Made some NCM adjustments to USA and UK, please use later file if you are OK with it. Thanks!
Odonis (Axis) vs JuanSpain (Allies +10) Low luck G40L
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Non Combat Move - Japanese
3 fighters moved from Bulgaria to Northwest PersiaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,6,6
Japanese collect 11 PUs; end with 11 PUs total -
I moved through your Russia turn to speed up time. Edit in whatever moves you’d like your units to make.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 11 artilleries, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 artilleries moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 104 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 artilleries moved from 112 Sea Zone to Norway
6 fighters moved from 110 Sea Zone to 112 Sea Zone
3 carriers moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from JapaneseCombat - Americans
Battle in 112 Sea Zone
Americans attack with 3 carriers, 2 destroyers, 6 fighters, 1 submarine and 2 transports
Germans defend with 1 destroyer
Americans win with 3 carriers, 2 destroyers, 6 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in NorwayNon Combat Move - Americans
5 artilleries moved from Central United States to 101 Sea Zone
5 infantry moved from Central United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 90 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 90 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Morocco
1 bomber moved from Egypt to Iraq
10 transports moved from 106 Sea Zone to 101 Sea ZonePlace Units - Americans
1 submarine placed in 10 Sea Zone
10 infantry placed in Eastern United States
10 artilleries placed in Central United States
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
10 infantry moved from Tsinghai to Shensi
2 artilleries moved from Tsinghai to Shensi
1 artillery moved from Hopei to Shensi
3 infantry moved from Hopei to Shensi
5 artilleries moved from Sikang to Shensi
3 infantry moved from Sikang to ShensiPlace Units - Chinese
5 artilleries and 3 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 5 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from 110 Sea Zone to FinlandCombat - British
Battle in Finland
British attack with 2 fighters
Germans defend with 1 mech_infantry
British win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
2 fighters moved from Finland to Norway
1 armour moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
3 armour moved from Eastern Persia to Iraq
1 mech_infantry moved from Persia to Iraq
2 infantry moved from Persia to Iraq
2 artilleries moved from Persia to Iraq
1 armour moved from Persia to Iraq
1 infantry moved from Persia to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from West India to Eastern Persia
3 artilleries moved from West India to Eastern Persia
3 armour moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
3 aaGuns moved from Szechwan to Yunnan
1 infantry moved from India to West India
1 artillery moved from Burma to India
1 infantry moved from Burma to India
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to EgyptPlace Units - British
3 artilleries placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Russians from Egypt: 1 mech_infantry
EDIT: Adding units owned by Russians to Iraq: 1 mech_infantry
EDIT: Adding units owned by British to United Kingdom: 2 artilleries
EDIT: Removing units owned by British from United Kingdom: 1 factory_minor
EDIT: Adding units owned by British to United Kingdom: 1 factory_minor
EDIT: Turning off Edit Mode -
I forgot tha the factory was minor in Uk, so had to exchange the 2 infantrys bought by repairing the 6 damage that I had.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
2 armour and 1 mech_infantry moved from Caucasus to Iraq
1 artillery and 3 mech_infantrys moved from Northwest Persia to Iraq
7 fighters moved from Southern Italy to Iraq -
What’s your OOL for NW Persia?
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If you score more than average on first round, Bomber first. If you score below average on first round, save the Bomber on round 1. Max defense from round 2 if you do not retire.
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Hi, it is 9 days since last post, defeat according to rules I think, are you there? wish to continue?
