Also, 1 small tweak in German NCM to swap a fig and tac between Ukraine and W Germany. I can make the edit on Japans turn
Gamer (allies +11) vs. Bold - game 2 of 2
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three USA/UK turns in one day?
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I was thinking 2 more tomorrow, but no, I can crank it out and make it 3
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you’re a machine! :-)
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Not at all. I’m nowhere near a lot of you guys
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 1 fighter, 8 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from United Kingdom to Germany
2 fighters moved from Sicily to Southern France
1 fighter moved from Morocco to Southern France
1 fighter moved from 110 Sea Zone to Southern France
1 fighter moved from 110 Sea Zone to Western Germany
2 bombers moved from Sicily to Western Germany
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
Americans take 19 Sea Zone from Japanese
1 bomber moved from Paulau Island to 35 Sea Zone -
I’m going to assume no scramble in West Germany
If you want to scramble and your fighters roll snake eyes, I’ll remove the greater amount of damage from the bombers -
Kamikaze decision in 35 on a destroyer, too.
I think you’re on - I’ll wait. -
Also, if you kamikaze and it/they sink the destroyer, I need a submerge decision on the sub because I have 1 sub there.
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Maybe you’re off-line now, it looks like. I’ll assume no kamikazes and we can resolve it later if you want to use them
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 1 fighter, 8 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from United Kingdom to Germany
2 fighters moved from Sicily to Southern France
1 fighter moved from Morocco to Southern France
1 fighter moved from 110 Sea Zone to Southern France
1 fighter moved from 110 Sea Zone to Western Germany
2 bombers moved from Sicily to Western Germany
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
Americans take 19 Sea Zone from Japanese
1 bomber moved from Paulau Island to 35 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany rolls: 6 and causes: 4 damage to unit: airfield
Bombing raid in Western Germany causes 7 damage total. Damaged units is as follows: factory_major = 3, airfield = 4
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking 6 Sea Zone from Japanese, taking Soviet Far East from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 1 armour, 4 fighters and 1 infantry
Italians defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Southern France from Italians with 1 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 1 aaGun and 2 infantry
Battle in 35 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine and 1 transport
Americans win, taking 35 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from 35 Sea Zone to Caroline Islands
1 bomber moved from Paulau Island to India
1 bomber moved from Germany to Normandy Bordeaux
2 fighters moved from Southern France to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
2 fighters moved from Southern France to Normandy Bordeaux
2 submarines moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 88 Sea Zone to 89 Sea Zone
2 infantry moved from Southeast Mexico to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
2 infantry moved from 88 Sea Zone to British Guiana
2 infantry moved from Central United States to Southeast Mexico
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from South Australia to Queensland
1 carrier moved from 46 Sea Zone to 57 Sea Zone
2 fighters moved from 46 Sea Zone to 57 Sea Zone
2 fighters moved from New Guinea to 39 Sea Zone
1 carrier moved from 46 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to Caroline Islands
1 fighter moved from Wake Island to Caroline Islands
2 bombers moved from Western Germany to Normandy BordeauxPlace Units - Americans
1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 bomber, 1 fighter and 2 infantry placed in Eastern United States
2 armour and 2 infantry placed in Central United States
4 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 artilleries and 4 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 2 infantry
Chinese win, taking Yunnan from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
2 artilleries and 2 infantry moved from Kweichow to Hunan
1 infantry moved from Anhwe to Hunan
1 artillery moved from Kiangsu to ShantungPlace Units - Chinese
1 infantry placed in Anhwe
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 17 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 battleship moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 mech_infantry moved from Burma to French Indo China
1 mech_infantry moved from Kweichow to French Indo China
1 fighter moved from Kweichow to French Indo China
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from India to 37 Sea ZoneCombat - British
Battle in Norway
Battle in Tanganyika Territory
Battle in 37 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
British win, taking Norway from Germans, taking Tanganyika Territory from Germans, taking 37 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kenya
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British win, taking Kenya from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in French Indo China
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from 37 Sea Zone to Yunnan
1 artillery and 3 infantry moved from India to West India
1 aaGun moved from Burma to Yunnan
2 infantry moved from Burma to Yunnan
3 infantry moved from India to Burma
1 fighter moved from Holland Belgium to 125 Sea Zone
1 fighter moved from Holland Belgium to 125 Sea Zone
1 carrier moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Normandy Bordeaux to Southern France
1 artillery moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 mech_infantry moved from Kweichow to Shensi
1 fighter moved from India to Shensi
1 aaGun moved from Burma to Yunnan
1 fighter moved from French Indo China to Hunan
1 armour moved from Burma to YunnanPlace Units - British
1 armour, 1 artillery, 6 infantry and 1 mech_infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 37 PUs totalPlace Units - UK_Pacific
1 destroyer and 1 submarine placed in 39 Sea Zone
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Units Change Ownership
Some Units in India change ownership: 3 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine -
Literally not one single defensive hit eh. :lol:
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Literally not one single defensive hit eh. :lol:
Reminds me of the good Ol days…. round after perfect round… :-o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians repair 2 damage on 1 factory_minor; Remaining resources: 3 PUs;
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Ukraine
1 bomber moved from Belarus to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
1 fighter moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Smolensk
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 artillery
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Smolensk to Yakut S.S.R.
1 fighter moved from 93 Sea Zone to Southern Italy
2 mech_infantrys moved from Eastern Poland to Ukraine
3 aaGuns moved from Belarus to Eastern PolandPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,4,1,5,6,4,4,2
Italians collect 5 PUs (6 lost to blockades); end with 5 PUs total -
i know what you say at this point - it no longer matters! ha, well, yeah but still its funny how i go like 0 for 10 including 5 or 6 aa shots and you immediately hit on your one defensive shot. it’s incredible how ingrained the trends are in our games. :-)
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over 2 hours for the US/CH/UK move - i will give you this Gamer - no one concentrates harder when they are 99.99% to win than you. that’s a compliment.
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And I’m sorry if you felt like I was lumping you in with JDOW yesterday - he’s not even close to in your league. He just likes to run his mouth off about other people’s games and it’s annoying when he ends up being right but for the wrong reasons. You guys are similar most notably in your penchant for whining about early and mid game dice rather than waiting for the final outcome. That and liking to dish out subtle negative comments and be mortified by them in return. :-)
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i know what you say at this point - it no longer matters! ha, well, yeah but still its funny how i go like 0 for 10 including 5 or 6 aa shots and you immediately hit on your one defensive shot. it’s incredible how ingrained the trends are in our games. :-)
i know why it was more notable to me - the japanese turn was also a plinkfest. but of course i did get lucky in africa on the german turn so probably all evens out - like our combined luck in this game right? :-)
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i know we have a lot of past frustrations that annoy us about each other, but in the end i do think it’s because we have more similarities than differences. you know you are my buddy always off the gameboard and i’m glad i got a little in depth study in of your game which will be very useful come playoff time. you’ve played great and you deserve the win - when it’s over i will of course congratulate you and be a good sport.
Cheers!