@captainwalker I don’t mind .
G40 Vold and meatgrinder (axis) vs Bar91 and AK_Grown
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 6 destroyers, 1 fighter and 6 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
3 transports moved from 115 Sea Zone to 113 Sea Zone
6 infantry moved from Western Germany to 113 Sea Zone
6 infantry moved from 113 Sea Zone to Norway
2 fighters moved from Western Germany to Norway
2 bombers moved from Western Germany to Norway
3 mech_infantrys moved from Western Ukraine to Russia
3 mech_infantrys moved from Ukraine to Russia
2 mech_infantrys moved from Samara to Russia
3 mech_infantrys moved from Volgograd to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
17 armour, 11 artilleries, 2 bombers, 2 fighters, 19 infantry, 5 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
4 infantry moved from Northern Italy to Yugoslavia
2 armour moved from Western Germany to YugoslaviaCombat - Germans
Battle in Russia
Germans attack with 17 armour, 11 artilleries, 2 bombers, 2 fighters, 21 infantry, 16 mech_infantrys and 4 tactical_bombers
ANZAC defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 5 armour, 2 artilleries, 1 factory_major, 2 fighters, 45 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans captures 8PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 17 armour, 1 artillery, 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is 59
Casualties for ANZAC: 1 fighter
Casualties for Germans: 10 artilleries, 2 fighters, 21 infantry and 16 mech_infantrys
Casualties for Russians: 4 aaGuns, 5 armour, 2 artilleries, 2 fighters, 45 infantry, 3 mech_infantrys and 1 tactical_bomber
Battle in Yugoslavia
Germans attack with 2 armour and 4 infantry
British defend with 1 factory_minor and 2 infantry
Germans win, taking Yugoslavia from British with 2 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Norway
Germans attack with 2 bombers, 2 fighters and 6 infantry
British defend with 1 bomber; Americans defend with 3 artilleries and 3 infantry
Germans win, taking Norway from Americans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 5 infantry
Casualties for British: 1 bomber
Casualties for Americans: 3 artilleries and 3 infantryNon Combat Move - Germans
2 bombers moved from Norway to Western Germany
2 fighters moved from Norway to Western Germany
2 artilleries moved from France to Western Germany
4 tactical_bombers moved from Russia to Rostov
1 infantry moved from Urals to Vologda
2 bombers moved from Russia to Slovakia HungaryPlace Units - Germans
6 destroyers placed in 113 Sea Zone
1 fighter placed in Western Germany
6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,6
Germans collect 60 PUs (2 lost to blockades); end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Politics - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 3 mech_infantrys
EDIT: Turning off Edit Mode -
Sorry - I had to re-do my placement.
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Congratulations on capturing Moscow.
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FYI: I’m out until at least 7/20
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Whitt I’m sure you have a trick or two up your sleeve to get it back ;)
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Enjoy your holiday.
Thank you for your confidence in me Vold. If if is recaptured, however, it will be all AKGrown’s work. He foresaw it and is doing his best to get those Allies in place.
I hope Bar returns to play more games with you soon. I always thought he was a good guy. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Politics - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 3 mech_infantrys
EDIT: Turning off Edit ModeCombat Move - Russians
1 artillery moved from Tambov to Bryansk
1 infantry moved from Novosibirsk to Samara
Russians take Samara from GermansCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery
Germans defend with 3 aaGuns
Russians win, taking Bryansk from Italians with 1 artillery remaining. Battle score for attacker is 15
Casualties for Germans: 3 aaGunsNon Combat Move - Russians
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Timguska to KansuTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery moved from Yenisey to Evenkiyskiy
1 infantry moved from Olgiy to Timguska
Japanese take Timguska from Russians
4 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber moved from Kwangsi to Hunan
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 2 infantry moved from Anhwe to Shantung
1 bomber moved from Japan to Shantung
1 bomber moved from Japan to Shantung
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 21 Sea Zone to 44 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to Philippines
1 mech_infantry moved from Suiyuyan to Shensi
1 artillery moved from Suiyuyan to Shensi
1 armour moved from Suiyuyan to Shensi
1 fighter moved from Kwangsi to Shensi
1 tactical_bomber moved from Kwangsi to Shensi
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 infantry moved from Kwangtung to KwangsiCombat - Japanese
Battle in Shensi
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 2 tactical_bombers; Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for British: 2 tactical_bombers
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 4 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 artilleries and 2 infantry
Japanese win, taking Hunan from Chinese with 4 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 artilleries and 2 infantry
Battle in Shantung
Japanese attack with 1 artillery, 2 bombers and 2 infantry
Chinese defend with 1 infantry; Americans defend with 1 armour and 3 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantry
Casualties for Americans: 1 armour and 3 infantry
Battle in 19 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for British: 1 destroyer
Battle in Dutch New Guinea
Battle in CelebesNon Combat Move - Japanese
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
1 tactical_bomber moved from Hunan to Kwangtung
1 fighter moved from Hunan to Kwangtung
1 bomber moved from Shantung to Japan
1 bomber moved from Shantung to Japan
1 fighter moved from Shensi to Suiyuyan
1 tactical_bomber moved from Shensi to Suiyuyan
1 aaGun moved from Anhwe to JeholPlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Japan
1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from United Kingdom to FranceCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 45 Sea Zone
Americans roll dice for 1 tactical_bomber in 45 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Americans lost in 45 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -21
Casualties for Americans: 1 fighter and 1 tactical_bomber
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 44 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 battleship and 2 cruisers moved from 54 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 bomber moved from France to United Kingdom
1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 3 transports moved from 112 Sea Zone to 109 Sea Zone
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 infantry moved from Eastern United States to QuebecPlace Units - Americans
