G40 Vold and meatgrinder (axis) vs Bar91 and AK_Grown


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Algeria to 94 Sea Zone
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
                3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
                1 destroyer moved from 104 Sea Zone to 112 Sea Zone
                1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
                1 armour and 3 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
                1 armour and 3 infantry moved from 19 Sea Zone to Shantung
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                1 fighter moved from Midway to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 94 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 destroyer in 94 Sea Zone, round 2 :  2/2 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Norway
                Battle in Shantung
                    Americans attack with 1 armour and 3 infantry
                    Japanese defend with 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
                        Americans roll dice for 1 armour and 3 infantry in Shantung, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shantung, round 2 :  0/3 hits
                        1 infantry owned by the Japanese lost in Shantung
                        Americans roll dice for 1 armour and 3 infantry in Shantung, round 3 :  2/4 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Shantung, round 3 :  0/2 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shantung
                    Americans win, taking Norway from Germans, taking Shantung from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
                Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - Americans
                1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 33 Sea Zone to 54 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from 16 Sea Zone to Midway
                1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Midway to 26 Sea Zone
                1 bomber moved from 94 Sea Zone to United Kingdom
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 fighter and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 6 infantry moved from Yunnan to Hunan
                1 fighter moved from Shensi to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 2 artilleries, 1 fighter and 6 infantry
                    Japanese defend with 1 armour, 2 artilleries and 1 mech_infantry
                        Chinese roll dice for 2 artilleries, 1 fighter and 6 infantry in Hunan, round 2 :  2/9 hits
                        Japanese roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Hunan, round 2 :  2/4 hits
                        2 infantry owned by the Chinese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hunan
                        Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Hunan, round 3 :  2/7 hits
                        Japanese roll dice for 1 armour and 1 artillery in Hunan, round 3 :  2/2 hits
                        1 armour owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour, 2 artilleries and 1 mech_infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Szechwan
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Shensi to Tsinghai
                1 artillery moved from Shensi to Szechwan

    Place Units - Chinese
                1 infantry placed in Shantung
                1 infantry placed in Shensi
                1 infantry placed in Yunnan
                1 infantry placed in Szechwan
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Combat Move - British
                1 armour and 1 infantry moved from Algeria to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
                1 fighter moved from Iraq to Cyprus
                1 carrier moved from 92 Sea Zone to 99 Sea Zone
                      British take 99 Sea Zone from Italians
                2 fighters moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                1 battleship and 2 cruisers moved from 92 Sea Zone to 97 Sea Zone
                      British take 97 Sea Zone from Italians
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Yugoslavia
                1 cruiser moved from 98 Sea Zone to 99 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Algeria to 93 Sea Zone
                1 bomber moved from United Kingdom to Germany
                1 mech_infantry moved from Iraq to Caucasus
                      Russians take Caucasus from Germans
                2 tactical_bombers moved from Burma to Hopei
                1 artillery and 2 infantry moved from Kweichow to Hopei
                1 armour moved from Yunnan to Hopei


  • scramble option Italy

  • '13

    No scramble


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 artillery, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 infantry moved from Algeria to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
                1 fighter moved from Iraq to Cyprus
                1 carrier moved from 92 Sea Zone to 99 Sea Zone
                      British take 99 Sea Zone from Italians
                2 fighters moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                1 battleship and 2 cruisers moved from 92 Sea Zone to 97 Sea Zone
                      British take 97 Sea Zone from Italians
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Yugoslavia
                1 cruiser moved from 98 Sea Zone to 99 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Algeria to 93 Sea Zone
                1 bomber moved from United Kingdom to Germany
                1 mech_infantry moved from Iraq to Caucasus
                      Russians take Caucasus from Germans
                2 tactical_bombers moved from Burma to Hopei
                1 artillery and 2 infantry moved from Kweichow to Hopei
                1 armour moved from Yunnan to Hopei

    Combat - British
                Battle in 93 Sea Zone
                    British attack with 1 destroyer and 3 fighters
                    Italians defend with 1 destroyer
                        British roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 :  2/4 hits
                        Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 93 Sea Zone
                    British win, taking 93 Sea Zone from Italians with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/1 hits
                    Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in Germany causes 3 damage total.
                Battle in Yugoslavia
                Battle in Cyprus
                    British attack with 1 armour, 1 fighter and 1 infantry
                    Italians defend with 2 infantry
                        British roll dice for 1 cruiser in Cyprus, round 2 :  0/1 hits
                        British roll dice for 1 armour, 1 fighter and 1 infantry in Cyprus, round 2 :  2/3 hits
                        Italians roll dice for 2 infantry in Cyprus, round 2 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Italians lost in Cyprus
                    British win, taking Yugoslavia from Germans, taking Cyprus from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Hopei
                    British attack with 1 armour, 1 artillery, 2 infantry and 2 tactical_bombers
                    Japanese defend with 1 artillery and 2 infantry
                        British roll dice for 1 armour, 1 artillery, 2 infantry and 2 tactical_bombers in Hopei, round 2 :  1/6 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Hopei
                        British roll dice for 1 armour, 1 artillery, 1 infantry and 2 tactical_bombers in Hopei, round 3 :  1/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Hopei
                        British roll dice for 1 armour, 1 artillery, 1 infantry and 2 tactical_bombers in Hopei, round 4 :  2/5 hits
                        Japanese roll dice for 1 artillery in Hopei, round 4 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in Hopei
                    British win, taking Hopei from Japanese with 1 armour, 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 bomber moved from Germany to Norway
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 93 Sea Zone to 99 Sea Zone
                1 fighter moved from Cyprus to 99 Sea Zone
                2 fighters moved from 93 Sea Zone to Gibraltar
                1 artillery and 2 infantry moved from West India to Eastern Persia
                1 artillery and 2 infantry moved from India to West India
                1 armour moved from Malaya to Shan State
                1 armour moved from Shan State to Burma
                1 fighter moved from Burma to India
                1 artillery and 3 infantry moved from India to Burma
                3 artilleries moved from Yunnan to Burma
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                1 submarine moved from 76 Sea Zone to 98 Sea Zone
                2 tactical_bombers moved from Hopei to Shensi
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone

