Germany going for Moscow
I have to see the newest odds tomorrow
But i think they are on the Russian side
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour and 8 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
Combat - Russians
Battle in Egypt
Russians attack with 1 infantry
Germans defend with 1 aaGun and 1 harbour
Russians win, taking Egypt from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - Russians
4 armour, 2 artilleries, 7 infantry and 5 mech_infantrys moved from Trans-Jordan to Egypt
1 armour moved from Iraq to Caucasus
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Yakut S.S.R. to Timguska
1 armour moved from Trans-Jordan to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
2 armour and 5 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 infantry moved from Iraq to 80 Sea Zone
1 artillery moved from Smolensk to Russia
3 aaGuns moved from Bryansk to Russia
18 artilleries moved from Bryansk to Russia
1 bomber moved from Bryansk to Iraq
1 bomber moved from Russia to Iraq
43 infantry moved from Bryansk to Russia
2 armour and 4 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Smolensk to Russia
Place Units - Russians
1 armour and 8 artilleries placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Japan to 35 Sea Zone
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
3 bombers moved from Japan to 25 Sea Zone
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber and 1 transport
Americans defend with 1 transport
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 3 bombers
Americans defend with 1 destroyer
Japanese win with 3 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Buryatia: 1 infantry
EDIT: Changing ownership of Yakut S.S.R. from Russians to Japanese
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 infantry
EDIT: Turning off Edit Mode
1 artillery moved from Japan to 6 Sea Zone
1 aaGun and 8 infantry moved from Korea to 6 Sea Zone
1 aaGun, 1 artillery, 2 battleships, 1 carrier, 1 destroyer, 2 fighters, 8 infantry, 1 submarine and 5 transports moved from 6 Sea Zone to 36 Sea Zone
1 aaGun, 1 artillery and 8 infantry moved from 36 Sea Zone to Kwangsi
10 infantry moved from Korea to Manchuria
3 fighters moved from Japan to Kwangsi
2 fighters moved from 36 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Philippines to 36 Sea Zone
1 bomber moved from 35 Sea Zone to Kwangsi
1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from Amur to Siberia
3 bombers moved from 25 Sea Zone to Japan
Place Units - Japanese
2 infantry placed in Japan
1 armour and 6 mech_infantrys placed in Korea
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
walkin to yakut was missed on my last iteration of the combat move - had it planned all along - you can deny if you feel it necessary.
Deja vu in both theaters?? :-P
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 8 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Sicily to Southern Italy
1 bomber moved from Sicily to Southern Italy
1 fighter moved from Sicily to Southern Italy
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Caroline Islands to 35 Sea Zone
1 bomber moved from Caroline Islands to Philippines
1 bomber moved from Caroline Islands to Philippines
Now you say the game was on the line when i attacked your fleets in 92 and 54. but back then your mouthpiece JDOW was insisting i was less than 5% to win. JDOW has been your mvp - just constantly speaking senseless negativity into my ear. Pays to have worshipers i guess. Cow had some too remember?
but still, i was 80% to succeed in my plan and all you could say was i got lucky. not very cool.
anyway, it was perturbing when you mentioned that me underhitting on the AA this round just equalized the last round…. cmon - where’s the acknowledgment of the elephant in the room - the loss of 5 german aircraft over normandy? it’s lost on you guys apparently. :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 4 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 4 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery moved from Anhwe to Kiangsu
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Anhwe
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Everything is clouded by your disappointment in losing a game you had bragged so much you were going to win. Talk about uncool. You mocked me, taunted me, etc for several rounds, insufferably
And now, as usual, you drag out a game that is over. I understand it’s fun to play, but the sooner you resign the sooner we can all move on.
those things are simply untrue. based entirely on your anxiety of being in a close game.
obviously not as close now as it was when the “lucky battles” i got were occurring. but of course that is because of the even luckier battles that went your way. so spare me the martyrdom speaches.
let’s just play out the game in peace - now that you are ahead you should be able to handle that.
If you would shut it off.
Buy a destroyer instead of 2 mech with India
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Burma to Yunnan
1 armour moved from Anhwe to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Burma to French Indo China
1 fighter moved from India to French Indo China
2 fighters moved from India to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Burma to Yunnan
1 armour moved from Anhwe to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Burma to French Indo China
1 fighter moved from India to French Indo China
2 fighters moved from India to Yunnan
Combat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
British attack with 3 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 2 mech_infantrys
Battle in French Indo China
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
COMMENT: UK fighter on USA carrier in 110
2 fighters moved from Yunnan to India
1 fighter moved from French Indo China to Kweichow
1 mech_infantry moved from Burma to Kweichow
1 mech_infantry moved from Burma to Kweichow
1 armour moved from India to Burma
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 artillery moved from 76 Sea Zone to Italian Somaliland
1 battleship and 1 carrier moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery moved from Burma to India
Place Units - British
3 infantry placed in Union of South Africa
1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
5 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,5,3,6,2,5,1,1,3,4,3,2,5,6,6,5,5,2,5,4,6,6,3,3,2,5
UK_Pacific collect 22 PUs (2 lost to blockades); end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 5 infantry and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 mech_infantry
EDIT: Removing units owned by British from India: 1 mech_infantry
EDIT: Adding units owned by British to 39 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
can give you a quick italy - not much to do anymore.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 3 mech_infantrys moved from Belarus to Eastern Poland
1 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 bomber moved from Western Germany to Bryansk
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bryansk to Belarus
1 fighter moved from Western Germany to Southern Italy
Place Units - Italians
1 aaGun and 2 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,5,6,6,1,2
Italians collect 7 PUs (8 lost to blockades); end with 7 PUs total