Gamer (allies +11) vs. Bold - game 2 of 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Hunan to Kwangsi

    Place Units - Chinese
                5 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Eastern Persia to 80 Sea Zone
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 battleship moved from 80 Sea Zone to 81 Sea Zone
                1 fighter moved from 80 Sea Zone to Egypt
                1 armour moved from Eastern Persia to Northwest Persia
                      British take Persia from Germans
                1 infantry moved from Eastern Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt

    Combat - British
                Battle in Borneo
                Battle in Egypt
                    British attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry; Italians defend with 1 harbour
                    British win, taking Borneo from Japanese, taking Egypt from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Egypt to 81 Sea Zone
                1 carrier moved from 80 Sea Zone to 81 Sea Zone
                1 fighter moved from 110 Sea Zone to 104 Sea Zone
                1 carrier moved from 110 Sea Zone to 104 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 armour moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
                3 submarines moved from 110 Sea Zone to 92 Sea Zone
                1 armour moved from 92 Sea Zone to Algeria
                1 infantry moved from 92 Sea Zone to Algeria
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 infantry moved from Morocco to Algeria
                2 infantry moved from 92 Sea Zone to Algeria
                1 aaGun, 1 artillery and 2 infantry moved from West India to Eastern Persia
                2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia
                1 aaGun, 1 artillery and 2 infantry moved from Burma to Yunnan
                1 mech_infantry moved from Siam to Kwangsi
                1 armour and 1 mech_infantry moved from French Indo China to Kwangsi
                1 fighter moved from India to Kwangsi
                1 armour moved from India to Yunnan
                1 cruiser moved from 39 Sea Zone to 80 Sea Zone

    Place Units - British
                1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
                1 destroyer placed in 110 Sea Zone
                4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total

    Place Units - UK_Pacific
                2 fighters placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,3,4,5,5,2
                UK_Pacific collect 20 PUs (4 lost to blockades); end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 2 fighters

  • Customizer

    @Veqryn:

    the file size does seem a bit big for round 2 china

    what version of triplea are you both using?

    are you using a pre-release version by chance?

    what version of java are each of you using?

    anything else i should know about?

    i need as much info as possible, troubleshooting stuff that does throw giant messages up is rather difficult…

    and further on that point, i would like each of you to go play a pbem game against yourself (just to see who has the problem if any), and just play it out several rounds, making sure to save, quit, start, load, play, with each turn, etc.
    then let me know the file size at the start of round 3.

    so…. will you guys help by answering these questions, and by doing the experiment i asked?


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Eastern Persia to 80 Sea Zone
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 battleship moved from 80 Sea Zone to 81 Sea Zone
                1 fighter moved from 80 Sea Zone to Egypt
                1 armour moved from Eastern Persia to Northwest Persia
                      British take Persia from Germans
                1 infantry moved from Eastern Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt

    Combat - British
                Battle in Borneo
                Battle in Egypt
                    British attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry; Italians defend with 1 harbour
                    British win, taking Borneo from Japanese, taking Egypt from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Egypt to 81 Sea Zone
                1 carrier moved from 80 Sea Zone to 81 Sea Zone
                1 fighter moved from 110 Sea Zone to 104 Sea Zone
                1 carrier moved from 110 Sea Zone to 104 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 armour moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
                3 submarines moved from 110 Sea Zone to 92 Sea Zone
                1 armour moved from 92 Sea Zone to Algeria
                1 infantry moved from 92 Sea Zone to Algeria
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 infantry moved from Morocco to Algeria
                2 infantry moved from 92 Sea Zone to Algeria
                1 aaGun, 1 artillery and 2 infantry moved from West India to Eastern Persia
                2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia
                1 aaGun, 1 artillery and 2 infantry moved from Burma to Yunnan
                1 mech_infantry moved from Siam to Kwangsi
                1 armour and 1 mech_infantry moved from French Indo China to Kwangsi
                1 fighter moved from India to Kwangsi
                1 armour moved from India to Yunnan
                1 cruiser moved from 39 Sea Zone to 80 Sea Zone

    Place Units - British
                1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
                1 destroyer placed in 110 Sea Zone
                4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total

    Place Units - UK_Pacific
                2 fighters placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,3,4,5,5,2
                UK_Pacific collect 20 PUs (4 lost to blockades); end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 2 fighters
                Turning on Edit Mode
                EDIT: Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 80 Sea Zone: 1 cruiser
                EDIT: Adding units owned by British to 36 Sea Zone: 1 cruiser
                EDIT: Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 80 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 39 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode


  • I’m using version 1.8.0.3

    Java 7 update 55 (I just downloaded the current 60 since you brought this issue up)

    I think we can tell from all the moves we’ve made, without testing it out by PBEM against ourselves.  It seems to grow more with my moves than with his.

    Bold, to see your Java version, go to control panels, uninstall programs and look at the list, for Java

    Veq, as you can see our file size has already ballooned to over 1,000 in 3 1/2 rounds since re-setting up the map.  I’m starting to notice sizeable delays already.  Maybe my updated Java will improve it???  Thank you


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Eastern Persia to 80 Sea Zone
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 battleship moved from 80 Sea Zone to 81 Sea Zone
                1 fighter moved from 80 Sea Zone to Egypt
                1 armour moved from Eastern Persia to Northwest Persia
                      British take Persia from Germans
                1 infantry moved from Eastern Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt

    Combat - British
                Battle in Borneo
                Battle in Egypt
                    British attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry; Italians defend with 1 harbour
                    British win, taking Borneo from Japanese, taking Egypt from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Egypt to 81 Sea Zone
                1 carrier moved from 80 Sea Zone to 81 Sea Zone
                1 fighter moved from 110 Sea Zone to 104 Sea Zone
                1 carrier moved from 110 Sea Zone to 104 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 armour moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
                3 submarines moved from 110 Sea Zone to 92 Sea Zone
                1 armour moved from 92 Sea Zone to Algeria
                1 infantry moved from 92 Sea Zone to Algeria
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 infantry moved from Morocco to Algeria
                2 infantry moved from 92 Sea Zone to Algeria
                1 aaGun, 1 artillery and 2 infantry moved from West India to Eastern Persia
                2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia
                1 aaGun, 1 artillery and 2 infantry moved from Burma to Yunnan
                1 mech_infantry moved from Siam to Kwangsi
                1 armour and 1 mech_infantry moved from French Indo China to Kwangsi
                1 fighter moved from India to Kwangsi
                1 armour moved from India to Yunnan
                1 cruiser moved from 39 Sea Zone to 80 Sea Zone

    Place Units - British
                1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
                1 destroyer placed in 110 Sea Zone
                4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total

    Place Units - UK_Pacific
                2 fighters placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,3,4,5,5,2
                UK_Pacific collect 20 PUs (4 lost to blockades); end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 2 fighters
                Turning on Edit Mode
                EDIT: Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 80 Sea Zone: 1 cruiser
                EDIT: Adding units owned by British to 36 Sea Zone: 1 cruiser
                EDIT: Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 80 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 39 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Eastern Persia: 1 aaGun, 1 artillery and 2 infantry
                EDIT: Adding units owned by British to West India: 1 aaGun, 1 artillery and 2 infantry
                EDIT: Turning off Edit Mode

  • '12

    casualty choice needed in 104


  • Lose 2 destroyers

  • '12

    you hit back twice - lose the fighter obviously


  • Obviously
    Gonna be gone a couple hours - ANZAC after that

  • '12

    accidentally hit done again

  • Customizer

    @Gamerman01:

    I’m using version 1.8.0.3

    Java 7 update 55 (I just downloaded the current 60 since you brought this issue up)

    I think we can tell from all the moves we’ve made, without testing it out by PBEM against ourselves.  It seems to grow more with my moves than with his.

    Bold, to see your Java version, go to control panels, uninstall programs and look at the list, for Java

    Veq, as you can see our file size has already ballooned to over 1,000 in 3 1/2 rounds since re-setting up the map.  I’m starting to notice sizeable delays already.  Maybe my updated Java will improve it???  Thank you

    Java allows you to have multiple versions of java installed on your system at the same time.

    So please first make sure you don’t have multiple versions installed.

    Second, I would like you to test the following:

    With whatever version you have running (i assume java 7 update 55 or update 60), please play a pbem game against yourself a minimum of 2 full rounds, and hold onto the save at the end.

    Now, uninstall Java, and go download a different update version of Java.  So for example, go download Java version 7 update 15 from here: http://www.oracle.com/technetwork/java/javase/downloads/java-archive-downloads-javase7-521261.html
    And then run the exact same test, playing a pbem game against yourself a minimum of 2 rounds, and hold onto the save at the end.

    The compare the file size.

    I suspect that the issue is either with your computer, or with the Java you have installed on your computer.

    It clearly doesn’t have to do with TripleA, because you and bold seem to be making files with different sizes.  TripleA just tells Java to create a serialized object, and then compress it using gzip, and those are processes that are entirely up to java and your computer, not triplea.

  • '12

    gonna edit that italy move i think.


  • @Veqryn:

    Java allows you to have multiple versions of java installed on your system at the same time.

    So please first make sure you don’t have multiple versions installed.

    Second, I would like you to test the following:

    With whatever version you have running (i assume java 7 update 55 or update 60), please play a pbem game against yourself a minimum of 2 full rounds, and hold onto the save at the end.

    Now, uninstall Java, and go download a different update version of Java.  So for example, go download Java version 7 update 15 from here: http://www.oracle.com/technetwork/java/javase/downloads/java-archive-downloads-javase7-521261.html
    And then run the exact same test, playing a pbem game against yourself a minimum of 2 rounds, and hold onto the save at the end.

    The compare the file size.

    I suspect that the issue is either with your computer, or with the Java you have installed on your computer.

    It clearly doesn’t have to do with TripleA, because you and bold seem to be making files with different sizes.  TripleA just tells Java to create a serialized object, and then compress it using gzip, and those are processes that are entirely up to java and your computer, not triplea.

    Awesome, thanks.  Java 7 55 was the only one on my computer and now Java 7 60 is the only one.
    I will simulate a game against myself for a couple rounds and see what happens.  Then I will do it with the version of Java you provided the link for.


  • I’m testing, and using your e-mail since it has to have been registered and I don’t have two.
    So there will be a lot of meaningless test dice e-mail to your hotmail account

  • '12

    Ok.  Also I don’t think I’m going to edit italy.  Go ahead.


  • Playing out 2 rounds of play is no small task.

    Boldfresh discovered 2 versions of Java on his computer and has uninstalled one.  I think he’s installing 7 60 too.  We’ll see if that fixes it.

  • '12

    it’s probably my computer - i’ve had serious problems with tripleA bogging down, crashing, etc.  anyway, hopefully the new update is the answer!

    Thanks veq!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 bomber moved from Rostov to Morocco
                1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 submarine moved from 49 Sea Zone to 33 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 artillery moved from Western Australia to South Australia
                3 armour and 2 mech_infantrys moved from Western Australia to Queensland
                1 aaGun and 2 infantry moved from New South Wales to Queensland
                1 fighter moved from Rostov to 81 Sea Zone
                1 bomber moved from India to Northwest Persia

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Morocco to 91 Sea Zone

    Turn Complete - French
                COMMENT: 2 FR INF on ANZ transport

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