@donutgold hey there, all ok?
Gamer (allies +11) vs. Bold - game 2 of 2
-
Holy cow. And to think I thought about sending my ANZ bomber there
-
probably would have held it and taken down the entire luftwaffe. :-o :wink:
-
i was prepared to lose 2 or 3 aircraft so it was really ONLY 2 additional aircraft… LOL
-
The episode reminds me of a movie called “Lightning in a Bottle”.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 28 PUs;
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 mech_infantry moved from Turkmenistan to Persia
1 bomber moved from Russia to Persia
4 artilleries and 11 infantry moved from Kazakhstan to Caucasus
1 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 bomber moved from Timguska to PersiaCombat - Russians
Battle in Persia
Russians attack with 2 bombers and 1 mech_infantry
Germans defend with 1 infantry
Russians win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Caucasus
Russians attack with 2 armour, 4 artilleries, 11 infantry and 2 mech_infantrys
Germans defend with 2 artilleries and 1 infantry
Russians win, taking Caucasus from Germans with 2 armour, 4 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 bomber moved from Persia to Kazakhstan
1 aaGun moved from Ukraine to Bryansk
1 infantry moved from Archangel to Belarus
1 infantry moved from Smolensk to Bryansk
1 artillery moved from Russia to Smolensk
2 artilleries moved from Russia to Bryansk
2 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Archangel to Smolensk
1 mech_infantry moved from Yakut S.S.R. to Timguska
4 infantry moved from Kazakhstan to Samara
1 armour and 1 mech_infantry moved from Timguska to Vologda
1 aaGun moved from Bryansk to Smolensk
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 bomber moved from Persia to SamaraPlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 bomber, 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 bomber moved from Philippines to 33 Sea Zone
2 battleships and 2 cruisers moved from 37 Sea Zone to 46 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
3 fighters moved from 37 Sea Zone to Shan State
1 bomber moved from Kwangsi to Celebes
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 armour moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 armour moved from Hopei to Chahar
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 armour moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Malaya to Shan StateCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
British defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese win, taking Celebes from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 3 fighters and 1 infantry
British defend with 1 infantry
Japanese win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
3 fighters moved from Shan State to Java
1 fighter moved from 44 Sea Zone to Java
1 bomber moved from Celebes to Philippines
1 artillery moved from Malaya to 37 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 46 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 37 Sea Zone to 46 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Chahar to Kiangsu
2 infantry moved from Jehol to Chahar
2 armour and 2 mech_infantrys moved from Korea to Jehol
1 infantry moved from Manchuria to Jehol
1 artillery moved from Amur to Manchuria
1 artillery and 13 infantry moved from Korea to Manchuria
1 fighter moved from Japan to 6 Sea Zone
7 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 carrier, 1 fighter, 7 infantry, 1 mech_infantry, 1 tactical_bomber and 4 transports moved from 6 Sea Zone to 20 Sea Zone
1 carrier, 1 fighter, 7 infantry, 1 mech_infantry, 1 tactical_bomber and 4 transports moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
7 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from 33 Sea Zone to PhilippinesPlace Units - Japanese
10 mech_infantrys placed in Korea
1 bomber and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
for whatever reason the file ballooned by about 200kb on your russian turn! seriously, this is ridiculous - looks like we will be rebuilding this map every 7 or 8 rounds! Would sure be nice to get some help from Veq on the issue.
-
I noticed the same thing and had the same thoughts!
What did you think of Veqryn’s response? He didn’t seem surprised.
-
I’m going to have him take a look at this. It doubled on the Russian turn. It’s always growing a lot on the Russian turn, for no apparent reason
-
this match is really getting good now. gonna be a barn burner due to events of the last 2 rounds.
-
To any who are concerned:
No barns were burned in the making of this game.
