Did one additional fig/tac swap in Norway/W Ger. Feel free to reverse it out if you’re not OK with it.
Gamer (allies +11) vs. Bold - game 2 of 2
-
Literally not one single defensive hit eh. :lol:
-
Literally not one single defensive hit eh. :lol:
Reminds me of the good Ol days…. round after perfect round… :-o
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians repair 2 damage on 1 factory_minor; Remaining resources: 3 PUs;
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Ukraine
1 bomber moved from Belarus to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
1 fighter moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Smolensk
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 artillery
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Smolensk to Yakut S.S.R.
1 fighter moved from 93 Sea Zone to Southern Italy
2 mech_infantrys moved from Eastern Poland to Ukraine
3 aaGuns moved from Belarus to Eastern PolandPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,4,1,5,6,4,4,2
Italians collect 5 PUs (6 lost to blockades); end with 5 PUs total -
i know what you say at this point - it no longer matters! ha, well, yeah but still its funny how i go like 0 for 10 including 5 or 6 aa shots and you immediately hit on your one defensive shot. it’s incredible how ingrained the trends are in our games. :-)
-
over 2 hours for the US/CH/UK move - i will give you this Gamer - no one concentrates harder when they are 99.99% to win than you. that’s a compliment.
-
And I’m sorry if you felt like I was lumping you in with JDOW yesterday - he’s not even close to in your league. He just likes to run his mouth off about other people’s games and it’s annoying when he ends up being right but for the wrong reasons. You guys are similar most notably in your penchant for whining about early and mid game dice rather than waiting for the final outcome. That and liking to dish out subtle negative comments and be mortified by them in return. :-)
-
i know what you say at this point - it no longer matters! ha, well, yeah but still its funny how i go like 0 for 10 including 5 or 6 aa shots and you immediately hit on your one defensive shot. it’s incredible how ingrained the trends are in our games. :-)
i know why it was more notable to me - the japanese turn was also a plinkfest. but of course i did get lucky in africa on the german turn so probably all evens out - like our combined luck in this game right? :-)
-
i know we have a lot of past frustrations that annoy us about each other, but in the end i do think it’s because we have more similarities than differences. you know you are my buddy always off the gameboard and i’m glad i got a little in depth study in of your game which will be very useful come playoff time. you’ve played great and you deserve the win - when it’s over i will of course congratulate you and be a good sport.
Cheers!
-
Thank you
Yes, Germany was lucky in Africa, Japan suffered a lot of plinks, and UK had a wonderful perfect turnIt looks like maybe Lucky Lindy is back?
-
2 hours - was late at night, sometimes I am doing other things, and yes I take your threats seriously. I am dealing with the battle of the bulge right now - Russian edition
And…. I play like I eat. I savor :-D
-
cmon, lucky lindy never went anywhere.
-
Perfect USA too I guess
-
and perfect china. :-P
-
i have zero hope if i can’t hit anything on defense. sheesh.
-
i have zero hope if i can’t hit anything on defense. sheesh.
and yes, i know i have zero hope anyway :wink:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber and 1 fighter moved from Caucasus to Ukraine
1 bomber and 1 fighter moved from Russia to UkraineCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Ukraine
ANZAC attack with 2 bombers and 2 fighters
Germans defend with 1 factory_minor and 1 mech_infantry; Italians defend with 1 armour and 2 mech_infantrys
ANZAC win with 1 bomber remaining. Battle score for attacker is -14
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 bomber and 2 fighters
Casualties for Italians: 1 armour and 2 mech_infantrysNon Combat Move - ANZAC
1 bomber moved from Ukraine to Russia
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from New South Wales to Brazil
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
2 infantry moved from 33 Sea Zone to Caroline IslandsTurn Complete - French
-
7 different facilities with damage? That’s a new record for you too, isn’t it?
-
i know why it was more notable to me - the japanese turn was also a plinkfest. but of course i did get lucky in africa on the german turn so probably all evens out - like our combined luck in this game right? :-)
That’s right. And you got the hits when they counted. Better against ANZ than against USA/China/UK this turn anyway :-P
Since you insist on making the observation :lol: -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair 6 damage on 1 airfield and 2 factory_majors; Remaining resources: 49 PUs;
Germans buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
3 infantry moved from 113 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
1 fighter and 2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 mech_infantry moved from Yugoslavia to Bulgaria
Germans take Bulgaria from Americans
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from Americans
1 fighter moved from 115 Sea Zone to Norway
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Rostov to Volgograd
4 armour and 8 mech_infantrys moved from Rostov to Caucasus
1 infantry moved from French Equatorial Africa to Nigeria
Germans take Nigeria from British
1 bomber moved from Eastern Poland to Archangel
1 bomber moved from Eastern Poland to Volgograd
1 mech_infantry moved from Rostov to VolgogradCombat - Germans
Battle in Norway
Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Norway from British with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Caucasus
Germans attack with 4 armour and 8 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Caucasus from Russians with 4 armour and 7 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Volgograd to Ukraine
1 bomber moved from Archangel to Ukraine
1 mech_infantry moved from Rostov to Caucasus
4 mech_infantrys moved from Western Ukraine to Ukraine
3 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Novgorod to Belarus
4 mech_infantrys moved from Novgorod to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
7 mech_infantrys moved from Yugoslavia to Eastern Poland
2 mech_infantrys moved from Southern Italy to Western Germany
2 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Norway to Western Germany
1 fighter and 1 tactical_bomber moved from Norway to 113 Sea Zone
2 carriers, 4 destroyers, 7 submarines and 1 transport moved from 115 Sea Zone to 113 Sea Zone
3 artilleries and 3 infantry moved from Germany to Western Germany
5 mech_infantrys moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Germany
1 fighter moved from 113 Sea Zone to Western Germany
1 mech_infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
4 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Rostov to Ukraine
1 bomber moved from Ukraine to Rostov
2 aaGuns, 2 armour, 9 artilleries and 5 infantry moved from Belgian Congo to RhodesiaPlace Units - Germans
1 artillery and 5 infantry placed in Western Germany
10 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6,4,1,1,1,6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,4,2,2,6,5,6,5
Germans collect 54 PUs (7 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs