AeV (Axis) vs. Yoshi (Allies) G40 2nd ed. No tech.


  • The Allies allready feeling comfortable in West Berlin.  :-o


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 7 PUs;

    Combat Move - ANZAC
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra

    Non Combat Move - ANZAC
                1 cruiser moved from 35 Sea Zone to 41 Sea Zone
                3 submarines moved from 41 Sea Zone to 78 Sea Zone
                2 bombers moved from Java to India
                1 fighter moved from Java to 41 Sea Zone
                1 fighter moved from Java to India
                2 bombers moved from New South Wales to Java
                1 transport moved from 85 Sea Zone to 88 Sea Zone
                1 artillery and 1 infantry moved from Brazil to Suriname
                      ANZAC take Suriname from Dutch
                2 infantry moved from Tobruk to Libya

    Place Units - ANZAC
                2 bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 28 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                2 infantry moved from Iraq to Northwest Persia
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone


  • Made it in the CM instead of the NCM… just end the round with France doing nothing more…


  • and fyi, I do not know how my internet connection will be in the next 10 days, so do not worry if you do not have news from me


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Germans
                Germans buy 2 armour and 14 infantry; Remaining resources: 2 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                2 bombers moved from Novgorod to Western Germany
                4 fighters moved from Novgorod to Western Germany
                2 infantry moved from Germany to Western Germany
                2 artilleries moved from France to Western Germany

    Combat - Germans
                Battle in Western Germany
                    Germans attack with 2 artilleries, 2 bombers, 4 fighters and 2 infantry
                    British defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                    Germans win, taking Western Germany from British with 1 artillery, 2 bombers and 4 fighters remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for British: 3 artilleries and 3 infantry

    Non Combat Move - Germans
                2 fighters moved from Western Germany to Germany
                2 fighters moved from Western Germany to Germany
                2 bombers moved from Western Germany to Germany
                1 infantry moved from Germany to Western Germany
                1 infantry moved from France to Western Germany

    Place Units - Germans
                10 infantry placed in Germany
                2 infantry placed in France
                1 armour placed in France
                1 armour and 2 infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,1,4,5,1,4,4,5
                Germans collect 37 PUs (2 lost to blockades); end with 39 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs


  • Hi AeV,

    This is what should like the end of this turn (the two battles in Germany are 100%…)

    From where I am, it is not easy to stay connected long, thus throwing dices on the web, and honestly, this game is over since long, and with this move you will not have anything to do anymore… what about moving to the next game ?

    Of course, I can throx dices later on if you want… but I do not see the point,

    Cheers,

    Yoshi

    prov2.tsvg


  • Hey Yoshi,

    I am in for another game!

    Congratulations to your Victory. Same set up?


  • Fine by me… I let you start G1 then :)

    (except tonight, I should be offline up to monday)

    Cheers,

    Yoshi


  • oh and by the way, please remove the tech option before starting the game, that will avoid one click at each country :)


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Russians

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