in 106, sub fights until someone hits. If there is 1 hit, sink the DD and submerge the sub.
Dangerous but I will go with this.
Changed Syria from French to German
Changed Sumatra from UK Europe to UK Pacific
a collaborative effort - i like it - yeah i was focusing on units mostly. and what is going on with the missing tanks?
Sub - You added a Russian sub
Russian sub in Baltic, UK sub in 125 shouldn’t be there. Now it’s probably accurate - I’ll look it all over
of course - subs and tanks are both 6 bucks. :roll:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Russians from 68 to 34
EDIT: Changing PUs for Japanese from 79 to 40
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Anhwe from Chinese to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Sumatra from British to Dutch
EDIT: Changing ownership of Sumatra from Dutch to UK_Pacific
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Syria from French to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 114 Sea Zone: 1 submarine
EDIT: Removing units owned by British from 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Americans buy 2 carriers, 2 destroyers, 1 fighter and 3 submarines; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from United Kingdom to 95 Sea Zone
1 carrier, 2 fighters and 2 submarines moved from 91 Sea Zone to 95 Sea Zone
3 bombers and 2 fighters moved from Morocco to 95 Sea Zone
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Germans
1 mech_infantry moved from Nigeria to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
Mixed fleet and nationalities - let’s just do this rolling on the forum. There will be no MARTI dice.
USA attack, 3 subs, destroyer, cruiser, 2 carriers, 6 fighters, 3 bombers
Axis defense, 2 transports, 2 G subs, 1 I sub, 3 destroyers, cruiser, 2 carriers, 2 G fighters, 3 I fighters from Rome
USA rollRolls: 3@2 1@2 1@3 6@3 3@4; Total Hits: 93@2: (6, 1, 2)1@2: (1)1@3: (5)6@3: (5, 4, 1, 6, 1, 1)3@4: (4, 1, 4)
Great roll….
What do you lose?
sick luck
American bombers here to mete out justice!
ok well, lose 3 subs, 2 acc and 2 des i guess.
Thanks for the quick reply
Continuing
Axis coalition defense roll
Rolls: 3@1 5@2 1@3 5@4; Total Hits: 53@1: (1, 3, 4)5@2: (5, 1, 5, 4, 1)1@3: (5)5@4: (5, 3, 2, 6, 6)
heavily diced - no surprise.
right on the heels of your excellent defense in kwangsi. the story never changes - you simply have my number where the dice are concerned. :|
this was two big battles where i needed to do a little better than average to hang in for awhile but as usual, they both go poorly. incredible. at this point, it’s pretty much game over since there is little to no chance of overcoming these two beatings.
I lose 2 carriers and a sub
Kwangsi was 60th percentile. That’s not “excellent”
Round 2
2 subs, destroyer, cruiser, 6 fighters, 3 bombers
and
2 transports, destroyer, cruiser, 2 G fighters, 3 I fighters
Rolls: 2@2 1@2 7@3 3@4; Total Hits: 92@2: (2, 6)1@2: (6)7@3: (2, 3, 2, 5, 1, 3, 1)3@4: (3, 6, 4)
2 extra hits just to rub it in I guess
Defense
Rolls: 1@2 1@3 5@4; Total Hits: 41@2: (6)1@3: (3)5@4: (5, 6, 4, 1, 1)