Sub does not fight.
For sz97, I’ll be available to answer quickly.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Holland Belgium
1 bomber moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Holland Belgium
1 infantry moved from Eastern Poland to Belarus
Italians take Belarus from Russians
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 armour and 4 mech_infantrys moved from Slovakia Hungary to Belarus
3 aaGuns moved from Eastern Poland to Belarus
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,2,1,3
Italians collect 6 PUs (10 lost to blockades); end with 6 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Bryansk to Novgorod
Combat - ANZAC
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Novgorod causes 4 damage total.
Battle in Celebes
Battle in Java
Non Combat Move - ANZAC
1 bomber moved from Novgorod to Russia
1 fighter moved from Sumatra to India
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Queensland to New South Wales
2 infantry and 1 transport moved from 64 Sea Zone to 50 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 bomber and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Turn Complete - French
3 hits in the congo - what do you lose?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour and 1 mech_infantry moved from Egypt to Belgian Congo
Germans take Anglo Egyptian Sudan from British
1 bomber moved from Southern Italy to Baltic States
1 fighter moved from Southern Italy to 94 Sea Zone
1 mech_infantry moved from Romania to Bulgaria
1 bomber moved from Southern Italy to Bessarabia
1 mech_infantry moved from Eastern Poland to Bessarabia
1 fighter moved from France to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to Bulgaria
1 fighter moved from Southern Italy to 96 Sea Zone
1 mech_infantry moved from Slovakia Hungary to Baltic States
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 95 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 94 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Belgian Congo
Germans attack with 4 armour and 1 mech_infantry
British defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Americans defend with 2 bombers and 1 infantry
Germans win, taking Belgian Congo from British with 2 armour remaining. Battle score for attacker is 28
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for British: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 2 bombers and 1 infantry
Battle in Bulgaria
Germans attack with 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
11 artilleries and 12 mech_infantrys moved from Eastern Poland to Belarus
1 aaGun, 16 artilleries and 14 infantry moved from Novgorod to Belarus
1 bomber moved from Bessarabia to Belarus
1 bomber moved from Baltic States to Belarus
4 mech_infantrys moved from Slovakia Hungary to Belarus
4 armour and 14 mech_infantrys moved from Romania to Belarus
1 tactical_bomber moved from Bulgaria to Slovakia Hungary
1 fighter moved from 95 Sea Zone to Western Germany
1 fighter moved from 94 Sea Zone to Western Germany
2 carriers, 4 destroyers, 7 submarines and 3 transports moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from 96 Sea Zone to Southern Italy
1 infantry moved from France to Western Germany
3 infantry moved from France to Western Germany
1 mech_infantry moved from Western Germany to Southern Italy
2 mech_infantrys moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
10 mech_infantrys moved from Northern Italy to Slovakia Hungary
4 aaGuns, 9 artilleries and 7 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - Germans
3 infantry placed in France
2 infantry placed in Western Germany
3 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,2,3,1
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour and 8 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
Combat - Russians
Battle in Egypt
Russians attack with 1 infantry
Germans defend with 1 aaGun and 1 harbour
Russians win, taking Egypt from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - Russians
4 armour, 2 artilleries, 7 infantry and 5 mech_infantrys moved from Trans-Jordan to Egypt
1 armour moved from Iraq to Caucasus
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Yakut S.S.R. to Timguska
1 armour moved from Trans-Jordan to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
2 armour and 5 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 infantry moved from Iraq to 80 Sea Zone
1 artillery moved from Smolensk to Russia
3 aaGuns moved from Bryansk to Russia
18 artilleries moved from Bryansk to Russia
1 bomber moved from Bryansk to Iraq
1 bomber moved from Russia to Iraq
43 infantry moved from Bryansk to Russia
2 armour and 4 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Smolensk to Russia
Place Units - Russians
1 armour and 8 artilleries placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Japan to 35 Sea Zone
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
3 bombers moved from Japan to 25 Sea Zone
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber and 1 transport
Americans defend with 1 transport
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 3 bombers
Americans defend with 1 destroyer
Japanese win with 3 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Buryatia: 1 infantry
EDIT: Changing ownership of Yakut S.S.R. from Russians to Japanese
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 infantry
EDIT: Turning off Edit Mode
1 artillery moved from Japan to 6 Sea Zone
1 aaGun and 8 infantry moved from Korea to 6 Sea Zone
1 aaGun, 1 artillery, 2 battleships, 1 carrier, 1 destroyer, 2 fighters, 8 infantry, 1 submarine and 5 transports moved from 6 Sea Zone to 36 Sea Zone
1 aaGun, 1 artillery and 8 infantry moved from 36 Sea Zone to Kwangsi
10 infantry moved from Korea to Manchuria
3 fighters moved from Japan to Kwangsi
2 fighters moved from 36 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Philippines to 36 Sea Zone
1 bomber moved from 35 Sea Zone to Kwangsi
1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from Amur to Siberia
3 bombers moved from 25 Sea Zone to Japan
Place Units - Japanese
2 infantry placed in Japan
1 armour and 6 mech_infantrys placed in Korea
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
walkin to yakut was missed on my last iteration of the combat move - had it planned all along - you can deny if you feel it necessary.
Deja vu in both theaters?? :-P
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 8 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Sicily to Southern Italy
1 bomber moved from Sicily to Southern Italy
1 fighter moved from Sicily to Southern Italy
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Caroline Islands to 35 Sea Zone
1 bomber moved from Caroline Islands to Philippines
1 bomber moved from Caroline Islands to Philippines
Now you say the game was on the line when i attacked your fleets in 92 and 54. but back then your mouthpiece JDOW was insisting i was less than 5% to win. JDOW has been your mvp - just constantly speaking senseless negativity into my ear. Pays to have worshipers i guess. Cow had some too remember?
but still, i was 80% to succeed in my plan and all you could say was i got lucky. not very cool.
anyway, it was perturbing when you mentioned that me underhitting on the AA this round just equalized the last round…. cmon - where’s the acknowledgment of the elephant in the room - the loss of 5 german aircraft over normandy? it’s lost on you guys apparently. :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 4 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 4 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery moved from Anhwe to Kiangsu
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Anhwe
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Everything is clouded by your disappointment in losing a game you had bragged so much you were going to win. Talk about uncool. You mocked me, taunted me, etc for several rounds, insufferably
And now, as usual, you drag out a game that is over. I understand it’s fun to play, but the sooner you resign the sooner we can all move on.
those things are simply untrue. based entirely on your anxiety of being in a close game.
obviously not as close now as it was when the “lucky battles” i got were occurring. but of course that is because of the even luckier battles that went your way. so spare me the martyrdom speaches.
let’s just play out the game in peace - now that you are ahead you should be able to handle that.
If you would shut it off.