Made slight NCM change - please use latest save file.
Gamer (allies +11) vs. Bold - game 2 of 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Anhwe to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 4 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 4 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 artillery moved from Anhwe to KiangsuPlace Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Anhwe
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total -
Everything is clouded by your disappointment in losing a game you had bragged so much you were going to win. Talk about uncool. You mocked me, taunted me, etc for several rounds, insufferably
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And now, as usual, you drag out a game that is over. I understand it’s fun to play, but the sooner you resign the sooner we can all move on.
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those things are simply untrue. based entirely on your anxiety of being in a close game.
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obviously not as close now as it was when the “lucky battles” i got were occurring. but of course that is because of the even luckier battles that went your way. so spare me the martyrdom speaches.
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let’s just play out the game in peace - now that you are ahead you should be able to handle that.
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If you would shut it off.
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Buy a destroyer instead of 2 mech with India
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Burma to Yunnan
1 armour moved from Anhwe to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Burma to French Indo China
1 fighter moved from India to French Indo China
2 fighters moved from India to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Burma to Yunnan
1 armour moved from Anhwe to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Burma to French Indo China
1 fighter moved from India to French Indo China
2 fighters moved from India to YunnanCombat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
British attack with 3 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 2 mech_infantrys
Battle in French Indo China
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
COMMENT: UK fighter on USA carrier in 110
2 fighters moved from Yunnan to India
1 fighter moved from French Indo China to Kweichow
1 mech_infantry moved from Burma to Kweichow
1 mech_infantry moved from Burma to Kweichow
1 armour moved from India to Burma
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 artillery moved from 76 Sea Zone to Italian Somaliland
1 battleship and 1 carrier moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery moved from Burma to IndiaPlace Units - British
3 infantry placed in Union of South Africa
1 fighter and 4 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
5 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,5,3,6,2,5,1,1,3,4,3,2,5,6,6,5,5,2,5,4,6,6,3,3,2,5
UK_Pacific collect 22 PUs (2 lost to blockades); end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 5 infantry and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 mech_infantry
EDIT: Removing units owned by British from India: 1 mech_infantry
EDIT: Adding units owned by British to 39 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
can give you a quick italy - not much to do anymore.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 3 mech_infantrys moved from Belarus to Eastern Poland
1 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 bomber moved from Western Germany to BryanskCombat - Italians
Battle in Eastern Poland
Italians attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Bryansk to Belarus
1 fighter moved from Western Germany to Southern ItalyPlace Units - Italians
1 aaGun and 2 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,5,6,6,1,2
Italians collect 7 PUs (8 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber and 1 fighter moved from Russia to Bryansk
1 bomber moved from India to Bryansk
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Philippines from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Bryansk
ANZAC attack with 2 bombers and 1 fighter
Italians defend with 1 mech_infantry
ANZAC win with 2 bombers and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - ANZAC
1 fighter moved from Bryansk to Russia
1 bomber moved from Bryansk to Russia
1 fighter moved from India to Caucasus
1 bomber moved from Bryansk to Caucasus
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry and 1 transport moved from 50 Sea Zone to 26 Sea Zone
1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 armour and 1 artillery placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair 8 damage on 1 airfield and 1 factory_major; Remaining resources: 56 PUs;
Germans buy 3 artilleries, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Baltic States to Novgorod
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Belarus to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
2 bombers and 1 mech_infantry moved from Belarus to Tambov
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
Germans take Western Ukraine from Russians
1 fighter moved from Southern Italy to Holland Belgium
1 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Slovakia Hungary to Holland Belgium
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Germans take French Equatorial Africa from Americans
1 infantry moved from Anglo Egyptian Sudan to Kenya
Germans take Kenya from British
1 armour moved from Belgian Congo to Tanganyika Territory
Germans take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Belgian Congo
1 armour moved from Belgian Congo to Rhodesia
Germans take Rhodesia from British
1 armour moved from Rhodesia to Belgian Congo
3 infantry and 3 mech_infantrys moved from Western Germany to 113 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 113 Sea Zone to 115 Sea Zone
3 infantry and 3 mech_infantrys moved from 115 Sea Zone to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 3 infantry and 4 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Tambov to Eastern Poland
4 armour and 27 mech_infantrys moved from Belarus to Rostov
1 infantry moved from Belarus to Bryansk
9 mech_infantrys moved from Slovakia Hungary to Western Ukraine
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
9 mech_infantrys moved from Southern Italy to Yugoslavia
2 infantry and 3 mech_infantrys moved from France to Western Germany
2 carriers, 4 destroyers and 6 submarines moved from 113 Sea Zone to 115 Sea Zone
1 aaGun moved from Anglo Egyptian Sudan to French Equatorial Africa
2 aaGuns, 9 artilleries and 5 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 aaGun moved from Belarus to Novgorod
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
6 mech_infantrys moved from Western Germany to GermanyPlace Units - Germans
1 fighter and 3 infantry placed in Western Germany
3 artilleries, 3 infantry and 4 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 115 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,5,1,4,3,4
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
no aa to nov - it stays in bel
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one other change - 2 more mech in rome
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map
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russian turns are still the biggest adds to file size - but seems like it’s somewhat improved?
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i see you rolled - i can get the edits to the map before doing japan.