Ridiculous dice.
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OOL?
Deja vu in both theaters?? :-P
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 8 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Sicily to Southern Italy
1 bomber moved from Sicily to Southern Italy
1 fighter moved from Sicily to Southern Italy
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Caroline Islands to 35 Sea Zone
1 bomber moved from Caroline Islands to Philippines
1 bomber moved from Caroline Islands to Philippines
Now you say the game was on the line when i attacked your fleets in 92 and 54. but back then your mouthpiece JDOW was insisting i was less than 5% to win. JDOW has been your mvp - just constantly speaking senseless negativity into my ear. Pays to have worshipers i guess. Cow had some too remember?
but still, i was 80% to succeed in my plan and all you could say was i got lucky. not very cool.
anyway, it was perturbing when you mentioned that me underhitting on the AA this round just equalized the last round…. cmon - where’s the acknowledgment of the elephant in the room - the loss of 5 german aircraft over normandy? it’s lost on you guys apparently. :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 4 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 4 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery moved from Anhwe to Kiangsu
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Anhwe
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Everything is clouded by your disappointment in losing a game you had bragged so much you were going to win. Talk about uncool. You mocked me, taunted me, etc for several rounds, insufferably
And now, as usual, you drag out a game that is over. I understand it’s fun to play, but the sooner you resign the sooner we can all move on.
those things are simply untrue. based entirely on your anxiety of being in a close game.
obviously not as close now as it was when the “lucky battles” i got were occurring. but of course that is because of the even luckier battles that went your way. so spare me the martyrdom speaches.
let’s just play out the game in peace - now that you are ahead you should be able to handle that.
If you would shut it off.
Buy a destroyer instead of 2 mech with India
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Burma to Yunnan
1 armour moved from Anhwe to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Burma to French Indo China
1 fighter moved from India to French Indo China
2 fighters moved from India to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Burma to Yunnan
1 armour moved from Anhwe to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Burma to French Indo China
1 fighter moved from India to French Indo China
2 fighters moved from India to Yunnan
Combat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
British attack with 3 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 2 mech_infantrys
Battle in French Indo China
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
COMMENT: UK fighter on USA carrier in 110
2 fighters moved from Yunnan to India
1 fighter moved from French Indo China to Kweichow
1 mech_infantry moved from Burma to Kweichow
1 mech_infantry moved from Burma to Kweichow
1 armour moved from India to Burma
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 artillery moved from 76 Sea Zone to Italian Somaliland
1 battleship and 1 carrier moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery moved from Burma to India
Place Units - British
3 infantry placed in Union of South Africa
1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
5 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,5,3,6,2,5,1,1,3,4,3,2,5,6,6,5,5,2,5,4,6,6,3,3,2,5
UK_Pacific collect 22 PUs (2 lost to blockades); end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 5 infantry and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 mech_infantry
EDIT: Removing units owned by British from India: 1 mech_infantry
EDIT: Adding units owned by British to 39 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
can give you a quick italy - not much to do anymore.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 3 mech_infantrys moved from Belarus to Eastern Poland
1 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 bomber moved from Western Germany to Bryansk
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bryansk to Belarus
1 fighter moved from Western Germany to Southern Italy
Place Units - Italians
1 aaGun and 2 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,5,6,6,1,2
Italians collect 7 PUs (8 lost to blockades); end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber and 1 fighter moved from Russia to Bryansk
1 bomber moved from India to Bryansk
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Philippines from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Bryansk
ANZAC attack with 2 bombers and 1 fighter
Italians defend with 1 mech_infantry
ANZAC win with 2 bombers and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - ANZAC
1 fighter moved from Bryansk to Russia
1 bomber moved from Bryansk to Russia
1 fighter moved from India to Caucasus
1 bomber moved from Bryansk to Caucasus
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry and 1 transport moved from 50 Sea Zone to 26 Sea Zone
1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 armour and 1 artillery placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair 8 damage on 1 airfield and 1 factory_major; Remaining resources: 56 PUs;
Germans buy 3 artilleries, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Baltic States to Novgorod
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Belarus to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
2 bombers and 1 mech_infantry moved from Belarus to Tambov
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
Germans take Western Ukraine from Russians
1 fighter moved from Southern Italy to Holland Belgium
1 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Slovakia Hungary to Holland Belgium
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Germans take French Equatorial Africa from Americans
1 infantry moved from Anglo Egyptian Sudan to Kenya
Germans take Kenya from British
1 armour moved from Belgian Congo to Tanganyika Territory
Germans take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Belgian Congo
1 armour moved from Belgian Congo to Rhodesia
Germans take Rhodesia from British
1 armour moved from Rhodesia to Belgian Congo
3 infantry and 3 mech_infantrys moved from Western Germany to 113 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 113 Sea Zone to 115 Sea Zone
3 infantry and 3 mech_infantrys moved from 115 Sea Zone to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 3 infantry and 4 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Tambov to Eastern Poland
4 armour and 27 mech_infantrys moved from Belarus to Rostov
1 infantry moved from Belarus to Bryansk
9 mech_infantrys moved from Slovakia Hungary to Western Ukraine
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
9 mech_infantrys moved from Southern Italy to Yugoslavia
2 infantry and 3 mech_infantrys moved from France to Western Germany
2 carriers, 4 destroyers and 6 submarines moved from 113 Sea Zone to 115 Sea Zone
1 aaGun moved from Anglo Egyptian Sudan to French Equatorial Africa
2 aaGuns, 9 artilleries and 5 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 aaGun moved from Belarus to Novgorod
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
6 mech_infantrys moved from Western Germany to Germany
Place Units - Germans
1 fighter and 3 infantry placed in Western Germany
3 artilleries, 3 infantry and 4 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 115 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,5,1,4,3,4
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs