Assumed no scramble in 113 due to the TUV differential, but let me know if you want to roll it out.
L14 G40 Helmutpower (Axis) vs Odonis (Allies+10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
2 infantry moved from Scotland to United Kingdom
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Western Germany to 113 Sea Zone
2 armour moved from Western Germany to 113 Sea Zone
2 armour, 1 artillery and 3 transports moved from 113 Sea Zone to 115 Sea Zone
3 infantry moved from Finland to 115 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 armour, 1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
7 infantry moved from Karelia to Novgorod
1 artillery and 1 infantry moved from Baltic States to Belarus
2 fighters and 3 tactical_bombers moved from Eastern Poland to 113 Sea Zone
2 mech_infantrys moved from Western Ukraine to Rostov
1 armour and 1 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Eastern Poland to Ukraine
4 artilleries moved from Eastern Poland to Bessarabia
2 artilleries and 7 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Poland to Novgorod
2 armour moved from Eastern Poland to Ukraine
2 artilleries moved from Romania to Bessarabia
2 fighters moved from Holland Belgium to Western GermanyCombat - Germans
Battle in 113 Sea Zone
Germans attack with 2 destroyers, 2 fighters and 3 tactical_bombers
Russians defend with 1 submarine
Germans roll dice for 2 destroyers, 2 fighters and 3 tactical_bombers in 113 Sea Zone, round 2 : 4/7 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 2 destroyers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Rostov
Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 armour, 1 artillery, 10 infantry and 1 mech_infantry
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
Germans roll dice for 2 armour, 1 artillery, 10 infantry and 1 mech_infantry in Novgorod, round 2 : 2/14 hits
Russians roll dice for 1 aaGun and 8 infantry in Novgorod, round 2 : 3/8 hits
1 infantry owned by the Russians, 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 2 armour, 1 artillery, 7 infantry and 1 mech_infantry in Novgorod, round 3 : 3/11 hits
Russians roll dice for 7 infantry in Novgorod, round 3 : 2/7 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 armour, 1 artillery, 5 infantry and 1 mech_infantry in Novgorod, round 4 : 4/9 hits
Russians roll dice for 4 infantry in Novgorod, round 4 : 2/4 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 7 infantry
Casualties for Russians: 1 aaGun and 8 infantryNon Combat Move - Germans
2 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany
3 infantry moved from Germany to Western Germany
3 infantry moved from Western Germany to FrancePlace Units - Germans
1 artillery and 2 infantry placed in France
10 infantry placed in Western Germany
2 artilleries and 1 infantry placed in Ukraine
1 infantry placed in Germany
Germans undo move 2.
7 infantry placed in Western Germany
3 infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsProduction/PUs Summary :
Germans : 51 / 61
Russians : 26 / 34
Japanese : 36 / 43
Americans : 54 / 74
Chinese : 15 / 18
British : 32 / 37
UK_Pacific : 13 / 13
Italians : 15 / 22
ANZAC : 14 / 16
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I dont be available till tuesday night! So have a good week end!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Reseting Bonus Movement of Units
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour and 1 mech_infantry moved from Volgograd to Rostov
1 tactical_bomber moved from Russia to Rostov
1 armour moved from Caucasus to Rostov
3 fighters moved from Smolensk to Rostov
2 armour moved from Bryansk to Belarus
2 artilleries and 8 infantry moved from Smolensk to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Reseting Bonus Movement of Units
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour and 1 mech_infantry moved from Volgograd to Rostov
1 tactical_bomber moved from Russia to Rostov
1 armour moved from Caucasus to Rostov
3 fighters moved from Smolensk to Rostov
2 armour moved from Bryansk to Belarus
2 artilleries and 8 infantry moved from Smolensk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 2 armour, 2 artilleries and 8 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Belarus from Germans with 2 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 infantry and 2 mech_infantrys
Russians win, taking Rostov from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 armour, 2 fighters and 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
4 artilleries and 4 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Smolensk to Belarus
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Buryatia to Yakut S.S.R.
1 submarine moved from 110 Sea Zone to 91 Sea ZonePlace Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
3 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
3 armour and 1 artillery moved from Sakha to Buryatia
2 mech_infantrys moved from Korea to Amur
1 fighter moved from Korea to Amur
1 armour moved from Sakha to Siberia
1 armour moved from Sakha to Siberia
1 fighter moved from Japan to Siberia
1 submarine moved from 41 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 39 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Siberia
Japanese attack with 2 armour and 1 fighter
Americans defend with 1 mech_infantry
Japanese roll dice for 2 armour and 1 fighter in Siberia, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Siberia, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Amur
Japanese attack with 1 fighter and 2 mech_infantrys
Americans defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Amur, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Buryatia
Japanese attack with 3 armour and 1 artillery
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 3 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGunNon Combat Move - Japanese
1 armour moved from Korea to Buryatia
2 bombers moved from Korea to Philippines
1 fighter moved from Japan to Philippines
3 submarines moved from 6 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Amur to Japan
1 fighter moved from Siberia to Korea
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 75 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 2 fighters and 3 tactical_bombers moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 destroyer moved from 41 Sea Zone to 55 Sea ZonePlace Units - Japanese
3 infantry placed in Malaya
3 armour placed in Korea
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs totalProduction/PUs Summary :
Germans : 48 / 61
Russians : 26 / 32
Japanese : 37 / 37
Americans : 54 / 74
Chinese : 17 / 18
British : 32 / 37
UK_Pacific : 13 / 13
Italians : 15 / 22
ANZAC : 14 / 16
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 submarines moved from 30 Sea Zone to 33 Sea Zone
2 submarines moved from 30 Sea Zone to 33 Sea Zone
2 battleships and 1 cruiser moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 61 Sea Zone
Americans take 62 Sea Zone from Japanese
2 fighters moved from 54 Sea Zone to 61 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 destroyer moved from 105 Sea Zone to 92 Sea Zone
1 fighter moved from 105 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Normandy Bordeaux to 105 Sea Zone
1 armour, 1 infantry and 1 transport moved from 105 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Hawaiian Islands to 33 Sea Zone -
Kamikaze in SZ 36?
Scramble in 110?
Scramble in SZ 36?
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I cant scramble in SZ 110 and anywhere else in Europe!
Max kamikazes (2 on each battleship, one on each other!) and scramble in SZ36!
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Scramble in SZ112 please! I dont see that before!
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Sorry for the absenteeism, will be making my moves tonight…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 submarines moved from 30 Sea Zone to 33 Sea Zone
2 submarines moved from 30 Sea Zone to 33 Sea Zone
2 battleships and 1 cruiser moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 61 Sea Zone
Americans take 62 Sea Zone from Japanese
2 fighters moved from 54 Sea Zone to 61 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 destroyer moved from 105 Sea Zone to 92 Sea Zone
1 fighter moved from 105 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Normandy Bordeaux to 105 Sea Zone
1 armour, 1 infantry and 1 transport moved from 105 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Hawaiian Islands to 33 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4,4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Battle in 61 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 1 transport
Germans defend with 3 fighters
Germans win with 3 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 transport
Battle in 55 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 33 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 4 submarines
Japanese defend with 2 submarines
Americans win with 1 bomber, 1 destroyer and 4 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 35 Sea Zone
Americans attack with 1 battleship and 1 cruiser
Japanese defend with 1 fighter and 3 submarines
Units damaged: 1 battleship owned by the Americans
Americans win, taking 35 Sea Zone from Japanese with 1 battleship remaining. Battle score for attacker is 16
Casualties for Japanese: 1 fighter and 3 submarines
Casualties for Americans: 1 cruiser
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 105 Sea Zone to 110 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 105 Sea Zone to 88 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from Aleutian Islands to Midway
2 fighters moved from 61 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 carrier moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from 33 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to Queensland
4 submarines moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 5 Sea Zone to 8 Sea Zone
1 fighter moved from Queensland to 54 Sea ZonePlace Units - Americans
2 armour and 1 fighter placed in Normandy Bordeaux
Americans undo move 1.
2 armour placed in Normandy Bordeaux
1 fighter placed in 110 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 destroyers and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 artilleries and 4 infantry moved from Anhwe to Jehol
2 artilleries and 2 infantry moved from Hopei to Anhwe
1 fighter moved from Shensi to Jehol
2 artilleries moved from Hunan to Anhwe
1 infantry moved from Hunan to Kwangsi
1 artillery moved from Kiangsi to Hunan
1 fighter moved from Jehol to AnhwePlace Units - Chinese
2 artilleries placed in Jehol
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 artillery placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 mech_infantry moved from Tobruk to Tunisia
British take Tunisia from Italians
1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from Normandy Bordeaux to France
1 fighter moved from Egypt to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Tobruk to Tunisia
British take Tunisia from Italians
1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from Normandy Bordeaux to France
1 fighter moved from Egypt to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 cruiser, 1 destroyer and 1 fighter
Italians defend with 1 destroyer
British win, taking 98 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Strategic bombing raid in France
1 bomber killed by AA
Bombing raid in France causes 0 damage total.Non Combat Move - British
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 armour moved from Tobruk to Libya
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter moved from 98 Sea Zone to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Yunnan to Shan State
1 infantry moved from Siam to Shan State
2 mech_infantrys moved from India to Shan State
1 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 destroyer moved from 39 Sea Zone to 37 Sea ZonePlace Units - British
2 artilleries and 2 infantry placed in United Kingdom
1 fighter and 1 mech_infantry placed in Egypt
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 armour moved from Ukraine to Rostov
1 bomber moved from Greece to Rostov
4 infantry moved from Northern Italy to Southern France
1 fighter moved from Greece to Southern Italy
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 bomber moved from Southern Italy to 81 Sea Zone
1 fighter moved from Southern Italy to Southern FranceCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits
British roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Tunisia
Italians win, taking Tunisia from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Southern France
Italians attack with 1 fighter and 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 4 infantry in Southern France, round 2 : 2/5 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Rostov
Italians attack with 2 armour and 1 bomber
Russians defend with 1 armour
Italians roll dice for 2 armour and 1 bomber in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Italians: 1 armourNon Combat Move - Italians
1 bomber moved from Rostov to Southern Italy
1 fighter moved from Southern France to Southern Italy
1 bomber moved from 81 Sea Zone to Greece
5 infantry moved from Romania to YugoslaviaPlace Units - Italians
1 destroyer placed in 95 Sea Zone
2 infantry placed in Southern Italy
Italians undo move 2.
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs totalProduction/PUs Summary :
Germans : 42 / 61
Russians : 24 / 32
Japanese : 34 / 37
Americans : 57 / 81
Chinese : 20 / 26
British : 32 / 39
UK_Pacific : 13 / 13
Italians : 20 / 21
ANZAC : 14 / 16
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Reseting Bonus Movement of Units
2 fighters moved from Java to 56 Sea Zone
1 fighter moved from New South Wales to 56 Sea Zone -
Order of loss off of Western Australia?
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1- one tactical bomber
2- hit one aircraft carrier
3- kill the same aircraft carrier
4- cruiser
5- one tactical bomber
6- hit and kill a secnd aircraft carrier
7-one tactical bomber
max defense after! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Reseting Bonus Movement of Units
2 fighters moved from Java to 56 Sea Zone
1 fighter moved from New South Wales to 56 Sea ZoneCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 2 fighters and 3 tactical_bombers
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 battleship, 3 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -19
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 3 fightersNon Combat Move - ANZAC
1 infantry moved from Iraq to Persia
1 infantry moved from Egypt to AlexandriaPlace Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs





