shitty dice all around, but ok
14L G40 Wittman (+10) vs. Bold
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Samara to Vologda
1 infantry moved from Samara to Vologda
1 artillery moved from Samara to Vologda
1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Samara to Vologda
1 infantry moved from Samara to Vologda
1 artillery moved from Samara to Vologda
1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from GermansCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Trans-Jordan
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Trans-Jordan from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 armour and 4 mech_infantrys moved from Iraq to Persia
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Novosibirsk
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Vologda to Russia
1 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
1 aaGun moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Russia to SamaraPlace Units - Russians
3 infantry placed in Volgograd
2 artilleries, 1 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs -
Morning. First post was me seeing if I was in Local or not.
I have spent in excess of two hours deliberating(hence only ever one League Game for me!). I believe you have me. The Japanese arriving in my rear is the last straw. Enjoy implementing your Victory City sweep. -
casualty choice needed in z36 - we can go round by round or you can give an overall OOL. so far i have tipped a battleship.
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I will let you choose. Save one DD for the subs, otherwise not too bothered.
I did not think you had a chance against my fleet. Have I missed something? Seems you have the edge, my mistake. Did I need to take Shan to avoid so many Air arriving? Thought they could all get to Indo, so did not bother landing in Shan.
Good luck. -
I see what I missed now: Did not notice Sikang was 4 away, as Shan borders the SZ. Missed that!
Nice move. Silly me. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers and 3 fighters; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 43 Sea Zone
Japanese take 43 Sea Zone from Americans
1 battleship moved from 43 Sea Zone to 37 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 37 Sea Zone
1 bomber moved from Sikang to 37 Sea Zone
1 fighter and 3 tactical_bombers moved from Sikang to 37 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 9 fighters, 4 submarines and 8 tactical_bombers
ANZAC defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports; British defend with 1 fighter; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Americans
Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the ANZAC
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Americans win with 1 battleship, 3 fighters and 4 transports remaining. Battle score for attacker is -59
Casualties for Japanese: 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 9 fighters, 4 submarines and 8 tactical_bombers
Casualties for ANZAC: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Casualties for British: 1 fighter
Casualties for Americans: 4 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
3 fighters owned by the Americans forced to land in MalayaNon Combat Move - Japanese
2 fighters moved from Sikang to 36 Sea Zone
2 aaGuns moved from Kwangsi to French Indo China
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 5 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
1 battleship, 1 carrier and 2 transports moved from 19 Sea Zone to 20 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 5 infantry and 5 transports moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 5 infantry moved from 36 Sea Zone to French Indo China
1 armour and 1 mech_infantry moved from Shensi to Yunnan
3 mech_infantrys moved from Sikang to Yunnan
1 infantry moved from Tsinghai to Shensi
4 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to French Indo China
1 artillery moved from Yunnan to French Indo ChinaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
Japanese undo move 2.
Japanese undo move 1.
3 fighters placed in Japan
1 destroyer placed in 6 Sea Zone
1 destroyer placed in 36 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Japanese collect 40 PUs (1 lost to blockades); end with 41 PUs total -
dont worry - it worked out quite well for you - sheesh.
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was waiting to get your fleet in that spot - had a great shot on it with a safe retreat. oh well.
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i call it the “curse of the clever” it hits me so many times. that was about a 100 ipc swing from expected or so.
so we play on!
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EDIT - want two more infs in FIC
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@wittmann:
Good luck.
Thanks!! :-P
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I am sorry things did not work out, as everything seems to be falling into place for you. I was obsessed with the Chinese Jap Air landing in E Persia and did not think to look the other way! I was sure fleet was safe. Can never be to complacent and my eyesight will be the death of me!
I really considered an (almost suicidal) attack against Rostov, just to reduce your stack of Art(with Mech on its way). Russia cannot build enough. I did not like the gaps it left, so decided against it. -
You must have been happy when you saw 13 hits on R1, then flabbergasted when Marti gave me 15.
It must have been hard to pull out then, but you went a third round and that went worse for you. Silly, as you deserved to win.
Now I have to decide whether or not to try a one two with US Air and UK air in the Med. Have gone over it twice and am against it. Tomorrow morning, with sleep still in my Allied eyes, who knows…
Enjoy your day. I am off to work soon and have football to watch when I finish. -
no worries - take your time. i made the attack because even if it went poorly i still had the advantage. if it went well, it would have swiftly ended the game.
have a great day!
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Thank you . I am happy it looks like Uruguay are young out of the World Cup.
