Did one additional fig/tac swap in Norway/W Ger. Feel free to reverse it out if you’re not OK with it.
Gamer (allies +11) vs. Bold - game 2 of 2
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Sorry to disappoint
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Holland Belgium
1 bomber moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Holland Belgium
1 infantry moved from Eastern Poland to Belarus
Italians take Belarus from RussiansCombat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 armour and 4 mech_infantrys moved from Slovakia Hungary to Belarus
3 aaGuns moved from Eastern Poland to BelarusPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,2,1,3
Italians collect 6 PUs (10 lost to blockades); end with 6 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Bryansk to NovgorodCombat - ANZAC
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Novgorod causes 4 damage total.
Battle in Celebes
Battle in JavaNon Combat Move - ANZAC
1 bomber moved from Novgorod to Russia
1 fighter moved from Sumatra to India
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Queensland to New South Wales
2 infantry and 1 transport moved from 64 Sea Zone to 50 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Turn Complete - French
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3 hits in the congo - what do you lose?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 armour and 1 mech_infantry moved from Egypt to Belgian Congo
Germans take Anglo Egyptian Sudan from British
1 bomber moved from Southern Italy to Baltic States
1 fighter moved from Southern Italy to 94 Sea Zone
1 mech_infantry moved from Romania to Bulgaria
1 bomber moved from Southern Italy to Bessarabia
1 mech_infantry moved from Eastern Poland to Bessarabia
1 fighter moved from France to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to Bulgaria
1 fighter moved from Southern Italy to 96 Sea Zone
1 mech_infantry moved from Slovakia Hungary to Baltic StatesCombat - Germans
Battle in 96 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 95 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 94 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Belgian Congo
Germans attack with 4 armour and 1 mech_infantry
British defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Americans defend with 2 bombers and 1 infantry
Germans win, taking Belgian Congo from British with 2 armour remaining. Battle score for attacker is 28
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for British: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 2 bombers and 1 infantry
Battle in Bulgaria
Germans attack with 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
11 artilleries and 12 mech_infantrys moved from Eastern Poland to Belarus
1 aaGun, 16 artilleries and 14 infantry moved from Novgorod to Belarus
1 bomber moved from Bessarabia to Belarus
1 bomber moved from Baltic States to Belarus
4 mech_infantrys moved from Slovakia Hungary to Belarus
4 armour and 14 mech_infantrys moved from Romania to Belarus
1 tactical_bomber moved from Bulgaria to Slovakia Hungary
1 fighter moved from 95 Sea Zone to Western Germany
1 fighter moved from 94 Sea Zone to Western Germany
2 carriers, 4 destroyers, 7 submarines and 3 transports moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from 96 Sea Zone to Southern Italy
1 infantry moved from France to Western Germany
3 infantry moved from France to Western Germany
1 mech_infantry moved from Western Germany to Southern Italy
2 mech_infantrys moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
10 mech_infantrys moved from Northern Italy to Slovakia Hungary
4 aaGuns, 9 artilleries and 7 infantry moved from Egypt to Anglo Egyptian SudanPlace Units - Germans
3 infantry placed in France
2 infantry placed in Western Germany
3 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,2,3,1
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour and 8 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from ItaliansCombat - Russians
Battle in Egypt
Russians attack with 1 infantry
Germans defend with 1 aaGun and 1 harbour
Russians win, taking Egypt from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - Russians
4 armour, 2 artilleries, 7 infantry and 5 mech_infantrys moved from Trans-Jordan to Egypt
1 armour moved from Iraq to Caucasus
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Yakut S.S.R. to Timguska
1 armour moved from Trans-Jordan to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
2 armour and 5 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 infantry moved from Iraq to 80 Sea Zone
1 artillery moved from Smolensk to Russia
3 aaGuns moved from Bryansk to Russia
18 artilleries moved from Bryansk to Russia
1 bomber moved from Bryansk to Iraq
1 bomber moved from Russia to Iraq
43 infantry moved from Bryansk to Russia
2 armour and 4 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Smolensk to RussiaPlace Units - Russians
1 armour and 8 artilleries placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Japan to 35 Sea Zone
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
3 bombers moved from Japan to 25 Sea Zone
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_PacificCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber and 1 transport
Americans defend with 1 transport
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 3 bombers
Americans defend with 1 destroyer
Japanese win with 3 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Buryatia: 1 infantry
EDIT: Changing ownership of Yakut S.S.R. from Russians to Japanese
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 infantry
EDIT: Turning off Edit Mode
1 artillery moved from Japan to 6 Sea Zone
1 aaGun and 8 infantry moved from Korea to 6 Sea Zone
1 aaGun, 1 artillery, 2 battleships, 1 carrier, 1 destroyer, 2 fighters, 8 infantry, 1 submarine and 5 transports moved from 6 Sea Zone to 36 Sea Zone
1 aaGun, 1 artillery and 8 infantry moved from 36 Sea Zone to Kwangsi
10 infantry moved from Korea to Manchuria
3 fighters moved from Japan to Kwangsi
2 fighters moved from 36 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Philippines to 36 Sea Zone
1 bomber moved from 35 Sea Zone to Kwangsi
1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from Amur to Siberia
3 bombers moved from 25 Sea Zone to JapanPlace Units - Japanese
2 infantry placed in Japan
1 armour and 6 mech_infantrys placed in KoreaTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total -
walkin to yakut was missed on my last iteration of the combat move - had it planned all along - you can deny if you feel it necessary.
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Deja vu in both theaters?? :-P
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 8 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Sicily to Southern Italy
1 bomber moved from Sicily to Southern Italy
1 fighter moved from Sicily to Southern Italy
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Caroline Islands to 35 Sea Zone
1 bomber moved from Caroline Islands to Philippines
1 bomber moved from Caroline Islands to Philippines -
Now you say the game was on the line when i attacked your fleets in 92 and 54. but back then your mouthpiece JDOW was insisting i was less than 5% to win. JDOW has been your mvp - just constantly speaking senseless negativity into my ear. Pays to have worshipers i guess. Cow had some too remember?
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but still, i was 80% to succeed in my plan and all you could say was i got lucky. not very cool.
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anyway, it was perturbing when you mentioned that me underhitting on the AA this round just equalized the last round…. cmon - where’s the acknowledgment of the elephant in the room - the loss of 5 german aircraft over normandy? it’s lost on you guys apparently. :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Anhwe to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 4 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 4 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 artillery moved from Anhwe to KiangsuPlace Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Anhwe
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total -
Everything is clouded by your disappointment in losing a game you had bragged so much you were going to win. Talk about uncool. You mocked me, taunted me, etc for several rounds, insufferably
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And now, as usual, you drag out a game that is over. I understand it’s fun to play, but the sooner you resign the sooner we can all move on.
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those things are simply untrue. based entirely on your anxiety of being in a close game.
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obviously not as close now as it was when the “lucky battles” i got were occurring. but of course that is because of the even luckier battles that went your way. so spare me the martyrdom speaches.
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let’s just play out the game in peace - now that you are ahead you should be able to handle that.