@Entek italy up
G40 Vold and meatgrinder (axis) vs Bar91 and AK_Grown
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 7 Politics - Germans Purchase Units - Germans 
 Germans buy 3 armour, 1 factory_minor and 12 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans 
 5 infantry moved from Bryansk to Tambov
 2 mech_infantrys moved from Volgograd to Samara
 2 tactical_bombers moved from Bryansk to Tambov
 2 tactical_bombers moved from Bryansk to Samara
 1 infantry moved from Vologda to Urals
 Germans take Urals from Russians
 1 armour moved from Volgograd to Kazakhstan
 Germans take Kazakhstan from Russians
 1 armour moved from Kazakhstan to Novosibirsk
 Germans take Novosibirsk from Russians
 3 bombers moved from Eastern Poland to Russia
 2 fighters moved from Bryansk to RussiaCombat - Germans 
 Battle in Tambov
 Germans attack with 5 infantry and 2 tactical_bombers
 Russians defend with 1 infantry
 Germans win, taking Tambov from Russians with 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Samara
 Germans attack with 2 mech_infantrys and 2 tactical_bombers
 Russians defend with 1 infantry
 Germans win, taking Samara from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Air Battle in Russia
 Germans attacks with 5 units heading to Russia
 Air Battle is over, the remaining bombers go on to their targets
 Strategic bombing raid in Russia
 2 bombers killed by AA
 Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
 Bombing raid in Russia causes 6 damage total.
 Cleaning up after air battlesNon Combat Move - Germans 
 1 bomber and 2 fighters moved from Russia to Bryansk
 1 bomber moved from Eastern Poland to Bryansk
 1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
 3 artilleries moved from Ukraine to Bryansk
 3 artilleries and 3 mech_infantrys moved from Western Ukraine to Bryansk
 2 tactical_bombers moved from Tambov to Bryansk
 2 tactical_bombers moved from Samara to Bryansk
 1 infantry moved from Smolensk to Vologda
 2 infantry moved from Smolensk to Bryansk
 5 infantry moved from Western Germany to France
 4 infantry moved from Western Germany to Northern Italy
 9 infantry moved from Germany to Western Germany
 1 fighter moved from Germany to Western GermanyPlace Units - Germans 
 3 mech_infantrys placed in Western Ukraine
 3 mech_infantrys placed in Ukraine
 3 mech_infantrys placed in Volgograd
 1 factory_minor placed in Yugoslavia
 3 armour and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans 
 Germans collect 63 PUs; end with 64 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
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 I have lost 5 planes in 2 battles to AA this game - crazy :-o 
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 That is rough. Sorry. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 7 Purchase Units - Russians 
 Russians repair 8 damage on 1 factory_major; Remaining resources: 6 PUs;
 Russians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 artillery moved from Russia to Tambov
 1 artillery moved from Russia to Tambov
 1 infantry moved from Russia to Tambov
 1 infantry moved from Russia to Tambov
 1 infantry moved from Timguska to Novosibirsk
 1 fighter moved from Russia to Novosibirsk
 1 tactical_bomber moved from Russia to Tambov
 1 fighter moved from Russia to TambovCombat - Russians 
 Battle in Novosibirsk
 Russians attack with 1 fighter and 1 infantry
 Germans defend with 1 armour
 Russians win, taking Novosibirsk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
 Casualties for Germans: 1 armour
 Battle in Tambov
 Russians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
 Germans defend with 4 infantry
 Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
 Casualties for Germans: 4 infantry
 Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Russians 
 1 tactical_bomber moved from Tambov to Russia
 1 fighter moved from Tambov to Russia
 1 fighter moved from Novosibirsk to Russia
 1 infantry moved from Yenisey to Timguska
 1 infantry moved from Olgiy to TimguskaPlace Units - Russians 
 2 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 8 PUs; end with 8 PUs totalTerritory Summary for Russians : Timguska : 2 infantry 
 Olgiy : 1 flag
 Tsagaan Olom : 1 flag
 Russia : 4 aaGuns, 1 airfield, 5 armour, 2 artilleries, 1 factory_major, 2 fighters, 45 infantry, 3 mech_infantrys and 1 tactical_bomber
 Tambov : 1 artillery
 Novosibirsk : 1 infantryProduction/PUs Summary : Germans : 61 / 84 
 Russians : 8 / 8
 Japanese : 36 / 46
 Americans : 52 / 77
 Chinese : 10 / 15
 British : 36 / 36
 UK_Pacific : 25 / 20
 Italians : 16 / 16
 ANZAC : 10 / 21
 French : 6 / 0
 Dutch : 3 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 I have lost 5 planes in 2 battles to AA this game - crazy :-o Remember long ago when I said bombing Moscow leads to dead planes!? I stopped doing it because I was tired of losing to the AA. 
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 Bombing Moscow may lead to a few dead planes, but also a dead Moscow :evil: I’ll take the trade. It’s just been unusually brutal this game. 
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 The other 3 planes were GER1 over France. 3/3 AA kills. I just about spit my moonshine all over my screen :-o 
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 Nice image Vold and thanks for putting me in the picture (as I missed the beginning of your game). 
 I hate AAA. I tend to avoid attacking with Air when it is present. Losing a plane depresses me!
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 7 Purchase Units - Japanese 
 Japanese buy 1 armour, 1 artillery, 1 destroyer, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 infantry moved from Yakut S.S.R. to Yenisey
 Japanese take Yenisey from Russians
 1 artillery moved from Yakut S.S.R. to Yenisey
 1 infantry moved from Dzavhan to Olgiy
 Japanese take Olgiy from Russians
 1 infantry moved from Dzavhan to Olgiy
 1 armour moved from Dzavhan to Suiyuyan
 1 mech_infantry moved from Dzavhan to Suiyuyan
 1 artillery moved from Central Mongolia to Suiyuyan
 1 infantry moved from Central Mongolia to Suiyuyan
 1 artillery and 2 infantry moved from Chahar to Hopei
 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Anhwe to Hunan
 1 tactical_bomber moved from Kwangtung to Hunan
 1 fighter moved from Kwangtung to Hunan
 1 tactical_bomber moved from Kwangtung to Hunan
 1 fighter moved from Kwangtung to Hunan
 1 transport moved from 37 Sea Zone to 36 Sea Zone
 1 infantry moved from Kwangsi to 36 Sea Zone
 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
 1 infantry moved from 43 Sea Zone to Borneo
 1 carrier moved from 37 Sea Zone to 43 Sea Zone
 1 fighter moved from 37 Sea Zone to 43 Sea Zone
 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
 1 destroyer moved from 37 Sea Zone to 43 Sea Zone
 1 cruiser moved from 37 Sea Zone to 43 Sea Zone
 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 35 Sea Zone
 1 fighter moved from 35 Sea Zone to Philippines
 1 tactical_bomber moved from 35 Sea Zone to Philippines
 1 submarine moved from 6 Sea Zone to 21 Sea Zone
 1 destroyer moved from 6 Sea Zone to 21 Sea Zone
 4 infantry moved from Japan to 6 Sea Zone
 4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
 4 infantry moved from 35 Sea Zone to Philippines
 1 fighter moved from 35 Sea Zone to 21 Sea Zone
 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
 2 bombers, 1 fighter and 1 tactical_bomber moved from Japan to 21 Sea ZoneCombat - Japanese 
 Battle in 35 Sea Zone
 Japanese attack with 2 battleships, 2 carriers, 1 cruiser and 3 transports
 Americans defend with 1 transport
 Japanese win with 2 battleships, 2 carriers, 1 cruiser and 3 transports remaining. Battle score for attacker is 7
 Casualties for Americans: 1 transport
 Battle in Philippines
 Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
 Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
 Japanese win, taking Philippines from Americans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for Americans: 1 infantry and 1 mech_infantry
 Battle in Hunan
 Japanese attack with 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
 Chinese defend with 2 infantry
 Japanese win, taking Hunan from Chinese with 1 armour, 2 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
 Casualties for Japanese: 2 infantry
 Casualties for Chinese: 2 infantry
 Battle in 21 Sea Zone
 Japanese attack with 2 bombers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
 Americans defend with 1 carrier and 2 fighters
 Units damaged: 1 carrier owned by the Americans
 Japanese win with 2 bombers, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 18
 Casualties for Japanese: 1 destroyer and 1 fighter
 Casualties for Americans: 1 carrier and 2 fighters
 Battle in Borneo
 Battle in Hopei
 Japanese attack with 1 artillery and 2 infantry
 Chinese defend with 1 infantry
 Japanese win, taking Borneo from UK_Pacific, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Suiyuyan
 Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
 Chinese defend with 2 infantry
 Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
 Casualties for Chinese: 2 infantryNon Combat Move - Japanese 
 1 artillery moved from Shantung to Anhwe
 1 aaGun moved from Shantung to Anhwe
 1 infantry moved from Shantung to Anhwe
 1 infantry moved from Shantung to Anhwe
 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers moved from Kwangtung to Kwangsi
 3 artilleries, 1 infantry and 1 mech_infantry moved from Kiangsi to Kwangsi
 1 aaGun moved from Kiangsu to Kiangsi
 1 tactical_bomber moved from Philippines to 35 Sea Zone
 1 fighter moved from Philippines to 35 Sea Zone