No animal experiments either -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 armour, 2 fighters, 3 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Queensland to 44 Sea Zone
3 fighters moved from 110 Sea Zone to Southern France
1 bomber moved from United Kingdom to Southern France
1 fighter moved from United Kingdom to Southern FranceCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Americans attack with 1 bomber and 4 fighters
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 fighterNon Combat Move - Americans
3 fighters moved from Southern France to 110 Sea Zone
1 infantry and 2 mech_infantrys moved from Algeria to Morocco
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 armour moved from Wake Island to 31 Sea Zone
1 armour, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 bomber moved from 25 Sea Zone to Midway
1 fighter moved from 31 Sea Zone to Queensland
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from Wake Island to Queensland
1 bomber moved from 44 Sea Zone to Western Australia
1 fighter moved from United Kingdom to Morocco
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Mexico to Southeast Mexico
1 infantry moved from Central United States to Southeast Mexico
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 carriers, 3 destroyers and 2 submarines moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to Midway
1 bomber moved from Western United States to Queensland
1 bomber moved from Southern France to United Kingdom
1 bomber moved from Western United States to United Kingdom
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from Wake Island to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 infantry moved from South Australia to Western AustraliaPlace Units - Americans
1 armour, 2 fighters and 1 infantry placed in Western United States
5 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Eastern United States
1 armour placed in Central United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries and 5 infantry moved from Kweichow to YunnanPlace Units - Chinese
3 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
the file size does seem a bit big for round 2 china
what version of triplea are you both using?
are you using a pre-release version by chance?
what version of java are each of you using?
anything else i should know about?
i need as much info as possible, troubleshooting stuff that does throw giant messages up is rather difficult…
-
and further on that point, i would like each of you to go play a pbem game against yourself (just to see who has the problem if any), and just play it out several rounds, making sure to save, quit, start, load, play, with each turn, etc.
then let me know the file size at the start of round 3. -
we are not really in round 2 - we rebuilt the map from scratch after G9.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Holland Belgium
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from 80 Sea Zone to Egypt
1 fighter moved from India to Malaya
1 armour moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 mech_infantry moved from Yunnan to Malaya
1 armour moved from French Indo China to Yunnan
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Anglo Egyptian Sudan
Battle in Egypt
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery; Italians defend with 1 harbour and 1 infantry
British win, taking Anglo Egyptian Sudan from Italians, taking Egypt from Italians with 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
British attack with 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Normandy Bordeaux from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Italians defend with 1 armour
British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Malaya
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery and 1 harbour
British win, taking Malaya from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
2 mech_infantrys moved from Kweichow to Yunnan
1 infantry moved from India to West India
1 fighter moved from Malaya to Yunnan
1 fighter moved from Holland Belgium to United Kingdom
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Algeria to Morocco
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 armour moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 armour moved from India to Yunnan
1 artillery moved from West India to India
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 cruiser moved from 80 Sea Zone to 79 Sea ZonePlace Units - British
1 armour, 1 fighter and 3 infantry placed in United Kingdom
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,6,3
British collect 31 PUs (2 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5
UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 fighter -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Western Germany to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 fighters and 2 infantry moved from Western Germany to Holland Belgium
1 armour moved from Northern Italy to 95 Sea Zone
1 armour and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
3 infantry moved from Trans-Jordan to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Western Germany to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 fighters and 2 infantry moved from Western Germany to Holland Belgium
1 armour moved from Northern Italy to 95 Sea Zone
1 armour and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
3 infantry moved from Trans-Jordan to EgyptCombat - Italians
British scrambles 1 units out of Morocco to defend against the attack in 92 Sea Zone
Battle in Egypt
Italians attack with 1 armour and 3 infantry
British defend with 1 artillery and 1 harbour
Italians win, taking Egypt from British with 1 armour and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Italians attack with 2 fighters and 2 infantry
British defend with 2 infantry
Italians win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer; Americans defend with 1 fighter
Italians win with 1 bomber remaining. Battle score for attacker is 12
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Casualties for Americans: 1 fighterNon Combat Move - Italians
1 battleship and 1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Northern Italy to 95 Sea Zone
1 cruiser, 1 destroyer, 1 mech_infantry, 2 submarines and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from 92 Sea Zone to Southern Italy
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Italians
1 armour and 2 infantry placed in Northern Italy
1 fighter and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
one edit - 3 aa guns from epl to romania - i can do it before german turn.