    Place Units - British
                1 transport placed in 81 Sea Zone
                2 infantry placed in Egypt
                1 artillery and 2 infantry placed in Quebec
                1 fighter and 1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                1 artillery, 2 infantry and 1 mech_infantry placed in India
                1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 submarine


  • And he finally gets the turn done!  YAY!

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 16 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                3 infantry moved from Northern Italy to Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1,5,1,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,1
                Italians collect 10 PUs (6 lost to blockades); end with 26 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 5 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                2 aaGuns, 2 armour, 2 artilleries and 2 infantry moved from New South Wales to Queensland
                2 infantry moved from Trans-Jordan to Iraq
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 2 armour, 3 artilleries, 3 fighters, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 cruiser
        54 Sea Zone : 1 infantry, 3 submarines and 1 transport
        62 Sea Zone : 2 destroyers
        Russia : 1 fighter
        Iraq : 2 infantry

    Production/PUs Summary :

    Germans : 54 / 84
        Russians : 9 / 8
        Japanese : 42 / 46
        Americans : 55 / 75
        Chinese : 11 / 16
        British : 38 / 43
        UK_Pacific : 21 / 21
        Italians : 16 / 26
        ANZAC : 10 / 25
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Combat Move - French
                2 infantry moved from Trans-Jordan to Iraq


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Politics - Germans

  • '13

    Any diff between the FR and GER file?


  • Sorry, none at all. I did the French moves in Combat by mistake, posted thinking it was the end of the turn. Then saw it was not. Load either file.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 destroyers, 1 fighter and 6 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Germans
                3 transports moved from 115 Sea Zone to 113 Sea Zone
                6 infantry moved from Western Germany to 113 Sea Zone
                6 infantry moved from 113 Sea Zone to Norway
                2 fighters moved from Western Germany to Norway
                2 bombers moved from Western Germany to Norway
                3 mech_infantrys moved from Western Ukraine to Russia
                3 mech_infantrys moved from Ukraine to Russia
                2 mech_infantrys moved from Samara to Russia
                3 mech_infantrys moved from Volgograd to Russia
                1 infantry moved from Smolensk to Russia
                1 infantry moved from Vologda to Russia
                17 armour, 11 artilleries, 2 bombers, 2 fighters, 19 infantry, 5 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
                4 infantry moved from Northern Italy to Yugoslavia
                2 armour moved from Western Germany to Yugoslavia

    Combat - Germans
                Battle in Russia
                    Germans attack with 17 armour, 11 artilleries, 2 bombers, 2 fighters, 21 infantry, 16 mech_infantrys and 4 tactical_bombers
                    ANZAC defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 5 armour, 2 artilleries, 1 factory_major, 2 fighters, 45 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Germans captures 8PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 17 armour, 1 artillery, 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is 59
                    Casualties for ANZAC: 1 fighter
                    Casualties for Germans: 10 artilleries, 2 fighters, 21 infantry and 16 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 5 armour, 2 artilleries, 2 fighters, 45 infantry, 3 mech_infantrys and 1 tactical_bomber
                Battle in Yugoslavia
                    Germans attack with 2 armour and 4 infantry
                    British defend with 1 factory_minor and 2 infantry
                    Germans win, taking Yugoslavia from British with 2 armour and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 infantry
                Battle in Norway
                    Germans attack with 2 bombers, 2 fighters and 6 infantry
                    British defend with 1 bomber; Americans defend with 3 artilleries and 3 infantry
                    Germans win, taking Norway from Americans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 18
                    Casualties for Germans: 5 infantry
                    Casualties for British: 1 bomber
                    Casualties for Americans: 3 artilleries and 3 infantry

    Non Combat Move - Germans
                2 bombers moved from Norway to Western Germany
                2 fighters moved from Norway to Western Germany
                2 artilleries moved from France to Western Germany
                4 tactical_bombers moved from Russia to Rostov
                1 infantry moved from Urals to Vologda
                2 bombers moved from Russia to Slovakia Hungary

    Place Units - Germans
                6 destroyers placed in 113 Sea Zone
                1 fighter placed in Western Germany
                6 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,6
                Germans collect 60 PUs (2 lost to blockades); end with 70 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs

  • '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Politics - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys
                EDIT: Adding units owned by Germans to Germany: 3 mech_infantrys
                EDIT: Turning off Edit Mode

  • '13

    Sorry - I had to re-do my placement.


  • Congratulations on capturing Moscow.

  • '13

    FYI: I’m out until at least 7/20

  • '13

    Whitt I’m sure you have a trick or two up your sleeve to get it back ;)


  • Enjoy your holiday.
    Thank you for your confidence in me Vold. If if is recaptured, however, it will be all AKGrown’s work. He foresaw it and is doing his best to get those Allies in place.
    I hope Bar returns to play more games with you soon. I always thought he was a good guy.

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Axis & Allies Boardgaming Custom Painted Miniatures

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