 1 bomber moved from 21 Sea Zone to Japan
 1 bomber moved from 21 Sea Zone to Japan
 1 tactical_bomber moved from 21 Sea Zone to Kwangtung
 1 fighter moved from 21 Sea Zone to 35 Sea Zone
 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
 1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese 
 1 artillery and 2 infantry placed in Kwangtung
 1 armour, 1 infantry and 1 mech_infantry placed in Shantung
 3 infantry placed in Japan
 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 46 PUs; end with 46 PUs total
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 TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 7 Purchase Units - Americans 
 Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 1 bomber moved from Algeria to 94 Sea Zone
 1 destroyer moved from 91 Sea Zone to 94 Sea Zone
 3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
 3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
 1 destroyer moved from 104 Sea Zone to 112 Sea Zone
 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
 1 armour and 3 infantry moved from Caroline Islands to 33 Sea Zone
 1 armour, 3 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
 1 armour and 3 infantry moved from 19 Sea Zone to Shantung
 1 submarine moved from 25 Sea Zone to 16 Sea Zone
 1 fighter moved from Midway to 16 Sea Zone
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 Option to scramble, by Germany, in 112. 
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 no scramble 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 7 Purchase Units - Americans 
 Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 1 bomber moved from Algeria to 94 Sea Zone
 1 destroyer moved from 91 Sea Zone to 94 Sea Zone
 3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
 3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
 1 destroyer moved from 104 Sea Zone to 112 Sea Zone
 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
 1 armour and 3 infantry moved from Caroline Islands to 33 Sea Zone
 1 armour, 3 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
 1 armour and 3 infantry moved from 19 Sea Zone to Shantung
 1 submarine moved from 25 Sea Zone to 16 Sea Zone
 1 fighter moved from Midway to 16 Sea ZoneCombat - Americans 
 Battle in 16 Sea Zone
 Americans attack with 1 fighter and 1 submarine
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
 Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
 Americans win with 1 fighter remaining. Battle score for attacker is 2
 Casualties for Japanese: 1 destroyer
 Casualties for Americans: 1 submarine
 Battle in 94 Sea Zone
 Americans attack with 1 bomber and 1 destroyer
 Italians defend with 1 destroyer
 Americans roll dice for 1 bomber and 1 destroyer in 94 Sea Zone, round 2 : 2/2 hits
 Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone
 Americans win with 1 bomber remaining. Battle score for attacker is 0
 Casualties for Italians: 1 destroyer
 Casualties for Americans: 1 destroyer
 Battle in Norway
 Battle in Shantung
 Americans attack with 1 armour and 3 infantry
 Japanese defend with 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
 Americans roll dice for 1 armour and 3 infantry in Shantung, round 2 : 1/4 hits
 Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shantung, round 2 : 0/3 hits
 1 infantry owned by the Japanese lost in Shantung
 Americans roll dice for 1 armour and 3 infantry in Shantung, round 3 : 2/4 hits
 Japanese roll dice for 1 armour and 1 mech_infantry in Shantung, round 3 : 0/2 hits
 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shantung
 Americans win, taking Norway from Germans, taking Shantung from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 13
 Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
 Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Americans 
 1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 33 Sea Zone to 54 Sea Zone
 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
 1 fighter moved from 16 Sea Zone to Midway
 1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
 1 fighter moved from Midway to 26 Sea Zone
 1 bomber moved from 94 Sea Zone to United Kingdom
 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
 1 infantry moved from Gibraltar to 91 Sea Zone
 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
 1 infantry moved from 86 Sea Zone to Brazil
 Americans take Brazil from Neutral_Allies
 1 transport moved from 91 Sea Zone to 86 Sea Zone
 1 transport moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans 
 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
 2 fighters placed in 10 Sea Zone
 1 transport placed in 101 Sea Zone
 1 fighter and 1 infantry placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 55 PUs; end with 55 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 7 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 2 artilleries and 6 infantry moved from Yunnan to Hunan
 1 fighter moved from Shensi to HunanCombat - Chinese 
 Battle in Hunan
 Chinese attack with 2 artilleries, 1 fighter and 6 infantry
 Japanese defend with 1 armour, 2 artilleries and 1 mech_infantry
 Chinese roll dice for 2 artilleries, 1 fighter and 6 infantry in Hunan, round 2 : 2/9 hits
 Japanese roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Hunan, round 2 : 2/4 hits
 2 infantry owned by the Chinese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hunan
 Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Hunan, round 3 : 2/7 hits
 Japanese roll dice for 1 armour and 1 artillery in Hunan, round 3 : 2/2 hits
 1 armour owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
 Chinese win, taking Hunan from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 armour, 2 artilleries and 1 mech_infantry
 Casualties for Chinese: 4 infantryNon Combat Move - Chinese 
 1 fighter moved from Hunan to Szechwan
 1 infantry moved from Shensi to Kansu
 1 infantry moved from Shensi to Tsinghai
 1 artillery moved from Shensi to SzechwanPlace Units - Chinese 
 1 infantry placed in Shantung
 1 infantry placed in Shensi
 1 infantry placed in Yunnan
 1 infantry placed in Szechwan
 1 infantry placed in SikangTurn Complete - Chinese 
 Chinese collect 10 PUs; end with 10 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
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 TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 7 Combat Move - British 
 1 armour and 1 infantry moved from Algeria to 92 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
 1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
 1 fighter moved from Iraq to Cyprus
 1 carrier moved from 92 Sea Zone to 99 Sea Zone
 British take 99 Sea Zone from Italians
 2 fighters moved from 92 Sea Zone to 93 Sea Zone
 1 destroyer moved from 92 Sea Zone to 93 Sea Zone
 1 battleship and 2 cruisers moved from 92 Sea Zone to 97 Sea Zone
 British take 97 Sea Zone from Italians
 1 infantry moved from Egypt to 98 Sea Zone
 1 infantry moved from Trans-Jordan to 98 Sea Zone
 2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
 2 infantry moved from 97 Sea Zone to Yugoslavia
 1 cruiser moved from 98 Sea Zone to 99 Sea Zone
 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
 1 fighter moved from Algeria to 93 Sea Zone
 1 bomber moved from United Kingdom to Germany
 1 mech_infantry moved from Iraq to Caucasus
 Russians take Caucasus from Germans
 2 tactical_bombers moved from Burma to Hopei
 1 artillery and 2 infantry moved from Kweichow to Hopei
 1 armour moved from Yunnan to Hopei
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 scramble option Italy 
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 No scramble 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 7 Purchase Units - British 
 British buy 1 artillery, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 artillery, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British 
 1 armour and 1 infantry moved from Algeria to 92 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
 1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
 1 fighter moved from Iraq to Cyprus
 1 carrier moved from 92 Sea Zone to 99 Sea Zone
 British take 99 Sea Zone from Italians
 2 fighters moved from 92 Sea Zone to 93 Sea Zone
 1 destroyer moved from 92 Sea Zone to 93 Sea Zone
 1 battleship and 2 cruisers moved from 92 Sea Zone to 97 Sea Zone
 British take 97 Sea Zone from Italians
 1 infantry moved from Egypt to 98 Sea Zone
 1 infantry moved from Trans-Jordan to 98 Sea Zone
 2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
 2 infantry moved from 97 Sea Zone to Yugoslavia
 1 cruiser moved from 98 Sea Zone to 99 Sea Zone
 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
 1 fighter moved from Algeria to 93 Sea Zone
 1 bomber moved from United Kingdom to Germany
 1 mech_infantry moved from Iraq to Caucasus
 Russians take Caucasus from Germans
 2 tactical_bombers moved from Burma to Hopei
 1 artillery and 2 infantry moved from Kweichow to Hopei
 1 armour moved from Yunnan to HopeiCombat - British 
 Battle in 93 Sea Zone
 British attack with 1 destroyer and 3 fighters
 Italians defend with 1 destroyer
 British roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits
 Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Italians lost in 93 Sea Zone
 British win, taking 93 Sea Zone from Italians with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
 Casualties for Italians: 1 destroyer
 Strategic bombing raid in Germany
 AA fire in Germany : 0/1 hits
 Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
 Bombing raid in Germany causes 3 damage total.