1 destroyer and 2 transports placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 6 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 artilleries, 1 fighter and 6 infantry
Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
Chinese roll dice for 3 artilleries, 1 fighter and 6 infantry in Shensi, round 2 : 5/10 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Shensi, round 2 : 3/3 hits
1 armour owned by the Japanese, 3 infantry owned by the Chinese, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to YunnanPlace Units - Chinese
1 infantry placed in Shantung
1 infantry placed in Yunnan
1 infantry placed in Hopei
1 artillery placed in Shensi
1 infantry placed in SzechwanTurn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4
Chinese collect 8 PUs (2 lost to blockades); end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 infantry moved from French Indo China to Kwangsi
1 submarine moved from 39 Sea Zone to 45 Sea Zone
1 fighter moved from India to Kwangsi
1 fighter moved from India to Kwangsi
1 armour moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Anhwe to Jehol
1 artillery moved from Hopei to Chahar
Chinese take Chahar from JapaneseCombat - British
Battle in 45 Sea Zone
British attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
British roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 submarine in 45 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
1 transport owned by the Japanese lost in 45 Sea Zone
British roll dice for 1 submarine in 45 Sea Zone, round 5 : 0/1 hits
British win with 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Kwangsi
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
British attack with 1 armour
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Jehol
British win, taking Jehol from Japanese with 1 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - British
2 fighters moved from Kwangsi to Yunnan
1 aaGun, 1 armour, 5 artilleries and 6 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Iraq to Caucasus
1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Cyprus to 99 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 armour moved from Iraq to Egypt
1 fighter moved from Union of South Africa to Egypt
1 infantry moved from Union of South Africa to Rhodesia
1 artillery and 3 infantry moved from Eastern Persia to Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 artillery and 2 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Yunnan
1 artillery and 2 infantry moved from India to West India
1 aaGun and 1 infantry moved from Malaya to Shan State
1 mech_infantry moved from Egypt to Iraq
2 fighters moved from Gibraltar to Scotland
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea ZonePlace Units - British
1 destroyer placed in 98 Sea Zone
2 infantry placed in Egypt
1 armour, 1 artillery and 4 infantry placed in United Kingdom
1 submarine placed in 109 Sea Zone
British undo move 3.
1 armour, 1 artillery and 3 infantry placed in United Kingdom
1 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 armour and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Some Units in India change ownership: 1 armour and 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 destroyers; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
3 artilleries and 3 infantry moved from France to Northern ItalyPlace Units - Italians
3 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Italians collect 15 PUs; end with 17 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 cruiser moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 3 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
44 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser, 2 destroyers and 3 submarines
62 Sea Zone : 2 destroyers and 1 transport
Northwest Persia : 2 infantryProduction/PUs Summary :
Germans : 60 / 90
Russians : 6 / 0
Japanese : 37 / 49
Americans : 52 / 72
Chinese : 14 / 14
British : 37 / 43
UK_Pacific : 25 / 25
Italians : 15 / 17
ANZAC : 13 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from United Kingdom to 109 Sea ZoneTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter
109 Sea Zone : 2 infantry
Northwest Persia : 2 infantryProduction/PUs Summary :
Germans : 60 / 90
Russians : 6 / 0
Japanese : 37 / 49
Americans : 52 / 72
Chinese : 14 / 14
British : 37 / 43
UK_Pacific : 25 / 25
Italians : 15 / 17
ANZAC : 13 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I looked away for a  second and those two Frenchies  cheekily jumped on one of your TTs! Feel free to throw them overboard AkGrown.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 2 carriers, 2 destroyers and 4 fighters; Remaining resources: 2 PUs;Combat Move - Germans
2 mech_infantrys moved from Volgograd to Kazakhstan
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
2 tactical_bombers moved from Rostov to Caucasus
2 tactical_bombers moved from Rostov to Kazakhstan
1 infantry moved from Vologda to Novosibirsk
2 armour moved from Russia to Novosibirsk
1 artillery moved from Russia to Samara
2 armour moved from Russia to Samara
2 armour moved from Russia to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
6 destroyers moved from 113 Sea Zone to 112 Sea Zone
2 bombers moved from Western Germany to 112 Sea ZoneCombat - Germans
Battle in Bryansk
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in 112 Sea Zone
Germans attack with 2 bombers and 6 destroyers
British defend with 1 destroyer
Germans win with 2 bombers and 6 destroyers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kazakhstan
Germans attack with 2 mech_infantrys and 2 tactical_bombers
British defend with 1 mech_infantry
Germans win, taking Kazakhstan from British with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Caucasus
Germans attack with 2 mech_infantrys and 2 tactical_bombers
British defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Novosibirsk
Germans attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 armour and 1 artillery
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Caucasus to Ukraine
2 tactical_bombers moved from Kazakhstan to Rostov
2 fighters moved from Western Germany to 97 Sea Zone
3 transports moved from 113 Sea Zone to 112 Sea Zone
2 bombers moved from 112 Sea Zone to Western Germany
2 bombers moved from Slovakia Hungary to Western Germany
2 infantry moved from Yugoslavia to Bulgaria
3 mech_infantrys moved from Germany to Western Germany
10 armour moved from Russia to VolgogradPlace Units - Germans
1 carrier and 2 destroyers placed in 97 Sea Zone
1 carrier placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
2 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Germans collect 67 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs -
Still fishing, but I found a McDonalds I could log on at.
I had to huddle near the only outlets with a 1/2 a dozen teenage girls charging their iPhones to plug in.
Not as much fun as I remember that being. Very painful, actually… :x
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Despite the pain, you did the honourable thing finding an Internet point to rejoin the game.
We thank you.
Hope you are enjoying your fishing holiday.