Thanks
Juan
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Yup - sorry was on vacation
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
2 armour and 1 mech_infantry moved from Caucasus to Iraq
1 artillery and 3 mech_infantrys moved from Northwest Persia to Iraq
7 fighters moved from Southern Italy to IraqCombat - Italians
Battle in Iraq
Italians attack with 2 armour, 1 artillery, 7 fighters and 4 mech_infantrys
Russians defend with 1 mech_infantry; British defend with 4 armour, 5 artilleries, 1 factory_minor, 5 infantry and 3 mech_infantrys; Americans defend with 1 bomber
British win with 4 armour and 5 artilleries remaining. Battle score for attacker is -59
Casualties for Russians: 1 mech_infantry
Casualties for British: 5 infantry and 3 mech_infantrys
Casualties for Italians: 2 armour, 1 artillery, 7 fighters and 4 mech_infantrys
Casualties for Americans: 1 bomberNon Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
4 infantry moved from Southern Italy to Northern Italy
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
2 infantry moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to CaucasusPlace Units - Italians
1 fighter placed in Southern Italy
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
1 mech_infantry placed in NovgorodTurn Complete - Italians
Italians collect 34 PUs; end with 34 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 fighters; Remaining resources: 0 PUs;Politics - ANZAC
ANZAC takes Political Action: Political Action Allies To War With TrueNeutrals
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - ANZAC
4 fighters moved from Eastern Persia to Saudi Arabia
1 infantry moved from West India to 79 Sea Zone
1 artillery moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Saudi Arabia
1 artillery moved from 76 Sea Zone to Saudi Arabia
2 carriers moved from 79 Sea Zone to 76 Sea ZoneCombat - ANZAC
Battle in Saudi Arabia
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Neutral_True defend with 2 infantry
ANZAC win, taking Saudi Arabia from Neutral_True with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - ANZAC
4 fighters moved from Saudi Arabia to Iraq
2 infantry moved from Trans-Jordan to Iraq
3 fighters moved from Shan State to Eastern Persia
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
3 submarines moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 46 Sea Zone to 34 Sea ZonePlace Units - ANZAC
1 bomber and 2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 destroyers, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
Reseting Bonus Movement of Units
8 armour and 4 mech_infantrys moved from Northwest Persia to Persia
Germans take Persia from British
8 armour and 4 mech_infantrys moved from Persia to Iraq
2 fighters and 2 tactical_bombers moved from Caucasus to Iraq
2 bombers moved from Russia to Iraq
1 bomber moved from Samara to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 destroyers, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
Reseting Bonus Movement of Units
8 armour and 4 mech_infantrys moved from Northwest Persia to Persia
Germans take Persia from British
8 armour and 4 mech_infantrys moved from Persia to Iraq
2 fighters and 2 tactical_bombers moved from Caucasus to Iraq
2 bombers moved from Russia to Iraq
1 bomber moved from Samara to IraqCombat - Germans
Battle in Iraq
Germans attack with 8 armour, 3 bombers, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
ANZAC defend with 4 fighters and 2 infantry; French defend with 2 infantry; British defend with 4 armour, 5 artilleries and 1 factory_minor
Germans win, taking Iraq from British with 4 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for ANZAC: 4 fighters and 2 infantry
Casualties for Germans: 4 armour, 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 4 armour and 5 artilleriesNon Combat Move - Germans
3 armour moved from Volgograd to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
3 armour moved from Russia to Volgograd
3 bombers moved from Western Germany to Southern Italy
2 artilleries moved from Western Germany to France
4 mech_infantrys moved from Western Germany to Germany
1 artillery moved from Germany to 114 Sea Zone
1 artillery and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
2 bombers moved from Iraq to Northwest Persia
1 mech_infantry moved from Western Germany to FrancePlace Units - Germans
2 infantry placed in Germany
5 infantry placed in Western Germany
1 fighter placed in Western Germany
1 destroyer placed in 112 Sea Zone
1 destroyer placed in 93 Sea Zone
3 armour placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
3 fighters moved from Northwest Persia to Saudi Arabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
3 fighters moved from Northwest Persia to Saudi ArabiaCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Saudi Arabia
Japanese attack with 3 fighters
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking 6 Sea Zone from Americans with 1 fighter remaining. Battle score for attacker is -13
Casualties for Japanese: 2 fighters
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter moved from Saudi Arabia to IraqPlace Units - Japanese
1 artillery placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3
Japanese collect 9 PUs (2 lost to blockades); end with 9 PUs total -
I skipped through your Russia turn but you can edit your two INF however you want.