mech_infantry; British defend with 4 armour, 5 artilleries, 1 factory_minor, 5 infantry and 3 mech_infantrys; Americans defend with 1 bomber
                    British win with 4 armour and 5 artilleries remaining. Battle score for attacker is -59
                    Casualties for Russians: 1 mech_infantry
                    Casualties for British: 5 infantry and 3 mech_infantrys
                    Casualties for Italians: 2 armour, 1 artillery, 7 fighters and 4 mech_infantrys
                    Casualties for Americans: 1 bomber

    Non Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                4 infantry moved from Southern Italy to Northern Italy
                1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
                2 infantry moved from Volgograd to Caucasus
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus

    Place Units - Italians
                1 fighter placed in Southern Italy
                2 armour and 1 mech_infantry placed in Volgograd
                3 mech_infantrys placed in Ukraine
                1 mech_infantry placed in Novgorod

    Turn Complete - Italians
                Italians collect 34 PUs; end with 34 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 fighters; Remaining resources: 0 PUs;

    Politics - ANZAC
                ANZAC takes Political Action: Political Action Allies To War With TrueNeutrals
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - ANZAC
                4 fighters moved from Eastern Persia to Saudi Arabia
                1 infantry moved from West India to 79 Sea Zone
                1 artillery moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to Saudi Arabia
                1 artillery moved from 76 Sea Zone to Saudi Arabia
                2 carriers moved from 79 Sea Zone to 76 Sea Zone

    Combat - ANZAC
                Battle in Saudi Arabia
                    ANZAC attack with 1 artillery, 4 fighters and 1 infantry
                    Neutral_True defend with 2 infantry
                    ANZAC win, taking Saudi Arabia from Neutral_True with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - ANZAC
                4 fighters moved from Saudi Arabia to Iraq
                2 infantry moved from Trans-Jordan to Iraq
                3 fighters moved from Shan State to Eastern Persia
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                3 submarines moved from 54 Sea Zone to 26 Sea Zone
                1 submarine moved from 62 Sea Zone to 46 Sea Zone
                1 submarine moved from 46 Sea Zone to 34 Sea Zone

    Place Units - ANZAC
                1 bomber and 2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 destroyers, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                Reseting Bonus Movement of Units
                8 armour and 4 mech_infantrys moved from Northwest Persia to Persia
                      Germans take Persia from British
                8 armour and 4 mech_infantrys moved from Persia to Iraq
                2 fighters and 2 tactical_bombers moved from Caucasus to Iraq
                2 bombers moved from Russia to Iraq
                1 bomber moved from Samara to Iraq

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 destroyers, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                Reseting Bonus Movement of Units
                8 armour and 4 mech_infantrys moved from Northwest Persia to Persia
                      Germans take Persia from British
                8 armour and 4 mech_infantrys moved from Persia to Iraq
                2 fighters and 2 tactical_bombers moved from Caucasus to Iraq
                2 bombers moved from Russia to Iraq
                1 bomber moved from Samara to Iraq

    Combat - Germans
                Battle in Iraq
                    Germans attack with 8 armour, 3 bombers, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
                    ANZAC defend with 4 fighters and 2 infantry; French defend with 2 infantry; British defend with 4 armour, 5 artilleries and 1 factory_minor
                    Germans win, taking Iraq from British with 4 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23
                    Casualties for ANZAC: 4 fighters and 2 infantry
                    Casualties for Germans: 4 armour, 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                    Casualties for French: 2 infantry
                    Casualties for British: 4 armour and 5 artilleries

    Non Combat Move - Germans
                3 armour moved from Volgograd to Northwest Persia
                1 infantry moved from Caucasus to Northwest Persia
                3 armour moved from Russia to Volgograd
                3 bombers moved from Western Germany to Southern Italy
                2 artilleries moved from Western Germany to France
                4 mech_infantrys moved from Western Germany to Germany
                1 artillery moved from Germany to 114 Sea Zone
                1 artillery and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 artillery moved from 115 Sea Zone to Novgorod
                1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
                2 bombers moved from Iraq to Northwest Persia
                1 mech_infantry moved from Western Germany to France

    Place Units - Germans
                2 infantry placed in Germany
                5 infantry placed in Western Germany
                1 fighter placed in Western Germany
                1 destroyer placed in 112 Sea Zone
                1 destroyer placed in 93 Sea Zone
                3 armour placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
                Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 55 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 artillery and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                3 fighters moved from Northwest Persia to Saudi Arabia

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 artillery and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                3 fighters moved from Northwest Persia to Saudi Arabia

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in Saudi Arabia
                    Japanese attack with 3 fighters
                    ANZAC defend with 1 artillery and 1 infantry
                    Japanese win, taking 6 Sea Zone from Americans with 1 fighter remaining. Battle score for attacker is -13
                    Casualties for Japanese: 2 fighters
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Saudi Arabia to Iraq

    Place Units - Japanese
                1 artillery placed in Japan
                1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3
                Japanese collect 9 PUs (2 lost to blockades); end with 9 PUs total

  • '20 '19 '18 '15 '13

    I skipped through your Russia turn but you can edit your two INF however you want.

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Manchuria
                5 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 airfield, 2 fighters and 2 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 5 damage on 1 factory_major; Remaining resources: 22 PUs;
                UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter and 3 mech_infantrys moved from Egypt to Iraq
                3 armour moved from Eastern Persia to Iraq
                      British take Persia from Germans
                1 fighter moved from Norway to 115 Sea Zone
                1 infantry moved from Norway to Finland
                      British take Finland from Germans

    Combat - British
                Battle in 115 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Iraq
                    British attack with 3 armour, 1 fighter and 3 mech_infantrys
                    Japanese defend with 1 fighter; Germans defend with 4 armour and 1 factory_minor
                    British win, taking Iraq from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 fighter
                    Casualties for Germans: 4 armour
                    Casualties for British: 2 armour and 3 mech_infantrys

    Non Combat Move - British
                1 mech_infantry moved from Eastern Persia to Iraq
                1 fighter moved from Iraq to Egypt
                3 artilleries moved from Eastern Persia to Persia
                1 infantry moved from Eastern Persia to Persia
                1 mech_infantry moved from India to Eastern Persia
                1 infantry moved from West India to Eastern Persia
                3 armour moved from India to Eastern Persia
                1 artillery moved from India to West India
                1 infantry moved from India to West India
                3 aaGuns moved from Yunnan to Burma
                1 mech_infantry moved from Belgian Congo to Egypt
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Norway to Spain
                2 infantry moved from Norway to 112 Sea Zone
                1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                2 artilleries moved from United Kingdom to 110 Sea Zone
                1 fighter moved from 115 Sea Zone to Norway
                2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Spain
                2 artilleries moved from 91 Sea Zone to Spain

    Place Units - British
                1 airfield and 2 fighters placed in Egypt
                2 artilleries and 1 infantry placed in Union of South Africa
                3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Place Units - UK_Pacific
                1 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 1 armour and 4 mech_infantrys

  • '19 '18 '17 '16 '15

    Happy to use forum dice if you wish to scramble fighters to defend destroyer. Subs killed destroyer, so 2 fighters, 3 carriers and 2 destroyers would attack your 3 fighters in defense.

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