Also unhappy, because I cannot see it! Will get home when it is over, unless they score two (which I do not want ). -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 carriers, 3 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
5 fighters and 1 tactical_bomber moved from 92 Sea Zone to Southern France
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from Manchuria to Korea
Americans take Korea from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 carriers, 3 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
5 fighters and 1 tactical_bomber moved from 92 Sea Zone to Southern France
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from Manchuria to Korea
Americans take Korea from JapaneseCombat - Americans
Americans creates battle in territory 26 Sea Zone
Battle in Southern France
Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans win, taking Southern France from Germans with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Kwangtung
Battle in PhilippinesNon Combat Move - Americans
1 bomber moved from Sumatra to India
1 fighter moved from Malaya to India
1 fighter moved from Malaya to India
1 fighter moved from Malaya to India
1 battleship moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Siberia to Amur
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 bomber, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 artillery, 1 bomber, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 bomber moved from 54 Sea Zone to Queensland
1 aaGun moved from British Columbia to Western United States
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
2 fighters moved from 10 Sea Zone to Hawaiian Islands
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 90 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 90 Sea Zone to 101 Sea Zone
1 aaGun moved from Morocco to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Gibraltar
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
5 fighters and 1 tactical_bomber moved from Southern France to 92 Sea ZonePlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 armour and 3 infantry placed in Eastern United States
1 infantry placed in Western United States
2 carriers, 2 destroyers and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
Americans collect 62 PUs (1 lost to blockades); end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 mech_infantry
India : 1 bomber and 3 fighters
Malaya : 1 artillery
Borneo : 1 infantry
Kwangtung : 1 artillery and 1 infantry
Queensland : 1 artillery, 1 bomber and 1 infantry
Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 2 artilleries, 2 fighters, 1 harbour and 3 infantry
Midway : 1 airfield
Amur : 1 infantry
Celebes : 1 flag, 1 artillery
Sumatra : 1 aaGun
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 transport
26 Sea Zone : 2 destroyers, 2 submarines and 1 transport
20 Sea Zone : 1 transport
10 Sea Zone : 2 carriers, 2 destroyers and 1 transport
54 Sea Zone : 1 battleship and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 3 infantry
Gibraltar : 1 aaGun
Morocco : 2 infantry and 1 mech_infantry
Algeria : 1 artillery and 1 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 artillery and 1 infantry
93 Sea Zone : 1 flag, 1 transport
92 Sea Zone : 3 carriers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
101 Sea Zone : 1 destroyer and 2 transports
Brazil : 1 flag
91 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 51 / 79
Russians : 25 / 28
Japanese : 33 / 41
Americans : 63 / 87
Chinese : 4 / 6
British : 28 / 29
UK_Pacific : 16 / 13
Italians : 18 / 19
ANZAC : 19 / 30
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Jehol to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Shantung : 1 infantry
Chahar : 3 infantryProduction/PUs Summary :
Germans : 51 / 79
Russians : 25 / 28
Japanese : 30 / 41
Americans : 63 / 87
Chinese : 7 / 7
British : 28 / 29
UK_Pacific : 16 / 13
Italians : 18 / 19
ANZAC : 19 / 30
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Non Combat Move - British
1 infantry moved from India to Burma
1 battleship, 1 cruiser and 2 transports moved from 80 Sea Zone to 79 Sea Zone
2 artilleries and 2 infantry moved from West India to 79 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 fighter moved from Iraq to Persia
2 artilleries, 1 infantry and 3 mech_infantrys moved from Iraq to Persia
1 fighter moved from French Equatorial Africa to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Tanganyika Territory to Kenya
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 fighter moved from French Equatorial Africa to Tanganyika Territory
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from 104 Sea Zone to Gibraltar
1 mech_infantry moved from India to Eastern Persia
1 aaGun moved from West India to Eastern Persia
4 infantry moved from India to West IndiaPlace Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
British undo move 1.
1 armour and 1 mech_infantry placed in Union of South Africa
3 infantry placed in Persia
1 fighter placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Shan State : 1 infantry
Burma : 1 infantry
India : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
West India : 4 infantry
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 artillery, 4 fighters, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Kenya : 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 mech_infantry
Tanganyika Territory : 1 fighter and 1 mech_infantry
Morocco : 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 battleship, 1 cruiser and 2 transports
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 fighter and 1 infantry
Eastern Persia : 1 flag, 1 aaGun and 1 mech_infantry
Persia : 1 flag, 1 armour, 6 artilleries, 1 factory_minor, 1 fighter, 10 infantry and 4 mech_infantrys
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 51 / 79
Russians : 25 / 28
Japanese : 29 / 41
Americans : 63 / 87
Chinese : 7 / 7
British : 28 / 28
UK_Pacific : 17 / 22
Italians : 18 / 19
ANZAC : 19 / 30
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