 Battle in Yugoslavia
 Battle in Cyprus
 British attack with 1 armour, 1 fighter and 1 infantry
 Italians defend with 2 infantry
 British roll dice for 1 cruiser in Cyprus, round 2 : 0/1 hits
 British roll dice for 1 armour, 1 fighter and 1 infantry in Cyprus, round 2 : 2/3 hits
 Italians roll dice for 2 infantry in Cyprus, round 2 : 1/2 hits
 1 infantry owned by the British and 2 infantry owned by the Italians lost in Cyprus
 British win, taking Yugoslavia from Germans, taking Cyprus from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Casualties for Italians: 2 infantry
 Battle in Hopei
 British attack with 1 armour, 1 artillery, 2 infantry and 2 tactical_bombers
 Japanese defend with 1 artillery and 2 infantry
 British roll dice for 1 armour, 1 artillery, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 1/6 hits
 Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits
 1 infantry owned by the British and 1 infantry owned by the Japanese lost in Hopei
 British roll dice for 1 armour, 1 artillery, 1 infantry and 2 tactical_bombers in Hopei, round 3 : 1/5 hits
 Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits
 1 infantry owned by the Japanese lost in Hopei
 British roll dice for 1 armour, 1 artillery, 1 infantry and 2 tactical_bombers in Hopei, round 4 : 2/5 hits
 Japanese roll dice for 1 artillery in Hopei, round 4 : 1/1 hits
 1 infantry owned by the British and 1 artillery owned by the Japanese lost in Hopei
 British win, taking Hopei from Japanese with 1 armour, 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery and 2 infantry
 Casualties for British: 2 infantryNon Combat Move - British 
 1 bomber moved from Germany to Norway
 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
 1 fighter moved from 93 Sea Zone to 99 Sea Zone
 1 fighter moved from Cyprus to 99 Sea Zone
 2 fighters moved from 93 Sea Zone to Gibraltar
 1 artillery and 2 infantry moved from West India to Eastern Persia
 1 artillery and 2 infantry moved from India to West India
 1 armour moved from Malaya to Shan State
 1 armour moved from Shan State to Burma
 1 fighter moved from Burma to India
 1 artillery and 3 infantry moved from India to Burma
 3 artilleries moved from Yunnan to Burma
 1 artillery and 1 infantry moved from Trans-Jordan to Iraq
 1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
 1 armour and 1 mech_infantry moved from Egypt to Iraq
 1 armour and 1 mech_infantry moved from Tobruk to Egypt
 1 submarine moved from 76 Sea Zone to 98 Sea Zone
 2 tactical_bombers moved from Hopei to Shensi
 1 destroyer moved from 39 Sea Zone to 37 Sea ZonePlace Units - British 
 1 transport placed in 81 Sea Zone
 2 infantry placed in Egypt
 1 artillery and 2 infantry placed in Quebec
 1 fighter and 1 infantry placed in Union of South AfricaTurn Complete - British 
 British collect 38 PUs; end with 38 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific 
 1 artillery, 2 infantry and 1 mech_infantry placed in India
 1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific 
 UK_Pacific collect 21 PUs; end with 21 PUs total
 Units Change Ownership
 Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry
 Some Units in 39 Sea Zone change ownership: 1 submarine
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 And he finally gets the turn done! YAY! 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 7 Purchase Units - Italians 
 Italians buy nothing; Remaining resources: 16 PUs;Combat Move - Italians Non Combat Move - Italians 
 3 infantry moved from Northern Italy to Southern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 6
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1,5,1,5
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,1
 Italians collect 10 PUs (6 lost to blockades); end with 26 PUs total



 
		 
		









